Well now that you have changed it it makes a lot more sense.
Anyway, what is the problem that ally colors create in KTK?
Because allied colored cards are the most common color combinations in the game; enemy wedges let alone pairs are rare on the other hand to see in sets. My bet is in Khans of Tarkir, any allied colored golds will be treated as what enemy were treated as, rare as they are far and few between. Plus allied color combinations have had the most cards in the game.
Private Mod Note
():
Rollback Post to RevisionRollBack
Generals
Vorosh BUG
Sygg
Molimo
Intent RUG
Rith RWG
Purphoros
If wizards is going to tr something new with this second set, my bet's on them making it the first "tri-brid" set with hybrid cards of three different colors. Then if they make the third set a mono-colored set, the Fate Reforged will be fine drafted with KTK or the third set, since hybrid cards work in both multicolored decks AND mono colored decks.
If wizards is going to tr something new with this second set, my bet's on them making it the first "tri-brid" set with hybrid cards of three different colors. Then if they make the third set a mono-colored set, the Fate Reforged will be fine drafted with KTK or the third set, since hybrid cards work in both multicolored decks AND mono colored decks.
Although that would be interesting, I really doubt hybrid cards because they were just in New Ravnica.
Yes, I shall say that it is a safe presumption that there shall still be multicolored cards in the second and third sets of this block, since those sets are still part of the same world, and all sets in a block need to have synergy with each other.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Those who would trade their freedoms for security will have neither.”-Benjamin Franklin
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
If wizards is going to tr something new with this second set, my bet's on them making it the first "tri-brid" set with hybrid cards of three different colors. Then if they make the third set a mono-colored set, the Fate Reforged will be fine drafted with KTK or the third set, since hybrid cards work in both multicolored decks AND mono colored decks.
Although that would be interesting, I really doubt hybrid cards because they were just in New Ravnica.
By tribrid, I mean the mana symbol has three colors in them. If you turn R/W/U into a mana symbol on MSE, you can see this. Yes, they did hybrid cards in RTR block, but RTR block was about 2 color combinations and hybrid cards were not necessarily a big part of the block's flavor. They've done hybrids in two blocks in a row before too (SHA to ARB) so I don't necessarily think "did it in previous block" would stop them from getting creative. Considering the set's going to be a "time travel" set, I think the tribrid cards representing "primitive" clans and Sarkhan changes the outcome of the future, making the clans mono-colored.
Because allied colored cards are the most common color combinations in the game; enemy wedges let alone pairs are rare on the other hand to see in sets.
This was true perhaps five years ago. Look at Theros block for a more contemporary view of multicolour representation. Also, how on earth is it a "drafting problem" that this format is different to how formats five years ago looked?
My guess as to the "problem" is actually that each allied pair is included in only one wedge, whereas each enemy pair is shared by two wedges. So, if you finish pack one with a pool of good green and white cards you're committed to Abzan, whereas if you you were in black and white then you would also have the option of moving into Mardu if pack two went that way for you. Given this, and considering that Fate Reforged will be pack one in FRF/KTK/KTK drafts, putting strong allied pairs into Fate Reforged sounds like it would amplify the problem! If there are multicoloured cards leading you into allied pairs, you have to either ignore them or commit early to an entire wedge. If Fate Reforged leans closer to the enemy pairs, however, you can pick up a decent shell in pack one and then move into a third colour in your Khans packs.
Because allied colored cards are the most common color combinations in the game; enemy wedges let alone pairs are rare on the other hand to see in sets.
This was true perhaps five years ago. Look at Theros block for a more contemporary view of multicolour representation. Also, how on earth is it a "drafting problem" that this format is different to how formats five years ago looked?
My guess as to the "problem" is actually that each allied pair is included in only one wedge, whereas each enemy pair is shared by two wedges. So, if you finish pack one with a pool of good green and white cards you're committed to Abzan, whereas if you you were in black and white then you would also have the option of moving into Mardu if pack two went that way for you. Given this, and considering that Fate Reforged will be pack one in FRF/KTK/KTK drafts, putting strong allied pairs into Fate Reforged sounds like it would amplify the problem! If there are multicoloured cards leading you into allied pairs, you have to either ignore them or commit early to an entire wedge. If Fate Reforged leans closer to the enemy pairs, however, you can pick up a decent shell in pack one and then move into a third colour in your Khans packs.
I can't tell if you are disagreeing or agreeing with me on the point that allied color pairs/shards are the most common stuff in the game when it comes to multicolor.
Private Mod Note
():
Rollback Post to RevisionRollBack
Generals
Vorosh BUG
Sygg
Molimo
Intent RUG
Rith RWG
Purphoros
Because allied colored cards are the most common color combinations in the game; enemy wedges let alone pairs are rare on the other hand to see in sets.
This was true perhaps five years ago. Look at Theros block for a more contemporary view of multicolour representation. Also, how on earth is it a "drafting problem" that this format is different to how formats five years ago looked?
My guess as to the "problem" is actually that each allied pair is included in only one wedge, whereas each enemy pair is shared by two wedges. So, if you finish pack one with a pool of good green and white cards you're committed to Abzan, whereas if you you were in black and white then you would also have the option of moving into Mardu if pack two went that way for you. Given this, and considering that Fate Reforged will be pack one in FRF/KTK/KTK drafts, putting strong allied pairs into Fate Reforged sounds like it would amplify the problem! If there are multicoloured cards leading you into allied pairs, you have to either ignore them or commit early to an entire wedge. If Fate Reforged leans closer to the enemy pairs, however, you can pick up a decent shell in pack one and then move into a third colour in your Khans packs.
I can't tell if you are disagreeing or agreeing with me on the point that allied color pairs/shards are the most common stuff in the game when it comes to multicolor.
I agree with the factual statement but disagree with the relevance to the thread. Allied colour combinations are historically more numerous. This is irrelevant to future design; they have said that it was a mistake to do this in the past so modern sets tend to have all ten pairs be on equal footing. Additionally, the OP was talking about Tarkir Limited so it doesn't make any sense to me why a divergence from the historical average would necessarily be a problem; as a Limited format it's self-contained, you can happily draft a Jeskai deck without being concerned about what Numot, the Devastator was like in Planar Chaos.
Because allied colored cards are the most common color combinations in the game; enemy wedges let alone pairs are rare on the other hand to see in sets.
This was true perhaps five years ago. Look at Theros block for a more contemporary view of multicolour representation. Also, how on earth is it a "drafting problem" that this format is different to how formats five years ago looked?
My guess as to the "problem" is actually that each allied pair is included in only one wedge, whereas each enemy pair is shared by two wedges. So, if you finish pack one with a pool of good green and white cards you're committed to Abzan, whereas if you you were in black and white then you would also have the option of moving into Mardu if pack two went that way for you. Given this, and considering that Fate Reforged will be pack one in FRF/KTK/KTK drafts, putting strong allied pairs into Fate Reforged sounds like it would amplify the problem! If there are multicoloured cards leading you into allied pairs, you have to either ignore them or commit early to an entire wedge. If Fate Reforged leans closer to the enemy pairs, however, you can pick up a decent shell in pack one and then move into a third colour in your Khans packs.
I can't tell if you are disagreeing or agreeing with me on the point that allied color pairs/shards are the most common stuff in the game when it comes to multicolor.
I agree with the factual statement but disagree with the relevance to the thread. Allied colour combinations are historically more numerous. This is irrelevant to future design; they have said that it was a mistake to do this in the past so modern sets tend to have all ten pairs be on equal footing. Additionally, the OP was talking about Tarkir Limited so it doesn't make any sense to me why a divergence from the historical average would necessarily be a problem; as a Limited format it's self-contained, you can happily draft a Jeskai deck without being concerned about what Numot, the Devastator was like in Planar Chaos.
Alright, I see what you meant now, I guess I was just thrown off by how you worded it. Also, regarding Numot in limited: Good times.
Private Mod Note
():
Rollback Post to RevisionRollBack
Generals
Vorosh BUG
Sygg
Molimo
Intent RUG
Rith RWG
Purphoros
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
Well now that you have changed it it makes a lot more sense.
Anyway, what is the problem that ally colors create in KTK?
Because allied colored cards are the most common color combinations in the game; enemy wedges let alone pairs are rare on the other hand to see in sets. My bet is in Khans of Tarkir, any allied colored golds will be treated as what enemy were treated as, rare as they are far and few between. Plus allied color combinations have had the most cards in the game.
Vorosh BUG
Sygg
Molimo
Intent RUG
Rith RWG
Purphoros
Although that would be interesting, I really doubt hybrid cards because they were just in New Ravnica.
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
By tribrid, I mean the mana symbol has three colors in them. If you turn R/W/U into a mana symbol on MSE, you can see this. Yes, they did hybrid cards in RTR block, but RTR block was about 2 color combinations and hybrid cards were not necessarily a big part of the block's flavor. They've done hybrids in two blocks in a row before too (SHA to ARB) so I don't necessarily think "did it in previous block" would stop them from getting creative. Considering the set's going to be a "time travel" set, I think the tribrid cards representing "primitive" clans and Sarkhan changes the outcome of the future, making the clans mono-colored.
This was true perhaps five years ago. Look at Theros block for a more contemporary view of multicolour representation. Also, how on earth is it a "drafting problem" that this format is different to how formats five years ago looked?
My guess as to the "problem" is actually that each allied pair is included in only one wedge, whereas each enemy pair is shared by two wedges. So, if you finish pack one with a pool of good green and white cards you're committed to Abzan, whereas if you you were in black and white then you would also have the option of moving into Mardu if pack two went that way for you. Given this, and considering that Fate Reforged will be pack one in FRF/KTK/KTK drafts, putting strong allied pairs into Fate Reforged sounds like it would amplify the problem! If there are multicoloured cards leading you into allied pairs, you have to either ignore them or commit early to an entire wedge. If Fate Reforged leans closer to the enemy pairs, however, you can pick up a decent shell in pack one and then move into a third colour in your Khans packs.
I can't tell if you are disagreeing or agreeing with me on the point that allied color pairs/shards are the most common stuff in the game when it comes to multicolor.
Vorosh BUG
Sygg
Molimo
Intent RUG
Rith RWG
Purphoros
I agree with the factual statement but disagree with the relevance to the thread. Allied colour combinations are historically more numerous. This is irrelevant to future design; they have said that it was a mistake to do this in the past so modern sets tend to have all ten pairs be on equal footing. Additionally, the OP was talking about Tarkir Limited so it doesn't make any sense to me why a divergence from the historical average would necessarily be a problem; as a Limited format it's self-contained, you can happily draft a Jeskai deck without being concerned about what Numot, the Devastator was like in Planar Chaos.
Alright, I see what you meant now, I guess I was just thrown off by how you worded it. Also, regarding Numot in limited: Good times.
Vorosh BUG
Sygg
Molimo
Intent RUG
Rith RWG
Purphoros