Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Wasteland, clearly. WotC is going balls out to destroy 3 color decks just to piss people off. Untapped terramorphic expanse would be way too good. Auto 4 of in every deck yeah that's fair right to have any color untapped on turn 1.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Wasteland, clearly. WotC is going balls out to destroy 3 color decks just to piss people off.
Honestly, I would *much* prefer that as a means of forcing Mono-Two Color.
At least it can actually hurt RDW, unlike stuff like Burning Earth and Blood Moon.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Onslaught/Zendikar fethces can get any colour untapped T1. They can fetch any of seven duals/shocks (covering every basic type with options) plus two types of straight basics. A land that can only fetch basics should have less of a drawback, not more. CITP is a much steeper drawback than pay one life.
Untapped terramorphic expanse would be way too good. Auto 4 of in every deck yeah that's fair right to have any color untapped on turn 1.
Unlike Ons/Zen fetches you could only run four, so they're not showing up in your opener very often. Anyway, by your logic City Of Brass is also unfair?
Wasteland, clearly. WotC is going balls out to destroy 3 color decks just to piss people off. Untapped terramorphic expanse would be way too good. Auto 4 of in every deck yeah that's fair right to have any color untapped on turn 1.
If they reprinted wasteland, I will laugh, and laugh, and laugh, as half of decks played in Modern would get destroyed within a month of Theros's release.
Private Mod Note
():
Rollback Post to RevisionRollBack
It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
Onslaught/Zendikar fethces can get any colour untapped T1. They can fetch any of seven duals/shocks (covering every basic type with options) plus two types of straight basics. A land that can only fetch basics should have less of a drawback, not more. CITP is a much steeper drawback than pay one life.
Unlike Ons/Zen fetches you could only run four, so they're not showing up in your opener very often. Anyway, by your logic City Of Brass is also unfair?
I'm talking about standard. I play legacy/know the fetch dual interaction. In standard, fetches a la wooded foothills would be decidedly worse than an expanse that got any color of mana and entered play untapped. Don't even have to pay a life against aggro.
City of brass is not comparable at all. It isn't a fetchland and costs life each time it becomes tapped. The reason city of brass isn't that good is because it costs life each time. Fetchlands cost life once. Terramorphic expanse that doesn't pay 1 life costs zero life and if it let the land enter play untapped would be extremely powerful, and probably good enough to see play in legacy in all honestly due to the prevalence of wasteland and the ability to get any color of mana on turn 1 as well while simultaneously dodging wasteland. I usually go for basics with polluted delta and company anyways but the problem is that non black fetches can't fetch basic swamp/scalding tarn is either an island I can't use to combo off or an underground sea that can be wasted.
Also, a 4 of has a 40% chance of being in your opener/4 out of 10 games. Sure that isn't that high of a chance but it's still a really good chance. Also, the chance of drawing a specific fetch is also the same if you run 4 copies of said fetch. I don't see how this affects the card at all, especially when it comes to standard where all of R&D will have to be hit by a train before they allow shock fetch manabases to coexist in the same standard environment.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
I'm talking about standard. I play legacy/know the fetch dual interaction. In standard, fetches a la wooded foothills would be decidedly worse than an expanse that got any color of mana and entered play untapped. Don't even have to pay a life against aggro.
City of brass is not comparable at all. It isn't a fetchland and costs life each time it becomes tapped. The reason city of brass isn't that good is because it costs life each time. Fetchlands cost life once. Terramorphic expanse that doesn't pay 1 life costs zero life and if it let the land enter play untapped would be extremely powerful, and probably good enough to see play in legacy in all honestly due to the prevalence of wasteland and the ability to get any color of mana on turn 1 as well while simultaneously dodging wasteland. I usually go for basics with polluted delta and company anyways but the problem is that non black fetches can't fetch basic swamp/scalding tarn is either an island I can't use to combo off or an underground sea that can be wasted.
Also, a 4 of has a 40% chance of being in your opener/4 out of 10 games. Sure that isn't that high of a chance but it's still a really good chance. Also, the chance of drawing a specific fetch is also the same if you run 4 copies of said fetch. I don't see how this affects the card at all, especially when it comes to standard where all of R&D will have to be hit by a train before they allow shock fetch manabases to coexist in the same standard environment.
It would be about at the same power level as fetches in modern/legacy.
I don't see that as such a big deal, especially since it forces you to play multiple basic lands, and you can't fetch a land that produces two colors on its own like fetches can.
wait. how is it better? it would enter tapped, and the land it would bring in would tapped. Maybe there's a niche that I'm ignoring, but it is 2 turns slower than the onslaught/zendikar fetches.
wait. how is it better? it would enter tapped, and the land it would bring in would tapped. Maybe there's a niche that I'm ignoring, but it is 2 turns slower than the onslaught/zendikar fetches.
1. It can fetch *any* land.
2. Other than coming into play tapped, it lacks any significant drawback.
3. Coming into play tapped is not that much of a draw back considering that it can fetch any land.
Private Mod Note
():
Rollback Post to RevisionRollBack
It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
This is, by the rules, impossible. There is no legal identifier for the "scrylands". This would only be possible by either naming each cardname, which is stupid for 10 cards, or if they would have and identical sub-type. But the scrylands dont have any subtype.
Compare these to the Guildgates in RTR block, they have all the type "Land - Gate". And there exists cards that interacts with the subtype "Gate".
I would like to have some kind of Tectonic Edge, but this falls out of the number crunch
Couldn't you just say, " Search your deck for a land with Scry 1"?
1. It can fetch *any* land.
2. Other than coming into play tapped, it lacks any significant drawback.
3. Coming into play tapped is not that much of a draw back considering that it can fetch any land
It fills a completely different niche. Being that slow is a significant drawback.
Private Mod Note
():
Rollback Post to RevisionRollBack
Randomness:
Quote from Singer of White Line »
Hey, lolis with katanas are awesome, and I don't care about their home country.
What I'm banking on is an Evolving Wild Variant with this:
When ~ enters the battlefield, Scry 2. (Scrytext.)
T, Sacrifice ~: Search your library for a Basic Land and put it into play tapped. Your deck is then shuffled.
That way you get to scry, but if you're top draw is good you might have to put off cracking your Scry Evolving Wilds at least for one turn. Of course if your next draw is crap, crack it and move on.
I REALLY hate the idea of a super-fetch land, but a more appropriate drawback would be:
~etb tapped. When ~ etb, exile it unless you exile an untapped non-basic land you control.
All the exiling rather than sacrificing/returning to your hand and the requirement for a non-basic land might be a little extreme.....but it is a !@#$% super fetch land.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Or a strip mine that only works if you control an enchantment
So a strictly better fetch?
Level 1 Judge
I write flavor articles for RoxieCards.
I play and judge at Giga Bites Cafein Marietta, Georgia.
Not strictly- that can't fetch nonbasics.
It's still too good.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Currently Playing:
Retired
Honestly, I would *much* prefer that as a means of forcing Mono-Two Color.
At least it can actually hurt RDW, unlike stuff like Burning Earth and Blood Moon.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Unlike Ons/Zen fetches you could only run four, so they're not showing up in your opener very often. Anyway, by your logic City Of Brass is also unfair?
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
Someone on Maro's blog asked about a land that adds to devotion. That would be gimmicky enough for an uncommon.
Devotion Land
Land U
Your devotion to any color is equal to that number plus one.
T: Add (1) to your mana pool.
No idea on the wording.
*EDIT*
Would a Pillar of the Paruns for legends be broken?
If they reprinted wasteland, I will laugh, and laugh, and laugh, as half of decks played in Modern would get destroyed within a month of Theros's release.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
I'm talking about standard. I play legacy/know the fetch dual interaction. In standard, fetches a la wooded foothills would be decidedly worse than an expanse that got any color of mana and entered play untapped. Don't even have to pay a life against aggro.
City of brass is not comparable at all. It isn't a fetchland and costs life each time it becomes tapped. The reason city of brass isn't that good is because it costs life each time. Fetchlands cost life once. Terramorphic expanse that doesn't pay 1 life costs zero life and if it let the land enter play untapped would be extremely powerful, and probably good enough to see play in legacy in all honestly due to the prevalence of wasteland and the ability to get any color of mana on turn 1 as well while simultaneously dodging wasteland. I usually go for basics with polluted delta and company anyways but the problem is that non black fetches can't fetch basic swamp/scalding tarn is either an island I can't use to combo off or an underground sea that can be wasted.
Also, a 4 of has a 40% chance of being in your opener/4 out of 10 games. Sure that isn't that high of a chance but it's still a really good chance. Also, the chance of drawing a specific fetch is also the same if you run 4 copies of said fetch. I don't see how this affects the card at all, especially when it comes to standard where all of R&D will have to be hit by a train before they allow shock fetch manabases to coexist in the same standard environment.
Currently Playing:
Retired
It would be about at the same power level as fetches in modern/legacy.
I don't see that as such a big deal, especially since it forces you to play multiple basic lands, and you can't fetch a land that produces two colors on its own like fetches can.
I like the way you think.
As much as I'd love to see greedy mana bases properly punished, I don't think it is going to happen for awhile. Which is a bit of a shame.
Wasteland might be too good, but the alternatives are not up to par.
Atlantis
~ etb tapped.
T, sac ~: Search your library for a land card and put it onto the battlefield tapped.
Super slow, but fetches anything.
And much, much better than the Onslaught/Zendikar fetches.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
1. It can fetch *any* land.
2. Other than coming into play tapped, it lacks any significant drawback.
3. Coming into play tapped is not that much of a draw back considering that it can fetch any land.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Couldn't you just say, " Search your deck for a land with Scry 1"?
It fills a completely different niche. Being that slow is a significant drawback.
When ~ enters the battlefield, Scry 2. (Scrytext.)
T, Sacrifice ~: Search your library for a Basic Land and put it into play tapped. Your deck is then shuffled.
That way you get to scry, but if you're top draw is good you might have to put off cracking your Scry Evolving Wilds at least for one turn. Of course if your next draw is crap, crack it and move on.
Not really, no, particularly not when it can search for any land.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
And? There are two turns where they basically missed a land drop. Aside from corner cases like Dark Depths, it would be really bad.
One turn.
T1: Play this Tapped Search for Anything Horror Show.
T2: Crack it for any Land you want, even if it plays tapped. DROP A LAND THIS TURN.
You have, at T2, whatever land you wanted (tapped), and whatever land you have on hand, untapped. You're behind 1 turn on curve.
T3: Drop a Land.
You are now on curve, or better if what you netted yourself was a hideous land that can do crazy things.
DCI Level 1 Judge
Considering just how powerful that card is, highly unlikely.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Lol wut. A card like this would probably destroy modern and possibly legacy
~etb tapped. When ~ etb, exile it unless you exile an untapped non-basic land you control.
All the exiling rather than sacrificing/returning to your hand and the requirement for a non-basic land might be a little extreme.....but it is a !@#$% super fetch land.