Emrakul, devoured of minds 6aaaaaa (using a for waste symbol)
Legendary Creature: Eldrazi
Flying, Shroud
When you cast cardname, tap all lands your opponents control, and empty all mana from their mana pool. Opponents lands do not untap during their next untap step.
Sacrifice a permanent : look at target players hand and the top card of their library. You may choose a card, and exile it. Activate this ability only on your turn.
15/15
Private Mod Note
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"It's like some kind of Voltron... made of elephants??"
Emrakul, the World's End10CCC
Legendary creature - Eldrazi
When you cast ~, target opponent discards his or her hand.
Flying, vigilance, trample
When ~ is put into a graveyard from anywhere, shuffle your hand, your graveyard, and any number of face-up cards you own from exile into your library, then draw seven cards.
15/15
Very nice idea for a thread. i would love to see Emrakul also bein 10 Mana. It would definately help though, if we know what Kind of Power Emrakul is wielding.
Ulamog devours things & exiling Cards Matches him perfectly. Kozilek distorts reality. counterspell-ability also fits. But what is Emrakul speciality ?
Emrakul, the approaching Apocalypse - 10 - 10/10
Flying
Emrakul, the approaching Apocalypse costs 1 less to cast for each colorless creature & for each land that can produce colorless mana you Control.
When you cast Emrakul, the approaching Apocalypse, gain Control of target Permanent an Opponent controls.
Very nice idea for a thread. i would love to see Emrakul also bein 10 Mana. It would definately help though, if we know what Kind of Power Emrakul is wielding.
Ulamog devours things & exiling Cards Matches him perfectly. Kozilek distorts reality. counterspell-ability also fits. But what is Emrakul speciality ?
Emrakul is associated with corruption.
Turning all lands (enemies control?) into Wastes seems an appropriate effect.
Your idea of Permanent Theft also works.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Very nice idea for a thread. i would love to see Emrakul also bein 10 Mana. It would definately help though, if we know what Kind of Power Emrakul is wielding.
Ulamog devours things & exiling Cards Matches him perfectly. Kozilek distorts reality. counterspell-ability also fits. But what is Emrakul speciality ?
Emrakul, the approaching Apocalypse - 10 - 10/10
Flying
Emrakul, the approaching Apocalypse costs 1 less to cast for each colorless creature & for each land that can produce colorless mana you Control.
When you cast Emrakul, the approaching Apocalypse, gain Control of target Permanent an Opponent controls.
that's pretty busted. in Tron, that's a 10/10flier on turn 3, along with the best thing your opponent has, easily a bog Gofyf. the Tron player in me wants it, which is not always healthy in the format
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Project Booster Fun makes it less fun to open a booster.
Emrakul, the Silent Sorrow-10<><><>
Em cannot be countered.
When you cast Em, empty all mana from opponents' pools and tap all lands opponents control. Those lands don't untap during their next untap step.
Flying, Hexproof
Lands your opponents control lose all types.
When Em attacks, gain control of target permanent.
13/13
Emrakul, The Desolate Isolation-10<><><>
Em cannot be countered.
Flying, Hexproof
When you cast Em, each opponent chooses from among permanents that he or she controls an artifact, a creature, a land, an enchantment, and a planeswalker. Then each opponent sacrifices all other permanents he or she controls.
13/13
EDIT: Fixed rules on Silent Sorrow the cast trigger.
Still don't know which should get the 'Steal a permanent' attack trigger. Any suggestions are welcome.
Emrakul can't be countered.
Flying
Whenever Emrakul becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
When you cast Emrakul, Betrayal Incarnate, target opponent places up to one End Counter on three creatures they control. At the beginning of their upkeep, controller of a creature with an End Counter loses 1 life for every End Counter.
Whenever Emrakul attacks, each opponent loses 1 life for every End Counter on the battlefield. When the end is upon you, trust no one.
13/13
I tried to keep in line with Emrakul's theme of corruption. However, she doesn't effect none living things, so I didn't focus on lands. Emrakul is supposed to twist living things and inspire terror. As such, I had her affect creatures and thus, seemingly make your own creatures turn against you. At the same time, just by existing, Emrakul causes damage. This also makes it so that her ability powerful but not advantageous for every game or opponent. A creature heavy deck would have nightmare with her. Also, I wanted people to have a bit of clearer protection they could have against her. A Leyline of Sanctity won't protect you from all of her influence but at least you won't get those counters.
I gave her some evasion, to make it a pain to get rid of her but not impossible.
I wanted her last ability to make her user think about what they want to do. Do they use Emrakul to quickly obliterate the guy who haa the End Counters or do they attack others, using the End Counters to soften up all their opponents at once.
I'll give it a shot, she does have some distinct features that I hope they retain
Emrakul, The World Asunder 13<><>
Legendary Creature - Eldrazi
Emrakul, The World Asunder cannot be countered
Flying
Emrakul cannot be the target of colored spells or abilities your opponents controls
When you cast Emrakul, up to five target lands an opponent controls are Wastes as long as you control Emrakul
15/15
It maintains Emrakul being the strongest of them all, also maintains her color hosing that she had in the past without it being protection.
Emrakul, Expunger of Worlds10<><><><><> Legendary Creature - Eldrazi
Emrakul, Expunger of Worlds can't be countered.
When you cast Emrakul, Expunger of Worlds each player shuffles their graveyard and all non-eldrazi permanents they own into thier library.
Flying, Trample.
Eldrazi creatures cannot attack you.
You may cast Emrakul, Expunger of Worlds from exile. It was as though Zendikar had never existed...
15/15
The last Emrakul just flat out won games when you casted her. I would hope her next version creates that same sense of foreboding the original did. It would be an injustice to the Aeons Torn if they did anything less.
Emrakul, _______ 15
Legendary Creature- Eldrazi
Flying
When you cast ~, you gain control of all permanents.
15/15
It's simple and elegant and wins the game 99.9% of the time like her first card. I dont think wotc would print this though, they'd probably add "nonland" permanents, so you probably would need extra text like:
"Emrakul can't be the target of colored spells"
Ulamog & Kozilek both cost 10 Mana. Wouldnt it be plausible for Emrakul to cost 10 Mana too ?
Many Players here seem to agree that he will steal something
Ulamog & Kozilek both cost 10 Mana. Wouldnt it be plausible for Emrakul to cost 10 Mana too ?
Many Players here seem to agree that he will steal something
Possibly but Ulamog and Kozilek have the same P/T as their old incarnations so the question is, would WOTC print 15/15 for 10 with no downside? I dont think they would but who knows. If they did that kind of CMC to P/T ratio I could see them making Emrakul have less powerful abilities, and I would be disappointed if that was the case.
Last time she stole time itself, so why not steal more!
What do we know from the other two titans? They changed one abillity of the former cards, so that it becomes better but same in flavor, put one evergreen mechanic for each of them, and make one new ability since annihilator isn't fun.
So, what did Emrakul, the Aeons Torn do? Well, the appropriate question would be what it did not do, since it literally had everything you ever wanted, but let's analize it a bit.
The evergreen mechanic should be flying.
The annihilator is no more.
The ''take an extra turn'' ability will be the one slightly changed. What will this new one look like? Well, taking an extra turn means advantage because you get to do twice as many things as your opponent in the same time. Do you know what else does the same and also destroys your opponent's plans to deal with the titan? Stealing his turn!
''You control the next turn of a player.''. That's what i call severe corruption.
The last 2 abilities were protective ones, so i will go for a split second mechanic in the stack and forgo the ''protection from colored spells'' since i will make it a 10cmc card.
Emrakul, Shadow's Thorn10
Legendary Creature- Eldrazi (MR)
As long as Emrakul, Shadow's Thorn is on the stack, your opponent's can't cast spells or activate abilities that aren't mana abilities.
Flying
You control target player during that player's next turn.
12/12
What do we know from the other two titans? They changed one abillity of the former cards, so that it becomes better but same in flavor, put one evergreen mechanic for each of them, and make one new ability since annihilator isn't fun.
So, what did Emrakul, the Aeons Torn do? Well, the appropriate question would be what it did not do, since it literally had everything you ever wanted, but let's analize it a bit.
The evergreen mechanic should be flying.
The annihilator is no more.
The ''take an extra turn'' ability will be the one slightly changed. What will this new one look like? Well, taking an extra turn means advantage because you get to do twice as many things as your opponent in the same time. Do you know what else does the same and also destroys your opponent's plans to deal with the titan? Stealing his turn!
''You control the next turn of a player.''. That's what i call severe corruption.
The last 2 abilities were protective ones, so i will go for a split second mechanic in the stack and forgo the ''protection from colored spells'' since i will make it a 10cmc card.
Emrakul, Shadow's Thorn10
Legendary Creature- Eldrazi (MR)
As long as Emrakul, Shadow's Thorn is on the stack, your opponent's can't cast spells or activate abilities that aren't mana abilities.
Flying
You control target player during that player's next turn.
12/12
Very nice Contribution, but your Emrakuls last ability isnt acurate. i think it should be more like "When you cast Emrakul, Shadow´s Thorn, you control target Playa during that Playas next turn.
Your are absolutely right. Of course the ''when you cast this...'' is there. My mistake.
Revised: Emrakul, Shadow's Thorn10
Legendary Creature- Eldrazi (MR)
As long as Emrakul, Shadow's Thorn is on the stack, your opponent's can't cast spells or activate abilities that aren't mana abilities.
Flying
When you cast Emrakul, Shadow's Thorn, you control target player during that player's next turn.
12/12
As long as the new Kozilek is real (which from what I've noticed most people think it is) the titans have the same P/T as their original cards. I do like your idea though as a card. Mindslaver-effects are always fun.
Another idea I was kind of thinking of is a lighthouse chronologist-effect would be great on her. None of the previous titans have had that kind of static effect so it would be breaking from the norm a little. But Kozi 2.0 potentially has an activated ability so its not out of the realm of possibilities.
Emrakul, Tearer of New Ones 10<><><>
Flying, protection from instants
Whenever colored mana is added to an opponent's mana pool, put that many time counters on Emrakul.
Remove 6 time counters from Emrakul: Choose one - End the turn, or Take an extra turn after this one.
13/13
Your are absolutely right. Of course the ''when you cast this...'' is there. My mistake.
Revised: Emrakul, Shadow's Thorn10
Legendary Creature- Eldrazi (MR)
As long as Emrakul, Shadow's Thorn is on the stack, your opponent's can't cast spells or activate abilities that aren't mana abilities.
Flying
When you cast Emrakul, Shadow's Thorn, you control target player during that player's next turn.
12/12
That's pretty swell.
The Mindslaver ability is both flavorful and ruthlessly effective (make them swing their best blocker into Emrakul's gaping maw, then destroy them next turn).
I'm not convinced Emrakul 2.0 will also cost 10, but this design seems really fun.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Emrakul, the R.O.U.S
12<><><>
Emrakul can't be countered.
When you cast Emrakul scry 15.
Flying, Hexproof
Whenever Emrakul attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
15/15
As you can see, she can't be countered like the original, scrying 15 "peering" through time and selecting the future. Flying and Hexproof because it is a big freaking flying spaghetti monster. And instead of taking extra turns, she takes extra combat phases instead. Mrs. Pasta Face needs to be 15/15 because I say so. Granted, my say so means nothing.
On the other hand, she could just have something like, "When you cast Emrakul, search your library for any number of Eldrazi creature cards with different names and put them into play. Flying Hexproof.
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All your base are belong to us!
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
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Modern Affinity
Soul Sisters
Izzet Delver of Secrets
Mono Green Stompy
Modern Red Burn
Gruul Dragons
Mono Black Aggro
EDH Decks:
Trostani, Selesnya's Voice
Omnath, Locus of Mana
Prossh, Skyraider of Kher
Tiny Leaders:
Vorel of the Hull Clade
Legendary Creature: Eldrazi
Flying, Shroud
When you cast cardname, tap all lands your opponents control, and empty all mana from their mana pool. Opponents lands do not untap during their next untap step.
Sacrifice a permanent : look at target players hand and the top card of their library. You may choose a card, and exile it. Activate this ability only on your turn.
15/15
Credit goes to Brofoux for the Sig pic.
Current Modern Deck
Black Licorice
http://forums.mtgsalvation.com/showthread.php?p=11006564#post11006564
Legendary creature - Eldrazi
When you cast ~, target opponent discards his or her hand.
Flying, vigilance, trample
When ~ is put into a graveyard from anywhere, shuffle your hand, your graveyard, and any number of face-up cards you own from exile into your library, then draw seven cards.
15/15
Ulamog devours things & exiling Cards Matches him perfectly. Kozilek distorts reality. counterspell-ability also fits. But what is Emrakul speciality ?
Emrakul, the approaching Apocalypse - 10 - 10/10
Flying
Emrakul, the approaching Apocalypse costs 1 less to cast for each colorless creature & for each land that can produce colorless mana you Control.
When you cast Emrakul, the approaching Apocalypse, gain Control of target Permanent an Opponent controls.
Emrakul is associated with corruption.
Turning all lands (enemies control?) into Wastes seems an appropriate effect.
Your idea of Permanent Theft also works.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Turning all lands in wastes would be very underwhelming though.
Maybe stealing something & deny something else ?
that's pretty busted. in Tron, that's a 10/10flier on turn 3, along with the best thing your opponent has, easily a bog Gofyf. the Tron player in me wants it, which is not always healthy in the format
Emrakul, the Silent Sorrow-10<><><>
Em cannot be countered.
When you cast Em, empty all mana from opponents' pools and tap all lands opponents control. Those lands don't untap during their next untap step.
Flying, Hexproof
Lands your opponents control lose all types.
When Em attacks, gain control of target permanent.
13/13
Emrakul, The Desolate Isolation-10<><><>
Em cannot be countered.
Flying, Hexproof
When you cast Em, each opponent chooses from among permanents that he or she controls an artifact, a creature, a land, an enchantment, and a planeswalker. Then each opponent sacrifices all other permanents he or she controls.
13/13
EDIT: Fixed rules on Silent Sorrow the cast trigger.
Still don't know which should get the 'Steal a permanent' attack trigger. Any suggestions are welcome.
Emrakul, Betrayal Incarnate - 5<><><><><>
Emrakul can't be countered.
Flying
Whenever Emrakul becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
When you cast Emrakul, Betrayal Incarnate, target opponent places up to one End Counter on three creatures they control. At the beginning of their upkeep, controller of a creature with an End Counter loses 1 life for every End Counter.
Whenever Emrakul attacks, each opponent loses 1 life for every End Counter on the battlefield.
When the end is upon you, trust no one.
13/13
I tried to keep in line with Emrakul's theme of corruption. However, she doesn't effect none living things, so I didn't focus on lands. Emrakul is supposed to twist living things and inspire terror. As such, I had her affect creatures and thus, seemingly make your own creatures turn against you. At the same time, just by existing, Emrakul causes damage. This also makes it so that her ability powerful but not advantageous for every game or opponent. A creature heavy deck would have nightmare with her. Also, I wanted people to have a bit of clearer protection they could have against her. A Leyline of Sanctity won't protect you from all of her influence but at least you won't get those counters.
I gave her some evasion, to make it a pain to get rid of her but not impossible.
I wanted her last ability to make her user think about what they want to do. Do they use Emrakul to quickly obliterate the guy who haa the End Counters or do they attack others, using the End Counters to soften up all their opponents at once.
Emrakul, The World Asunder 13<><>
Legendary Creature - Eldrazi
Emrakul, The World Asunder cannot be countered
Flying
Emrakul cannot be the target of colored spells or abilities your opponents controls
When you cast Emrakul, up to five target lands an opponent controls are Wastes as long as you control Emrakul
15/15
It maintains Emrakul being the strongest of them all, also maintains her color hosing that she had in the past without it being protection.
Legendary Creature - Eldrazi
Emrakul, Expunger of Worlds can't be countered.
When you cast Emrakul, Expunger of Worlds each player shuffles their graveyard and all non-eldrazi permanents they own into thier library.
Flying, Trample.
Eldrazi creatures cannot attack you.
You may cast Emrakul, Expunger of Worlds from exile.
It was as though Zendikar had never existed...
15/15
Emrakul, _______ 15
Legendary Creature- Eldrazi
Flying
When you cast ~, you gain control of all permanents.
15/15
It's simple and elegant and wins the game 99.9% of the time like her first card. I dont think wotc would print this though, they'd probably add "nonland" permanents, so you probably would need extra text like:
"Emrakul can't be the target of colored spells"
Many Players here seem to agree that he will steal something
Possibly but Ulamog and Kozilek have the same P/T as their old incarnations so the question is, would WOTC print 15/15 for 10 with no downside? I dont think they would but who knows. If they did that kind of CMC to P/T ratio I could see them making Emrakul have less powerful abilities, and I would be disappointed if that was the case.
Last time she stole time itself, so why not steal more!
So, what did Emrakul, the Aeons Torn do? Well, the appropriate question would be what it did not do, since it literally had everything you ever wanted, but let's analize it a bit.
The evergreen mechanic should be flying.
The annihilator is no more.
The ''take an extra turn'' ability will be the one slightly changed. What will this new one look like? Well, taking an extra turn means advantage because you get to do twice as many things as your opponent in the same time. Do you know what else does the same and also destroys your opponent's plans to deal with the titan? Stealing his turn!
''You control the next turn of a player.''. That's what i call severe corruption.
The last 2 abilities were protective ones, so i will go for a split second mechanic in the stack and forgo the ''protection from colored spells'' since i will make it a 10cmc card.
Emrakul, Shadow's Thorn 10
Legendary Creature- Eldrazi (MR)
As long as Emrakul, Shadow's Thorn is on the stack, your opponent's can't cast spells or activate abilities that aren't mana abilities.
Flying
You control target player during that player's next turn.
12/12
Very nice Contribution, but your Emrakuls last ability isnt acurate. i think it should be more like "When you cast Emrakul, Shadow´s Thorn, you control target Playa during that Playas next turn.
Revised:
Emrakul, Shadow's Thorn 10
Legendary Creature- Eldrazi (MR)
As long as Emrakul, Shadow's Thorn is on the stack, your opponent's can't cast spells or activate abilities that aren't mana abilities.
Flying
When you cast Emrakul, Shadow's Thorn, you control target player during that player's next turn.
12/12
Another idea I was kind of thinking of is a lighthouse chronologist-effect would be great on her. None of the previous titans have had that kind of static effect so it would be breaking from the norm a little. But Kozi 2.0 potentially has an activated ability so its not out of the realm of possibilities.
When ~ is cast exile target opponents graveyard.
Put a 1/1 Eldrazi Scion into play for each card exiled this way.
Flying, Can not be targeted by spells with a color.
13/13
Flying, protection from instants
Whenever colored mana is added to an opponent's mana pool, put that many time counters on Emrakul.
Remove 6 time counters from Emrakul: Choose one - End the turn, or Take an extra turn after this one.
13/13
That's pretty swell.
The Mindslaver ability is both flavorful and ruthlessly effective (make them swing their best blocker into Emrakul's gaping maw, then destroy them next turn).
I'm not convinced Emrakul 2.0 will also cost 10, but this design seems really fun.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Emrakul, the R.O.U.S
12<><><>
Emrakul can't be countered.
When you cast Emrakul scry 15.
Flying, Hexproof
Whenever Emrakul attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
15/15
As you can see, she can't be countered like the original, scrying 15 "peering" through time and selecting the future. Flying and Hexproof because it is a big freaking flying spaghetti monster. And instead of taking extra turns, she takes extra combat phases instead. Mrs. Pasta Face needs to be 15/15 because I say so. Granted, my say so means nothing.
On the other hand, she could just have something like, "When you cast Emrakul, search your library for any number of Eldrazi creature cards with different names and put them into play. Flying Hexproof.
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.