City of Floods
Legendary Land
Add :symu::symu::symu::symu: to your mana pool. At the beginning of your next upkeep pay :symu::symu::symu::symu:. If you don't, you lose the game.
Have fun Hahahahahaha! I is the devil.
you could just pay the upkeep cost with the same land over and over again.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 1 Judge.
Currently playing
Competitive. Modern:UWRSplinter TwinUWR
EDH: URMelek, Izzet ParagonUR BWGGhave, Guuru of sporesBWG
Also i want Legenduals but it's more probable we're getting something reverse tri-lands, aka a Taiga that enter into play tapped if you control a plain-island-swamp. I want basic land types on those plz.
I've also been thinking, since it's probable that the duals are the cities, that we could get something like this:
Akros
Legendary Land
As Akros enter into play, sacrifice a basic plain or mountain
T: add WR, RRor WWto your mana pool
To give you the flavor of building "over" another land. Those are also dual-color restrictive as you can't really run many of those without some basics.
Yeah that's a neat idea, but it would have to be "untapped plain or mountain" and it probably doesn't need to be basic just so they can combo with the shocks
Actually 3 mana on turn 2 at the cost of sacrificing a specific land isn't that bad. I think we could handle that
Yeah that's a neat idea, but it would have to be "untapped plain or mountain" and it probably doesn't need to be basic just so they can combo with the shocks
Actually 3 mana on turn 2 at the cost of sacrificing a specific land isn't that bad. I think we could handle that
Yeah forgot about untapped, but dunno, sacrificing is a pretty big deal. Karoos bounced for example, effectively giving you card advantage in exchange for -1 mana one turn. This isn't that much better compared to Karoos, considering you have a very specific land type to sacrifice, a type that you'd rarely see in combo (multicolor combo with basics? wut?).
Also the non-sinergy with shocks is intentional since they explicitly said that they wouldn't sinergyze with shocks as much as checks did.
Yeah forgot about untapped, but dunno, sacrificing is a pretty big deal. Karoos bounced for example, effectively giving you card advantage in exchange for -1 mana one turn. This isn't that much better compared to Karoos, considering you have a very specific land type to sacrifice, a type that you'd rarely see in combo (multicolor combo with basics? wut?).
Also the non-sinergy with shocks is intentional since they explicitly said that they wouldn't sinergyze with shocks as much as checks did.
In that case, you could just say "sacrifice a basic land" rather than specify which basic to sacrifice.
I predict a cycle of dual lands with no drawback other than being legendary. This allows some extra mana fixing while still not letting it be too good (you likely wouldn't want more than one of a legendary dual land in your deck).
The old legendary rule was the only thing holding it back. I'd actually be rather shocked if the dual lands were anything else.
Private Mod Note
():
Rollback Post to RevisionRollBack
Trolljutai, YOLOghan, Swagumgar, Bromoka, and Derptarka, the Elder Dragons.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
I'm going to vote for the Nimbus Maze cycle. They probably would have already hinted at the future shifted nature of it if that's what we were getting though.
Dude the reserved list was created during Masques, how can it include Onslaught cards? lol. Time walking lawyers.
Actually, it was created as a direct reaction to a very vocal minority's complaints about chronicles. Which means between Ice Age and Homelands in '95. So you're off by a couple of years.
Cards where added to it up until Urza's Destiny, when someone realized that it was a pretty stupid thing and it shouldn't have been made in the first place. unfortunately, WotC made a promise/policy decision, so there is little to no chance that it will ever be repealed, and it is slowly killing Vintage/Legacy.
They found a loophole with the "Hidden Treasures" in which they added old stock to boosters of the first printing of Zendikar. But since they are effectively out of such old stock now, don't expect something like that to happen again.
Private Mod Note
():
Rollback Post to RevisionRollBack
It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
I knew it lands that enchant stuff! I made this prediction ages ago and you all laughed at my stupidity! Whose laughing now the idiot or all you wrong people!
Freyalise's Grave
Land
Freyalise's Grave enter's the battlefield tapped.
Bestow: :2mana::symg:
Add or to your mana pool.
Enchanted creature gets +1/+1 and deathtouch.
that isn't even close to what he was saying. they won't print lands that are also enchantments, that turns enchantment hate cards into land hate, and wotc doesn't like LD or much else in terms of land hate. he was saying the lands might enter tapped if you don't reveal an enchantment from your hand
I knew it lands that enchant stuff! I made this prediction ages ago and you all laughed at my stupidity! Whose laughing now the idiot or all you wrong people!
Freyalise's Grave
Land
Freyalise's Grave enter's the battlefield tapped.
Bestow: :2mana::symg:
Add or to your mana pool.
Enchanted creature gets +1/+1 and deathtouch.
that isn't even close to what he was saying. they won't print lands that are also enchantments, that turns enchantment hate cards into land hate, and wotc doesn't like LD or much else in terms of land hate. he was saying the lands might enter tapped if you don't reveal an enchantment from your hand
For clarity. This is what he meant. Replace elf card with enchantment.
a) The lands are entirely unbalanced. A land that produces green but also red if landfall occurred is terrible. People would rather run the opposite which would be green if landfall and red normally.
Actually, I think you hit the real reason why we won't see them.
It's landfall. We'll see the River Cycle when we get back to Zendikar.
Private Mod Note
():
Rollback Post to RevisionRollBack
Cyme we inne frið, fram the grip of deaþ to lif inne ðis smylte land.
Akros, city of blah blah blah
Legendary Land
T: add W or R to your mana pool. 1WR, T, sacrifice: draw a card
If they're legendary, sacrificing to draw make most sense, and if they want to push dual color, a colored mana activation is how they're gonna do it. This fit perfectly with the "similar" to Horizon Canopy statement. I have no idea which kind of drawback they could have on them, but since cycling lands are so good for fast decks, i'm guessing CipT or can't play early on. CipT would make them pretty bad so i hope it's not that. Legendary could also be enough (especially since they're not fetchable), but it's pushing boundaries. I could see it at 3 mana + tap for the sac ability.
Akros, city of blah blah blah
Legendary Land
T: add W or R to your mana pool. 1WR, T, sacrifice: draw a card
If they're legendary, sacrificing to draw make most sense, and if they want to push dual color, a colored mana activation is how they're gonna do it. This fit perfectly with the "similar" to Horizon Canopy statement. I have no idea which kind of drawback they could have on them, but since cycling lands are so good for fast decks, i'm guessing CipT or can't play early on. CipT would make them pretty bad so i hope it's not that. Legendary could also be enough (especially since they're not fetchable), but it's pushing boundaries. I could see it at 3 mana + tap for the sac ability.
So, I realize that this is a longshot, but would be curious to hear some opinions.
Enchantment Land
T: Add U or W to your mana pool.
(Plus comes into play tapped or you lose 1 life, or something)
Now before everyone and his brother dismisses this, hear me out. The Artifact lands were so powerful in part due to what other cards were printed in the Mirrodin block, Affinity, Arcbound Ravager, etc. So, theoretically as long as the block was designed correctly, they wouldn't cause the chaos that their analogs caused. Plus, historically enchantments have never been the level that artifacts have been, so they might not be as overpowered.
Now, that said, I would be pretty surprised to see a cycle of these, but they would be a pretty cool representation of Nyx.
you could just pay the upkeep cost with the same land over and over again.
Currently playing
Modern:UWRSplinter TwinUWR
EDH:
URMelek, Izzet ParagonUR
BWGGhave, Guuru of sporesBWG
Good thing I have book burning.
Yeah that's a neat idea, but it would have to be "untapped plain or mountain" and it probably doesn't need to be basic just so they can combo with the shocks
Actually 3 mana on turn 2 at the cost of sacrificing a specific land isn't that bad. I think we could handle that
Yeah forgot about untapped, but dunno, sacrificing is a pretty big deal. Karoos bounced for example, effectively giving you card advantage in exchange for -1 mana one turn. This isn't that much better compared to Karoos, considering you have a very specific land type to sacrifice, a type that you'd rarely see in combo (multicolor combo with basics? wut?).
Also the non-sinergy with shocks is intentional since they explicitly said that they wouldn't sinergyze with shocks as much as checks did.
In that case, you could just say "sacrifice a basic land" rather than specify which basic to sacrifice.
Just flavor reasons, you can't build costal cities on mountains and viceversa.
The old legendary rule was the only thing holding it back. I'd actually be rather shocked if the dual lands were anything else.
Most of Greece would beg to differ with you.
Parts of Italy do, as well
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Slow Land
~ enters the battlefield tapped unless you control three or more other lands.
T: Add A or B to your mana pool
Actually, it was created as a direct reaction to a very vocal minority's complaints about chronicles. Which means between Ice Age and Homelands in '95. So you're off by a couple of years.
Cards where added to it up until Urza's Destiny, when someone realized that it was a pretty stupid thing and it shouldn't have been made in the first place. unfortunately, WotC made a promise/policy decision, so there is little to no chance that it will ever be repealed, and it is slowly killing Vintage/Legacy.
They found a loophole with the "Hidden Treasures" in which they added old stock to boosters of the first printing of Zendikar. But since they are effectively out of such old stock now, don't expect something like that to happen again.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
The high costs for monstrosity abilities makes a slow land sound good.
Scry? Etb tapped, add X or Y, when it etb scry 2
Enchantments? Etb tapped unless you reveal an enchantment card
Devotion? Not sure how this would tie in
that isn't even close to what he was saying. they won't print lands that are also enchantments, that turns enchantment hate cards into land hate, and wotc doesn't like LD or much else in terms of land hate. he was saying the lands might enter tapped if you don't reveal an enchantment from your hand
For clarity. This is what he meant. Replace elf card with enchantment.
Gilt-Leaf Palace
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
i'm aware, that was actually my point. Duke was talking about an enchantment land with Bestow
Actually, I think you hit the real reason why we won't see them.
It's landfall. We'll see the River Cycle when we get back to Zendikar.
That could work, but I dislike lands that enter tapped on the first turn.
The Dakra, isles of enchantment.
The Kolophon.
Spring Summer Autumn Winter Nexus
Possibly the towers and outposts but I don't know
Akros, city of blah blah blah
Legendary Land
T: add W or R to your mana pool.
1WR, T, sacrifice: draw a card
If they're legendary, sacrificing to draw make most sense, and if they want to push dual color, a colored mana activation is how they're gonna do it. This fit perfectly with the "similar" to Horizon Canopy statement. I have no idea which kind of drawback they could have on them, but since cycling lands are so good for fast decks, i'm guessing CipT or can't play early on. CipT would make them pretty bad so i hope it's not that. Legendary could also be enough (especially since they're not fetchable), but it's pushing boundaries. I could see it at 3 mana + tap for the sac ability.
that is a terrible draw effect
My cube
My cube on Cube tutor
I'm OP_Forever. I'll be putting this in my signature for a while so everyone know I change my nickname.
I agree but i won't put any bet on it :>
My old joke was:
Taiga, Den of The Kird Ape
Legendary Land - Forest Mountain
Enchantment Land
T: Add U or W to your mana pool.
(Plus comes into play tapped or you lose 1 life, or something)
Now before everyone and his brother dismisses this, hear me out. The Artifact lands were so powerful in part due to what other cards were printed in the Mirrodin block, Affinity, Arcbound Ravager, etc. So, theoretically as long as the block was designed correctly, they wouldn't cause the chaos that their analogs caused. Plus, historically enchantments have never been the level that artifacts have been, so they might not be as overpowered.
Now, that said, I would be pretty surprised to see a cycle of these, but they would be a pretty cool representation of Nyx.
UW Dual
Land
~ enters the battlefield tapped.
T: Add U or W
When ~ enters the battlefield, scry 2.
Better than New Benalia, but that land isn't very good anyway.