Actually it points to all 10 or nothing. MaRo stated that they aren't going ignore enemy colored duals anymore. If a dual land can be made for allied colors it can be made for enemy colors as well. This would apply to previously completed duals if reprinted or even unfinished cycles. Like if they decided to reprint the manlands they would make the other five to go along with them. Though the fastlands would require printing in a core set them make the enemys in the following fall set.
So basically if they ever decide the to reprint the Zen fetches the ONS one would be reprinted as well.
Edit-
The reason they did it that way was because it was before they decided to give all two color pairs even mana fixing.
Before they just would think of a dual land and just put them in at allied colors because they thought enemy colors shouldn't get the same fixing. They've now decided that enemy's should get the same since enemy colors get less cards than the allied but that shouldn't stop said cards from having a good mana base to actually be able to be played.
Also don't forget that Zendikar block did have the Allied Colour Manlands as well so it kinda have a balance of duals across all 10 colour pairs.
So maybe we will see a Return to Zendikar with Allied Fetches and Enemy Manlands. to finish of both cycles.
if you're a collector go buy reserve list cards. any cards not on it is fair game for any amount of reprints. That's all that matters is the reserve list.
Also don't forget that Zendikar block did have the Allied Colour Manlands as well so it kinda have a balance of duals across all 10 colour pairs.
So maybe we will see a Return to Zendikar with Allied Fetches and Enemy Manlands. to finish of both cycles.
Solid logic there, but I think the "all 10 or nothing" thing applies for the Standard format. Reprinting whatever's missing in Modern won't fullfill the criterion, since only the Onslaught reprints and new enemy manlands would be in Standard.
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Stay reasonable, be mindful of your expectations and don't feed the trolls.
if you're a collector go buy reserve list cards. any cards not on it is fair game for any amount of reprints. That's all that matters is the reserve list.
I haven't seen a single person that has said they want higher prices for collection purposes, so not sure where this came from.
Also don't forget that Zendikar block did have the Allied Colour Manlands as well so it kinda have a balance of duals across all 10 colour pairs.
So maybe we will see a Return to Zendikar with Allied Fetches and Enemy Manlands. to finish of both cycles.
That would be really really sweet actually, but it seems to soon to return to Zendikar. There are reasons why this won't happen, but heck, it's a cool idea.
I've been thinking, though, that maybe Standard could contain a reprint the Zen fetches accompanied with a cycle of ally duals that would have the same power level in Standard? I think the "all 10 or nothing" is more about balance than spesific land type.
I'm thinking something like Zen fetches + the ally core set checklands?
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I've been thinking, though, that maybe Standard could contain a reprint the Zen fetches accompanied with a cycle of ally duals that would have the same power level in Standard? I think the "all 10 or nothing" is more about balance than spesific land type.
I'm thinking something like Zen fetches + the ally core set checklands?
But then you don't have the option to search for allied colored lands without the ONS fetches and don't have checklands options for enemy colored decks leaving one group with better mana fixing since fetches could only get you a basic while allied colors just need an already on color basic to produce both form a allied checkland. The fixing wouldn't be equal like they want to do from now on.
i.e.
A RW deck has a plains on the field plays an Arid Mesa, sacs it and gets either a plains and only has access to WW, or gets a mountain and only has access to RW.
A WU deck has a plains on the field and plays a Glacial Fortress and has access to WWandWU.
That's the very definition of unequal.
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the criteria to reprint the fetches are going to be the same as the first 2 times they printed fetches which is a large single colored set with low artifact presence and high enchantment presence that has pleanty of deck thinning methods also. onslaught might be reprinted in a year or 2 as that is when the next set that matches the criteria will be available. to print all 10, the block would need to have 3 large sets and be spread between the 3, also it would need to be at least 3-4 years away and most likely longer as to not flood the market with zendikar lands too soon. the problem with onslaughts are that alot of people lost their old cards and so their scarcity went up.
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I've been thinking, though, that maybe Standard could contain a reprint the Zen fetches accompanied with a cycle of ally duals that would have the same power level in Standard? I think the "all 10 or nothing" is more about balance than spesific land type.
I'm thinking something like Zen fetches + the ally core set checklands?
Modern needs the original fetchlands reprinted. Even Wizards admits to this, so they wouldn't reprint only half of the fetchlands.
shadowless10
the criteria to reprint the fetches are going to be the same as the first 2 times they printed fetches which is a large single colored set with low artifact presence and high enchantment presence that has pleanty of deck thinning methods also. onslaught might be reprinted in a year or 2 as that is when the next set that matches the criteria will be available. to print all 10, the block would need to have 3 large sets and be spread between the 3, also it would need to be at least 3-4 years away and most likely longer as to not flood the market with zendikar lands too soon. the problem with onslaughts are that alot of people lost their old cards and so their scarcity went up.
Matching similar data doesn't really work since any data from Onslaught block is about three years before they started planning out blocks far a head of time and intended to have synergy between them. The fact that the allied fetches are in a creature focused block when they don't even support the tribes in the block at all is proof of that. And what's this 3 large block only nonsense you speak of? They'd only print a 3 large block set if the theme of the block needed it, which they wont because that part of what the core sets do now. At most they'd do 2 large blocks if they felt it was necessary like they just recently did for the shocklands for RtR/Gatecrash. The only condition that's been stated why they haven't yet was that they felt the combo of shocks/fetches was to good for standard. Fetches aren't that strong if the only thing in standard they can get is basics. Since painlands can't be in a core set since paying life for mana is something new players don't like the fetches are on thin ice for them since its similar. Meaning the earliest they could reprint them right now is the fall2014 set since there already done with it and they know whats going on in the fall2015 and have good idea of what the fall2016 is going to do. Though the fall2015 set would be a decent spot as well.
Edit-
jturphy
Wizards has not remotely confirmed this. They've only stated that they may reprint Modern legal cards.
True....but....they were ok with the imbalance when they created the format. But they recently informed us that they want all 10 two color combos to have equal fixing, something they where probably thinking about since its creation, meaning if the Zen fetches get reprinted at all for modern the Ons fetches have to be printed too thus putting them in format.
True....but....they were ok with the imbalance when they created the format. But they recently informed us that they want all 10 two color combos to have equal fixing, something they where probably thinking about since its creation, meaning if the Zen fetches get reprinted at all for modern the Ons fetches have to be printed too thus putting them in format.
The color imbalance thing only applies to Standard because of the limited mana fixing available due to the size of the card pool. It has nothing to do with Modern.
The game would be objectively better off if fetches were banned from Modern and never reprinted in Standard. They slow down gameplay and make mana fixing too easy. This has a deleterious effect on cards like Cryptic Command, which offer incredibly powerful effects that are supposed to be balanced by challenging mana costs like 1UUU.
Furthermore, they restrict design space. Due to the tutor nature of fetchlands, there are real limitations placed on cards with basic land types. It would be hard to expand on concepts like Dryad Arbor due to the ability to fetch out one whenever you require it.
These days, some wizards are finding they have a little too much deck left at the end of their $$$.
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The game would be objectively better off if fetches were banned from Modern and never reprinted in Standard. They slow down gameplay and make mana fixing too easy. This has a deleterious effect on cards like Cryptic Command, which offer incredibly powerful effects that are supposed to be balanced by challenging mana costs like 1UUU.
So you want the fetches banned from modern because of making cost like 1UUU easy? Don't you mean they should ban the vivid lands, filter lands, and Reflecting Pool? Because those made casting costs like that trivial without any fetches in the environment and those are all also legal in modern. Hell we might as well ban any land that isn't a basic just in case. They extremelyrarelyban mana bases. The fetches, even in conjunction with shocklands, don't do anything to harm the format so there never getting banned.
jturphy
The color imbalance thing only applies to Standard because of the limited mana fixing available due to the size of the card pool. It has nothing to do with Modern.
How would it not have a transitive effect to Modern? Tell me whats the next format most of the players who joined the game in the last few years can shut to when they don't want to play Standard? Sure as hell isn't Legacy. Do you really think they'd go through the trouble of keeping standard fixing equal, and this will be from now on not just because Theros followed RtR, and then leave some inconsistency's in Modern? That fact that there fine with the enemy fetches being legal in modern forever means they would be ok with them plus the allied ones in standard for two years. Plus once they go through Standard they can print them in a MM set when they see fit since they wouldn't have to hit standard anymore.
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Everyone seems to be ignoring the fact that they have said multiple times that they hate the slow down caused by every game starting with multiple fetches in formats where they are legal. They will likely reprint them to sell Modern Masters 2, but they are highly unlikely to be standard legal again.
Allied fetches in Modern would do the same thing that Enemy fetches did in Legacy. When Misty Rainforest was printed the UG decks of Legacy loved that now they could fetch for that single basic Forest or an Island with the same land. This helped avoid Wasteland. In Modern it will give similar perks to allied guild colors and shards.
For example, a UB Fish deck in Modern runs this mana base
This deck runs 6 basic Islands and 4 blue fetches. A virtual 10 basic lands.
Allied fetches in the format barely change this list. It is possibly sub optimal to run Polluted Delta in this list as there are no basic Swamps. It would only give your opponent a chance to guess your color combination correctly.
This list runs 9 fetches. It has 19 sources of red mana and 18 sources of green mana. It has a virtual (because of fetches) 5 basic forests and a virtual 7 basic mountains.
In most cases I won't be changing the number of fetches, so this one has 9 still. This list still has 19 sources of red mana and 18 sources of green mana. That's the same as without allied fetches. So the mana base doesn't produce it's colors any better. This is because of the need for basic lands. Where this mana base does improve is that it now has a virtual 10 basic Mountains and a virtual 6 basic Forests. So it is now easier to access the basic lands of an allied 2 color deck. This will result in less damage from shocklands.
Let's move on to a 3 color deck. To start let's look at a wedge 3 color list. These wedges get the full benefit of having 8 on color fetches. First up is UWR Control. This one is from a Draw Go version of the deck.
8 fetches here. The deck has 20 blue sources, 13 red sources, and 17 white sources. It has 6 virtual basic Islands, 9 virtual basic Mountains, and 5 virtual basic Plains.
Adding 4 Flooded Strand for 2 Arid Mesa, Sulfur Falls, and Mystic Gate maximizes the amount of fetches the list can hope to have. This changed mana base has 20 blue sources, 14 red sources, and 18 white sources. It has 10 virtual basic Islands, 7 virtual basic Mountains, and 5 virtual basic Plains. This configuration makes accessing red mana more painful and blue mana less painful. But only slightly increases access to colors.
Onto something more interesting. Junk (GBW) has a mana base that looks like this.
This list has 8 on color fetches, 19 green sources, 16 white sources, 15 black sources. It has 5 virtual basic Forests, 10 virtual basic Swamps, and 5 virtual basic Plains.
Which has 4 on color fetches, 4 off color fetches, 16 green sources, 17 red sources, and 17 black sources. Jund has 6 virtual basic Forests, 9 virtual basic Swamps, and 0 basic Mountain. Junk has 6 more ways to access a basic land than Jund does, even though Junk only runs 1 more basic land.
Adding allied fetches to these mana bases is interesting. Lets look at Junk first.
To maximize the amount of fetches in this deck I cut 1 Horizon Canopy, 1 Twilight Mire, and 1 Woodland Cemetery from the original list. I then added 3 Windswept Heath. 19 green sources, 18 white sources, 16 black sources. 10 virtual Swamps, 8 virtual Forests, 8 virtual basic Plains. Adding more fetches to the deck made it easier to access basic lands. This helps fight Blood Moon, the most powerful nonbasic hate in the format. But it does not negate the effects of Blood Moon.
I didn't feel like cutting Blackcleave Cliffs was an option, that land is nuts, so we will keep only 8 fetches in this deck. Changing the Marsh Flats to Bloodstained Mire makes Stomping Ground more accessible. Wooded Foothills instead of Misty Rainforest makes Blood Crypt more accessible. Obviously these are good things. But there are still 16 green sources, 17 black sources, and 17 red sources. It has the same amount of virtual basics as before. The allied fetches don't make this mana base better, only slightly more consistent in land sequencing.
Lastly I just want to show what an Esper Control mana base might look like with allied fetches. It is something that isn't in the format currently. I will base it heavily on the UWR list from earlier.
Here we see that Esper with allied fetches is identical in color production as current UWR builds.
I was going to do a 5c Tribal Flames deck too. But now that I look at the mana base the 12 fetches don't change in number. I think the correct 12 become the Naya colors, RWG, because those are the three main colors of the deck. It will make it a little easier to get 5 colors with 3 lands for casting early Tribal flames. But things that cost 2 of a color remain difficult.
Hopefully this shows how allied fetches will benefit modern when they are reprinted.
I'd almost prefer they just ban the damn things in Modern instead of reprinting them. People are right: they slow the game down, are always going to be overpriced, and make mana fixing too easy.
Lol...they should never, ever, ever be banned in modern...
That is just moronic to ban the card that makes 3 color decks viable in a format where THEY SHOULD ALWAYS BE VIABLE...
When people complain about expensive cards that will always hold their value, it just gets really silly to me...OMG you payed 50 dollars for a card that will always be worth at least that UNLESS it is reprinted, meaning you can pick up as many as you want...
I'd almost prefer they just ban the damn things in Modern instead of reprinting them. People are right: they slow the game down, are always going to be overpriced, and make mana fixing too easy.
It would be wonderful if the fetches never existed, but banning them would be catastrophic. Modern would be a healthier format without them, but the damage is done.
Everybody who owns them and has invested in Modern would be up in arms. And honestly, I don't blame them. You couldn't read a thread on MtG Salvation without somebody saying "Modern is dead". There would be a bandwagon effect, and Modern participation would find a way to drop even lower. Sure, people like me and you would might be more interested in the format now, but that may not be enough.
Fact is, it's a bad PR move. You make more people happier by printing fetches. Originals or Zendikar ones, either way. They will attract more players with honey than with vinegar.
Lol...they should never, ever, ever be banned in modern...
That is just moronic to ban the card that makes 3 color decks viable in a format where THEY SHOULD ALWAYS BE VIABLE...
When people complain about expensive cards that will always hold their value, it just gets really silly to me...OMG you payed 50 dollars for a card that will always be worth at least that UNLESS it is reprinted, meaning you can pick up as many as you want...
There are more than enough lands in the Modern card pool to have a healthy, stable mana base. Do you not remember 5 Color Control during Lorwyn/Shards? Add Zendikar Manlands, Shocks, Fastlands, and Checklands to that list.
There are two viewpoints for Modern: People who want it to be Standard/Extended +, and people who want it to be Legacy lite. I'm in the first group, but I understand the viewpoint of the second.
The reason why Modern should be legacy light in my opinion, is it is nice to have a format where you don't have to worry about investing in a deck that will be worth crap in a year or two, but at the same time doesn't cost near the same as legacy decks...
Standard is becoming so much more thought out now, that there is no need for extended or extended plus, and I think having an eternal format that they can keep balanced for eternity is a positive
I'd almost prefer they just ban the damn things in Modern instead of reprinting them. People are right: they slow the game down, are always going to be overpriced, and make mana fixing too easy.
Slow the game down: this isn't Shahrazad. This isn't even Sensei's Divining Top. This is a few shuffles a game. People need to stop pretending it is so detrimental.
Overpriced: I think you mean "expensive" but regardless...not a good reason to ban a card.
Easy Mana Fixing: And? Not getting mana screwed is bad? If anything I would advocate more hate for fetches.
The reason why Modern should be legacy light in my opinion, is it is nice to have a format where you don't have to worry about investing in a deck that will be worth crap in a year or two, but at the same time doesn't cost near the same as legacy decks...
Standard is becoming so much more thought out now, that there is no need for extended or extended plus, and I think having an eternal format that they can keep balanced for eternity is a positive
He's not talking about it in terms of rotation. He's talking about it in terms of power level. Modern is an eternal format (just like legacy.) In theory, you shouldn't need to worry about investing in a deck regardless of the land situation.
People just don't want it to be at the same power level as Legacy (and I agree.) I would like modern to be like standard on steroids. Whenever there is an obscene interaction that would obviously never be in standard (like fetch+shock or grove + punishing fire) it needs to be disallowed.
Fetch + Shock is BAD for the game and bad for the format. There is only one problem with getting rid of them. The ONLY problem is inertia. People have invested money in them and would cry if they went away. Everything else is a positive. Less shuffling. More fair mana. More choices when it comes to building your manabase. Cheaper decks.
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Also don't forget that Zendikar block did have the Allied Colour Manlands as well so it kinda have a balance of duals across all 10 colour pairs.
So maybe we will see a Return to Zendikar with Allied Fetches and Enemy Manlands. to finish of both cycles.
Solid logic there, but I think the "all 10 or nothing" thing applies for the Standard format. Reprinting whatever's missing in Modern won't fullfill the criterion, since only the Onslaught reprints and new enemy manlands would be in Standard.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
I haven't seen a single person that has said they want higher prices for collection purposes, so not sure where this came from.
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That would be really really sweet actually, but it seems to soon to return to Zendikar. There are reasons why this won't happen, but heck, it's a cool idea.
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I'm thinking something like Zen fetches + the ally core set checklands?
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
i.e.
A RW deck has a plains on the field plays an Arid Mesa, sacs it and gets either a plains and only has access to WW, or gets a mountain and only has access to RW.
A WU deck has a plains on the field and plays a Glacial Fortress and has access to WW and WU.
That's the very definition of unequal.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
Modern needs the original fetchlands reprinted. Even Wizards admits to this, so they wouldn't reprint only half of the fetchlands.
Storm Crow is strictly worse than Seacoast Drake.
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Wizards has not remotely confirmed this. They've only stated that they may reprint Modern legal cards.
More random people on the internet saying something, must be true.
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Edit-
True....but....they were ok with the imbalance when they created the format. But they recently informed us that they want all 10 two color combos to have equal fixing, something they where probably thinking about since its creation, meaning if the Zen fetches get reprinted at all for modern the Ons fetches have to be printed too thus putting them in format.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
The color imbalance thing only applies to Standard because of the limited mana fixing available due to the size of the card pool. It has nothing to do with Modern.
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Furthermore, they restrict design space. Due to the tutor nature of fetchlands, there are real limitations placed on cards with basic land types. It would be hard to expand on concepts like Dryad Arbor due to the ability to fetch out one whenever you require it.
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How would it not have a transitive effect to Modern? Tell me whats the next format most of the players who joined the game in the last few years can shut to when they don't want to play Standard? Sure as hell isn't Legacy. Do you really think they'd go through the trouble of keeping standard fixing equal, and this will be from now on not just because Theros followed RtR, and then leave some inconsistency's in Modern? That fact that there fine with the enemy fetches being legal in modern forever means they would be ok with them plus the allied ones in standard for two years. Plus once they go through Standard they can print them in a MM set when they see fit since they wouldn't have to hit standard anymore.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
For example, a UB Fish deck in Modern runs this mana base
6 Island
4 Watery Grave
4 Mutavault
4 Misty Rainforest
4 Darkslick Shores
This deck runs 6 basic Islands and 4 blue fetches. A virtual 10 basic lands.
Allied fetches in the format barely change this list. It is possibly sub optimal to run Polluted Delta in this list as there are no basic Swamps. It would only give your opponent a chance to guess your color combination correctly.
Then here is Gruul's mana base.
4 Copperline Gorge
1 Forest
2 Mountain
1 Scalding Tarn
4 Stomping Ground
4 Verdant Catacombs
This list runs 9 fetches. It has 19 sources of red mana and 18 sources of green mana. It has a virtual (because of fetches) 5 basic forests and a virtual 7 basic mountains.
Now here is the deck with Allied Fetches.
4 Copperline Gorge
1 Forest
2 Mountain
1 Windswept Heath
4 Stomping Ground
4 Wooded Foothills
In most cases I won't be changing the number of fetches, so this one has 9 still. This list still has 19 sources of red mana and 18 sources of green mana. That's the same as without allied fetches. So the mana base doesn't produce it's colors any better. This is because of the need for basic lands. Where this mana base does improve is that it now has a virtual 10 basic Mountains and a virtual 6 basic Forests. So it is now easier to access the basic lands of an allied 2 color deck. This will result in less damage from shocklands.
Let's move on to a 3 color deck. To start let's look at a wedge 3 color list. These wedges get the full benefit of having 8 on color fetches. First up is UWR Control. This one is from a Draw Go version of the deck.
4 Scalding Tarn
2 Island
1 Mountain
1 Plains
1 Sacred Foundry
2 Hallowed Fountain
2 Steam Vents
1 Mystic Gate
1 Sulfur Falls
4 Celestial Colonnade
3 Tectonic Edge
8 fetches here. The deck has 20 blue sources, 13 red sources, and 17 white sources. It has 6 virtual basic Islands, 9 virtual basic Mountains, and 5 virtual basic Plains.
Adding 4 Flooded Strand for 2 Arid Mesa, Sulfur Falls, and Mystic Gate maximizes the amount of fetches the list can hope to have. This changed mana base has 20 blue sources, 14 red sources, and 18 white sources. It has 10 virtual basic Islands, 7 virtual basic Mountains, and 5 virtual basic Plains. This configuration makes accessing red mana more painful and blue mana less painful. But only slightly increases access to colors.
Onto something more interesting. Junk (GBW) has a mana base that looks like this.
1 Gavony Township
1 Godless Shrine
1 Horizon Canopy
4 Marsh Flats
2 Overgrown Tomb
1 Plains
4 Stirring Wildwood
2 Swamp
1 Temple Garden
1 Twilight Mire
4 Verdant Catacombs
1 Woodland Cemetery
This list has 8 on color fetches, 19 green sources, 16 white sources, 15 black sources. It has 5 virtual basic Forests, 10 virtual basic Swamps, and 5 virtual basic Plains.
Compare that to another BG midrange deck, Jund.
2 Blood Crypt
1 Forest
3 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
2 Raging Ravine
1 Stomping Ground
2 Swamp
3 Treetop Village
4 Verdant Catacombs
Which has 4 on color fetches, 4 off color fetches, 16 green sources, 17 red sources, and 17 black sources. Jund has 6 virtual basic Forests, 9 virtual basic Swamps, and 0 basic Mountain. Junk has 6 more ways to access a basic land than Jund does, even though Junk only runs 1 more basic land.
Adding allied fetches to these mana bases is interesting. Lets look at Junk first.
1 Gavony Township
1 Godless Shrine
2 Overgrown Tomb
1 Plains
4 Stirring Wildwood
2 Swamp
1 Temple Garden
3 Windswept Heath
4 Verdant Catacombs
4 Marsh Flats
To maximize the amount of fetches in this deck I cut 1 Horizon Canopy, 1 Twilight Mire, and 1 Woodland Cemetery from the original list. I then added 3 Windswept Heath. 19 green sources, 18 white sources, 16 black sources. 10 virtual Swamps, 8 virtual Forests, 8 virtual basic Plains. Adding more fetches to the deck made it easier to access basic lands. This helps fight Blood Moon, the most powerful nonbasic hate in the format. But it does not negate the effects of Blood Moon.
Here is Jund with allied fetches.
2 Blood Crypt
1 Forest
3 Bloodstained Mire
1 Wooded Foothills
1 Overgrown Tomb
2 Raging Ravine
1 Stomping Ground
2 Swamp
3 Treetop Village
4 Verdant Catacombs
I didn't feel like cutting Blackcleave Cliffs was an option, that land is nuts, so we will keep only 8 fetches in this deck. Changing the Marsh Flats to Bloodstained Mire makes Stomping Ground more accessible. Wooded Foothills instead of Misty Rainforest makes Blood Crypt more accessible. Obviously these are good things. But there are still 16 green sources, 17 black sources, and 17 red sources. It has the same amount of virtual basics as before. The allied fetches don't make this mana base better, only slightly more consistent in land sequencing.
Lastly I just want to show what an Esper Control mana base might look like with allied fetches. It is something that isn't in the format currently. I will base it heavily on the UWR list from earlier.
4 Flooded Strand
2 Island
1 Swamp
1 Plains
1 Godless Shrine
2 Hallowed Fountain
2 Watery Grave
1 Mystic Gate
1 Drowned Catacomb
4 Celestial Colonnade
3 Tectonic Edge
Here we see that Esper with allied fetches is identical in color production as current UWR builds.
I was going to do a 5c Tribal Flames deck too. But now that I look at the mana base the 12 fetches don't change in number. I think the correct 12 become the Naya colors, RWG, because those are the three main colors of the deck. It will make it a little easier to get 5 colors with 3 lands for casting early Tribal flames. But things that cost 2 of a color remain difficult.
Hopefully this shows how allied fetches will benefit modern when they are reprinted.
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That is just moronic to ban the card that makes 3 color decks viable in a format where THEY SHOULD ALWAYS BE VIABLE...
When people complain about expensive cards that will always hold their value, it just gets really silly to me...OMG you payed 50 dollars for a card that will always be worth at least that UNLESS it is reprinted, meaning you can pick up as many as you want...
For the growth of modern, Wizards needs to (and will) reprint all 10 fetchlands in a standard legal set soon.
Seriously, to the people that want them banned:
You are *****ing because getting mana screwed doesn't happen enough?
It would be wonderful if the fetches never existed, but banning them would be catastrophic. Modern would be a healthier format without them, but the damage is done.
Everybody who owns them and has invested in Modern would be up in arms. And honestly, I don't blame them. You couldn't read a thread on MtG Salvation without somebody saying "Modern is dead". There would be a bandwagon effect, and Modern participation would find a way to drop even lower. Sure, people like me and you would might be more interested in the format now, but that may not be enough.
Fact is, it's a bad PR move. You make more people happier by printing fetches. Originals or Zendikar ones, either way. They will attract more players with honey than with vinegar.
There are more than enough lands in the Modern card pool to have a healthy, stable mana base. Do you not remember 5 Color Control during Lorwyn/Shards? Add Zendikar Manlands, Shocks, Fastlands, and Checklands to that list.
There are two viewpoints for Modern: People who want it to be Standard/Extended +, and people who want it to be Legacy lite. I'm in the first group, but I understand the viewpoint of the second.
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Standard is becoming so much more thought out now, that there is no need for extended or extended plus, and I think having an eternal format that they can keep balanced for eternity is a positive
Slow the game down: this isn't Shahrazad. This isn't even Sensei's Divining Top. This is a few shuffles a game. People need to stop pretending it is so detrimental.
Overpriced: I think you mean "expensive" but regardless...not a good reason to ban a card.
Easy Mana Fixing: And? Not getting mana screwed is bad? If anything I would advocate more hate for fetches.
He's not talking about it in terms of rotation. He's talking about it in terms of power level. Modern is an eternal format (just like legacy.) In theory, you shouldn't need to worry about investing in a deck regardless of the land situation.
People just don't want it to be at the same power level as Legacy (and I agree.) I would like modern to be like standard on steroids. Whenever there is an obscene interaction that would obviously never be in standard (like fetch+shock or grove + punishing fire) it needs to be disallowed.
Fetch + Shock is BAD for the game and bad for the format. There is only one problem with getting rid of them. The ONLY problem is inertia. People have invested money in them and would cry if they went away. Everything else is a positive. Less shuffling. More fair mana. More choices when it comes to building your manabase. Cheaper decks.