Wanderwine Prophets is proof it can be done without being broken.
(And take it from me, the Prophets are anything but broken!)
Yeah, people don't seem to understand how to design interesting cards. I'm voting time walk, honestly. Ways to make it work:
- Dude is sacrificed after you use the ability
- Dude comes into play tapped and requires substantial cost to untap
- Opponent gains control of dude at end of turn when ability is used
- Dude is very risky to play... "0/1 - if dude dies, you lose the game"
- it's a monstrosity ability.
The planeswalker one has to include either "[blank] or planeswalker" or "[blank] and planeswalker." The reason being, planeswalkers are rare enough that printing a card that effects nothing but planeswalkers would be silly, especially since it's a rare. Which really means we can narrow it down to two words.
I'm guessing either "Destroy target [enchantment] or planeswalker" or "Destroy all [creatures] and planeswalkers."
That latter sounds like a prime candidate for Anger of the Gods.
Wizards print good rares, players complain about cash grab. They print underwhelming rares, players complain that the cards suck. They spoil the best cards first, players complain about the insane prices of preorders. They spoil the meh cards first, players complain that this is the worst set ever.
So. I think I understand now.
As far as these forums are concerned, WotC can never do anything good because:
Card that is new and probably good = "pushed"
Card that is new and probably bad = "EDH/casual fodder"
Card that is a reprint = "lazy"
Card that is a better version of an older card = "power creep"
Card that is a weaker version of an older card = "worthless"
But you have to sacrifice a merfolk, so it isn't Time Walk.
How is it not a time walk? It literally.. gives you an extra turn. It is much more easier to play with than Wormfang Manta which u need a torpor orb or stifle like effect to abuse it. At the very least u can sac himself to get the extra turn as well as get the Merfolk u championed back
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
How is it not a time walk? It literally.. gives you an extra turn. It is much more easier to play with than Wormfang Manta which u need a torpor orb or stifle like effect to abuse it. At the very least u can sac himself to get the extra turn as well as get the Merfolk u championed back
But it has a drawback. Time Walk doesn't say "As an additional cost, sacrifice a merfolk. Take an extra turn". Dragon Mage is actually Wheel of Fortune because it says to do the same thing that's printed on Wheel of Fortune when it deals combat damage. I don't think Maro would give us a card with a Power 9 ability and then it ends up having a drawback that makes it unplayable. When he says a creature has a Power 9 ability, I expect that there won't be a drawback.
- A 3/3 with three abilities that uses fate counters
The fates. Clotho will be the add counter's function, spinning the thread of life. Lachesis will be the move or manipulate counters ability, measuring the thread and the value of a life. Atropos' ability will remove counters and kill creatures as she cuts the threads and determines how people die. - Multiple cards with the word "nongorgon"
Probably in same vein as innistrad treated its tribals, I expect things along the lines of victim of night but with non-gorgon non-minotaur non-cyclops or something. - A high-profile cycle of legendary permanents that are not creatures or lands
Covered - A rare card with five words of rules text in which one of the words is "planeswalker"
Covered, best bets so far to my ears are destroy enchantment/planeswalker and each player sacs a walker. - An artifact creature that appears to be a big horse made out of wood
Covered - A 5/5 giant snake that can be cast for gg
Has to have a drawback, my guess is can't attack/block without enchantment, sort of a flowering lumberknot situation again but even greater risk/reward. - A multicolor Minotaur lord
Minotard - A card that could have been in Modern Masters
Covered - A giant that brings fire to humans
Obviously a prometheus reference but i think with the red god already being about fire and inspiration there doesn't really need to be a direct parallel to prometheus, I'd guess this is more of a play on words and there will be a giant that brings fire to humans like inferno titan brought fire to humans. - A creature with a saboteur ability (it has an effect if the creature deals combat damage to an opponent) which is one of the Power Nine
Covered
Anger of the Gods - no idea Chained to the Rocks - another prometheus reference, as punishment for bringing man fire/technology he was chained to rocks where birds ate his guts out of his stomach for eternity, best guess is a one thousand lashes / curse of the pierced heart style thing. Lost in a Labyrinth - too many possiblities. Rescue from the Underworld - Reanimation with a drawback, there's always some catch to getting someone out of tarturus. The story of orpheus and eurydice for example would make it an aura that etb reanimates then if the enchanted creature ever taps, you would sacrifice the reanimated creature to represent the not looking back or something. Underworld Cereberus - hound of griselbrand has recently set a nice precedent for multiheaded fire dogs. Witch's Eye - similar to the fates the graeae are a trio of witches who shared 1 eye and 1 tooth, and perseus stole their eye and ransomed it back for information on how to defeat medusa. I expect it to reveal some information about the opponent's hand or the top cards of their deck and that it might be possible for it to change possession during the course of a game.
"A scrupulous writer, in every sentence that he writes, will ask himself at least four questions, thus: 1. What am I trying to say? 2. What words will express it? 3. What image or idiom will make it clearer? 4. Is this image fresh enough to have an effect? And he will probably ask himself two more: 1. Could I put it more shortly? 2. Have I said anything that is avoidably ugly?"
Enchant creature
When Chained to the Rock enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever a Kraken creature enters the battlefield under your control, destroy enchanted creature.
It looks like the Nymph colors would be as follows:
Alseid W
Dryad G
Lampad B
Naiad U
Oread R
Except for the twoblack dead Minotaurs in M14 and Deadshot Minotaur, you could cover both of the Legendary Minotaurs in RWU. Depends on what they want to do with them for this set, though, red is obvious but white would fit well with the Boros guys.
Well, we already had one Power 9-esque creature in Avacyn Restored, and there is also Saprazzan Heir which used to be one of my favorite creatures back in the day.
- A 3/3 with three abilities that uses fate counters
This references the 3 Fates so it mean's it's a legendary creature. Top down block so expect the mechanic to be related to the reference.
- Multiple cards with the word "nongorgon"
Gorgons turn other creatures into stone. And they don't affect other gorgons.
- A high-profile cycle of legendary permanents that are not creatures or lands
Legendary enchantment artifacts
- A rare card with five words of rules text in which one of the words is "planeswalker"
Each planeswalker loses all abilities
- An artifact creature that appears to be a big horse made out of wood
Trojan horse. Probably have something like this:
When ~ comes into play, exile any number of creature cards from somewhere. When ~ attacks and isn't blocked, you may sacrifice ~. If you do, put all creature cards exiled with ~ into play.
- A 5/5 giant snake that can be cast for
Alternalte cost. This makes me think the tweaked mechnic is offering.
- A multicolor Minotaur lord
Red/White
- A card that could have been in Modern Masters
Thoughtseize?
- A giant that brings fire to humans
The giant gives some kind of bonus to humans. Probably power bonus
- A creature with a saboteur ability (it has an effect if the creature deals combat damage to an opponent) which is one of the Power Nine
Ancestral Recall. Time Walk is too dangerous, Timetwister involves too much shuffling if connects multiple times. All three are possible if the gets sacrificed/exiled as a cost though.
EDIT: Dammit, I'm taking what MaRo said too literally.
The "has five words of rule text" card doesn't necessarily have just five words of rules text. It could be literally any card with a minimum of five words, that is rare, that also mentions planeswalkers.
Yeah, people don't seem to understand how to design interesting cards. I'm voting time walk, honestly. Ways to make it work:
- Dude is sacrificed after you use the ability
- Dude comes into play tapped and requires substantial cost to untap
- Opponent gains control of dude at end of turn when ability is used
- Dude is very risky to play... "0/1 - if dude dies, you lose the game"
- it's a monstrosity ability.
there's other ideas, those are just a few.
That latter sounds like a prime candidate for Anger of the Gods.
Andromeda was also chained to a rock...I'm predicting more Andromeda flavour than Prometheus flavour.
But you have to sacrifice a merfolk, so it isn't Time Walk.
Theros is about enchantment anyway.
"Destroy target creatures or planeswalker"
On a more serious note
maybe it will be
Anger of the Gods WB
Exile target enchantment or planeswalker
and thoughtseize reprint ??? let's hope so
Please don't be Daybreak Coronet...
Please don't be Daybreak Coronet...
Please be Daybreak Coronet.
Please be Daybreak Coronet.
So I don't see why he would layer another statement on top of that information.
Sometimes a cigar is just a cigar.
What card is most conspicuously absent from MM?
Twitter
is it your first time reading set teasers or what
Either that or just a "normal" creature with the mentioned saboteur ability.
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How is it not a time walk? It literally.. gives you an extra turn. It is much more easier to play with than Wormfang Manta which u need a torpor orb or stifle like effect to abuse it. At the very least u can sac himself to get the extra turn as well as get the Merfolk u championed back
http://www.youtube.com/watch?v=SY8h2vp5Xis
The fates. Clotho will be the add counter's function, spinning the thread of life. Lachesis will be the move or manipulate counters ability, measuring the thread and the value of a life. Atropos' ability will remove counters and kill creatures as she cuts the threads and determines how people die.
- Multiple cards with the word "nongorgon"
Probably in same vein as innistrad treated its tribals, I expect things along the lines of victim of night but with non-gorgon non-minotaur non-cyclops or something.
- A high-profile cycle of legendary permanents that are not creatures or lands
Covered
- A rare card with five words of rules text in which one of the words is "planeswalker"
Covered, best bets so far to my ears are destroy enchantment/planeswalker and each player sacs a walker.
- An artifact creature that appears to be a big horse made out of wood
Covered
- A 5/5 giant snake that can be cast for gg
Has to have a drawback, my guess is can't attack/block without enchantment, sort of a flowering lumberknot situation again but even greater risk/reward.
- A multicolor Minotaur lord
Minotard
- A card that could have been in Modern Masters
Covered
- A giant that brings fire to humans
Obviously a prometheus reference but i think with the red god already being about fire and inspiration there doesn't really need to be a direct parallel to prometheus, I'd guess this is more of a play on words and there will be a giant that brings fire to humans like inferno titan brought fire to humans.
- A creature with a saboteur ability (it has an effect if the creature deals combat damage to an opponent) which is one of the Power Nine
Covered
Anger of the Gods - no idea
Chained to the Rocks - another prometheus reference, as punishment for bringing man fire/technology he was chained to rocks where birds ate his guts out of his stomach for eternity, best guess is a one thousand lashes / curse of the pierced heart style thing.
Lost in a Labyrinth - too many possiblities.
Rescue from the Underworld - Reanimation with a drawback, there's always some catch to getting someone out of tarturus. The story of orpheus and eurydice for example would make it an aura that etb reanimates then if the enchanted creature ever taps, you would sacrifice the reanimated creature to represent the not looking back or something.
Underworld Cereberus - hound of griselbrand has recently set a nice precedent for multiheaded fire dogs.
Witch's Eye - similar to the fates the graeae are a trio of witches who shared 1 eye and 1 tooth, and perseus stole their eye and ransomed it back for information on how to defeat medusa. I expect it to reveal some information about the opponent's hand or the top cards of their deck and that it might be possible for it to change possession during the course of a game.
Enchant creature
When Chained to the Rock enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever a Kraken creature enters the battlefield under your control, destroy enchanted creature.
Alseid W
Dryad G
Lampad B
Naiad U
Oread R
Except for the two black dead Minotaurs in M14 and Deadshot Minotaur, you could cover both of the Legendary Minotaurs in RWU. Depends on what they want to do with them for this set, though, red is obvious but white would fit well with the Boros guys.
When this creature deals combat damage to an opponent you may take an extra turn. if you do exile this creature.
Keeps it from going infinite.
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This references the 3 Fates so it mean's it's a legendary creature. Top down block so expect the mechanic to be related to the reference.
- Multiple cards with the word "nongorgon"
Gorgons turn other creatures into stone. And they don't affect other gorgons.
- A high-profile cycle of legendary permanents that are not creatures or lands
Legendary enchantment artifacts
- A rare card with five words of rules text in which one of the words is "planeswalker"
Each planeswalker loses all abilities
- An artifact creature that appears to be a big horse made out of wood
Trojan horse. Probably have something like this:
When ~ comes into play, exile any number of creature cards from somewhere. When ~ attacks and isn't blocked, you may sacrifice ~. If you do, put all creature cards exiled with ~ into play.
- A 5/5 giant snake that can be cast for
Alternalte cost. This makes me think the tweaked mechnic is offering.
- A multicolor Minotaur lord
Red/White
- A card that could have been in Modern Masters
Thoughtseize?
- A giant that brings fire to humans
The giant gives some kind of bonus to humans. Probably power bonus
- A creature with a saboteur ability (it has an effect if the creature deals combat damage to an opponent) which is one of the Power Nine
Ancestral Recall. Time Walk is too dangerous, Timetwister involves too much shuffling if connects multiple times. All three are possible if the gets sacrificed/exiled as a cost though.
EDIT: Dammit, I'm taking what MaRo said too literally.
The "has five words of rule text" card doesn't necessarily have just five words of rules text. It could be literally any card with a minimum of five words, that is rare, that also mentions planeswalkers.
WotC, please hire me already.