With Thassa spoiled I think it's safe to say we may have out basic god outline already.
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Legendary Enchantment Creature-God
Indestructible
Devotion
Taking this as the case for now, any predictions on what the 4 remaining gods may look like?
The Scry ability on Blue is interesting, I don't think the other gods will have that big of a keyword for their static.
to be fair I'll do one.
I imagine could look something like:
2:symw:
L.E.C.-God
Indestructible
Devotion 5
Creatures you control gain +1/+1 for their devotion to white (every white mana symbol in their cost)
:symw::symw:: Target creature gains protection from the color of your choice until the next end step.
4/4
I imagine could look something like:
2:symw:
L.E.C.-God
Indestructible
Devotion 5
Creatures you control gain +1/+1 for their devotion to white (every white mana symbol in their cost)
:symw::symw:: Target creature gains protection from the color of your choice until the next end step.
4/4
Devotion doesn't seen to work like that. When Thassa and the harpy pimp demon rule text mention devout, it mention your devotion. Since players are not cards, for 'card devotion' would have to be differently written.
I think you got the lay out right but it is virtually impossible to guess what each god will do. This is more like 'custom card speculation' then anything.
Legendary Enchantment Creature-God Black
Indestructible
Need 5 black mana symbols for creaturfication (Devotion)
Static Ability At upkeep each opponent loses one life and you gain life equal to the life they lost.
Activated Ability 1B target creature gains deathtouch
P/T (possibly still just 5/5 round the board). I'll agree there just for the hell of it.
Legendary Enchantment Creature-God Green
Indestructible
5 G mana symbols to Devotion
Static Ability Look at the top card of your library, if it is a green creature card with CMC 2 or less, put it onto the battlefield.
Activated Ability 1G target creature you control gains +1/+1 and trample.
Legendary Enchantment Creature-God White
Indestructible
5 white blah blah blah Devotion
Static Ability during upkeep gain 3 life.
Activated Ability 1W, target creature you control gains lifelink.
P/T (possibly still just 5/5 round the board).
My guesses. I kinda hope some of them follow the 5 boons in their respective colors. Scry 1 already follows the blue one as closely as WOTC would allow for an every turn effect.
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RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
I do think you're right on the money with a Crusade-style effect, though. It seems like exactly the effect that we could expect out of a rare, 3 CMC white enchantment. If not on Heliod, it would almost definitely be featured on his spear.
That said, I don't predict that we're going to see the same Devotion Count/CMC out of each color. It's one thing to find a blue deck with 3 or 4 other permanents in play, and quite another to watch a green player go T1 Elvish Mystic, T2 BTE-BTE-Nylea with a devotion count of 6. I predict they'll have variable CMCs in the range of planeswalkers.
I agree about the varying number of devotion count per color. Stuff like that the casting cost and the creature stats I expect will all be different. The only thing we can really speculate on with the limited info we have is what the static ability will be, and what the activated ability will be.
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RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
I do think you're right on the money with a Crusade-style effect, though. It seems like exactly the effect that we could expect out of a rare, 3 CMC white enchantment. If not on Heliod, it would almost definitely be featured on his spear.
That said, I don't predict that we're going to see the same Devotion Count/CMC out of each color. It's one thing to find a blue deck with 3 or 4 other permanents in play, and quite another to watch a green player go T1 Elvish Mystic, T2 BTE-BTE-Nylea with a devotion count of 6. I predict they'll have variable CMCs in the range of planeswalkers.
I agree and I even posted later on that I think Devotion will play different on each card like:
God
As long as your devotion to black in your graveyard is less than five, ~ isn't a creature. (Each in the mana costs of permanents you control adds to your devotion to black.)
or
God
As long as your devotion to green on any one card is less than 3, ~ isn't a creature (Each in the mana costs of permanents you control adds to your devotion to green.)
Some of you may think that you have made great mistakes in your lives, and perhaps you have. But let me ask you this.... did you ever play strip poker with two fat chicks and win?
I agree and I even posted later on that I think Devotion will play different on each card like:
God
As long as your devotion to black in your graveyard is less than five, ~ isn't a creature. (Each in the mana costs of permanents you control adds to your devotion to black.)
or
God
As long as your devotion to green on any one card is less than 3, ~ isn't a creature (Each in the mana costs of permanents you control adds to your devotion to green.)
They're not going to make devotion count things outside of the battlefield because then it would be a renamed chroma.
Devotion will probably only be for you, and only count permanents on the battlefield.
that being said, if they do an anthem effect, it'll probably be busted at 3 since it's too easy to get 5+ white mana symbols in play, even by just curving out.
They're not going to make devotion count things outside of the battlefield because then it would be a renamed chroma.
Devotion will probably only be for you, and only count permanents on the battlefield.
that being said, if they do an anthem effect, it'll probably be busted at 3 since it's too easy to get 5+ white mana symbols in play, even by just curving out.
With Heliod revealed, I think Erebos might have lifelink. His activated ability could provide a power boost for a creature, but that might be too similar to green. Returning creatures from the graveyard would be in line with the blue and white gods' abilities to create card advantage, but it seems a little out of flavor.
There's got to be a clue to Purphoros' abilities in his Hammer, and the same to Heliod's Spear in Heliod. Just compare Nylea with her Bow and Thassa with her Bident. Deathtouch gets broken with trample, and can't be blocked gets broken with draw a card on combat damage.
I'd guess Heliod's Spear grants a tap ability of some kind, maybe first strike on Purphoros? (although that could be Erebos' Whip).
Purphoros could possibly have a crucible of worlds-esque effect. It synergizes with his hammer and with red's looting.
Repeatable direct damage seems way too strong.
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Purphoros, God of the Forge
2R
Legendary Enchantment Creature - God
Indestructible
Devotion 5
At the beginning of your upkeep, you may discard a card. If you do, draw two cards.
2RR: Purphoros does 4 damage to target creature or player and 2 damage to you.
5/5
Both abilities are too powerful, red won't get strict card advantage, it would be more like "discard your hand, draw two cards". That could net you card advantage, but doesn't have to.
The ability dealing as much damage as you pay while he costs only 3 seems too good, even with the drawback.
Since his hammer is 3cmc he is either 4 or 2 I'd say.
My version:
Purphoros 1R
Indestructible
Only a creature with Devotion to Red of 5+
Other creatures you control have Mountainwalk
1R: Deals 1 damage to target creature
4/2
. Deathtouch gets broken with trample, and can't be blocked gets broken with draw a card on combat damage.
.
i read that a few times now, where exactly does trample do anything to benefit deathtouch?
i dont see any synergie between those two, mb someone can enlighten me.
i read that a few times now, where exactly does trample do anything to benefit deathtouch?
i dont see any synergie between those two, mb someone can enlighten me.
Say you have a 5/5 Trample, and they have a 4/4. You attack, they block with their 4/4, 4 damage (lethal damage) is assigned to the blocker and they take one damage.
Now suppose your 5/5 Trample also has deathtouch. You attack, they block. You assign 1 damage to the 4/4 and 4 damage to them, as any amount of damage to the blocker is lethal.
Understand?
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i read that a few times now, where exactly does trample do anything to benefit deathtouch?
i dont see any synergie between those two, mb someone can enlighten me.
With trample, you only need to assign enough damage to a blocker to kill it before the rest can trample through. If you also have deathtouch, that's always 1 point of damage.
2. If a God cmc is 3, it's weapon will be 4. If it's 4, it's weapon will be 3.
3. Gods will always ask five colored mana to awake and will always have a single colored mana in their cost. Weapons will always have two colored mana in their costs.
Based on that:
Spear of Heliod1WW
Legendary Enchantment Artifact (R)
Creatures you control gets +1/+1. 4W: Exile target creature with power 4 or more.
and
Purphoros, God of the Forge3R
Legendary Enchantment Creature — God (M)
Indestructible
As long as your devotion to red is less then five, Purphoros isn't a creature.
Other creatures you control have first strike. 2RR, Sacrifice a Creature: ~ deals damage to target player equal to the sacrificed creatures power.
6/5
Erebos is the god of fate, illness and death. I think this is flavour wise.
Erebos, God of the Underworld 3B
Indestructible
Devotion 5
All other creatures get -1/-1 2B: Each player sacrifices a creature
6/6
(Yeah, if you sacrifice your creatures you lose devotion. Thats a bid odd)
The whip is to inflict plain and "pull the reluctant dead into—or back into—his realm (the underworld)"
Whip of Erebos 1BB
Whenever a creature dies target player loses 1 life and you gain 1 life. B :Search your library for a creature card and put that card into your graveyard. Shuffle your library.
Say you have a 5/5 Trample, and they have a 4/4. You attack, they block with their 4/4, 4 damage (lethal damage) is assigned to the blocker and they take one damage.
Now suppose your 5/5 Trample also has deathtouch. You attack, they block. You assign 1 damage to the 4/4 and 4 damage to them, as any amount of damage to the blocker is lethal.
Understand?
No.
You can't choose how many damage you will make to the creature.
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---------------------------------------------------
Legendary Enchantment Creature-God
Indestructible
Devotion
Static Ability
Activated Ability
P/T (possibly still just 5/5 round the board).
---------------------------------------------------
Taking this as the case for now, any predictions on what the 4 remaining gods may look like?
The Scry ability on Blue is interesting, I don't think the other gods will have that big of a keyword for their static.
to be fair I'll do one.
I imagine could look something like:
2:symw:
L.E.C.-God
Indestructible
Devotion 5
Creatures you control gain +1/+1 for their devotion to white (every white mana symbol in their cost)
:symw::symw:: Target creature gains protection from the color of your choice until the next end step.
4/4
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
Devotion doesn't seen to work like that. When Thassa and the harpy pimp demon rule text mention devout, it mention your devotion. Since players are not cards, for 'card devotion' would have to be differently written.
I think you got the lay out right but it is virtually impossible to guess what each god will do. This is more like 'custom card speculation' then anything.
BGU Control
R Aggro
Standard - For Fun
BG Auras
Also I'm starting to think their devotions may be different.
Like the god will require a certain devotion in your graveyard, while the fickle god may require a single card to have a devotion high enough.
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
Indestructible
Need 5 black mana symbols for creaturfication (Devotion)
Static Ability At upkeep each opponent loses one life and you gain life equal to the life they lost.
Activated Ability 1B target creature gains deathtouch
P/T (possibly still just 5/5 round the board). I'll agree there just for the hell of it.
------------------------------------------------------------------------
Legendary Enchantment Creature-God Red
Indestructible
5 red mana symbols yada yada yada Devotion
Static Ability At upkeep Red god deals 1 damage to up to one target creature.
Activated Ability 1R firebreathing to a creature.
P/T (possibly still just 5/5 round the board).
-----------------------------------------------------------
Legendary Enchantment Creature-God Green
Indestructible
5 G mana symbols to Devotion
Static Ability Look at the top card of your library, if it is a green creature card with CMC 2 or less, put it onto the battlefield.
Activated Ability 1G target creature you control gains +1/+1 and trample.
P/T (possibly still just 5/5 round the board).
-------------------------------------------------------------
Legendary Enchantment Creature-God White
Indestructible
5 white blah blah blah Devotion
Static Ability during upkeep gain 3 life.
Activated Ability 1W, target creature you control gains lifelink.
P/T (possibly still just 5/5 round the board).
My guesses. I kinda hope some of them follow the 5 boons in their respective colors. Scry 1 already follows the blue one as closely as WOTC would allow for an every turn effect.
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
That said, I don't predict that we're going to see the same Devotion Count/CMC out of each color. It's one thing to find a blue deck with 3 or 4 other permanents in play, and quite another to watch a green player go T1 Elvish Mystic, T2 BTE-BTE-Nylea with a devotion count of 6. I predict they'll have variable CMCs in the range of planeswalkers.
Cubetutor Link
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
I agree and I even posted later on that I think Devotion will play different on each card like:
God
As long as your devotion to black in your graveyard is less than five, ~ isn't a creature. (Each in the mana costs of permanents you control adds to your devotion to black.)
or
God
As long as your devotion to green on any one card is less than 3, ~ isn't a creature (Each in the mana costs of permanents you control adds to your devotion to green.)
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
Currently playing
WE DEMAND A SACRIFICE
Night Shift
Karrthus, Tyrant of Dragons
Some of you may think that you have made great mistakes in your lives, and perhaps you have. But let me ask you this.... did you ever play strip poker with two fat chicks and win?
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no we are not but I can't imagine they will be too far apart cost wise. For now we're speculating off of what we have.
I almost thought the :symg::symg: 5/5 marro hinted about was the green god after Thassa was spoiled but then I saw "Giant Snake" in his hint.
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I LIKE DRAGONS!
They're not going to make devotion count things outside of the battlefield because then it would be a renamed chroma.
Devotion will probably only be for you, and only count permanents on the battlefield.
that being said, if they do an anthem effect, it'll probably be busted at 3 since it's too easy to get 5+ white mana symbols in play, even by just curving out.
It IS a renamed Chroma.
I'd guess Heliod's Spear grants a tap ability of some kind, maybe first strike on Purphoros? (although that could be Erebos' Whip).
"A Plague on All Your Houses!" - Thespian's Stage Pox
Repeatable direct damage seems way too strong.
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
Both abilities are too powerful, red won't get strict card advantage, it would be more like "discard your hand, draw two cards". That could net you card advantage, but doesn't have to.
The ability dealing as much damage as you pay while he costs only 3 seems too good, even with the drawback.
Since his hammer is 3cmc he is either 4 or 2 I'd say.
My version:
Purphoros 1R
Indestructible
Only a creature with Devotion to Red of 5+
Other creatures you control have Mountainwalk
1R: Deals 1 damage to target creature
4/2
i read that a few times now, where exactly does trample do anything to benefit deathtouch?
i dont see any synergie between those two, mb someone can enlighten me.
Say you have a 5/5 Trample, and they have a 4/4. You attack, they block with their 4/4, 4 damage (lethal damage) is assigned to the blocker and they take one damage.
Now suppose your 5/5 Trample also has deathtouch. You attack, they block. You assign 1 damage to the 4/4 and 4 damage to them, as any amount of damage to the blocker is lethal.
Understand?
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
With trample, you only need to assign enough damage to a blocker to kill it before the rest can trample through. If you also have deathtouch, that's always 1 point of damage.
1. The gods and their weapons play well together.
2. If a God cmc is 3, it's weapon will be 4. If it's 4, it's weapon will be 3.
3. Gods will always ask five colored mana to awake and will always have a single colored mana in their cost. Weapons will always have two colored mana in their costs.
Based on that:
Spear of Heliod 1WW
Legendary Enchantment Artifact (R)
Creatures you control gets +1/+1.
4W: Exile target creature with power 4 or more.
and
Purphoros, God of the Forge 3R
Legendary Enchantment Creature — God (M)
Indestructible
As long as your devotion to red is less then five, Purphoros isn't a creature.
Other creatures you control have first strike.
2RR, Sacrifice a Creature: ~ deals damage to target player equal to the sacrificed creatures power.
6/5
BGU Control
R Aggro
Standard - For Fun
BG Auras
2B
Indestructible
Devotion
Other creatures you control gain intimidate
2B: Target player sacrifices a creature
and the weapon:
2BB
Creatures you control gain lifelink
3B, T: return target creature from your graveyard to your hand
Just my speculation because I want the black god to be aggressive to try to push zombies into contention in modern with messenger and obliterator.
Erebos, God of the Underworld 3B
Indestructible
Devotion 5
All other creatures get -1/-1
2B: Each player sacrifices a creature
6/6
(Yeah, if you sacrifice your creatures you lose devotion. Thats a bid odd)
The whip is to inflict plain and "pull the reluctant dead into—or back into—his realm (the underworld)"
Whip of Erebos 1BB
Whenever a creature dies target player loses 1 life and you gain 1 life.
B :Search your library for a creature card and put that card into your graveyard. Shuffle your library.
Sounds pretty cool
No.
You can't choose how many damage you will make to the creature.