Could anyone see this happening? I just thought of it because the abilities that give them are "you get an emblem" which kind of implies for me that its something that in play (in addition to the fact that in real games you do put them onto the battlefield). Does anyone see a card like this happening?
that happens people will really push for more pushed walkers since emblems will have an actual weakness. I don't really want that to happen, and I don't think wizards does either.
This will probably happen eventually but we'd have to see a big push in emblems in general since there are very few and they are hard to play.
Look how long it took to get Pull From Eternity and Riftsweeper even though tons of cards since Alpha exile. We barely started getting things like Dreadbore sincest the introduction of PWs.
In time, we'll get answers and enablers for everything.
Probably not happening in the near future. Planeswalkers rarely gets to ultimate since there are a number of ways to deal with them. If a spell that deals with an emblem is to happen, the keyword may not be "Destroy target emblem" but rather "Remove target opponent's Planeswalker Emblem from the game." or simply, "Exile target opponent's Planeswalker Emblem."
EDIT: There is only one way so far that could remove emblems. And that is Karn Liberated's ultimate. And yeah, Karn happens to be a Planeswalker too and the game is "restarted" anyway.
It would force a bit of "functional errata" onto Elspeth, Knight Errant, whose original wording just says "until the end of the game" for her ultimate. Merely rewording the ultimate to create an emblem (which they did for her Duel Deck and subsequent printings) doesn't change the function of the card, so long as emblems can't be interacted with. But once they can, it would change the meaning of the ultimate, and players with the original printing might get confused. I'm not saying that's enough to stop them from printing cards that affect emblems, but it could be a potential roadblock, since MaRo has repeatedly stated how adamant R&D is against changing the functionality of cards in that way.
Yeah, they'd have to change the rules of the game. An emblem isn't a permanent. It's only supposed to be a reminder that the rules of the particular game that you're currently playing have changed.
I think such an ability would take a lot of the fun away from playing with planeswalkers, so they just aren't going to do it. Don't hold your breath.
I just thought of it because the abilities that give them are "you get an emblem" which kind of implies for me that its something that in play (in addition to the fact that in real games you do put them onto the battlefield).
As its been said, emblems are not permanents; they are to be used as a game reminder that there is an effect for that game.
I don't think Magic needs a way to remove the effect of an emblem. The percentage of games that actually have an emblem has to be extremely low, and the emblems actually take multiple turns to garner the benefits. You know the opponent may gain this emblem, so you need to take care of business before it happens.
Wouldn't surprise me if something along the lines of this happens eventually, but it certainly won't be any time soon. There are only 19 cards that make emblems. My bet is we won't see something along the lines of "remove all emblems from the game" or whatever wording is needed until we get to 50+ or so.
Now Despise was the first card to have the ability of outright getting rid of a planeswalker, which WOTC said was never going to happen, and there was only 21 of them by the time it was printed, so we could see something remove emblems sooner than my guess, but planeswalkers certainly see more print than emblems do so a card being printed to remove emblems may happen when they number in the 30's.
This is really not possible. It would be like having a card that said "destroy target commander in the command zone." It just doesn't really work.
They could have a proxy effect like "You are not effected by emblems you opponent controls" or something but that wouldn't touch standard and I doubt modern either.
We wont ever see a way to remove emblems since they are suppose to be lasting magic. MaRo has said they didn't make them enchantments because it lead to a feel bad after a player worked through several turns just to get the emblem only for it to simply be destroyed. Both Commander and Planehase are popular enough that most players know the command zone isn't a regular zone. Also the planeswalkers who utilize emblems don't state that you put them onto the battlefield, just that you get one. Unlike all other cards that put something somewhere, which tell you where it should be placed.
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I'd be surprised to see something like this. Messing with the Exile zone to allow things to return was one thing, but Emblems are specifically designed to be effects on the state of the game that never end. Emblems are designed to have no answer, and it should stay that way.
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Emblems were made so that "for the rest of the game" effects could apply to permanents that entered the battlefield after the effect was created. Given that their purpose is to be a permanent effect on the game, it would be silly to make a card that removes them.
I could see a planeswalker someday that can get rid of emblems, but I honestly hope wizards doesn't ever make emblem remove.
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I could see a card that removes all permanent effects from the game. Putting "target" on the card would mean that emblems are physical and therefore can be targeted by other abilities.
I could see a card that removes all permanent effects from the game. Putting "target" on the card would mean that emblems are physical and therefore can be targeted by other abilities.
As mentioned above, Karn Liberated already removes all permanent effects - by restarting the game. I suspect "restart the game" is going to be the only way to clear Emblems, for the foreseeable future and possibly forever.
It would kind of make ultimates feel less ultimate. If they did I foresee it either being just as difficult to do such as Karn's ultimate or some kind of absurd cost maybe hide it behind a high cost and suspend. Or they just let ultimates be devalued and start making them easier to achieve knowing there are answers to them.
I dont like the idea of emblem "removal". They are suppose to be "outside" of the game, so you cant destroy or exile them. And "remove emblems from the game" sounds like the old way WOTC use to say "exile" so that doesnt work either. Emblems are made by mythic cards, so I'm sure that the card that removes them would have to be mythic or at least a rare, and I'm thinking because of the uniqueness of the effect it would end up being mythic. And no one will want to open that awful card in limited or in general for people who like to open packs.
And like other people said emblems happen very rarely in magic. It doesnt matter how "pushed" an emblem is it doesnt need a card printed to answer it.
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It would force a bit of "functional errata" onto Elspeth, Knight Errant, whose original wording just says "until the end of the game" for her ultimate. Merely rewording the ultimate to create an emblem (which they did for her Duel Deck and subsequent printings) doesn't change the function of the card, so long as emblems can't be interacted with. But once they can, it would change the meaning of the ultimate, and players with the original printing might get confused. I'm not saying that's enough to stop them from printing cards that affect emblems, but it could be a potential roadblock, since MaRo has repeatedly stated how adamant R&D is against changing the functionality of cards in that way.
That's already the case now; Elspeth has been errat'd and WotC had no problem changing it, non-functional change then that could become a real change later was understood.
If there was a card that removed target or all emblems from the game, nobody would play it. It would be safe to print. The only way they could print it and see people playing it is if they tacked on the ability to another ability of a card. It would need to be a "destroy target non-land permanent,or emblem." or something similar. Even destroy planeswalkers spells have to have creature kills to them to see play.
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I have not been a fan of planeswalker cards since their creation. I wish the blight of their card type would leave the game. I would be happy to see a main deck-able charm that hoses emblems, but these posts say it will likely not happen.
Should never happen. The whole point of Emblems is that they are merely physical reminders, they are not intended to ever be interacted with.
According to the rules they are not permanents, Emblem is not a card type, and they are not considered cards. They are nothing more than a physical reminder that something has changed.
Should never happen. The whole point of Emblems is that they are merely physical reminders, they are not intended to ever be interacted with.
According to the rules they are not permanents, Emblem is not a card type, and they are not considered cards. They are nothing more than a physical reminder that something has changed.
This.
plus the fact that it would make it just feel like enchantments...
There are no emblems that are problems in Modern. In Standard, if the planeswalkers are too strong in Future Future League, then they should just print more cards that deal with planeswalkers. I don't see any environment in which we will need a way to get rid of emblems.
It is also a rules issue, as emblems exist in the Command Zone. They are not cards or permanents. If they make a card that says "Destroy all emblems", how will people know that you can't cast Boros Charm to save your emblem?
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Look how long it took to get Pull From Eternity and Riftsweeper even though tons of cards since Alpha exile. We barely started getting things like Dreadbore sincest the introduction of PWs.
In time, we'll get answers and enablers for everything.
EDIT: There is only one way so far that could remove emblems. And that is Karn Liberated's ultimate. And yeah, Karn happens to be a Planeswalker too and the game is "restarted" anyway.
I think such an ability would take a lot of the fun away from playing with planeswalkers, so they just aren't going to do it. Don't hold your breath.
Emblems exist in the command zone, actually.
I don't think Magic needs a way to remove the effect of an emblem. The percentage of games that actually have an emblem has to be extremely low, and the emblems actually take multiple turns to garner the benefits. You know the opponent may gain this emblem, so you need to take care of business before it happens.
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Now Despise was the first card to have the ability of outright getting rid of a planeswalker, which WOTC said was never going to happen, and there was only 21 of them by the time it was printed, so we could see something remove emblems sooner than my guess, but planeswalkers certainly see more print than emblems do so a card being printed to remove emblems may happen when they number in the 30's.
They could have a proxy effect like "You are not effected by emblems you opponent controls" or something but that wouldn't touch standard and I doubt modern either.
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And like other people said emblems happen very rarely in magic. It doesnt matter how "pushed" an emblem is it doesnt need a card printed to answer it.
However, I'd *much* rather see Emblem "Sacrificing" so you can get Instant effects out of Planeswalkers
ie- "Exile this Emblem: Counter Target Spell."
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That's already the case now; Elspeth has been errat'd and WotC had no problem changing it, non-functional change then that could become a real change later was understood.
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According to the rules they are not permanents, Emblem is not a card type, and they are not considered cards. They are nothing more than a physical reminder that something has changed.
plus the fact that it would make it just feel like enchantments...
It is also a rules issue, as emblems exist in the Command Zone. They are not cards or permanents. If they make a card that says "Destroy all emblems", how will people know that you can't cast Boros Charm to save your emblem?
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