Let's not forget that the only set besides Zendikar to have fetchlands was Onslaught, a tribal set. Huey being a faction-based war set sounds pretty similar to me.
Maro pretty much confirmed there are some creatures in journey that hint to Huey. Any thoughts?
Supply-Line Cranes and Satyr Grovedancer both give counters you have the land matters creatures it's pseudo devotion, but given they are sliding back to mono colour for the most part I can see this being part of the next block, where each colour is a different warlord.
Maro pretty much confirmed there are some creatures in journey that hint to Huey. Any thoughts?
Supply-Line Cranes and Satyr Grovedancer both give counters you have the land matters creatures it's pseudo devotion, but given they are sliding back to mono colour for the most part I can see this being part of the next block, where each colour is a different warlord.
But I would not be surprised to see more how many lands type cards
The card types that I noticed the most were job classes: warrior, soldier, wizard, rogue, shaman, and cleric. Warrior, soldier, and shaman seem to have the most. Outside of that there are just too many different creature types to really pin down any sort of pattern.
Sarkhan' shome plane is in constant conflict due to warlords that controls the plane.
There are also hunts to dragons that are now thought to be extinct.
There are shamans that worship the dragons as spirits...
I'm pretty new to the game so forgive me if I'm way off base.
- Regarding the possibility of a graveyard theme. Didnt Innistrad have a graveyard theme? Would they go back to that well so soon (if that even counts as 'soon' in Magic, I am too inexperienced to be sure)
- I like the suggestion of 'going wide' with large armies. Makes sense with the name and would give Limited a. Ice change of pace after Theros block. On the note, I was looking through the spoiler and noticed a number of cards that put multiple token creatures in play (Rise of Eagles, Flurry of Horns, Revel of the Fallen God). In keeping with the large armies thing, could Huey have a Tokens Matter subtheme?
Let's not forget that the only set besides Zendikar to have fetchlands was Onslaught, a tribal set. Huey being a faction-based war set sounds pretty similar to me.
The first set to have fetchlands was Mirage. Also, Zendikar's fetchlands had an interaction with that block's theme (specifically via Landfall) but Onslaught's didn't. There is no connection between Onslaught's tribal theme and its land cycle, and it's absurd to suggest that the return of one would in any way be linked with the return of the other.
The one thing I am growing increasingly certain of for the mechanical side of the next set/block is that we will be going "wide" and probably have a token theme to go with it. There is quite of a push into that direction in JOU that seems to not come from within the block. It seems reasonable to assume that this recent tendency is a form of inter-block synergy.
As an added bonus "going wide" and tokens play very well into any supposed "armies facing off" theme: Token creatures can be more numerous than card creatures and hence represent armies better.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Launch the Fleet also roots the idea of "Going Wide", with Battlefield Thaumaturge out you basically get the Mongseng plane card (Sans exiling your tokens).
I would say that one of the key cards we should look at for hints at Huey is Prowler's Helm. In the current format, a creature equipped with Helm is completely unblockable in the majority of situations. Part of that is because there is only one Theros wall, Mnemonic Wall. While we already know that M15 is going to have Wall of Fire, the Helm still emphasizes that Walls should, in some form, be relevant to the coming set.
I would say that one of the key cards we should look at for hints at Huey is Prowler's Helm. In the current format, a creature equipped with Helm is completely unblockable in the majority of situations. Part of that is because there is only one Theros wall, Mnemonic Wall. While we already know that M15 is going to have Wall of Fire, the Helm still emphasizes that Walls should, in some form, be relevant to the coming set.
I'm not sure if I agree with you, but there is a nice fit with a Mongolian theme and the great wall of china:)
I was just kind of spitballing. Of all the cards in the set, that one seems really weird to me. Kind of out of nowhere, so I figured it was a place to start. And I didn't even think of that Mongolian theme synergy. That's a great point ha.
But Prowler's Helm, despite reading virtually "Equipped creature is unblockable" sees no constructed play at all (probably because investing 2+2 mana is a bit too much for the effect).
I don't really see how adding walls to the next set would make it more relevant.
I think the main goal of Helm is to allow inspired creatures to get through in Theros limited.
It seems Wizards works around 5 larger themes: multicolored, artifacts, thematic, tribal and what i call "random".
Multicolored focus on splashing color. Artifacts, by logic, focus on artifacts. Thematic focus to set the cards to tell a sort of known history, and "Random", WotC focus to explore Mechanics.
Certainly all blocks have some sort of multicolor, artifact, tribal, mechanic and a theme support, but the FOCUS is just one of them, its the block orientation.
So, by logic, we'd have either artifact, "random" or tribal on next, since right now:
Thematic is 1 block away (Theros)
Multicolor is 2 blocks away (R. To Ravnica)
Artifacts are 4 blocks away (Scars)
Random is 5 blocks away (Zendikar)
Tribal is 7 blocks away. (Lorwyn - just 2 sets, Shadowmoor was a color themed half block)
Maybe it happens again with a half tribal block and half something else, or some different kind of partition. Here is the background:
Invasion - Multicolored
Odyssey - Random
Onslaught - Tribal
Mirrodin - Artifact
__________________________
Kamigawa - Thematic (japanese)
Ravnica - Multicolored
Timespiral - Random
Lorwyn - Tribal
__________________________
Alara - Multicolored
Zendikar - Random
Scars - Artifact
Innistrad - Thematic (terror)
__________________________
Return to Ravnica - Multicolored
Theros - Thematic (greek)
My bet is that its gonna be, at least partially, a tribal block,in fact, Onslaught was the only and last true tribal block (Lorwyn was only a half block). The funny thing, when Onslaught was present on Standard, the best deck around was based on a mechanic, cycling, it was Astral Slide deck (gobbos was also strong).
If Huey block is Mongolian-warlord themed, walls seem to be about the ONLY thing that would work against the rampaging hordes. Plus, I'd like to dust off the old Wall deck from years back.
It seems Wizards works around 5 larger themes: multicolored, artifacts, thematic, tribal and what i call "random".
Multicolored focus on splashing color. Artifacts, by logic, focus on artifacts. Thematic focus to set the cards to tell a sort of known history, and "Random", WotC focus to explore Mechanics.
Certainly all blocks have some sort of multicolor, artifact, tribal, mechanic and a theme support, but the FOCUS is just one of them, its the block orientation.
So, by logic, we'd have either artifact, "random" or tribal on next, since right now:
Thematic is 1 block away (Theros)
Multicolor is 2 blocks away (R. To Ravnica)
Artifacts are 4 blocks away (Scars)
Random is 5 blocks away (Zendikar)
Tribal is 7 blocks away. (Lorwyn - just 2 sets, Shadowmoor was a color themed half block)
Maybe it happens again with a half tribal block and half something else, or some different kind of partition. Here is the background:
Invasion - Multicolored
Odyssey - Random
Onslaught - Tribal
Mirrodin - Artifact
__________________________
Kamigawa - Thematic (japanese)
Ravnica - Multicolored
Timespiral - Random
Lorwyn - Tribal
__________________________
Alara - Multicolored
Zendikar - Random
Scars - Artifact
Innistrad - Thematic (terror)
__________________________
Return to Ravnica - Multicolored
Theros - Thematic (greek)
My bet is that its gonna be, at least partially, a tribal block,in fact, Onslaught was the only and last true tribal block (Lorwyn was only a half block). The funny thing, when Onslaught was present on Standard, the best deck around was based on a mechanic, cycling, it was Astral Slide deck (gobbos was also strong).
You are forgetting graveyard. That has happened as often as both Tribal and Artifacts.
So I'm still thinking about those clues for Huey MaRo said where in JOU.
--- I've already mentioned the set of cards that generate multiple tokens (Flurry of Horns, etc), and speculated that they could hunt at Huey being about going 'wide' with large armies and perhaps featuring a token subtheme. I'm still on board with that as being a solid guess
--- HOWEVER, I was listening to the Limited Resources JOU Set review and they said something that made my ears perk up:
Take a look at Nessian Game Warden:
Notice anything odd?
The text reads "where X is the number of FORESTS you control".
The LR guys pointed out that it was odd that, in this set, it didn't read "equal to your devotion to green". I thought "hey yeah, that is odd"
So I checked the spoiler.
There's a whole cycle like that for each color.
Could THAT be hinting at something for Huey? I know cards like that are nothing too new, but a whole CYCLE that seems like it could easily have said 'Devotion' instead?
So I'm still thinking about those clues for Huey MaRo said where in JOU.
--- I've already mentioned the set of cards that generate multiple tokens (Flurry of Horns, etc), and speculated that they could hunt at Huey being about going 'wide' with large armies and perhaps featuring a token subtheme. I'm still on board with that as being a solid guess
--- HOWEVER, I was listening to the Limited Resources JOU Set review and they said something that made my ears perk up:
Take a look at Nessian Game Warden:
Notice anything odd?
The text reads "where X is the number of FORESTS you control".
The LR guys pointed out that it was odd that, in this set, it didn't read "equal to your devotion to green". I thought "hey yeah, that is odd"
So I checked the spoiler.
There's a whole cycle like that for each color.
Could THAT be hinting at something for Huey? I know cards like that are nothing too new, but a whole CYCLE that seems like it could easily have said 'Devotion' instead?
Just a thought.
I actually had the same thought. When the spoilers were first coming out I noticed that these cards existed. It looks like another way to make mono-colored decks matter, just like devotion. Devotion was more of a fail (only in terms of making mono-colored decks matter) though due to hybrid mana costs. If more cards are printed to count basic lands then we could see more of a turn to mono-colored strategies.
If Huey block is Mongolian-warlord themed, walls seem to be about the ONLY thing that would work against the rampaging hordes. Plus, I'd like to dust off the old Wall deck from years back.
I can only thank you once for the Rampage reference. Now I want Huey to be some weird throwback to 4th edition with tons of angry gorillas and Kird Apes being as multi-colored as it gets. Some amazingly weird combination of Flanking and Rampage would be good.
In all seriousness though, I think we're pretty close to hitting the nail on the head with the "go wide" and the "basic land matters" themes in Huey. Many cards in Theros block seem to lend themselves to these army-type themes. Now, we just need to throw in some off-color activation generals of said armies (just because I'm itching for wedge-love) in preparation for the NEXT block.
On Nessian Game Warden and its cycle: I think it simply plays well with Devotion. They didn't want devotion to appear in JOU, but making you care for certain lands (like forests) is a kind of devotion, kind lining you on a singular color. So I think there's not much to hint about.
Seeing that Huey is a bottom up set, it's actually harder to predict what could come of it.
I think the going wide idea makes sense. R/W have already, green can have tokens, and black can get the flavor of undead hordes if needed. Master of Waves is blue, so tokens aren't out of the question there either. Battle Cry could be a mechanic(might be m15 mechanic actually, it's pretty simple and a good limited mechanic). Another way to represent a war could be swarms of weak fighters vs fewer, more skillev fighters. (Tokens vs strong creatures). The only problem with a "go wide" theme is that RW has tons of stuff, like Purphoros, Spear, Brimaz, that would be really powerful with just a few token spells. Purphoros would have been insane last standard when there were tons of token effects(Dega tokens would have been unstoppable).
They could represent the two sides of a war as one side being lots of small creatures and the other being a few big creatures.
For who ever said there would be no wrath: Yes there will be. They will never let standard exist without a Wrath effect, because it will result in control not being viable unless all the creatures are terrible. They might print a weaker one though, maybe at 5cmc instead of the typical 4.
If Sarkhan is the protagonist, which seems likely (it's probably his home plane), he will likely be mono-red, as MaRo has said that Creative likes their protagonists to be monocolored. There was a "Sarkhan gets mad at Bolas" thing back during M13 spoilers, so it would make sense.
Going wide is probably in, given that it's the biggest plant. Tokens matter is definitely a real possibility as well. There will likely be a lot of measures taken to keep Purphoros in check.
As much as it scares me, not having a wrath is actually looking like a real possibility. Drown in Sorrow is great at killing small creatures, and some kind of Grixis control deck could be perfectly viable with a little more support.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Supply-Line Cranes and Satyr Grovedancer both give counters you have the land matters creatures it's pseudo devotion, but given they are sliding back to mono colour for the most part I can see this being part of the next block, where each colour is a different warlord.
You also have a couple of when so and so dies this happens Returned Reveler Bearer of the Heavens
But I would not be surprised to see more how many lands type cards
The card types that I noticed the most were job classes: warrior, soldier, wizard, rogue, shaman, and cleric. Warrior, soldier, and shaman seem to have the most. Outside of that there are just too many different creature types to really pin down any sort of pattern.
There are also hunts to dragons that are now thought to be extinct.
There are shamans that worship the dragons as spirits...
- Regarding the possibility of a graveyard theme. Didnt Innistrad have a graveyard theme? Would they go back to that well so soon (if that even counts as 'soon' in Magic, I am too inexperienced to be sure)
- I like the suggestion of 'going wide' with large armies. Makes sense with the name and would give Limited a. Ice change of pace after Theros block. On the note, I was looking through the spoiler and noticed a number of cards that put multiple token creatures in play (Rise of Eagles, Flurry of Horns, Revel of the Fallen God). In keeping with the large armies thing, could Huey have a Tokens Matter subtheme?
The first set to have fetchlands was Mirage. Also, Zendikar's fetchlands had an interaction with that block's theme (specifically via Landfall) but Onslaught's didn't. There is no connection between Onslaught's tribal theme and its land cycle, and it's absurd to suggest that the return of one would in any way be linked with the return of the other.
As an added bonus "going wide" and tokens play very well into any supposed "armies facing off" theme: Token creatures can be more numerous than card creatures and hence represent armies better.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I'm not sure if I agree with you, but there is a nice fit with a Mongolian theme and the great wall of china:)
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
I don't really see how adding walls to the next set would make it more relevant.
I think the main goal of Helm is to allow inspired creatures to get through in Theros limited.
Multicolored focus on splashing color. Artifacts, by logic, focus on artifacts. Thematic focus to set the cards to tell a sort of known history, and "Random", WotC focus to explore Mechanics.
Certainly all blocks have some sort of multicolor, artifact, tribal, mechanic and a theme support, but the FOCUS is just one of them, its the block orientation.
So, by logic, we'd have either artifact, "random" or tribal on next, since right now:
Thematic is 1 block away (Theros)
Multicolor is 2 blocks away (R. To Ravnica)
Artifacts are 4 blocks away (Scars)
Random is 5 blocks away (Zendikar)
Tribal is 7 blocks away. (Lorwyn - just 2 sets, Shadowmoor was a color themed half block)
Maybe it happens again with a half tribal block and half something else, or some different kind of partition. Here is the background:
Invasion - Multicolored
Odyssey - Random
Onslaught - Tribal
Mirrodin - Artifact
__________________________
Kamigawa - Thematic (japanese)
Ravnica - Multicolored
Timespiral - Random
Lorwyn - Tribal
__________________________
Alara - Multicolored
Zendikar - Random
Scars - Artifact
Innistrad - Thematic (terror)
__________________________
Return to Ravnica - Multicolored
Theros - Thematic (greek)
My bet is that its gonna be, at least partially, a tribal block,in fact, Onslaught was the only and last true tribal block (Lorwyn was only a half block). The funny thing, when Onslaught was present on Standard, the best deck around was based on a mechanic, cycling, it was Astral Slide deck (gobbos was also strong).
You are forgetting graveyard. That has happened as often as both Tribal and Artifacts.
Storm Crow is strictly worse than Seacoast Drake.
--- I've already mentioned the set of cards that generate multiple tokens (Flurry of Horns, etc), and speculated that they could hunt at Huey being about going 'wide' with large armies and perhaps featuring a token subtheme. I'm still on board with that as being a solid guess
--- HOWEVER, I was listening to the Limited Resources JOU Set review and they said something that made my ears perk up:
Take a look at Nessian Game Warden:
Notice anything odd?
The text reads "where X is the number of FORESTS you control".
The LR guys pointed out that it was odd that, in this set, it didn't read "equal to your devotion to green". I thought "hey yeah, that is odd"
So I checked the spoiler.
There's a whole cycle like that for each color.
Could THAT be hinting at something for Huey? I know cards like that are nothing too new, but a whole CYCLE that seems like it could easily have said 'Devotion' instead?
Just a thought.
I actually had the same thought. When the spoilers were first coming out I noticed that these cards existed. It looks like another way to make mono-colored decks matter, just like devotion. Devotion was more of a fail (only in terms of making mono-colored decks matter) though due to hybrid mana costs. If more cards are printed to count basic lands then we could see more of a turn to mono-colored strategies.
If so, WOTC please bring back Rampage.
In all seriousness though, I think we're pretty close to hitting the nail on the head with the "go wide" and the "basic land matters" themes in Huey. Many cards in Theros block seem to lend themselves to these army-type themes. Now, we just need to throw in some off-color activation generals of said armies (just because I'm itching for wedge-love) in preparation for the NEXT block.
Channel and balance however, they saw no reason not to reprint.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Seeing that Huey is a bottom up set, it's actually harder to predict what could come of it.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
So you have identified five themes, one of which is literally "everything that doesn't fit into the other four". Helga Hufflepuff would be proud.
They could represent the two sides of a war as one side being lots of small creatures and the other being a few big creatures.
For who ever said there would be no wrath: Yes there will be. They will never let standard exist without a Wrath effect, because it will result in control not being viable unless all the creatures are terrible. They might print a weaker one though, maybe at 5cmc instead of the typical 4.
Going wide is probably in, given that it's the biggest plant. Tokens matter is definitely a real possibility as well. There will likely be a lot of measures taken to keep Purphoros in check.
As much as it scares me, not having a wrath is actually looking like a real possibility. Drown in Sorrow is great at killing small creatures, and some kind of Grixis control deck could be perfectly viable with a little more support.