Now, that title will probably make most veterans of magic scoff at the idea. "A new color? Nonsense." Vetrans, bear with me - I present a logical argument below, with citations!
For those of us who are not veterans, here's a brief history of the color purple. Around 2006, the Magic development team considered introducing a new color of mana: purple. Permanently. This color would take from several of the other colors, and become a new part of the color wheel. It was planned to be introduced in the Planar Chaos set. However, after a year of serious development and testing, they decided they couldn't work out all of the problems associated with making a new color before the Planar Chaos deadline, and there wasn't popular support from the community.
Now, on to my main point. I think the mana color purple will be revisited in the Theros block. Here's why:
While looking at the Theros spoilers, I naturally looked at the black cards first. Now, the black god and legendary equipment haven't been released yet, but their artwork has. As I was looking through, I noticed something odd. The new background art is neat - it goes from a dark color on the bottom to a lighter rendition towards the top. This applies to all the colors - except black. For the black cards (specifically, Erebos, the black legendary equipment, Cavern Lampad, and Nightcrawler), the background goes from black to purple. Looking closer, most of the so-far-released enchantments incorporate purple (full list found below). Further, the released red enchants also have, in their backgrounds, a speckling of purple. These may point to purple being an important color - perhaps even as a future in-block mechanic.
So far, this argument is purely artistically based. So let's look at some more concrete information. When purple was considered as a mechanic during Planar Chaos (citation 1), some characteristics that were considered were:
"Enchantments that Tap"
"Taking control of target Enchantment or Artifact"
Both of these deal with blurring the line between enchantments and artifacts. Theros, as already seen in the spoiler, has started by robustly blurring this line. Next, the positioning considered for the purple color on the pie was between blue and black. It had strong elements of direct damage and discarding, as well as control and enchantment destruction. Now, it is the black cards that are showing color, with red sharing a bit of the purple. Further, there is a reprint of Thoughtsieze, which is direct damage and discard in a nice bundle. All of this happening at once is rather suspicious, but can still be written off as coincidence. So we need more information.
Fast forward from 2007 to 2013. In his podcast on Planar Chaos (#28), Mike Rosewater discusses set design. He discusses the idea of the color purple, and how they were going to implement it. But he says before going into it, "We came up with an interesting way to do it; I don't want to give away how we were going to do it, because we might one day do it." (Timestamp 16:50). Clearly the development team has kept this idea in their mind. Therefore, they knew about this when they made the artwork. Therefore, if the artwork was a coincidence, then it was a fairly unusual one, because they must have realized how making purple cards would look. They did it anyway.
"Ok, so perhaps the purple isn't a coincidence. But why in Theros's name would they add purple now?" Well, there's a few reasons. Firstly, enchantments.
Enchantments have been on the decline in the last few sets, because they're too easy to deal with. They rarely immediately impact the board state, they aren't very interactive, they don't function well in a vacuum, and auras in particular are too easily removed, resulting in 2-for-1 trades. The Theros set addresses directly many of these issues, by allowing creatures and artifacts to be enchantments, and auras to do stuff even after their targeted creature is removed. The color purple was planned to be very closely linked to enchantments, making them more interactive ("Enchantments that can tap"), and taking control of them. It would make sense to make enchantments more important just before introducing the color/mechanic that dealt with it. Adding purple would introduce many intricacies and synergies with the creature-enchantments and artifact-enchantments.
Next, the best time to introduce a new color is while there are a lot of multicolor cards in standard. Why? Because splashing colors is much more viable. Three color decks are fairly reasonable in the current standard. Adding purple while there are strict lines between colors would put it at the inherent disadvantage that there simply wouldn't be as many purple cards to choose from. BUT, in a multicolor-heavy environment, it really doesn't matter that purple is the minority, because it's so easy to splash. What better time to add purple, then, than after one of the most heavily multicolored and splash-friendly sets in Magic history, Return to Ravnica?
It should be noted that the player base has been nudged to think more about the ideologies and essences of the colors in the last year or so. The lore in RtR focused on the mana lines. The guilds focused on the ideologies of dual colors and how they interact. M14 reenforced the monocolor themes. And the new mechanic of Devotion is forcing players to pay close attention to the mana symbols in card costs.
The current meta also implies the introduction of a purple color. The strongest meta currently is RG, with its strong, cheap creature approach and its synergistic backing by the Gruul guild. These decks focus on creature rushing, using burning tree emissaries, flinthoof boars, Domri Rade, and now the incredibly powerful Xenagos, the Reveler. Xenagos makes the traditional counter to creature spamming, namely boardwipes, much less effective. He also allows the average RG deck to dump its biggest creatures out very quickly. The counters to this strategy are discarding and direct damage, both things that purple does. BR would be able to do these things, but the cost per unit of burn damage has been steadily increasing, as has the cost of discarding a card. By making these more expensive, and adding a cheap purple alternative, enough space and utility would be created to allow Purple to see some serious tournament play. The intentional rise of the RG strategy implies a counter-strategy is about to emerge, and this counter won't be monoblue for as long as old delver looms over standard.
Finally, there is a lore argument here. In Theros, all five colors are solidly represented by the gods. However, in the trailer, Theros himself says, "But darkness gnaws at the edges of my world." Who would have a beef with the white god? Black and red. Minotaurs, a distinctly red creature, are attacking in hordes. And the forest city is "terrorized by monsters, like none have seen before." As that line is being spoken, a red snake is shooting lightning from its mouth, a distinctly red attack. Minotaurs and Gargoyles have both been teased as having a major influence on the set. Gargoyles, as drawn and depicted in the video, have dark-purple skin. Perhaps they will be the focus of the purple/black mechanic.
In conclusion, several simultaneous occasions point toward the importance of purple in the coming Theros block. The exact nature of this importance remains to be seen; however, if history is any guide, then we may see the resurgence of purple mana. I personally believe that purple mana will be limited to the Theros block and will be done in such a way as to avoid purple basic lands (for example, I was thinking that combining two mana of different colors in your mana pool could give you 2 purple mana, but how purple could be done is pure speculation and beyond the scope of this argument). This is because of my first sentence in this post: veterans will not, on the whole, tolerate the permanent addition of a new color to magic.
Your Mad! I like the enthusiasm and attention to detail but none the less you are mad!
Don't get me wrong I like the idea that magic can do something new and incredibly different, but I don't think there is enough value in messing with the colour pie.
I think the biggest argument for this is Red and Red's lack of mechanics, I think it's pretty clear that wotc is still trying to get more mechanical identity into red and to balance the mechanical identity of the colour pie. Why would they mess with that by reducing every colours share of the pie?
i still think S is the closest we're ever getting to purple. the DECKMASTER logo on the backs of the cards is reason enough, i think, not to jump that shark.
This feels like you're just trolling, but I don't know any trolls who would put that amount of work into a post. Besides, the color pie doesn't need more complications, the mana symbols on the backs of the cards make it difficult to make a new color, and MaRo said they would never do actual enchantments that tap again.
It won't happen for at least two very huge reasons:
1) It doesn't play well with the rules.
2) It steals design space from other colors.
Seriously, though; it's hard enough to think of new effects for the existing colors. Why would they try to build a whole new color? You know how they always complain about "What can we put in a R/U hybrid card except Draw+damage or loot, and how is that different from a R/U gold card?" That's why they'll never do a sixth color. It would ruin their ability to make more cards in other colors.
Right now you have 5+10+10+4+1 = 26 different color combinations that need to be mechanically unique.
Adding a sixth color gives you 6+15+24+15+6+1 = 67 different combinations that need to be unique. You'd be better of removing 3 colors and doing "good color vs evil color" for the rest of the game -- because 'purple' would basically be like colorless; just doing a bad job of what the other colors already do.
I'm kind of curious how they planned on using purple in the first place. I can't see how it could have ever become a color on par with the other 5. I'm also not sure how it would have aligned with the other colors in the pie and/or worked with lands.
The only way I could see purple ever working as a color is if it were something VERY narrow and specific. Almost as if it were a color that was used for only artifacts or some new card type so that it wouldn't have to steal from the rest of the color pie.
Still, I don't think that idea is ever coming back. It would be too radical of a shift.
as is pretty difficult to create cool visual effects in the arts using different shades of black, in many black card images (and not just in theros), purple it's used...
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Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Mark Rosewater had a long-winded response explaining the issues about adding Purple into the color pie anytime soon, but to put it short, he said that even if there was an entire block with only Purple cards, it wouldn't be enough to put a dent compared to the 15k+ cards printed, and if they were pushed to the point of being better than those, it wouldn't be healthy for the game because it would basically be power creep in its worst form
Glad you liked the read! Thanks guys for commenting.
Firstly, I'm not trolling. I'm being serious; I did quite a bit of thinking about this, and quite a bit of research.
I think there are ways they can make purple work, by making some assumptions about how it works. It might not be a completely new color, so it wouldn't crowd-out the color pie for more than two sets. It might be added as part of a keyword, like the snow permanent mana. And they might very well do this, because they spent an entire year of development on it before, and that means they seriously considered it before.
Purple has been used in black artwork before. However, I used several other arguments to make my point, and the quantity of purple is surprising. Relative to other sets, there is a much higher density here in Theros.
Mr. Fabulous, I spent a few hours researching this and I couldn't find any other significant resources on purple. Do you know where Rosewater made that argument?
Purple has been used in black artwork before. However, I used several other arguments to make my point, and the quantity of purple is surprising. Relative to other sets, there is a much higher density here in Theros.
It's reeel easy:
Other art hasn't used the night sky (and thus, starscapes and nebulae/galaxies) to illustrate negative space like this set does, so purple is naturally gonna show up more often here than in other sets.
We're not gonna get a sixth color now. It'd be cool if they did it in the future, but man, it'd be a disaster to try and shoehorn it in in the middle of a block, right after a multicolor block.
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The first and biggest issue people will see with adding a 6th colour is that we have a very very limited number of ways to produce a sixth colour mana. That's why I believe that either this mechanic is a nod towards the fabled sixth colour that will never happen, or this is the mechanic that will be tied to purple if we do end up seeing it.
If purple mana is to be a thing, then where would the purple duals go?
are they friendly/enemies of certain colors?
when would they print purple dual lands? all the time like other duals?
also, purple would be way behind in terms of power simply because they have far less cards. If purple mana exists, it would have to be a one time gimmick like for an entire block, as there is no way they can make the color competitive in older formats, simply because of quantity of cards.
here are some facts that clash with your argument and basically make it null:
1. purple mana will never exist
2. no really, they'll never do purple mana
do you want actual proof? check the card back on literally every card ever. there's only five colors.
Maybe one day they'll do a "un" style set with new colors, just for giggles, but I doubt they'd do it any time soon in an official expansion.
It'd be rather alienating for older players, there'd be a huge power creep (or just an absolutely useless color for a few years), it'd be a rule nightmare, and they'd have to find a new flavor.
This is just novice musings, so don't flame me too hard, but what they COULD do, maybe, possibly, is find a flavorful mechanical "new color" for Wedge sets. Something like "Red, White, and Black = Orange" or something, where special lands make orange color which can be used in place of the colors they represent.
Welcome to the Name and Number Crunch http://forums.mtgsalvation.com/showthread.php?t=534109
IF some other color were to show up we would have a giant gap where such a color would be placed. Since we don't I would say this theory is even more done then it was when it started.
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here are some facts that clash with your argument and basically make it null:
1. purple mana will never exist
2. no really, they'll never do purple mana
do you want actual proof? check the card back on literally every card ever. there's only five colors.
oh yeah? how about snow mana? that's not on the back of any cards, now is it?
It doesn't have to be permanent, but could be a gimmick like snow lands or phyrexian mana. don't count it out yet.
Just putting it out here, the argument for idea X will never happen because the card back makes it so that idea X will never happen is the worst argument I ever heard.
Coldsnap had the sixth colour and came out two sets after Planar Chaos.
We had snow trilands (Highland Weald taps for one mana that you can spend toward paying a cost of R, G or Snow) that mirror the Alara trilands.
We had snow duals (Snow-covered Island) that tap for one mana that can be used for paying U or S. A mirror of the Revised duals, except they are considered basic.
And we had artifacts and coloured spells that had activation costs including snow mana.
When they eventually do purple it'll be a big deal and the first card we see previewed from the block will probably be purple or reference the color purple similar to how they spoiled Theros gods or Eldrazi. It'll be a block defining trait; not a throw away mechanic that only shows up in 1 small set.
When they eventually do purple it'll be a big deal and the first card we see previewed from the block will probably be purple or reference the color purple similar to how they spoiled Theros gods or Eldrazi. It'll be a block defining trait; not a throw away mechanic that only shows up in 1 small set.
This.
If they ever do purple (which I can see happening, as already I'm seeing a lack of creativity in R&D), it will be the major focus of a whole block. They'll make 5 dual lands for purple and each other color to be paired. They will even be tempted to make the set larger than most large sets currently just to support it (350 instead of 249).
It would be a seller, but not for a few years yet as, having read Maro's and others' social media, they are rather cocky right now that they can do no wrong, similar to Eric Bischoff in 1997 thought he could do no wrong. But one scare and who knows. Quite frankly, 2013 aside from Modern Masters should make them reflective.
BTW, how the heck do you do a history of purple and not have any mention of Inquest magazine?
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My only contribution is that purple was considered LONG before planar chaos. I have been playing since unlimited and just prior to Mirage being released I remember reading articles on this very thing. They even had card previews! The magic design team evidently scrapped the idea because it would be aesthetically unpleasant to have six colors with the card backs still having the same old five color wheel. Wizards has not seriously considered changing the card back since Arabian Nights....except for the odd Theros card backs for the "hydra" cards....it does make you think though its possible, though doubtful for this block. I personally dont like the idea though...at least not anymore. I did at the time.
For those of us who are not veterans, here's a brief history of the color purple. Around 2006, the Magic development team considered introducing a new color of mana: purple. Permanently. This color would take from several of the other colors, and become a new part of the color wheel. It was planned to be introduced in the Planar Chaos set. However, after a year of serious development and testing, they decided they couldn't work out all of the problems associated with making a new color before the Planar Chaos deadline, and there wasn't popular support from the community.
Now, on to my main point. I think the mana color purple will be revisited in the Theros block. Here's why:
While looking at the Theros spoilers, I naturally looked at the black cards first. Now, the black god and legendary equipment haven't been released yet, but their artwork has. As I was looking through, I noticed something odd. The new background art is neat - it goes from a dark color on the bottom to a lighter rendition towards the top. This applies to all the colors - except black. For the black cards (specifically, Erebos, the black legendary equipment, Cavern Lampad, and Nightcrawler), the background goes from black to purple. Looking closer, most of the so-far-released enchantments incorporate purple (full list found below). Further, the released red enchants also have, in their backgrounds, a speckling of purple. These may point to purple being an important color - perhaps even as a future in-block mechanic.
So far, this argument is purely artistically based. So let's look at some more concrete information. When purple was considered as a mechanic during Planar Chaos (citation 1), some characteristics that were considered were:
Fast forward from 2007 to 2013. In his podcast on Planar Chaos (#28), Mike Rosewater discusses set design. He discusses the idea of the color purple, and how they were going to implement it. But he says before going into it, "We came up with an interesting way to do it; I don't want to give away how we were going to do it, because we might one day do it." (Timestamp 16:50). Clearly the development team has kept this idea in their mind. Therefore, they knew about this when they made the artwork. Therefore, if the artwork was a coincidence, then it was a fairly unusual one, because they must have realized how making purple cards would look. They did it anyway.
"Ok, so perhaps the purple isn't a coincidence. But why in Theros's name would they add purple now?" Well, there's a few reasons. Firstly, enchantments.
Enchantments have been on the decline in the last few sets, because they're too easy to deal with. They rarely immediately impact the board state, they aren't very interactive, they don't function well in a vacuum, and auras in particular are too easily removed, resulting in 2-for-1 trades. The Theros set addresses directly many of these issues, by allowing creatures and artifacts to be enchantments, and auras to do stuff even after their targeted creature is removed. The color purple was planned to be very closely linked to enchantments, making them more interactive ("Enchantments that can tap"), and taking control of them. It would make sense to make enchantments more important just before introducing the color/mechanic that dealt with it. Adding purple would introduce many intricacies and synergies with the creature-enchantments and artifact-enchantments.
Next, the best time to introduce a new color is while there are a lot of multicolor cards in standard. Why? Because splashing colors is much more viable. Three color decks are fairly reasonable in the current standard. Adding purple while there are strict lines between colors would put it at the inherent disadvantage that there simply wouldn't be as many purple cards to choose from. BUT, in a multicolor-heavy environment, it really doesn't matter that purple is the minority, because it's so easy to splash. What better time to add purple, then, than after one of the most heavily multicolored and splash-friendly sets in Magic history, Return to Ravnica?
It should be noted that the player base has been nudged to think more about the ideologies and essences of the colors in the last year or so. The lore in RtR focused on the mana lines. The guilds focused on the ideologies of dual colors and how they interact. M14 reenforced the monocolor themes. And the new mechanic of Devotion is forcing players to pay close attention to the mana symbols in card costs.
The current meta also implies the introduction of a purple color. The strongest meta currently is RG, with its strong, cheap creature approach and its synergistic backing by the Gruul guild. These decks focus on creature rushing, using burning tree emissaries, flinthoof boars, Domri Rade, and now the incredibly powerful Xenagos, the Reveler. Xenagos makes the traditional counter to creature spamming, namely boardwipes, much less effective. He also allows the average RG deck to dump its biggest creatures out very quickly. The counters to this strategy are discarding and direct damage, both things that purple does. BR would be able to do these things, but the cost per unit of burn damage has been steadily increasing, as has the cost of discarding a card. By making these more expensive, and adding a cheap purple alternative, enough space and utility would be created to allow Purple to see some serious tournament play. The intentional rise of the RG strategy implies a counter-strategy is about to emerge, and this counter won't be monoblue for as long as old delver looms over standard.
Finally, there is a lore argument here. In Theros, all five colors are solidly represented by the gods. However, in the trailer, Theros himself says, "But darkness gnaws at the edges of my world." Who would have a beef with the white god? Black and red. Minotaurs, a distinctly red creature, are attacking in hordes. And the forest city is "terrorized by monsters, like none have seen before." As that line is being spoken, a red snake is shooting lightning from its mouth, a distinctly red attack. Minotaurs and Gargoyles have both been teased as having a major influence on the set. Gargoyles, as drawn and depicted in the video, have dark-purple skin. Perhaps they will be the focus of the purple/black mechanic.
In conclusion, several simultaneous occasions point toward the importance of purple in the coming Theros block. The exact nature of this importance remains to be seen; however, if history is any guide, then we may see the resurgence of purple mana. I personally believe that purple mana will be limited to the Theros block and will be done in such a way as to avoid purple basic lands (for example, I was thinking that combining two mana of different colors in your mana pool could give you 2 purple mana, but how purple could be done is pure speculation and beyond the scope of this argument). This is because of my first sentence in this post: veterans will not, on the whole, tolerate the permanent addition of a new color to magic.
Citations:
List of cards with purple in the art:
Link to the Theros trailer: http://www.youtube.com/watch?v=oNewZZPKH-U
All comments are greatly appreciated! Question! Discuss! Explore!
Don't get me wrong I like the idea that magic can do something new and incredibly different, but I don't think there is enough value in messing with the colour pie.
I think the biggest argument for this is Red and Red's lack of mechanics, I think it's pretty clear that wotc is still trying to get more mechanical identity into red and to balance the mechanical identity of the colour pie. Why would they mess with that by reducing every colours share of the pie?
i still think S is the closest we're ever getting to purple. the DECKMASTER logo on the backs of the cards is reason enough, i think, not to jump that shark.
EDIT: i just got troll baited didn't i ._.
Black has had less cards spoiled than the other colors.
13
14
9
15
12
Why is that?!? Is it because black is sharing design space with purple? I WANT THE TRUTH!
1) It doesn't play well with the rules.
2) It steals design space from other colors.
Seriously, though; it's hard enough to think of new effects for the existing colors. Why would they try to build a whole new color? You know how they always complain about "What can we put in a R/U hybrid card except Draw+damage or loot, and how is that different from a R/U gold card?" That's why they'll never do a sixth color. It would ruin their ability to make more cards in other colors.
Right now you have 5+10+10+4+1 = 26 different color combinations that need to be mechanically unique.
Adding a sixth color gives you 6+15+24+15+6+1 = 67 different combinations that need to be unique. You'd be better of removing 3 colors and doing "good color vs evil color" for the rest of the game -- because 'purple' would basically be like colorless; just doing a bad job of what the other colors already do.
The only way I could see purple ever working as a color is if it were something VERY narrow and specific. Almost as if it were a color that was used for only artifacts or some new card type so that it wouldn't have to steal from the rest of the color pie.
Still, I don't think that idea is ever coming back. It would be too radical of a shift.
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Firstly, I'm not trolling. I'm being serious; I did quite a bit of thinking about this, and quite a bit of research.
I think there are ways they can make purple work, by making some assumptions about how it works. It might not be a completely new color, so it wouldn't crowd-out the color pie for more than two sets. It might be added as part of a keyword, like the snow permanent mana. And they might very well do this, because they spent an entire year of development on it before, and that means they seriously considered it before.
Purple has been used in black artwork before. However, I used several other arguments to make my point, and the quantity of purple is surprising. Relative to other sets, there is a much higher density here in Theros.
Mr. Fabulous, I spent a few hours researching this and I couldn't find any other significant resources on purple. Do you know where Rosewater made that argument?
It's reeel easy:
Other art hasn't used the night sky (and thus, starscapes and nebulae/galaxies) to illustrate negative space like this set does, so purple is naturally gonna show up more often here than in other sets.
We're not gonna get a sixth color now. It'd be cool if they did it in the future, but man, it'd be a disaster to try and shoehorn it in in the middle of a block, right after a multicolor block.
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The first and biggest issue people will see with adding a 6th colour is that we have a very very limited number of ways to produce a sixth colour mana. That's why I believe that either this mechanic is a nod towards the fabled sixth colour that will never happen, or this is the mechanic that will be tied to purple if we do end up seeing it.
are they friendly/enemies of certain colors?
when would they print purple dual lands? all the time like other duals?
also, purple would be way behind in terms of power simply because they have far less cards. If purple mana exists, it would have to be a one time gimmick like for an entire block, as there is no way they can make the color competitive in older formats, simply because of quantity of cards.
1. purple mana will never exist
2. no really, they'll never do purple mana
do you want actual proof? check the card back on literally every card ever. there's only five colors.
It'd be rather alienating for older players, there'd be a huge power creep (or just an absolutely useless color for a few years), it'd be a rule nightmare, and they'd have to find a new flavor.
This is just novice musings, so don't flame me too hard, but what they COULD do, maybe, possibly, is find a flavorful mechanical "new color" for Wedge sets. Something like "Red, White, and Black = Orange" or something, where special lands make orange color which can be used in place of the colors they represent.
http://forums.mtgsalvation.com/showthread.php?t=534109
IF some other color were to show up we would have a giant gap where such a color would be placed. Since we don't I would say this theory is even more done then it was when it started.
There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
oh yeah? how about snow mana? that's not on the back of any cards, now is it?
It doesn't have to be permanent, but could be a gimmick like snow lands or phyrexian mana. don't count it out yet.
Japanese Pokemon TCG card back. Nuff said.
We had snow trilands (Highland Weald taps for one mana that you can spend toward paying a cost of R, G or Snow) that mirror the Alara trilands.
We had snow duals (Snow-covered Island) that tap for one mana that can be used for paying U or S. A mirror of the Revised duals, except they are considered basic.
And we had artifacts and coloured spells that had activation costs including snow mana.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/386
When they eventually do purple it'll be a big deal and the first card we see previewed from the block will probably be purple or reference the color purple similar to how they spoiled Theros gods or Eldrazi. It'll be a block defining trait; not a throw away mechanic that only shows up in 1 small set.
This.
If they ever do purple (which I can see happening, as already I'm seeing a lack of creativity in R&D), it will be the major focus of a whole block. They'll make 5 dual lands for purple and each other color to be paired. They will even be tempted to make the set larger than most large sets currently just to support it (350 instead of 249).
It would be a seller, but not for a few years yet as, having read Maro's and others' social media, they are rather cocky right now that they can do no wrong, similar to Eric Bischoff in 1997 thought he could do no wrong. But one scare and who knows. Quite frankly, 2013 aside from Modern Masters should make them reflective.
BTW, how the heck do you do a history of purple and not have any mention of Inquest magazine?
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