Maro doesn't want Dragons below a certain cmc and power. But FRF telegraphs strong dragon tribal in Dragons of Tarkir.
I'm curious if we'll get a mechanic that resets face-down cards to have the dragon type. The morph/manifest shell is already draconic, it's a small step to simply have a static ability that makes them dragons, possibly with a new base power/toughness. This could explain the syntax change in M15.
Thus, we might see a static ability like:
Dragonform (Facedown creatures you control are Spirit Dragons in addition to their other types.)
And then the set revolves around dragon faction vs non-dragon faction or something.
They're going to want something in DTK that has to do with face down 2/2 creatures, something different from Morph that still works with Manifest. Morph had you cast the card with the mechanic face down while Manifest usually affects other cards, though Jeskai Infiltrator demonstrates that cards can indeed manifest themselves. Perhaps Manifest will return in DTK so we can explore more design space like a land with "3, : Manifest a card from your hand" but will be accompanied by a second mechanic that also involves face down creatures?
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Why does Mark Rosewater not wish for dragons to be below a certain mana cost or power?
Cause they are the iconic creature type of red which should be a big splashy creature and all the other iconic (saved for hydras) tend to be around 4 power and cmc 5+ unless a set has a tribal theme (Shards of Alara, Avacyn Restored ect).
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Maro doesn't want Dragons below a certain cmc and power. But FRF telegraphs strong dragon tribal in Dragons of Tarkir.
I'm curious if we'll get a mechanic that resets face-down cards to have the dragon type. The morph/manifest shell is already draconic, it's a small step to simply have a static ability that makes them dragons, possibly with a new base power/toughness. This could explain the syntax change in M15.
Thus, we might see a static ability like:
Dragonform (Facedown creatures you control are Spirit Dragons in addition to their other types.)
And then the set revolves around dragon faction vs non-dragon faction or something.
That would be an amazing card! I hope MaRo dropped his preferences for at least one set. I think baby or broodling dragons would be a great way to make some low cmc dragons. They could have one for the five broods they have going right now. The static ability has already been done though in this block.
I bring this up because on Tarkir, the morph form is dragonic (magic), so a dragonic (form) is not a stretch to imagine.
Another way to get a bunch of dragons around would simply be small tokens (1/1 or 2/2) produced by spells and larger dragons, then have a bunch of medium-to-large dragon lords that pump them. However, that'd pretty much what they did with the eldrazi spawn, and I doubt they'll carbon-copy that approach.
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
I highly doubt a mechanic will be allowed to do anything to change morphed & manifested cards from anything other than the colorless, nameless 2/2's. I am not sure about a card doing this temporarily either as the disguise of both morph and manifest remains a big ball of light, and changing them to have an actual creature type would thus be greatly altering the magic behind them both despite it being draconic in nature.
I think we need to look at this from a different perspective. In the Khans timeline, Manifest became Morph. As I see it, it seems like some Tarkir creatures (again, in that timeline) said "what if we found a way to Manifest ourselves?" And that's where Morph came from, from a flavor perspective. So the question is what else Manifest could grow into. As in, what would Dragons-timeline creatures or mages or whatever ask as an evolution of Manifest. One possibility would be for spells (non-permanents) to be self-Manifestable. For example:
Self-manifesting Bolt
RR
Instant
~ deals 2 damage to target creature or player.
Manaform R (you may cast this face down as a 2/2 creature for 3. Turn it face up at any time for its Manaform cost.)
When ~ is turned face up, deal 3 damage to target creature or player, then place ~ in your graveyard.
With a little bit of rules support, this may be feasible. Turning non-creatures face up is already foreseen in the Manifest rules. Could this be a possible evolution (along the flavor lines of solving the problem of spells that become Manifested)?
I think we need to look at this from a different perspective. In the Khans timeline, Manifest became Morph. As I see it, it seems like some Tarkir creatures (again, in that timeline) said "what if we found a way to Manifest ourselves?" And that's where Morph came from, from a flavor perspective. So the question is what else Manifest could grow into. As in, what would Dragons-timeline creatures or mages or whatever ask as an evolution of Manifest. One possibility would be for spells (non-permanents) to be self-Manifestable. For example:
Self-manifesting Bolt
RR
Instant
~ deals 2 damage to target creature or player.
Manaform R (you may cast this face down as a 2/2 creature for 3. Turn it face up at any time for its Manaform cost.)
When ~ is turned face up, deal 3 damage to target creature or player, then place ~ in your graveyard.
With a little bit of rules support, this may be feasible. Turning non-creatures face up is already foreseen in the Manifest rules. Could this be a possible evolution (along the flavor lines of solving the problem of spells that become Manifested)?
The best you could get would be a card like this:
Random Card Name
Enchantment (or Artifact)
(Some kind of mana cost): Sacrifice a face-down creature. If the sacrificed creature was an instant or sorcery, you may copy it and cast it without paying its mana cost
W may only be paid with white mana. U may only be paid with blue mana. B may only be paid with black mana. R may only be paid with red mana. G may only be paid with green mana. C may only be paid with colorless mana. 1 may be paid with white, blue, black, red, green, or clolorless mana.
I think we need to look at this from a different perspective. In the Khans timeline, Manifest became Morph. As I see it, it seems like some Tarkir creatures (again, in that timeline) said "what if we found a way to Manifest ourselves?" And that's where Morph came from, from a flavor perspective. So the question is what else Manifest could grow into. As in, what would Dragons-timeline creatures or mages or whatever ask as an evolution of Manifest. One possibility would be for spells (non-permanents) to be self-Manifestable. For example:
Self-manifesting Bolt
RR
Instant
~ deals 2 damage to target creature or player.
Manaform R (you may cast this face down as a 2/2 creature for 3. Turn it face up at any time for its Manaform cost.)
When ~ is turned face up, deal 3 damage to target creature or player, then place ~ in your graveyard.
With a little bit of rules support, this may be feasible. Turning non-creatures face up is already foreseen in the Manifest rules. Could this be a possible evolution (along the flavor lines of solving the problem of spells that become Manifested)?
The best you could get would be a card like this:
Random Card Name
Enchantment (or Artifact)
(Some kind of mana cost): Sacrifice a face-down creature. If the sacrificed creature was an instant or sorcery, you may copy it and cast it without paying its mana cost
They'd probably make it cost like six since it could be used to cheat spells into play. There's no way it could possibly cost less than five.
Manaform doesn't have to be a new mechanic, morph doesn't have to be permanents, technically anything can have morph so creating an entirely new mechanic is redundant, wizards has made none creature morph cards before however I doubt they will make instant and sorcery morph cards,
Yes, from a rules perspective, Morph could appear on spells as well as permanents, but to set DTK apart from KTK from a flavor standpoint (i.e. to show the "altered timeline") there is a benefit to giving the mechanic a new name.
Actually, they call it a Morph variant while referring to Manifest as a separate mechanic. That hints at it being a new take on Morph, rather than a different mechanic.
I think it's noncreature Morphing (and only noncreature Morphing), like in Future Sight.
It allows you to artificially inflate the creature count of the set (allowing for more Dragons in actual creature slots), and sort of flips Manifest.
Whereas Manifest in FKK is:
1) Noncreature cards Manifested are 2/2s forever.
2) Nonmorph creature cards can turn face-up for [mana cost].
3) Morph creature cards can turn face-up for [mana cost] or [Morph cost].
Manifest in DDF is:
1) Nonmorph Noncreature cards manifested are 2/2s forever.
2) Morph noncreature cards manifested can be turned face-up for [Morph cost].
3) Creature cards manifested can be turned face-up for [mana cost].
Turning non-creatures face up is already foreseen in the Manifest rules.
It's not really foreseen... it's just that you have cards like Ixidor, Reality Sculptor and a couple of others that do turn face-down cards face-up, so the rulings need to take that into account.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Could the DTK morph mechanic be something that has more to do with the top card of your library (from manifest) rather than a colorless creature at all? More to do with the "Take the top card of your library" portion than the flippy over portion? With cards like Hungering Yeti and Jeskai Runemark it seems to me like this set is less about monocolor and more about multicolor. So what if its nothing like morph with colorless 2/2 creatures, but involves playing cards from the top (or bottom) of your library (or even graveyard) somehow? Its like what would manifest be if it wasn't morph. There-in lies our solution, might be nothing like morph.
Fate Reforged's Manifest is supposed to be a devolved version of morph from Khans. According to the story morphing is some kind of dragon magic that the clans were able to use for their own uses as time advanced. If you look at the morph overlays, and especially the manifest ones, you'll see the swirling balls of energy are kind of made up of dragonshaped energy. Now that the future has changed I'd expect a new, advanced, version of morph. DTK is going to be all about change. If they keep morph the way it is then what really has changed? Nothing and the set will seem like Khans 2.0.
So I'd be on the lookout for a new mechanic as different from morph as manifest is. I don't know how much room there is left for face down cards however. According to the rules, face down creatures are ALWAYS 2/2s. Yeah R&D has changed where they come from and what they do, but if you think about it, half the card is always set in stone. A morph/manifest will always be 2/2. And whatever they do will have to play well with manifest. What else can they do to change things further?
Double faced cards.
If any mechanic is begging to have DFCs it's morph. Instead of always having a 2/2 in play a DFC will allow you to get around that rule and put different stats on the face down cards. How about casting a 1/1 deathtouch for 3 that flip/morphs into a 3/3 flyer with deathtouch instead? We've heard that DFC will be coming back some day sooner or later and I can't think of a more perfect place than in Dragons of Tarkir. The signs are there. I'd put $$$ on it happening.
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What about a keyword or action word accompanied by a number that indicates a certain number of +1/+1 counters to be placed on the face down creature? That allows you to effectively create larger face down creatures, like Formless Nurturing and Fierce Invocation do.
Another option that comes to mind is a mechanic that allows you to bounce a permanent you control to cast a spell for cheaper, which can fit the flavor of concealment and deception that Manifest and Morph convey. But that sounds more like a WU mechanic.
The simplest option would be turning the card face down at will while it's already on the battlefield. But there's a couple problems with this approach:
You lose the element of surprise that is integral to the identity of Morph and Manifest.
If the card has any face up triggers, they're much easier to repeat than with Morph, though this can be mitigated by approaching the TFU triggers similar to activated abilities.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Why does Mark Rosewater not wish for dragons to be below a certain mana cost or power?
Cause they are the iconic creature type of red which should be a big splashy creature and all the other iconic (saved for hydras) tend to be around 4 power and cmc 5+ unless a set has a tribal theme (Shards of Alara, Avacyn Restored ect).
But Dragons of Tarkir probably will have Dragon tribal, which invalidates your argument.
Um, the whole reason FRF has a larger-than-normal Dragon as-fan is so that it will play well with DTK's most likely even higher Dragon as-fan. The whole point of the block is that Dragons go from being extinct to prospering on the plane. Dragon is a recognized creature type, Khan is not. The Khans were all about multicolor factions, that's how their influence is shown throughout the set. The Dragons have the option of being more directly visible at lower rarities thanks to the tribal component.
The face down 2/2 creature element is most likely going to be the core of the DTK mechanic. Manifest expanded the range of what cards could be Morphed; perhaps DTK's take will expand the range of what face down creatures can become? It's going to be different from Morph but feel like an evolution of Manifest.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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I'm curious if we'll get a mechanic that resets face-down cards to have the dragon type. The morph/manifest shell is already draconic, it's a small step to simply have a static ability that makes them dragons, possibly with a new base power/toughness. This could explain the syntax change in M15.
Thus, we might see a static ability like:
Dragonform (Facedown creatures you control are Spirit Dragons in addition to their other types.)
And then the set revolves around dragon faction vs non-dragon faction or something.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Cause they are the iconic creature type of red which should be a big splashy creature and all the other iconic (saved for hydras) tend to be around 4 power and cmc 5+ unless a set has a tribal theme (Shards of Alara, Avacyn Restored ect).
"You can tell how dumb someone is by how they use Mary Sue"
That would be an amazing card! I hope MaRo dropped his preferences for at least one set. I think baby or broodling dragons would be a great way to make some low cmc dragons. They could have one for the five broods they have going right now. The static ability has already been done though in this block.
Obviously it IS a hatchling but why can't there be young/adolescent dragons fulfilling the requirement?
Another way to get a bunch of dragons around would simply be small tokens (1/1 or 2/2) produced by spells and larger dragons, then have a bunch of medium-to-large dragon lords that pump them. However, that'd pretty much what they did with the eldrazi spawn, and I doubt they'll carbon-copy that approach.
M14 had a very minor dragon tribal theme with Scourge of Valkas.
"You can tell how dumb someone is by how they use Mary Sue"
Self-manifesting Bolt
RR
Instant
~ deals 2 damage to target creature or player.
Manaform R (you may cast this face down as a 2/2 creature for 3. Turn it face up at any time for its Manaform cost.)
When ~ is turned face up, deal 3 damage to target creature or player, then place ~ in your graveyard.
With a little bit of rules support, this may be feasible. Turning non-creatures face up is already foreseen in the Manifest rules. Could this be a possible evolution (along the flavor lines of solving the problem of spells that become Manifested)?
The best you could get would be a card like this:
Random Card Name
Enchantment (or Artifact)
(Some kind of mana cost): Sacrifice a face-down creature. If the sacrificed creature was an instant or sorcery, you may copy it and cast it without paying its mana cost
They'd probably make it cost like six since it could be used to cheat spells into play. There's no way it could possibly cost less than five.
It allows you to artificially inflate the creature count of the set (allowing for more Dragons in actual creature slots), and sort of flips Manifest.
Whereas Manifest in FKK is:
1) Noncreature cards Manifested are 2/2s forever.
2) Nonmorph creature cards can turn face-up for [mana cost].
3) Morph creature cards can turn face-up for [mana cost] or [Morph cost].
Manifest in DDF is:
1) Nonmorph Noncreature cards manifested are 2/2s forever.
2) Morph noncreature cards manifested can be turned face-up for [Morph cost].
3) Creature cards manifested can be turned face-up for [mana cost].
My custom sets:
Caeia Block (Released - Beta)
Generals of Dareth (In Design)
It's not really foreseen... it's just that you have cards like Ixidor, Reality Sculptor and a couple of others that do turn face-down cards face-up, so the rulings need to take that into account.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
So I'd be on the lookout for a new mechanic as different from morph as manifest is. I don't know how much room there is left for face down cards however. According to the rules, face down creatures are ALWAYS 2/2s. Yeah R&D has changed where they come from and what they do, but if you think about it, half the card is always set in stone. A morph/manifest will always be 2/2. And whatever they do will have to play well with manifest. What else can they do to change things further?
Double faced cards.
If any mechanic is begging to have DFCs it's morph. Instead of always having a 2/2 in play a DFC will allow you to get around that rule and put different stats on the face down cards. How about casting a 1/1 deathtouch for 3 that flip/morphs into a 3/3 flyer with deathtouch instead? We've heard that DFC will be coming back some day sooner or later and I can't think of a more perfect place than in Dragons of Tarkir. The signs are there. I'd put $$$ on it happening.
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Another option that comes to mind is a mechanic that allows you to bounce a permanent you control to cast a spell for cheaper, which can fit the flavor of concealment and deception that Manifest and Morph convey. But that sounds more like a WU mechanic.
The simplest option would be turning the card face down at will while it's already on the battlefield. But there's a couple problems with this approach:
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
But Dragons of Tarkir probably will have Dragon tribal, which invalidates your argument.
Storm Crow is strictly worse than Seacoast Drake.
The face down 2/2 creature element is most likely going to be the core of the DTK mechanic. Manifest expanded the range of what cards could be Morphed; perhaps DTK's take will expand the range of what face down creatures can become? It's going to be different from Morph but feel like an evolution of Manifest.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.