"The exploratory team first stumbled upon morph because we needed a mechanic that could go through a series of changes. Morph in Khans of Tarkir wanted to be morph pretty much as you know it. There are a few tweaks and couple of new things, but we wanted to start out the block with the morph players already knew and loved. Let me stress, though, that as with the wedge theme, morph is going to go through some changes in this block, and not necessarily in the way many of you might expect. Most of that talk, though, is going to have to wait for Fate Reforged and "Louie.""
Does this imply that perhaps in Fate or Louie that morph will involve facedown cards that turn into non-creature permanents? Spells? Flip-cards?
I once speculated on morph variations (CCC forum), and I had an idea for a token that you put above your morph creature (just like the tarkir one.) It tied down with my idea: Warrior Morph 3 (You may cast this as a 2/1 face down red Warrior creature for 1R. Turn it face up anytime for its morph cost.) You'd have wizard morph (1/3 for 1U) bird morph (2/1 flying for 2W) beast morph (3/2 for 2G) and zombie morph (2/3 for 2B) and you'd get the corresponding help-tokens as booster inserts.
With the template on Trail of Mystery and the Future Sight morphs of enchantments and lands respectively (IE: Lumithread Field and Zoetic Cavern), I would say that changes are a given. I don't think that they will make spells, but I could be mistaken.
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MTG Junky... First packs being a starter of each 4th Edition and Ice Age. Good Grief, I've been playing since 1995? Where does the time go!
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this is mtgs, where occam's razor is so blunt it can't cut jello any more.
This I could see,I would love like morph instants though.
"Play it as a morph"
and its flip cost could be something like"If an opponent cast a spell during your turn, you may flip ~~~"
Obviously morph was included specifically to interact with the small set, so Fate Reforged will play around with face-down creatures as one of its primary mechanics. MaRo specifically stresses that "as with the wedge theme", morph is changing. Likely, this means the the third set won't have morph as a mechanic at all, but will have some other mechanic that will somehow create face-down creatures.
If I were MaRo and I wanted to turn things on its head as he likes to do in order to sell packs, I would create something like the following keyword: Exhaust
Example Red Exhaust Dude3R
Creature - Elemental
3/3 1R: Exhaust ~ and deal 2 damage to target creature or player (When you exhaust a creature, turn it face-down. Face-down creatures are 2/2 and colorless.)
Both morph and exhaust would benefit from flipping face-down creatures face up prematurely, so Fate Reforged can interact with both, but both mechanics would feel completely different to play with.
I think it more likely FRF will have a colourless theme and maybe morph instants / morph matters
Basically more cards that are easy to fit in to a 3 colour deck. Also I think enablers for the 5 mechanics as I don't think the mechanics
themselves will move into FRF.
I suspect drafting FRF will allow you to avoid colour locking to early.
I have this inkling that Dragons of Takir may progress to 5 colour matters or at least 5 colour dragons matter. Obviously the clans represent 1/5 of the facets of a dragon so either the clans started mono-colour and mixed or they started 5 colour and segmented.
Obviously morph was included specifically to interact with the small set, so Fate Reforged will play around with face-down creatures as one of its primary mechanics. MaRo specifically stresses that "as with the wedge theme", morph is changing. Likely, this means the the third set won't have morph as a mechanic at all, but will have some other mechanic that will somehow create face-down creatures.
If I were MaRo and I wanted to turn things on its head as he likes to do in order to sell packs, I would create something like the following keyword: Exhaust
Example Red Exhaust Dude3R
Creature - Elemental
3/3 1R: Exhaust ~ and deal 2 damage to target creature or player (When you exhaust a creature, turn it face-down. Face-down creatures are 2/2 and colorless.)
Both morph and exhaust would benefit from flipping face-down creatures face up prematurely, so Fate Reforged can interact with both, but both mechanics would feel completely different to play with.
I really like this idea. It is something I would have never thought of. Making a completely separate keyword that uses the face down template. I could definatly see this because I feel like morph can really only go so far by itself. Other than face up abilities I really don't see much design room left.
So FRF is going to be drafted with two packs of a wedge set. Obviously, it should have some fixing support for that if they wish to keep the wedge drafting intact, as KTK is organized so that 5/6 players on the table are drafting five colours. I can't imagine FRF changing that a lot without destroying the playability of the three colour KTK cards.
At the same time, the last set will probably be devoid of wedge cards, so it also has to work well with that. I'm guessing it will contain some additional mana fixing in the form of artifacts, which can then play into a small colorless matters theme in the third set. Remember that Trail of Mystery is in KTK, so it needn't have anything to do with the strange things the third set will bring upon us and can just be something that interacts with morph favourably, in the way it currently is.
I can't easily imagine non-obvious, transformative ways to change Morph right now. Morph should still be Morph, so it will still involve paying 3 to make something a bear. What is 'expected' is putting it on noncreature permanents, and hence I don't think thats the direction they are going to take. I don't think Morph on instants and sorceries can work. Morph is an action that changes the characteristics of the permanent that is the 2/2 colorless facedown creature. It would have to involve an additional effect that says that you then have to get rid of that permanent, and it becomes a spell. I could see some creature that is sacrificed upon being turned face up for a spell effect, but thats not really worth more than one card in terms of design space.
The only way I could see this working is if they make a variation of morph like they did with cycling and landcycling. Morph would work like we know it and there would be some kind of spellmorph that would work on non-permanents by placing them on the stack immediately without a chance to respond to the trigger until after the spell is already there.
Morph could also be activated in different instances. Maybe the morph cost would be, "Whenever this creature is targeted, turn it face up." They could also make it so that it loses its element of surprise, but give morph useful abilities like, "Whenever you reveal your hand to your opponent, you may place this card face down onto the battlefield." Then it could have a regular morph cost, but your opponent would know what it is. This would just allow you to keep some kind of good creature without it being crazy overpowered when it hits the board in response to your opponent's discard spell.
Obviously morph was included specifically to interact with the small set, so Fate Reforged will play around with face-down creatures as one of its primary mechanics. MaRo specifically stresses that "as with the wedge theme", morph is changing. Likely, this means the the third set won't have morph as a mechanic at all, but will have some other mechanic that will somehow create face-down creatures.
If I were MaRo and I wanted to turn things on its head as he likes to do in order to sell packs, I would create something like the following keyword: Exhaust
Example Red Exhaust Dude3R
Creature - Elemental
3/3 1R: Exhaust ~ and deal 2 damage to target creature or player (When you exhaust a creature, turn it face-down. Face-down creatures are 2/2 and colorless.)
Both morph and exhaust would benefit from flipping face-down creatures face up prematurely, so Fate Reforged can interact with both, but both mechanics would feel completely different to play with.
I like it, and think something like it is certainly possible. I think a colorless-matters theme would work well in FRF along with some of the non-creature morph cards ala futuresight, with "Louie" introducing your "exhaust" mechanic (or something akin to it). There would have to be some sort of flavor for it, though. In KTK face-down creatures are ones hidden by draconic magic, so I think the flavor would have to be the creature using some sort of draconic magic to hide itself after it's already on the field.
I don't think Morph on instants and sorceries can work. Morph is an action that changes the characteristics of the permanent that is the 2/2 colorless facedown creature. It would have to involve an additional effect that says that you then have to get rid of that permanent, and it becomes a spell. I could see some creature that is sacrificed upon being turned face up for a spell effect, but thats not really worth more than one card in terms of design space.
Face down permanents are well-defined. Because there are fewer memory issues with the stack it might be possible to have two face-down colorless templates, one creature and one non-permanent. "Spellmorph COST-You may pay 3 to cast this spell face down as a colorless sorcery. You may pay COST as this spell resolves and turn it face up. If you do not, draw a card."
Targeting is a big issue. The colorless spell has to have targets whenever it goes on the stack. It would have to have no targets, a set target ("target permanent or player"), or flexible targets (it can target any number of anything, the player can ignore targets during resolution, and it still checks for legality on resolution. This would be the worst implementation). The alternative is that the spell's controller can select new, legal targets out of the blue on resolution. Defaulting to no target or "target creature or player" would probably work best.
The default effect that replaces getting a 2/2 colorless creature is drawing a card. It could just as easily be another neutral effect, such as putting a 1/1 colorless token creature or a gold artifact token onto the battlefield. The card draw option plays a lot like good old cycling, as The_FPS mentioned, giving you the reliability, balance, and simplicity of a tested mechanic.
Given Ugin's history (Ghostfire & Eye of Ugin) and KoT's morph and Spellfire Blade, I don't think it's unreasonable to assume a colorless theme in the future. A spellmorph ability would support a colorless-focused environment while sidestepping some of the development problems associated with colorless cards (Eldrazi and Phyrexian mana). On the other hand, any deck can interact with morph creatures, but morph spells run the risk of being fancy cycling cards and narrow colorless theme enablers for things like: Ugin's Block Party - Enchantment - Deal 1 damage to target creature of player whenever you cast a colorless spell.
I don't think Morph on instants and sorceries can work. Morph is an action that changes the characteristics of the permanent that is the 2/2 colorless facedown creature. It would have to involve an additional effect that says that you then have to get rid of that permanent, and it becomes a spell. I could see some creature that is sacrificed upon being turned face up for a spell effect, but thats not really worth more than one card in terms of design space.
Face down permanents are well-defined. Because there are fewer memory issues with the stack it might be possible to have two face-down colorless templates, one creature and one non-permanent. "Spellmorph COST-You may pay 3 to cast this spell face down as a colorless sorcery. You may pay COST as this spell resolves and turn it face up. If you do not, draw a card."
Targeting is a big issue. The colorless spell has to have targets whenever it goes on the stack. It would have to have no targets, a set target ("target permanent or player"), or flexible targets (it can target any number of anything, the player can ignore targets during resolution, and it still checks for legality on resolution. This would be the worst implementation). The alternative is that the spell's controller can select new, legal targets out of the blue on resolution. Defaulting to no target or "target creature or player" would probably work best.
The default effect that replaces getting a 2/2 colorless creature is drawing a card. It could just as easily be another neutral effect, such as putting a 1/1 colorless token creature or a gold artifact token onto the battlefield. The card draw option plays a lot like good old cycling, as The_FPS mentioned, giving you the reliability, balance, and simplicity of a tested mechanic.
Given Ugin's history (Ghostfire & Eye of Ugin) and KoT's morph and Spellfire Blade, I don't think it's unreasonable to assume a colorless theme in the future. A spellmorph ability would support a colorless-focused environment while sidestepping some of the development problems associated with colorless cards (Eldrazi and Phyrexian mana). On the other hand, any deck can interact with morph creatures, but morph spells run the risk of being fancy cycling cards and narrow colorless theme enablers for things like: Ugin's Block Party - Enchantment - Deal 1 damage to target creature of player whenever you cast a colorless spell.
Something like Exhaust is far more likely.
Spellmorph will almost certainly utilize that 2/2 morph creature if exists at all. I'm trying hard to figure out a way to jam spells onto morphs without it just being a turn face-up ability........
Super Secret Morph Spell2R
Instant
Spellmorph 2R(You may cast this card face down as a 2/2 creature for 3. Exile it at any time for its spellmorph cost. If you do, turn it face up and copy it. You may choose new targets for the copy.)
~ deals 3 damage to target creature or player.
You'd have to create a copy of the card, then separately cast the copy of the card without paying its mana cost. No need to choose new targets. Isochron Scepter is a good example.
Alternatively, you could exile the physical physical card and cast it from exile without paying its mana cost. It would function like Rebound, but without the delayed trigger (Consuming Vapors). That would make it end up in your graveyard just like any other instant or sorcery.
The question is whether, rules-wise, WoTC is less uncomfortable having two "cast face down for 3 in order to do 'x'" abilities or turning a permanent into a sorcery while it's on the battlefield (assuming they want to do that at all). A card like Break Open requires that the "exile and cast" ability would be linked to turning the card face up and not its own "turn face up" ability.
"If 'CARDNAME' would be turned face up while on the battlefield, exile it face up and cast it from exile without paying its mana cost instead." If I'm not mistaken, you can ignore timing restrictions (IIRC, Cascade worked this way (Bloodbraid Elf)), but you can't still can't cast it if there are no legal targets (it would remain in exile that way). It might need to read "and you may cast it from exile," but that might be confusing with folks misreading the replacement effect as optional and it seems a bit inconsistent with regular morph.
You'd have to create a copy of the card, then separately cast the copy of the card without paying its mana cost. No need to choose new targets. Isochron Scepter is a good example.
Alternatively, you could exile the physical physical card and cast it from exile without paying its mana cost. It would function like Rebound, but without the delayed trigger (Consuming Vapors). That would make it end up in your graveyard just like any other instant or sorcery.
The question is whether, rules-wise, WoTC is less uncomfortable having two "cast face down for 3 in order to do 'x'" abilities or turning a permanent into a sorcery while it's on the battlefield (assuming they want to do that at all). A card like Break Open requires that the "exile and cast" ability would be linked to turning the card face up and not its own "turn face up" ability.
"If 'CARDNAME' would be turned face up while on the battlefield, exile it face up and cast it from exile without paying its mana cost instead." If I'm not mistaken, you can ignore timing restrictions (IIRC, Cascade worked this way (Bloodbraid Elf)), but you can't still can't cast it if there are no legal targets (it would remain in exile that way). It might need to read "and you may cast it from exile," but that might be confusing with folks misreading the replacement effect as optional and it seems a bit inconsistent with regular morph.
Right, this exactly. That's why I originally turned to an ability like Exhaust.
Spellmorph will almost certainly utilize that 2/2 morph creature if exists at all. I'm trying hard to figure out a way to jam spells onto morphs without it just being a turn face-up ability........
Super Secret Morph Spell2R
Instant
Spellmorph 2R(You may cast this card face down as a 2/2 creature for 3. Exile it at any time for its spellmorph cost. If you do, turn it face up and copy it. You may choose new targets for the copy.)
~ deals 3 damage to target creature or player.
Does that work mechanically?
EDIT: Templating fixes.
It could just be 'exile it for its spellmorph cost. If you do, cast it without paying its mana cost.'
The problem is Break Open already exists, and has to work with whatever they might want to do with instants/sorceries.
The problem is Break Open already exists, and has to work with whatever they might want to do with instants/sorceries.
That's easy.
"If a permanent would be turned face-up and become an instant or sorcery object, turning the permanent face-up this way causes it to be put onto the stack as though its controller were casting it. Its controller follows the steps of casting a spell as described in rules (numbered needed). If the player is unable to do so (perhaps because the spell that would be put onto the stack this way is targeted and there are no legal targets for it), it is put into its owner's graveyard."
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Alright...so I'm going to preface this by saying it is a crazy thought and I have no idea if it's possible, but could they make Arel a Morph Planeswalker?
I've read a few places that they were putting morph on cards we've never seen morph on before and how excited they are about the new uses of morph we would see throughout the block...is a Morph planeswalker even possible? Just given the fact that she seems to be someone very important to the storyline (as she is on several Temur flavor texts), some of her flavor deals with morph cards (i.e. the picture on Trap Essence), they most likely are making a wedge planeswalker...and they've said they are putting morph on cards we've not seen it on before....makes one wonder...
Her morph "cost" would just be her negative loyalty spot (i.e. -1, -2, etc.)..
I'm traditionally not one for speculation; but I couldn't help myself
I could see it being sacrifice instead of exile, but spellmorph might be a thing perhaps.
You'd have to sacrifice it while it was a creature, then cast the spell from the graveyard without paying its mana cost. The alternative is a face-up sorcery or instant on the battlefield and the rules work very hard to keep that from happening.
I'm not really sure what the difference is between casting it from exile versus sacrificing the creature and casting the card it becomes from the graveyard. Obviously, some corner cases like Grafdigger's Cage, but I'm sure if there's a big functional difference. Honest question.
Maro makes it sound like it wont be what we would expect. To me, this means it wont be something as normal as shifting types of morph costs (temur charger), shifting permanent types (zoetic cavern) or anything like that.
It cant be TOO much of a direct rules change for Morph, or else they might as well just make a new mechanic that is similar (exhaust that was mentioned here seems like a REALLY cool idea!).
Seems like we are in a hard spot for speculating where it cant be too normal a change but not too crazy either. Hmm...will be interesting to see how it plays out
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The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
I'd like to see 1) Morph creatures with interesting alternative morph costs (Morph: Target opponent may draw up to three cards) and 2) Morph noncreature permanents
"The exploratory team first stumbled upon morph because we needed a mechanic that could go through a series of changes. Morph in Khans of Tarkir wanted to be morph pretty much as you know it. There are a few tweaks and couple of new things, but we wanted to start out the block with the morph players already knew and loved. Let me stress, though, that as with the wedge theme, morph is going to go through some changes in this block, and not necessarily in the way many of you might expect. Most of that talk, though, is going to have to wait for Fate Reforged and "Louie.""
Does this imply that perhaps in Fate or Louie that morph will involve facedown cards that turn into non-creature permanents? Spells? Flip-cards?
This I could see,I would love like morph instants though.
"Play it as a morph"
and its flip cost could be something like"If an opponent cast a spell during your turn, you may flip ~~~"
If I were MaRo and I wanted to turn things on its head as he likes to do in order to sell packs, I would create something like the following keyword: Exhaust
Example Red Exhaust Dude 3R
Creature - Elemental
3/3
1R: Exhaust ~ and deal 2 damage to target creature or player (When you exhaust a creature, turn it face-down. Face-down creatures are 2/2 and colorless.)
Both morph and exhaust would benefit from flipping face-down creatures face up prematurely, so Fate Reforged can interact with both, but both mechanics would feel completely different to play with.
Basically more cards that are easy to fit in to a 3 colour deck. Also I think enablers for the 5 mechanics as I don't think the mechanics
themselves will move into FRF.
I.e.
Prowess -> instants
Ferocious -> 4 power
Delve -> discard
Outlast -> Counters matter
Raid -> evasion / combat tricks matter
I suspect drafting FRF will allow you to avoid colour locking to early.
I have this inkling that Dragons of Takir may progress to 5 colour matters or at least 5 colour dragons matter. Obviously the clans represent 1/5 of the facets of a dragon so either the clans started mono-colour and mixed or they started 5 colour and segmented.
I really like this idea. It is something I would have never thought of. Making a completely separate keyword that uses the face down template. I could definatly see this because I feel like morph can really only go so far by itself. Other than face up abilities I really don't see much design room left.
The only way I could see this working is if they make a variation of morph like they did with cycling and landcycling. Morph would work like we know it and there would be some kind of spellmorph that would work on non-permanents by placing them on the stack immediately without a chance to respond to the trigger until after the spell is already there.
I like it, and think something like it is certainly possible. I think a colorless-matters theme would work well in FRF along with some of the non-creature morph cards ala futuresight, with "Louie" introducing your "exhaust" mechanic (or something akin to it). There would have to be some sort of flavor for it, though. In KTK face-down creatures are ones hidden by draconic magic, so I think the flavor would have to be the creature using some sort of draconic magic to hide itself after it's already on the field.
Face down permanents are well-defined. Because there are fewer memory issues with the stack it might be possible to have two face-down colorless templates, one creature and one non-permanent. "Spellmorph COST-You may pay 3 to cast this spell face down as a colorless sorcery. You may pay COST as this spell resolves and turn it face up. If you do not, draw a card."
Targeting is a big issue. The colorless spell has to have targets whenever it goes on the stack. It would have to have no targets, a set target ("target permanent or player"), or flexible targets (it can target any number of anything, the player can ignore targets during resolution, and it still checks for legality on resolution. This would be the worst implementation). The alternative is that the spell's controller can select new, legal targets out of the blue on resolution. Defaulting to no target or "target creature or player" would probably work best.
The default effect that replaces getting a 2/2 colorless creature is drawing a card. It could just as easily be another neutral effect, such as putting a 1/1 colorless token creature or a gold artifact token onto the battlefield. The card draw option plays a lot like good old cycling, as The_FPS mentioned, giving you the reliability, balance, and simplicity of a tested mechanic.
Given Ugin's history (Ghostfire & Eye of Ugin) and KoT's morph and Spellfire Blade, I don't think it's unreasonable to assume a colorless theme in the future. A spellmorph ability would support a colorless-focused environment while sidestepping some of the development problems associated with colorless cards (Eldrazi and Phyrexian mana). On the other hand, any deck can interact with morph creatures, but morph spells run the risk of being fancy cycling cards and narrow colorless theme enablers for things like: Ugin's Block Party - Enchantment - Deal 1 damage to target creature of player whenever you cast a colorless spell.
Something like Exhaust is far more likely.
Spellmorph will almost certainly utilize that 2/2 morph creature if exists at all. I'm trying hard to figure out a way to jam spells onto morphs without it just being a turn face-up ability........
Super Secret Morph Spell 2R
Instant
Spellmorph 2R (You may cast this card face down as a 2/2 creature for 3. Exile it at any time for its spellmorph cost. If you do, turn it face up and copy it. You may choose new targets for the copy.)
~ deals 3 damage to target creature or player.
Does that work mechanically?
EDIT: Templating fixes.
Alternatively, you could exile the physical physical card and cast it from exile without paying its mana cost. It would function like Rebound, but without the delayed trigger (Consuming Vapors). That would make it end up in your graveyard just like any other instant or sorcery.
The question is whether, rules-wise, WoTC is less uncomfortable having two "cast face down for 3 in order to do 'x'" abilities or turning a permanent into a sorcery while it's on the battlefield (assuming they want to do that at all). A card like Break Open requires that the "exile and cast" ability would be linked to turning the card face up and not its own "turn face up" ability.
"If 'CARDNAME' would be turned face up while on the battlefield, exile it face up and cast it from exile without paying its mana cost instead." If I'm not mistaken, you can ignore timing restrictions (IIRC, Cascade worked this way (Bloodbraid Elf)), but you can't still can't cast it if there are no legal targets (it would remain in exile that way). It might need to read "and you may cast it from exile," but that might be confusing with folks misreading the replacement effect as optional and it seems a bit inconsistent with regular morph.
Right, this exactly. That's why I originally turned to an ability like Exhaust.
It could just be 'exile it for its spellmorph cost. If you do, cast it without paying its mana cost.'
The problem is Break Open already exists, and has to work with whatever they might want to do with instants/sorceries.
Ummm...Innistrad would like to have a talk with you.
The Deep Ones
Cyborg Huey's Bosh, Iron Golem Deck
Cyborg Huey's Rosheen Meander Deck
BUGThe Dunwich Horror and Other Lovecraftian TalesBUG
That's easy.
"If a permanent would be turned face-up and become an instant or sorcery object, turning the permanent face-up this way causes it to be put onto the stack as though its controller were casting it. Its controller follows the steps of casting a spell as described in rules (numbered needed). If the player is unable to do so (perhaps because the spell that would be put onto the stack this way is targeted and there are no legal targets for it), it is put into its owner's graveyard."
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Ghostfire Empowerment 4R
Enchantment - Rare
Facedown creatures you control are 4/4 Red dragons with flying.
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
I've read a few places that they were putting morph on cards we've never seen morph on before and how excited they are about the new uses of morph we would see throughout the block...is a Morph planeswalker even possible? Just given the fact that she seems to be someone very important to the storyline (as she is on several Temur flavor texts), some of her flavor deals with morph cards (i.e. the picture on Trap Essence), they most likely are making a wedge planeswalker...and they've said they are putting morph on cards we've not seen it on before....makes one wonder...
Her morph "cost" would just be her negative loyalty spot (i.e. -1, -2, etc.)..
I'm traditionally not one for speculation; but I couldn't help myself
You'd have to sacrifice it while it was a creature, then cast the spell from the graveyard without paying its mana cost. The alternative is a face-up sorcery or instant on the battlefield and the rules work very hard to keep that from happening.
I'm not really sure what the difference is between casting it from exile versus sacrificing the creature and casting the card it becomes from the graveyard. Obviously, some corner cases like Grafdigger's Cage, but I'm sure if there's a big functional difference. Honest question.
It cant be TOO much of a direct rules change for Morph, or else they might as well just make a new mechanic that is similar (exhaust that was mentioned here seems like a REALLY cool idea!).
Seems like we are in a hard spot for speculating where it cant be too normal a change but not too crazy either. Hmm...will be interesting to see how it plays out
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.