Devotion lands make a lot of sense. On the other hand, the thread in the rumor mill mentioned something about them being kind of similar to Horizon Canopy and/or Halimar Depths. I took that to mean they had Scry. Is it unreasonable to think they will enter tapped, Scry 1, and all have the naming convention "Oracle of ___"?
I think Kiora Atua will be in this block, probably in Born of the Gods, so I would think that the UG land will be in that set. Also if we get the second combination it would be almost the same as the RTR mana (boros instead of golgari), so my guess is on the first one:
- WU, WR, WG, RG, BU.
Or we could simply just get the allied color mana fixers, as there is no big focus on dual color pairs in the block.
It's quite possible for Kiora Atua to be in this set, as I believe there will be a total of 3 (Elspeth and 2 new planeswalkers). As far as allied being in the set, it has been stated that they will most likely not stick with the allied/enemy color sets being released together.
If we do see any dual lands in this set and yes i mean just this set not the whole block it will be 5 at a time if there is going to be more than that.
You can figure it out doing simple math from this spoiler here.
We know there will be 20 basic lands in this set so from that we count back 20 taking us to card number 229 and from there we count how many open spaces we have for dual lands. The end number is EXACTLY 5.
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"You can't stop the signal, Mel." - Mr. Universe
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
We know there will be 20 basic lands in this set so from that we count back 20 taking us to card number 229 and from there we count how many open spaces we have for dual lands. The end number is EXACTLY 5.
Counting back takes us to 230, which leaves exactly 6 open spaces. (Which is what I said a few posts back).
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"Because we cannot prevent draws in paper Magic we allow IDs. If we could prevent draws we would not have IDs in paper Magic. " Scott Larabee.
If those are indeed the new duals, I am incredibly disappointed. Midrange is going to struggle, aggro and control deal with these kinds of lands much better as the decks wanting speed do not rely on them and the decks wanting to buy time, don't mind fixing with them. Midrange just has to deal with them to fix colors and that is incredibly sad.
Scry 1 make those not really playable outside of Standard i'm afraid. ETB tapped is huge drawback sadly. Only way those can see play is if they have basic land types, making fetches sort-of cycle late-game. But as it stand, no way. Scry 1 is also incredibly weak, so much worse than scry 2. Horizon-canopy those really aren't.
Duals have already been revealed we should stop speculating. They're new benalia duals. With no way to enter the battlefield untapped, i think those are pretty bad honestly. They should've have had Scry 2 to make for always coming into play tapped.
Duals have already been revealed we should stop speculating. They're new benalia duals. With no way to enter the battlefield untapped, i think those are pretty bad honestly. They should've have had Scry 2 to make for always coming into play tapped.
They are allegedly spoiled. I am not familiar with that users credentials, so I honestly do not quite believe them, as these lands are pretty terrible and even worse at a rare. Scrying for 1 is no way to offset the incredibly strong draw back oft entering tapped.
Until that users credentials are presented, I will continue speculating that these are not the actual duals.
I don't for a second believe that a scry 1 dual land at rare would be it. If it comes into play tapped with no way to untap it, then people will just run guildgates. Dual lands are used to push product in addition to format-related concerns. They'll be more useful than that or they'll simply not be worth the incredibly important $10 price tag that standard lands inevitably fetch.
I don't for a second believe that a scry 1 dual land at rare would be it. If it comes into play tapped with no way to untap it, then people will just run guildgates. Dual lands are used to push product in addition to format-related concerns. They'll be more useful than that or they'll simply not be worth the incredibly important $10 price tag that standard lands inevitably fetch.
Scry 1 is better than Scry 0, so the new lands will be used even if that is the only thing they've got going for them over guildgates. A little advantage is better than no advantage. There will be some people at every level of play who will not care that the small advantage costs them $10.
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"Because we cannot prevent draws in paper Magic we allow IDs. If we could prevent draws we would not have IDs in paper Magic. " Scott Larabee.
This is seriously disappointing. Didn't the guy who spoiled several other legit cards also promise us Nimbus Maze?
I don't believe the Scry 1 lands would cost $10. That's more than ISD duals cost, and those are much better (and Theros standard seems to be not so colorful as ISD/RTR standard, so they would be presumably less used).
The individual to spoil those cards and hint towards Nimbus Maze has more credentials than the one stating that the duals are ETBT Scry lands.
I am inclined to assume the ETBT Scry lands are not real.
I don't believe the Scry 1 lands would cost $10. That's more than ISD duals cost, and those are much better (and Theros standard seems to be not so colorful as ISD/RTR standard, so they would be presumably less used).
Standard legal duals have hovered around $10 since the world was young (including the originals back when T1/T2 were split). It's more or less true of every block, and is just about the only value estimation you can rely on. If these are real, then I honestly think they'll be the exception to that rule.
I wouldn't really mind those dual-coloured New Benalia (if they're uncommon,) but those are far from exciting. I can't imagine Sam Stoddard being "very excited about them" or that he thinks those lands are "wonderful" as he said in his article...
Oh an Nimbus Maze is out. Witches' Eyes is #222, and Nykthos is #223. Yes, it is odd the the first of the 7 nonbasic lands has a name that starts with 'Ny', but that's how it is.
The obvious split would be enemy duals set 1, allied set 2 or vice versa. The alternative is to break them along flavor lines:
All the Polis's have something to do with white, as it's the color of order/city. So, I would automatically expect UW, GW and RW lands. Now, I'd then expect two other ways of finding the last 2. They could do:
1. all the duals with white in them set 1, + the opposite of white, so a BR dual and a WB dual. That's alot of white...
2. Three polis colors then 2 monster colors. GR seems likely because of Xenagos. The last one is trickier. BR? UB so as to avoid red and white? I'd probably think UB, but they might have 6 duals, so maybe both.
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YMTC: We need a spikey red enchantment. My creations:
RR
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
The obvious split would be enemy duals set 1, allied set 2 or vice versa. The alternative is to break them along flavor lines:
All the Polis's have something to do with white, as it's the color of order/city. So, I would automatically expect UW, GW and RW lands. Now, I'd then expect two other ways of finding the last 2. They could do:
1. all the duals with white in them set 1, + the opposite of white, so a BR dual and a WB dual. That's alot of white...
2. Three polis colors then 2 monster colors. GR seems likely because of Xenagos. The last one is trickier. BR? UB so as to avoid red and white? I'd probably think UB, but they might have 6 duals, so maybe both.
It would be kind of awkward to have a U/B planeswalker and no duals to support him.
Duals have already been revealed we should stop speculating. They're new benalia duals. With no way to enter the battlefield untapped, i think those are pretty bad honestly. They should've have had Scry 2 to make for always coming into play tapped.
I think you are seriously underestimating the power of Scry. If these lands had Scry 2, I would seriously consider playing a few copies even in a monocolored deck.
With Scry 1, they are still fine. Worse than shocks, but definitely good enough for constructed regardless. They'll be especially good in control decks, which love to scry and don't mind the drawback as much.
Of course, this is assuming that they're real. I think they are, but we'll see.
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Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Scry 1 make those not really playable outside of Standard i'm afraid. ETB tapped is huge drawback sadly. Only way those can see play is if they have basic land types, making fetches sort-of cycle late-game. But as it stand, no way. Scry 1 is also incredibly weak, so much worse than scry 2. Horizon-canopy those really aren't.
Since he's naming Horizon canopy, how about a pain land with scry 1?
Scrying Adarkar Wastes:
When ETB, scry 1
Tap: Add 1 to mana pool
Tap: Add U or W to mana pool, deals 1 damage to you
Still not great, but better than CIPT. Doesn't really play nice with shocks, though, so maybe that's bad speculation.
It's quite possible for Kiora Atua to be in this set, as I believe there will be a total of 3 (Elspeth and 2 new planeswalkers). As far as allied being in the set, it has been stated that they will most likely not stick with the allied/enemy color sets being released together.
You can figure it out doing simple math from this spoiler here.
We know there will be 20 basic lands in this set so from that we count back 20 taking us to card number 229 and from there we count how many open spaces we have for dual lands. The end number is EXACTLY 5.
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
Counting back takes us to 230, which leaves exactly 6 open spaces. (Which is what I said a few posts back).
http://forums.mtgsalvation.com/showthread.php?t=533408&page=47
The 5 duals are dual-colored New Benalia's. Scry 1.
The poster thought these were 4 of the 5 combinations:
W/B, U/G, W/R, and G/R.
Someone pointed out that there isnt't space in the card-number list for a non-basic land starting with "Ni..".
Suppose it could be that W/U land is not in this set though...
But there was also a mod with some street-cred on here that stated that it was NOT the Nimbus Maze cycle.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
They are allegedly spoiled. I am not familiar with that users credentials, so I honestly do not quite believe them, as these lands are pretty terrible and even worse at a rare. Scrying for 1 is no way to offset the incredibly strong draw back oft entering tapped.
Until that users credentials are presented, I will continue speculating that these are not the actual duals.
Scry 1 is better than Scry 0, so the new lands will be used even if that is the only thing they've got going for them over guildgates. A little advantage is better than no advantage. There will be some people at every level of play who will not care that the small advantage costs them $10.
The individual to spoil those cards and hint towards Nimbus Maze has more credentials than the one stating that the duals are ETBT Scry lands.
I am inclined to assume the ETBT Scry lands are not real.
Standard legal duals have hovered around $10 since the world was young (including the originals back when T1/T2 were split). It's more or less true of every block, and is just about the only value estimation you can rely on. If these are real, then I honestly think they'll be the exception to that rule.
Didn't the Trollcreature guy say that they were the Horizon Canopy lands instead later on?
Oh an Nimbus Maze is out. Witches' Eyes is #222, and Nykthos is #223. Yes, it is odd the the first of the 7 nonbasic lands has a name that starts with 'Ny', but that's how it is.
For the love of Theros please this!! I'll buy a play set of each.
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
All the Polis's have something to do with white, as it's the color of order/city. So, I would automatically expect UW, GW and RW lands. Now, I'd then expect two other ways of finding the last 2. They could do:
1. all the duals with white in them set 1, + the opposite of white, so a BR dual and a WB dual. That's alot of white...
2. Three polis colors then 2 monster colors. GR seems likely because of Xenagos. The last one is trickier. BR? UB so as to avoid red and white? I'd probably think UB, but they might have 6 duals, so maybe both.
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
Fires Rf Salvation
It would be kind of awkward to have a U/B planeswalker and no duals to support him.
R/G-W/U-U/B-W/R-B/R imo.
Standard
W.I.P.
EDH
WNorn Tokens
I think you are seriously underestimating the power of Scry. If these lands had Scry 2, I would seriously consider playing a few copies even in a monocolored deck.
With Scry 1, they are still fine. Worse than shocks, but definitely good enough for constructed regardless. They'll be especially good in control decks, which love to scry and don't mind the drawback as much.
Of course, this is assuming that they're real. I think they are, but we'll see.
About Nykthos, Shrine to Nyx:
Since he's naming Horizon canopy, how about a pain land with scry 1?
Scrying Adarkar Wastes:
When ETB, scry 1
Tap: Add 1 to mana pool
Tap: Add U or W to mana pool, deals 1 damage to you
Still not great, but better than CIPT. Doesn't really play nice with shocks, though, so maybe that's bad speculation.