the main mana symbol on each clan represents the khan.
but this is a disturbance in the natural order.
after fate reforged, the clans will be led by dragon-khans, the color of each dragon will be the "right" main mana, the wedges symbols will be restored to its natural order.
to my knowledge, maro never said there wasnt going to be another wedge set in tarkir, he said it was not a wedge block. Fate could see de clans dropping one color (the khan color) and five legendary mono colored dragons.
One of the things development is very concerned with is making sure that the average player understands the basic strategy of the set he or she is playing with. While drafting Khans of Tarkir with Magic players in the building who weren't from R&D, Erik Lauer, the set's lead developer as well as R&D's head developer, realized they were missing a very important basic drafting strategy. In Khans of Tarkir, if you start by drafting two color, there is a big different between drafting an ally-colored pair and an enemy-colored pair.
Ally-color pairs only allow you a single wedge option, while enemy-color pairs leave you open to draft two different clans. For instance, if you start by drafting white-blue, you can only then go on to draft the Jeskai wedge, but if you start by drafting blue-red, you leave yourself open to both Jeskai and Temur. Many of the players were missing this, so Erik tried an experiment. By shifting the mana costs such that the enemy pairs were sitting next to each other in mana costs, it became a little easier to recognize that each wedge was made up of two enemy-color combinations.
Erik's playtesting showed that it helped enough that he talked about it with Del Laugel, Magic's lead editor, and she agreed to the change.
I see what you're trying to say here, but it's highly unlikely that the order of mana symbols represents anything meaningful in terms of story. Not only do we have a clear templating reason, but it's also not the kind of thing that's supposed to hold significance.
And yes, this belongs in spec.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
I am not sure if this is a question or speculation, but WotC actually provided two different, somewhat conflicting, reasons for re-arranging the mana symbols:
1) They wanted the central colour of the clans to be on the left and not the center. I find this questionable, because the center colour would not be shown in the center? Whuh? Regardless, that's what they told us.
2) In a recent article we were informed that the mana symbols have been re-arranged to better show players in limited that in a set full of wedges enemy-colour pairs are more flexible than allied-colour pairs. (A WB card can be used in both Abzan and Mardu but a GW can only be used in Abzan.)
The former would imply the change is for Tarkir only, because the central colour can change in the future. (The treefolk in Lorwyn for instance were centered in Green, although they had the same combination as Abzan.) While the latter implies the change is permanent to make it easier for players to recall the colour pairings.
I am not sure if this is a question or speculation, but WotC actually provided two different, somewhat conflicting, reasons for re-arranging the mana symbols:
1) They wanted the central colour of the clans to be on the left and not the center. I find this questionable, because the center colour would not be shown in the center? Whuh? Regardless, that's what they told us.
2) In a recent article we were informed that the mana symbols have been re-arranged to better show players in limited that in a set full of wedges enemy-colour pairs are more flexible than allied-colour pairs. (A WB card can be used in both Abzan and Mardu but a GW can only be used in Abzan.)
The former would imply the change is for Tarkir only, because the central colour can change in the future. (The treefolk in Lorwyn for instance were centered in Green, although they had the same combination as Abzan.) While the latter implies the change is permanent to make it easier for players to recall the colour pairings.
Not necessarily permanent, more like flexible, tuned to the specific needs of a set.
I am not sure if this is a question or speculation, but WotC actually provided two different, somewhat conflicting, reasons for re-arranging the mana symbols:
1) They wanted the central colour of the clans to be on the left and not the center. I find this questionable, because the center colour would not be shown in the center? Whuh? Regardless, that's what they told us.
I just want to point out that calling the main color of a clan "central color" originated in the community and official sources in the beginning consistently avoided the term in favor of "primary color" or similar. By now there are far too many instances for me to be certain this has not changed by now, but it's the players/community who chose a confusing terminology (so confusing that I found myself checking what the official wording was in the first place).
It is also debatable from the wording of the initial statement whether this point is a reason for the change or a coincidence (or even reversely correlated). It was more like pointing out the property tan explaining its origin IIRC.
2) In a recent article we were informed that the mana symbols have been re-arranged to better show players in limited that in a set full of wedges enemy-colour pairs are more flexible than allied-colour pairs. (A WB card can be used in both Abzan and Mardu but a GW can only be used in Abzan.)
The former would imply the change is for Tarkir only, because the central colour can change in the future. (The treefolk in Lorwyn for instance were centered in Green, although they had the same combination as Abzan.) While the latter implies the change is permanent to make it easier for players to recall the colour pairings.
I personally assume the second one was more important. I dearly hope the color order stays changed to satisfy my aesthetic needs.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Regarding the article from WotC's website: I am sorry to be rude, but how unintelligent does WotC think that the players are, that they need to have a card explicitly show which color combinations are possible for a chosen clan? Can they not have a higher opinion of our intelligence, that we do not need to have everything explicitly spelled out for us? Did they do that for the Alara block, with the dual-colored combinations of each shard next to each other, as well?
weird lots of people are talking about dragons rulling the clans , but where we got this information?
The lore i remenber is that the anscestrals of the clans fought the dragons to survive , like they where kind of predators in Tarkir...
the only reference i fond is:
Chianul, Who Whispers Twice: Chianul is old for a Temur, around fifty. (Life tends to be short due to a harsh environment and nearly constant warfare.) He was the One Who Whispers Twice when Surrak assumed the mantle of Dragonclaw, and he has seen another version of the "now" in which dragons are ascendant, leading the humans. Sarkhan Vol spent some time with Chianul as a young man, learning about his visions, voices, and knowledge of dragons. The old shaman recently led a Wide Whisper that revealed what he called a "weak point in the multiple nows." He believes Sarkhan needs to accompany him to this location to assist with a ritual that will "heal the now."
That is clear to be a reference to the time travel of the block. but outside that , nothing
Regarding the article from WotC's website: I am sorry to be rude, but how unintelligent does WotC think that the players are, that they need to have a card explicitly show which color combinations are possible for a chosen clan? Can they not have a higher opinion of our intelligence, that we do not need to have everything explicitly spelled out for us? Did they do that for the Alara block, with the dual-colored combinations of each shard next to each other, as well?
You really should re-read the quote:
Ally-color pairs only allow you a single wedge option, while enemy-color pairs leave you open to draft two different clans. For instance, if you start by drafting white-blue, you can only then go on to draft the Jeskai wedge, but if you start by drafting blue-red, you leave yourself open to both Jeskai and Temur. Many of the players were missing this, so Erik tried an experiment. By shifting the mana costs such that the enemy pairs were sitting next to each other in mana costs, it became a little easier to recognize that each wedge was made up of two enemy-color combinations.
And since they normally get pro tournament level players to help test sets, if they miss this I think most people would.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
1) They wanted the central colour of the clans to be on the left and not the center. I find this questionable, because the center colour would not be shown in the center? Whuh? Regardless, that's what they told us.
Source? I was under the impression that that was just speculation in the community. It also doesn't make a lot of sense, for the reason you state, comparing it to Alara shards, and the fact that the original order was an arbitrary decision between two options the other of which would have put the "primary" colour in the centre (i.e. Abzan might always have been GWB if the templaters in Apocalypse had gone with a different whim. Both would be consistent with the Mirage-onwards convention of "shortest gap around the colour wheel".)
The reason we've actually been given from an actual official source makes much more sense.
1) They wanted the central colour of the clans to be on the left and not the center. I find this questionable, because the center colour would not be shown in the center? Whuh? Regardless, that's what they told us.
Source? I was under the impression that that was just speculation in the community. It also doesn't make a lot of sense, for the reason you state, comparing it to Alara shards, and the fact that the original order was an arbitrary decision between two options the other of which would have put the "primary" colour in the centre (i.e. Abzan might always have been GWB if the templaters in Apocalypse had gone with a different whim. Both would be consistent with the Mirage-onwards convention of "shortest gap around the colour wheel".)
The reason we've actually been given from an actual official source makes much more sense.
I am not sure if this is a question or speculation, but WotC actually provided two different, somewhat conflicting, reasons for re-arranging the mana symbols:
1) They wanted the central colour of the clans to be on the left and not the center. I find this questionable, because the center colour would not be shown in the center? Whuh? Regardless, that's what they told us.
I just want to point out that calling the main color of a clan "central color" originated in the community and official sources in the beginning consistently avoided the term in favor of "primary color" or similar. By now there are far too many instances for me to be certain this has not changed by now, but it's the players/community who chose a confusing terminology (so confusing that I found myself checking what the official wording was in the first place).
Same goes for this. Maro himself has called the wedges to be "centered" on one of the allied colours.
I mean, you could also consider the head of game design of Magic not to be an official/reliable source, but I question the sanity of such a notion.
Perhaps you misunderstood me. I am well aware of which colour is the primary colour of each clan, I was asking for the source that that was the reason for the order of mana symbols. That thread is exactly what I meant by "speculation in the community"; MaRo stated the primary colours but it was us who leapt to the conclusion that there was a Melviny division of pairs within that (which there aren't) and that there's some connection to the order of the mana symbols (which, pending an actual source to that effect, it appears there isn't).
Regarding the article from WotC's website: I am sorry to be rude, but how unintelligent does WotC think that the players are, that they need to have a card explicitly show which color combinations are possible for a chosen clan? Can they not have a higher opinion of our intelligence, that we do not need to have everything explicitly spelled out for us? Did they do that for the Alara block, with the dual-colored combinations of each shard next to each other, as well?
but this is a disturbance in the natural order.
after fate reforged, the clans will be led by dragon-khans, the color of each dragon will be the "right" main mana, the wedges symbols will be restored to its natural order.
to my knowledge, maro never said there wasnt going to be another wedge set in tarkir, he said it was not a wedge block. Fate could see de clans dropping one color (the khan color) and five legendary mono colored dragons.
That should clear it up.
by the way, dragons leading the clans = dragons of tarkir
And yes, this belongs in spec.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
1) They wanted the central colour of the clans to be on the left and not the center. I find this questionable, because the center colour would not be shown in the center? Whuh? Regardless, that's what they told us.
2) In a recent article we were informed that the mana symbols have been re-arranged to better show players in limited that in a set full of wedges enemy-colour pairs are more flexible than allied-colour pairs. (A WB card can be used in both Abzan and Mardu but a GW can only be used in Abzan.)
The former would imply the change is for Tarkir only, because the central colour can change in the future. (The treefolk in Lorwyn for instance were centered in Green, although they had the same combination as Abzan.) While the latter implies the change is permanent to make it easier for players to recall the colour pairings.
Not necessarily permanent, more like flexible, tuned to the specific needs of a set.
I just want to point out that calling the main color of a clan "central color" originated in the community and official sources in the beginning consistently avoided the term in favor of "primary color" or similar. By now there are far too many instances for me to be certain this has not changed by now, but it's the players/community who chose a confusing terminology (so confusing that I found myself checking what the official wording was in the first place).
It is also debatable from the wording of the initial statement whether this point is a reason for the change or a coincidence (or even reversely correlated). It was more like pointing out the property tan explaining its origin IIRC.
I personally assume the second one was more important. I dearly hope the color order stays changed to satisfy my aesthetic needs.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
The lore i remenber is that the anscestrals of the clans fought the dragons to survive , like they where kind of predators in Tarkir...
the only reference i fond is:
That is clear to be a reference to the time travel of the block. but outside that , nothing
You really should re-read the quote:
And since they normally get pro tournament level players to help test sets, if they miss this I think most people would.
"You can tell how dumb someone is by how they use Mary Sue"
Source? I was under the impression that that was just speculation in the community. It also doesn't make a lot of sense, for the reason you state, comparing it to Alara shards, and the fact that the original order was an arbitrary decision between two options the other of which would have put the "primary" colour in the centre (i.e. Abzan might always have been GWB if the templaters in Apocalypse had gone with a different whim. Both would be consistent with the Mirage-onwards convention of "shortest gap around the colour wheel".)
The reason we've actually been given from an actual official source makes much more sense.
http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/566603-blogatog-reveals-the-primary-color-focus-of-each?page=1
I mean, you could also consider the head of game design of Magic not to be an official/reliable source, but I question the sanity of such a notion.
Same goes for this. Maro himself has called the wedges to be "centered" on one of the allied colours.
Perhaps you misunderstood me. I am well aware of which colour is the primary colour of each clan, I was asking for the source that that was the reason for the order of mana symbols. That thread is exactly what I meant by "speculation in the community"; MaRo stated the primary colours but it was us who leapt to the conclusion that there was a Melviny division of pairs within that (which there aren't) and that there's some connection to the order of the mana symbols (which, pending an actual source to that effect, it appears there isn't).
The previous system was rubbish.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Yes? Rafiq of the many
Note the Mana Cost is GWU. Aka, GW - WU.
This is explicitly not how it works in KTK.
Um.... yes?