Dragon's Maze: Each guild got 1 Mythic so Red is the same as the rest. Except it got a walker in Ral Zarek, so it's actually ahead.
Gatecrash: 1 Red Mythic + 4 gold ones: Domri, Aurelia, Aurelia's Fury, Borbs. Same as every color, but it got a Planeswalker.
Return to Ravnica: 1 Red Mythic + 4 gold ones: Experiment, Niv-Mizzet, Rakdos, Rakdos's Return. Again same as every other color.
Avacyn Restored: 3 Red Mythics, plus Gisela. Black had only 2.
Dark Ascension: 3 Red Mythics total: the dragon, plus Huntmaster and Falkenrath. Green only had one plus Huntmaster, and Black is the only color that came ahead of Red, with 4 cards - but two are gold too, and this was Sorin's set so that is why Black had more.
Innistrad: 2 Red Mythics + Olivia. This was the fewest, true, but tied with White and Green. And Black and Blue only got 1 more because each had two gold legends (geist/grimgrin and olivia/grimgrin).
M13: 3 Red Mythics, plus Bolas. Blue and Black each had only 2, plus Bolas. Red was actually the color with the most Mythics here.
M12: 3 Red Mythics, same as every other color.
M11 and M10 indeed have only 2 Red mythics each, but one color always needs to lose one for the gold/artifacts to come in the Mythic slots. The other did too. So, in fact, Red isn't even close to having less Mythics than other colors, not in the last ~8 or so expansions.
Ral Zarek was the Izzet mythic in Dragon's Maze. All the colors were equal in that set.
Gatecrash and Return to Rav were equal.
Avacyn Restored was off on purpose, to show that black lost. Red and blue got extra mythics for their planeswalkers. Red was blessed with Tibalt.
In Dark Ascension we had a cycle of mono color mythics, a cycle of friendly paired mythics, and 2 artifacts. Sorin just stole the GW spot.
In Innistrad its all over the place. Red gets the fewest, tied. Adding them all up throughout the block, green gets the fewest, and then red.
In New Phyrexia, black gets one more than the other four.
In Mirrodin Beseiged, black and green get three, blue gets 2, red and white get 1.
In Scars of Mirrodin, red and green get 1, black and blue get 2 and white gets 3. For the set, black gets the most and red gets the least.
For kicks, green and blue got an extra mythic in modern masters.
In Standard legal sets since mythics have been released:
White 63
Blue 63
Black 68
Red 62
Green 62
Red ended up tied for last in this set too.
Red has never had the outright most.
Red also gets saddled with a litany of terrible dragons to meet some silly unknown quota.
Private Mod Note
():
Rollback Post to RevisionRollBack
Rules Advisor as of 4/23/10
Regarding Stoneforge Mystic
Quote from oranges2 »
This guy, would either eat up several turns worth of mana to get a slow permanent that relies on your already have some board presence (after wasting said mana), or dies without generating any advantage.
I am full of impotent rage towards wizards of the coast.
They treat red so incredibly poorly that it infuriates me. I'm seething right now. Every set, red gets the shaft while every other color bleeds like crazy. Blue gets snapcaster mage, red gets a terrible chaos enchantment. Amazing white mythics, terrible red dragons. Shivan Dragon? Who the hell would pay money for a chance to draw that terrible mess?
For the most aggressive color, they refuse to print anything but huge overcosted cards in rare/mythic slots, and make the common and uncommon cards the only playable ones. The exception being multi-colored cards. Where is the utility? Why give red discard+draw and then refuse to make any of the cards remotely good? Boo, Wotc. You failed again.
I am full of impotent rage towards wizards of the coast.
They treat red so incredibly poorly that it infuriates me. I'm seething right now. Every set, red gets the shaft while every other color bleeds like crazy. Blue gets snapcaster mage, red gets a terrible chaos enchantment. Amazing white mythics, terrible red dragons. Shivan Dragon? Who the hell would pay money for a chance to draw that terrible mess?
For the most aggressive color, they refuse to print anything but huge overcosted cards in rare/mythic slots, and make the common and uncommon cards the only playable ones. The exception being multi-colored cards. Where is the utility? Why give red discard+draw and then refuse to make any of the cards remotely good? Boo, Wotc. You failed again.
They print the overcosted effects at rare so you can get your undercosted effects at uncommon. Young Pyromancer would like a word with you.
Private Mod Note
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Rollback Post to RevisionRollBack
Current decks:
Modern WUG Turbofog
Casual WUR Zedruu
Standard WUR Control
Standard WUB Control
Standard RUG Staticaster Combo
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Legacy Burn
NO Combo Elves
Reanimator
Trades
Burn Primer
:symg:Free Gaea's Cradle:symg:
Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
Current Abrupt Decay count: 18
My decks:
EDH
UWR Numot, the Devastator
UB Mirko Vosk, Mind Drinker
BRG Prossh, Skyraider of Kher
WU Hanna, Ship's Navigator
BBB King Macar, the Gold-Cursed
Standard
I've sworn it off. Non-rotating formats are where it's at.
Ral Zarek was the Izzet mythic in Dragon's Maze. All the colors were equal in that set.
Gatecrash and Return to Rav were equal.
Avacyn Restored was off on purpose, to show that black lost. Red and blue got extra mythics for their planeswalkers. Red was blessed with Tibalt.
In Dark Ascension we had a cycle of mono color mythics, a cycle of friendly paired mythics, and 2 artifacts. Sorin just stole the GW spot.
In Innistrad its all over the place. Red gets the fewest, tied. Adding them all up throughout the block, green gets the fewest, and then red.
In New Phyrexia, black gets one more than the other four.
In Mirrodin Beseiged, black and green get three, blue gets 2, red and white get 1.
In Scars of Mirrodin, red and green get 1, black and blue get 2 and white gets 3. For the set, black gets the most and red gets the least.
For kicks, green and blue got an extra mythic in modern masters.
In Standard legal sets since mythics have been released:
White 63
Blue 63
Black 68
Red 62
Green 62
Red ended up tied for last in this set too.
Red has never had the outright most.
Red also gets saddled with a litany of terrible dragons to meet some silly unknown quota.
Rules Advisor as of 4/23/10
Regarding Stoneforge Mystic
They treat red so incredibly poorly that it infuriates me. I'm seething right now. Every set, red gets the shaft while every other color bleeds like crazy. Blue gets snapcaster mage, red gets a terrible chaos enchantment. Amazing white mythics, terrible red dragons. Shivan Dragon? Who the hell would pay money for a chance to draw that terrible mess?
For the most aggressive color, they refuse to print anything but huge overcosted cards in rare/mythic slots, and make the common and uncommon cards the only playable ones. The exception being multi-colored cards. Where is the utility? Why give red discard+draw and then refuse to make any of the cards remotely good? Boo, Wotc. You failed again.
Niv-Mizzet Ramp 'n' Wheel
Godo: Strap him up and turn him sideways!
They print the overcosted effects at rare so you can get your undercosted effects at uncommon. Young Pyromancer would like a word with you.