People have been complaining that BFZ didn't have a very big impact on standard, because the power level of its cards just can't compete with the three-color gold cards from Khans block. In fact, adding the Battle dual lands enabled even more multicolor madness, like a tier-1 deck that plays Ojutai's Command and Kolagan's Command side-by-side. Those powerful gold cards will rotate when Shadows Over Innistrad drops, but given what we've seen about Kozilek and his lands, is it possible that they get hastened along by some nonbasic hoser along the lines of Blood Moon or (more likely) Magus of the Moon, only color(less) shifted into <>?
The idea of a Blood Moon-like card that makes nonbasic lands produce <> instead of whatever they normally produce fits quite well with the Eldrazi of Distortion. (Interestingly, 'Nonbasic lands are Wastes' is not a valid way of shorthanding this.) This is a very good example of a card that would work well with a <> in its cost and yet not necessarily need to be Eldrazi in origin.
An actual reprint of Blood Moon should happen on the Moon Plane, Innistrad.
Eh, I'm not prepared for hosing enchantments of that caliber to be printed in Standard sets right now. They're exceedingly unfun when they hit the board and are effective, a fact which is mitigated heavily by the ability to play around them and/or answer them efficiently in Modern and beyond. But in Standard, a Blood Moon or Back to Basics on turn 3 on the play against many archetypes simply wins without much hope for an answer. That feels unhealthy.
Private Mod Note
():
Rollback Post to RevisionRollBack
Formerly Angrypossum over at the now-defunct WotC forums.
Not a snowball's chance in hell of this. Blood Moon is already considered a vicious hoser and outside of it costing something like six mana a "Waste Moon" would just be even worse. Blood Moon punishes greedy mana bases but some of those decks can still function under its effects. Your idea would remove that entirely. Standard would be the most warped it's been since caw blade. The very threat of this card would drive people into mono color or colorless decks. Like I said it would have to be costed so high that it'd be nigh unplayable.
I'd love to see a Blood Moon reprint, but I'd love to see a Back to Basics reprint even more! I've always been a fan of mono-coloured decks. The inability to interact with lands due to dislike by some only helps those who want to go multi-colour and punishes those who want to go mono-colour.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern:UB Taking Turns Modern:URW Madcap Experiment Pauper: MonoU Tempo Delver
For the record, I think it would be much more likely to see a Waste Moon effect stapled onto a 2/1 or something than as an encantment, precisely so that it can be interacted with.
For the record, I think it would be much more likely to see a Waste Moon effect stapled onto a 2/1 or something than as an encantment, precisely so that it can be interacted with.
I think I'd like to see something along the lines of that, it can still affect the game but can still be interacted with game 1
People have been complaining that BFZ didn't have a very big impact on standard, because the power level of its cards just can't compete with the three-color gold cards from Khans block. In fact, adding the Battle dual lands enabled even more multicolor madness, like a tier-1 deck that plays Ojutai's Command and Kolagan's Command side-by-side. Those powerful gold cards will rotate when Shadows Over Innistrad drops, but given what we've seen about Kozilek and his lands, is it possible that they get hastened along by some nonbasic hoser along the lines of Blood Moon or (more likely) Magus of the Moon, only color(less) shifted into <>?
For the record, these particular cards will actually still be in standard when SoI comes out as they are in Dragons of Tarkir; only Khans of Tarkir and Fate Reforged will be leaving then. We'll still have Dragons of Tarkir and Origins until the block after SoI in the Fall '16.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Until you have lived as a statue, do not talk to me of pigeons."
—Karn, silver golem
People have been complaining that BFZ didn't have a very big impact on standard, because the power level of its cards just can't compete with the three-color gold cards from Khans block. In fact, adding the Battle dual lands enabled even more multicolor madness, like a tier-1 deck that plays Ojutai's Command and Kolagan's Command side-by-side. Those powerful gold cards will rotate when Shadows Over Innistrad drops, but given what we've seen about Kozilek and his lands, is it possible that they get hastened along by some nonbasic hoser along the lines of Blood Moon or (more likely) Magus of the Moon, only color(less) shifted into <>?
For the record, these particular cards will actually still be in standard when SoI comes out as they are in Dragons of Tarkir; only Khans of Tarkir and Fate Reforged will be leaving then. We'll still have Dragons of Tarkir and Origins until the block after SoI in the Fall '16.
Good point but I think the idea was that with SoI the perfect mana bases people have right now, which allows them to run OC and KC in the same deck will be gone, so it's much less likely we'll see them in the same deck going forward.
They aren't going to do a Blood Moon effect again, it's too unfun. If anything we'll see something like Urborg, Tomb of Yawgmoth that adds the type to all lands, and most likely just your own lands a la Realmwright.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
It does sound like a reasonable colorless mechanic. Also in the flavor of desolating planes.
It will probably not be costed as aggressively as blood moon but I think it is a fine effect to bring back.
I don't think they (WotC) want these knd of effect anymore. Locking someone out of the game has been replaced with punishing effects, like Burning Earth effects.
I believe some kind of variant of this is much more likely.
Another way of doing it would be to do it would be to make a Oblivion Stone like mechanic. Like:
4<><>
Artifact
1<>, {T}:Put a devoid counter on target land.
2<><>, {T}: All lands with devoid counters become Wastes until this becomes untapped, it does not untap during your untap step.
When this leaves the battlefield, remove all devoid counters from all lands.
You can turn a bunch of lands into wastes, but it can't do it without massive untapping shenanigans that doesn't currently exist in the format, and it takes a lot of turns to get there.
Can't just 'turn a land into a Wastes' since Wastes isn't a land type. Wastes are just 'Basic Land'. Some theories are that a basic land without a basic land type will just tap for <>.
It'd have to be something like
Enchantment - Aura
Devoid
Enchant land
Enchanted land loses all types and abilities and gains "{T}: Add <> to your mana pool."
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
An actual reprint of Blood Moon should happen on the Moon Plane, Innistrad.
Modern: URW Madcap Experiment
Pauper: MonoU Tempo Delver
My EDH Commanders:
Aminatou, The Fateshifter UBW
Azami, Lady of Scrolls U
Mikaeus, the Unhallowed B
Edric, Spymaster of Trest UG
Glissa, the Traitor BG
Arcum Dagsson U
I think I'd like to see something along the lines of that, it can still affect the game but can still be interacted with game 1
For the record, these particular cards will actually still be in standard when SoI comes out as they are in Dragons of Tarkir; only Khans of Tarkir and Fate Reforged will be leaving then. We'll still have Dragons of Tarkir and Origins until the block after SoI in the Fall '16.
—Karn, silver golem
Good point but I think the idea was that with SoI the perfect mana bases people have right now, which allows them to run OC and KC in the same deck will be gone, so it's much less likely we'll see them in the same deck going forward.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
It will probably not be costed as aggressively as blood moon but I think it is a fine effect to bring back.
I believe some kind of variant of this is much more likely.
Sap the Land
1U
Enchantment - Aura
Enchant land
Enchanted land loses all other types and abilities and is a Wastes.
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
Sap the Land 1U
Enchantment
Devoid
Enchant land
Enchanted land is a waste
due to wording the and becomes a Waste taking away the other types similar to How Conspiracy changes stuff to one type and Xenograph is in addition.
4<><>
Artifact
1<>, {T}:Put a devoid counter on target land.
2<><>, {T}: All lands with devoid counters become Wastes until this becomes untapped, it does not untap during your untap step.
When this leaves the battlefield, remove all devoid counters from all lands.
You can turn a bunch of lands into wastes, but it can't do it without massive untapping shenanigans that doesn't currently exist in the format, and it takes a lot of turns to get there.
It'd have to be something like
Enchantment - Aura
Devoid
Enchant land
Enchanted land loses all types and abilities and gains "{T}: Add <> to your mana pool."