Dual lands in Theros

  • #1
    In today's Latest Development, Sam Stottard said that there would be a cycle of dual lands in Theros.

    This gives me the impression that there will be 10 dual lands, not 5.
    It was very important for us that Return to Ravnica, a block based around multicolor cards, have the Standard support to make said multicolor cards playable. Keeping only one set in the core set instead of both would've caused an inequity in the mana fixing and led us to printing only one set of duals in Theros, making Block worse, and forcing us to continue an inequity somewhere else.


    This seems to point at more interesting dual lands than the usual copy-pasted ones with only the words for the colours are changed:
    I will let you in on a secret—there will be a cycle of dual lands in Theros block. I can't tell you anything else about them yet, but I am very excited about them.


    This seems to point at those lands entering into play tapped, or having some sort of additional cost:
    There was so little downside in the speed or consistency in your deck in moving from a two- to a three-color deck for the last year, and that will change when Standard rotates in the fall. Again, I believe the lands we have in place for Theros block are wonderful, but they do not offer the same level of ease and power with three-color mana bases as the shockland/M10-dual-land combination.



    So, what do you expect? Manlands? Utility lands? Something more crazy?
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  • #2
    Nimbus Maze seems likely, perfect in combination with shocklands, but harder to make 3 colors work.
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  • #3
    I would like to point out that this was also stated in the article:

    "Again, I believe the lands we have in place for Theros block are wonderful, but they do not offer the same level of ease and power with three-color mana bases as the shockland/M10-dual-land combination."

    This means that the duals in Theros will not be Fetch lands. Just so everyone is clear on this.
  • #5
    This effectively rules out filter lands too.

    I'm leaning towards Nimbus Maze cycle or a River of Tears-esque cycle.
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  • #6
    Quote from tamaguna
    This means that the duals in Theros will not be Fetch lands. Just so everyone is clear on this.


    THANK THE LORD.

    My blue fetches safe lol.
  • #7
    I'm thinking we will get the full set of filter lands reprinted. Ally color pairs in Theros, and enemy color pairs in Born of the Gods.
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  • #8
    I'm thinking maybe we get something like Mossfire Valley and friends, except a new version that has "T: Add 1 to your mana pool." in addition to the other mana ability. The Nimbus Maze cycle would be good too.
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  • #9
    He is very excited about them - to my ears sounds like this is a whole new design or a significant alteration of an existing one
  • #10
    Quote from Georg51
    I'm thinking we will get the full set of filter lands reprinted. Ally color pairs in Theros, and enemy color pairs in Born of the Gods.


    But those allow consistency, whereas the new ones will not.
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  • #11
    I'm thinking it might be somesort of man lands, since they printed Encroaching Wastes.
    When they printed Tectonic Edge it was when there were man lands, and Encroaching Wastes is very comparable (although worse imo) to Tectonic Edge.

    But if it's not man lands, I would bet on Nimbus Maze cycle.
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  • #12
    Quote from Wustin
    THANK THE LORD.

    My blue fetches safe lol.


    Everyone else would like your blue fetches to drop in price tho.
    Also, I think Nimbus Maze cycle is likely.
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  • #13
    Quote from GreenMunchkin
    Everyone else would like your blue fetches to drop in price tho.
    Also, I think Nimbus Maze cycle is likely.


    Standard shouldn't have fixing as good as Modern though.
  • #14
    To me, it should clearly be man lands...it seems thematically to fit in with the whole titans thing (think celestial colonnade).
  • #15
    Quote from wrduardo
    To me, it should clearly be man lands...it seems thematically to fit in with the whole titans thing (think celestial colonnade).

    Celestial Colonnade was in a set focused on lands.

    Theros is either a Legendary or Enchantment set, based on speculative information.

    This is why I'm calling filterlands, although some manlands may be possible. Honestly, Encroaching Wastes is being printed as an answer to Mutavault.
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  • #16
    Quote from Georg51
    Celestial Colonnade was in a set focused on lands.

    Theros is either a Legendary or Enchantment set, based on speculative information.

    This is why I'm calling filterlands, although some manlands may be possible. Honestly, Encroaching Wastes is being printed as an answer to Mutavault.


    Once again, it won't be filters, since they allow too much consistency. Having a shock or basic and a couple of corresponding filters allows for degenerate mana bases.

    Example: having an Overgrown Tomb, Fire-lit Thicket and Twilight Mire out. That's TOO GOOD of fixing turn 3.
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  • #17
    Am i the only one who thinks there won't be filter lands because we wouldn't have two blocks with hybrid mana in a row?
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  • #18
    Quote from Georg51
    I'm thinking we will get the full set of filter lands reprinted. Ally color pairs in Theros, and enemy color pairs in Born of the Gods.


    I don't think so. Filter lands make access to three colors trivial. Alsol I doubt you will see hybrid mana symbols in Theros.

    My guess, it will be a set of duals that ETB untapped that tap for either a colorless or 1 of 2 colors, but you can only use the colored mana cast certain types of spells. It would broaden the mana base, but not allow easy access to a third color

    Something like

    Theros UW Dual
    Land
    :symtap:, Add 1 to your mana pool
    :symtap:, Add U or W to your mana pool. You may only spend mana produced this way to cast an instant.


    I think it would be an utterly horrible design, but it would add mana fixing without making three colors simple.
  • #19
    Quote from Tackman

    This seems to point at those lands entering into play tapped, or having some sort of additional cost:


    I'm flabbergasted. You mean Wizards won't print dual lands with no cost to them whatsoever? Flabbergasted I say!
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  • #20
    My bet is on a twisted design of fastlands to make them "slowlands". If Seachrome Coast enters untapped below the count of 2 lands, maybe the new design will enter untapped above the count of 3 lands, otherwise tapped. I suspect this because in DGM the game was slowered down a bit and M14 seems a bit heavy in mana cost.
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  • #21
    Quote from skeleotan
    Am i the only one who thinks there won't be filter lands because we wouldn't have two blocks with hybrid mana in a row?


    I was thinking Filterlands at first, but that's actually a very good point. Not to say it can't be done (Lorwyn block immediately proceeded Shards), but unless hybrid mana is in the set anyway, NWO dictates that it's not gonna happen.

    All told, I'm expecting a brand new design for these duals. Fastlands are too recent, fetches are broken and would only power up multicolor, painlands are boring, karoos are Ravnica-specific, and no other duals really measure up to gates. Besides, fastlands were the last new design for duals, and it's high time for a new one.
  • #22
    Quote from Reon Ethbarri
    My bet is on a twisted design of fastlands to make them "slowlands". If Seachrome Coast enters untapped below the count of 2 lands, maybe the new design will enter untapped above the count of 3 lands, otherwise tapped. I suspect this because in DGM the game was slowered down a bit and M14 seems a bit heavy in mana cost.


    This is good speculation, I wouldn't have thought of that.

    It would help slow down the format for sure. (Whether that is a good thing or not is up in the air).
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  • #23
    My bet is on tapped utility dual lands, kinda like the Worldwake manlands, but that have effects like Gavony Township and co instead of turning into creatures. It would much more exciting to discover each of them, unlike a cycle of 10 Nimbus Maze, filterlands or "slowlands".
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  • #24
    It definitely won't be filter lands. It's still too easy to use them. It'll probably be something interesting like the Future Sight cards or something entirely new.
  • #25
    I think there are actually some points we can take from this, that those lands won't work as easily with shocks (he's talking about standard) to make for 3 color decks or in general easy mana bases. This mean that those lands won't reference basic lands type themselves this because else they'd be interacting too easily with the shocks, something the checkland did,

    AND they probably have another mechanic that either:
    1)punish you for playing too many of them
    2)punish you for playing too much non-basics in general
    3)work better with more basics in your deck

    Point 1) could indicate legendary duals. If they printed Legenduals (as in, old duals with legendary supertypes), you wouldn't play 4 of them, so you could only add 1 or 2 in each deck without making your mana base uncomfortable. Theros is also a legendary block, so if it will ever happen, it could there.
    Point 2) could indicate somethings like Fastlands that check on your non-basics. Something like (if you control another non-basic, enter into play tapped), could be possible. This would again be anti-sinergy with other duals, and would promote dual color decks over 3 color ones.
    Point 3) could indicate, again, a cipt trigger that untap if you control at least a basic land, ala-checkland but not basic land types, just a basic land. This again would work in promoting more dual and single color decks with splash over fully fledged three color decks.
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  • #26
    I could see fetch lands being reprinted.
    They fit in a mono color set. And having fetch lands + shocks in standard would be awesome Grin

    Edit: it's probably just wishful thinking....
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