So now out of three spoiled cards, we have two that have a pick one: effect, one at uncommon and one at rare. Not too much of a stretch to guess that there will be one or two cycles of them. Anyone want to take a guess at what they will be?
Uncommon:
Green: Destroy an artifact or enchantment OR return an artifact/enchant to your hand from your graveyard.
Another Green: Put a 3/3 token creature in play OR put 3 +1/+1 counters on target creature.
Red: 2 Damage to a creature OR target creature gains +2/+0 and haste.
Black: Draw 2 cards and lose 2 life OR target player discards two cards
Another Black: destroy a creature or return a creature to your hand from graveyard
Blue: Draw 2 or return a permanent to owner's hand (? hard to come up with a couple that are symmetric)
Rare:
Green: Overrun/big token creature (5/5 trample or something)
Red: x to all creatures or all creatures gain power??
White: All your creatures gain lifelink and ?? OR _______ (a sweeper would be logical but they wouldn't do two in one cycle)
Blue: blanking here. Time walk or ???
I would like to see the uncommon cycle follow a path of protect my creature, get rid of your creature. so, something such as the following:
green: target creature gains hexproof OR insert FIGHT phrasing here
red: target creature gains +3/0 and first strike OR deal 3 damage to target creature
black: regenerate target black creature OR destroy target non-black creature
blue: return up to two attacking creatures to their owners hand OR target creature can not be blocked until end of turn
as for the rare stuff, I really like the your idea for the white rare: lifelink, or phase out the team until the endstep. As for the blue one time walk or opportunity, six cmc and instant would be fun.
Uncommon:
Green: Destroy an artifact or enchantment OR return an artifact/enchant to your hand from your graveyard.
Another Green: Put a 3/3 token creature in play OR put 3 +1/+1 counters on target creature.
Red: 2 Damage to a creature OR target creature gains +2/+0 and haste.
Black: Draw 2 cards and lose 2 life OR target player discards two cards
Another Black: destroy a creature or return a creature to your hand from graveyard
Blue: Draw 2 or return a permanent to owner's hand (? hard to come up with a couple that are symmetric)
Rare:
Green: Overrun/big token creature (5/5 trample or something)
Red: x to all creatures or all creatures gain power??
White: All your creatures gain lifelink and ?? OR _______ (a sweeper would be logical but they wouldn't do two in one cycle)
Blue: blanking here. Time walk or ???
green: target creature gains hexproof OR insert FIGHT phrasing here
red: target creature gains +3/0 and first strike OR deal 3 damage to target creature
black: regenerate target black creature OR destroy target non-black creature
blue: return up to two attacking creatures to their owners hand OR target creature can not be blocked until end of turn
as for the rare stuff, I really like the your idea for the white rare: lifelink, or phase out the team until the endstep. As for the blue one time walk or opportunity, six cmc and instant would be fun.
Shout out to commandercast for keeping me entertained.
Black: Murder or Zombify
Black: Ostracize or Disentomb
Red: Lightning Bolt or Shunt
Green: Rampant Growth or icestorm