Was looking at the KTK spoiler today and I realized that all the 2 color cards in KTK are only enemy colored. Don't know what that means but I hadn't seen it mentioned before.
The odd point is that the central color of each faction/brood is going to be the same main color of the clans in Khans, and remember that they changed the central wedge color in Khans *for a reason* so we have to speculate with that in mind. Jeskai, URW, is centered in Blue because something in Dragons of Tarkir made it so that it wouldn't work if Jeskai was the "red wedge". Same for the others.
I belive the broods are exactly the reason for not centering on the conventional center color of the wedge (the color with two enemies). If it was like that, the broods, that are probably 2 colored (because the ally pairs apears in only one wedge each, enemy pairs would overlap with two clans), would be composed by the two off colors, and i belive they wanted the broods with the clans better since i belive they will merge.
FRF shows a definite decrease in the enemy colored cards from each clan.
For example, if you divide KTK white cards into the three clans that contain white, you have:
Abzan: 14 (including non-marked cards that represent Abzan characters, like Feat of Resistance) (45% Abzan)
Mardu: 7 (including Mardu-themed cards like Rush of Battle) (22% Mardu)
Jeskai: 6 (including End Hostilities, Erase) (19% Jeskai)
Unaffiliated: 4 (Venerable Lammasu, Alabaster Kirin, unclear cases like Smite the Monstrous, Suspension Field) (13% other)
The white part of Mardu has been almost entirely phased out. Raid/dash appears on no white cards.
Meanwhile, Jeskai's presence in white has become much stronger. Jeskai has more or less "become" white-blue, with no new red prowess cards. Each of the clans in FRF are only barely three-color, with the enemy color being minimized down to a couple hybrid activations and a token presence of one or two mono-colored cards.
This seems like a clear shift towards an allied set. I am totally on board with this theory at this point.
By the way, i just noticed another thing that points into the broods merging with the clans.
Clan Creatures from KTK that shows on ugin's fater booster have the dragon's brood watermark.
For example, Jeering Instigator, a Mardu card from KTK have Kolaghan Brood watermark on it's version from Ugin's Fate booster. The same change can be noticed on one card of each clan: Grim Haruspex, Mystic of the Hidden Way, Ruthless Ripper and Aniok Tracker.
Another thing to note about the Ugin's Fate promos, Ainok Tracker has flavor text said by "Surrak, the Hunt-Caller", and what he says is the opposite of the flavor text on the original card - ainok are no longer welcome in the clan.
Alternate-reality Khans, perhaps as the dragons' champions?
What's really weird is how Surrak, allegedly a green character, looks down on the Ainok as "wild dogs". I know green believes in inherent superiority and inferiority, but to dismiss something for being wild?
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
The story deals with the unification of Daghatar and the Abzan with Dromoka and her brood. In it, the Abzan literally reject necromancy from their practices (there goes the black mana).
Props to everyone who called it in this thread!
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On MTGO as Protoman.
On 7/14/10, broke 1900 mark! <3 ROE.
The story deals with the unification of Daghatar and the Abzan with Dromoka and her brood. In it, the Abzan literally reject necromancy from their practices (there goes the black mana).
I suppose then that The Doom of the Golden Fang represents Sultai abandoning green's sense of innate superiority?
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
double hybrid factions: centered on one color:(R/W)(B/R), light 4c :(R/W)(B/G).
Barring the flavor/inelegance argument, let's consider design of such a card as represented in the first above.
What is the mechanical space for a card that can be red or White/Black?
There's not a lot of it in the least.
(From memory, First/Double Strike is the only evergreen ability that works.)
Saccing it to do something (like Mogg Fanatic) I guess kind of works.
I guess my point is that, overall, there isn't much design space in these types of cards. I find this a shame, as I like hybrid mana, but the color pie is more important.
R/W first strike and B/R haste come to mind. But the bigger obstacle facing mixed hybrid is comprehension. Hybrid is deceptively complex with just one pair; when you mix two together, you're only making it harder on the player. Granted, these pairs at least share a color so the card can be played in monocolor or in three different pairs, but it still feels more complex than necessary.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Might be. Or just it is the simple fact that the naga and rakshasa are possibly leaving the clan.
It's a little awkwardly presented, but from my understanding of green's philosophy a big part of it is the understanding that one is born into one's role in life. Paired with black, this would frequently yield dynasty-forming behavior as the ruling class claims power and the lower classes respect that claim. Notice that even the naga and rakshasha didn't attempt to seize control of the Sultai, they simply left. The act of offering the Sultai throne to Silumgar is probably symbolic of Tasigur and the rest of the Sultai surrendered their concept of birthright.
Interestingly, in each of these stories there has been a disfavored faction. In the Mardu there was the unnamed orc, In Abzan there are the older houses that wouldn't part with their ancestors, and in Sultai there were the naga and rakshasha. I suspect that in Dragons of Tarkir we will still be seeing these "rebel" factions taking the enemy pair from each clan and bearing the original clan watermark.
I don't believe the unnamed orc isn't part of the "DTK preview" UR articles, though.
I'm not sure what you're saying here. The Mardu story was published after the story of Sarkhan saving Ugin. In one of the tublrs it was said that those stories are supposed to take place in the alternate timeline.
The “Doom of the Golden Fang" story, and other Fate Reforged stories from here on out, are meant to happen chronologically after Sarkhan’s actions in Tarkir’s past. So it’s a version of history that assumes a new trajectory for events on Tarkir—one in which Ugin’s life was saved, and things begin to go a different way for the dragons and clans on the plane. We’re starting to see differences that will lead to how the world ends up in the next set, Dragons of Tarkir.
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Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
I don't think Doug is paying too much attention to the order in which the stories are being uploaded on the site. He knows what's going up, but not when. It wouldn't surprise me at all that there already having been an article since Ugin was saved simply slipped his mind.
Also, since Dragons of Tarkir is being released March 21st and large sets are typically allotted three weeks for previews, previews will probably begin March 3rd with Pax East. This means including tomorrow, we will only be getting two more Uncharted Realms from the time of Fate Reforged. Incidentally there are only two clans that haven't been touched on: Jeskai and Temur (yes, Yasova was in Sarkhan's story but the focus was not on her.) There simply won't be enough time to have a second story on Alesha and how the Mardu lost their white influence. And, I think it was desirable for creative to have a story on how each clan's life changed with the continued exposure to dragons. All of this combines to strongly suggest that Alesha's story took place in the altered timeline. After I finish writing this comment, I plan to check her story to see if there was any reference to any increased dragon activity.
Also, I think it's pretty silly not to think that these stories would be uploaded in chronological order, especially considering the significance of time to the overarching plot.
===
Edit: No explicit statement of dragonstorms. There is, however, an implication that "six dragons" was a lot. So this could be implying a greater rate of dragon growth.
I totally agree with the OP's and some other posters' reasoning for allied color factions. The hints do seem to point in that direction.
However, I'm very disappointed because of this. Using enemy colored factions would have allowed the following (imo) logical and cool stuff to be a reality:
-By having enemy colored factions, DTK would play very nicely with KTK. Although it would be a flavorful mess to "mix and match" enemy colored clans in DTK with "wedge colored" clans from KTK (for example, RW and UR cards from jeskai and temur would be played in the other clan...), it is very cool from a purely mechanical/deckbuilding point of view.
-Maro stated recently on his blog that he disliked the fact that "allied color" got so much attention in the past. The current WOTC stance is to create an equal amount of ally/enemy colored in a set if it has a multicolored theme. By making DTK enemy colored, there would be more of a balance in eternal and modern formats, because the amount of allied or shard colored cards would no longer be much bigger than the amount of wedge/enemy colored cards in those formats.
-enemy colored fetchlands !
Because of those reasons, I'm still hoping for at least a small part of DTK to foxu on enemy colored instead of allied colors...
From a flavor perspective, it does make sense for clans/broods to be 2 colors, but from a mechanical perspective, it really doesn't, so far the only clues we have for DTK from a mechanical point of view is what we have in FRF, and yeah, you have allied RARES in FRF, but you also have enemy commons (5 spells and 5 lands), which become useless in draft if you go allied pairs in DTK, and we know this block was constructed around the draft structure. I believe that is enough evidence to discard this particular theory hipothesis, i believe you at least need some enemy pairs' components for example off color enemy activation costs or shards.
Except the keyword abilities don't show up on any of the enemy colored cards for any of the khanates and Fate Reforged is drafted last with 2 DTK before that pack.
So Rosewater just answered this question where he seems to implicitly acknowledge 2-coloured factions in DTK:
Quote from Blogatog »
You answered recently that there is a different R/W philosophy from Boros. That means that allied colors should have that as well. Do you think Dragons of Tarkir will highlight different philosophies from Ravnica?
For example, if you divide KTK white cards into the three clans that contain white, you have:
Abzan: 14 (including non-marked cards that represent Abzan characters, like Feat of Resistance) (45% Abzan)
Mardu: 7 (including Mardu-themed cards like Rush of Battle) (22% Mardu)
Jeskai: 6 (including End Hostilities, Erase) (19% Jeskai)
Unaffiliated: 4 (Venerable Lammasu, Alabaster Kirin, unclear cases like Smite the Monstrous, Suspension Field) (13% other)
FRF looks much different:
Abzan or Dromoka: 16 (55% Abzan)
Mardu: 1! (Mardu Woe-Reaper) (3% Mardu!)
Jeskai: 10 (34% Jeskai)
Unaffiliated: 2 (Lightform, Soul Summons) (7% other)
The white part of Mardu has been almost entirely phased out. Raid/dash appears on no white cards.
Meanwhile, Jeskai's presence in white has become much stronger. Jeskai has more or less "become" white-blue, with no new red prowess cards. Each of the clans in FRF are only barely three-color, with the enemy color being minimized down to a couple hybrid activations and a token presence of one or two mono-colored cards.
This seems like a clear shift towards an allied set. I am totally on board with this theory at this point.
On 7/14/10, broke 1900 mark! <3 ROE.
Clan Creatures from KTK that shows on ugin's fater booster have the dragon's brood watermark.
For example, Jeering Instigator, a Mardu card from KTK have Kolaghan Brood watermark on it's version from Ugin's Fate booster. The same change can be noticed on one card of each clan: Grim Haruspex, Mystic of the Hidden Way, Ruthless Ripper and Aniok Tracker.
Alternate-reality Khans, perhaps as the dragons' champions?
UUUAzami, Lady of ScrollsUUU
Mizzix of the Izmagnus
Vorel of the Hull Clade
Lazav, Dimir Mastermind
WUBSharuum the HegemonWUB
GWURafiq of the ManyGWU
Jhoira of the Ghitu
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
The story deals with the unification of Daghatar and the Abzan with Dromoka and her brood. In it, the Abzan literally reject necromancy from their practices (there goes the black mana).
Props to everyone who called it in this thread!
On 7/14/10, broke 1900 mark! <3 ROE.
That's the wrong link, but I love it SO much.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Barring the flavor/inelegance argument, let's consider design of such a card as represented in the first above.
What is the mechanical space for a card that can be red or White/Black?
There's not a lot of it in the least.
(From memory, First/Double Strike is the only evergreen ability that works.)
Saccing it to do something (like Mogg Fanatic) I guess kind of works.
I guess my point is that, overall, there isn't much design space in these types of cards. I find this a shame, as I like hybrid mana, but the color pie is more important.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Might be. Or just it is the simple fact that the naga and rakshasa are possibly leaving the clan.
Let this great clan rest in peace (2001-2011)
It's a little awkwardly presented, but from my understanding of green's philosophy a big part of it is the understanding that one is born into one's role in life. Paired with black, this would frequently yield dynasty-forming behavior as the ruling class claims power and the lower classes respect that claim. Notice that even the naga and rakshasha didn't attempt to seize control of the Sultai, they simply left. The act of offering the Sultai throne to Silumgar is probably symbolic of Tasigur and the rest of the Sultai surrendered their concept of birthright.
Interestingly, in each of these stories there has been a disfavored faction. In the Mardu there was the unnamed orc, In Abzan there are the older houses that wouldn't part with their ancestors, and in Sultai there were the naga and rakshasha. I suspect that in Dragons of Tarkir we will still be seeing these "rebel" factions taking the enemy pair from each clan and bearing the original clan watermark.
EDH: GWCaptain Sisay
I'm not sure what you're saying here. The Mardu story was published after the story of Sarkhan saving Ugin. In one of the tublrs it was said that those stories are supposed to take place in the alternate timeline.
http://magic.wizards.com/en/articles/archive/uncharted-realms/truth-names-2015-01-28
EDH: GWCaptain Sisay
http://dougbeyermtg.tumblr.com/post/110566429684/did-the-events-of-doom-of-the-golden-fang-happen
Let this great clan rest in peace (2001-2011)
EDH: GWCaptain Sisay
EDH: GWCaptain Sisay
http://dougbeyermtg.tumblr.com/post/109157926989/mr-beyer-when-will-shu-yun-receive-his-uncharted
I don't think Doug is paying too much attention to the order in which the stories are being uploaded on the site. He knows what's going up, but not when. It wouldn't surprise me at all that there already having been an article since Ugin was saved simply slipped his mind.
Also, since Dragons of Tarkir is being released March 21st and large sets are typically allotted three weeks for previews, previews will probably begin March 3rd with Pax East. This means including tomorrow, we will only be getting two more Uncharted Realms from the time of Fate Reforged. Incidentally there are only two clans that haven't been touched on: Jeskai and Temur (yes, Yasova was in Sarkhan's story but the focus was not on her.) There simply won't be enough time to have a second story on Alesha and how the Mardu lost their white influence. And, I think it was desirable for creative to have a story on how each clan's life changed with the continued exposure to dragons. All of this combines to strongly suggest that Alesha's story took place in the altered timeline. After I finish writing this comment, I plan to check her story to see if there was any reference to any increased dragon activity.
Also, I think it's pretty silly not to think that these stories would be uploaded in chronological order, especially considering the significance of time to the overarching plot.
===
Edit: No explicit statement of dragonstorms. There is, however, an implication that "six dragons" was a lot. So this could be implying a greater rate of dragon growth.
However, I'm very disappointed because of this. Using enemy colored factions would have allowed the following (imo) logical and cool stuff to be a reality:
-By having enemy colored factions, DTK would play very nicely with KTK. Although it would be a flavorful mess to "mix and match" enemy colored clans in DTK with "wedge colored" clans from KTK (for example, RW and UR cards from jeskai and temur would be played in the other clan...), it is very cool from a purely mechanical/deckbuilding point of view.
-Maro stated recently on his blog that he disliked the fact that "allied color" got so much attention in the past. The current WOTC stance is to create an equal amount of ally/enemy colored in a set if it has a multicolored theme. By making DTK enemy colored, there would be more of a balance in eternal and modern formats, because the amount of allied or shard colored cards would no longer be much bigger than the amount of wedge/enemy colored cards in those formats.
-enemy colored fetchlands !
Because of those reasons, I'm still hoping for at least a small part of DTK to foxu on enemy colored instead of allied colors...
theoryhipothesis, i believe you at least need some enemy pairs' components for example off color enemy activation costs or shards.EDH: GWCaptain Sisay
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