Flavorwise and cardwise, DGM will ally guilds into pairings that share a common color. There will be five distinct pairs of two guilds each.
1. Beck//Call sees Simic and Azorius share a card. For the sake of symmetry, this will be a five-card cycle of guild pairings. This supports the possibility of guilds teaming up two-by-two.
2. The pre-release format allows you to choose a guild, and then you'll be assigned one of four possible guilds as an ally. It is chosen at random, but it's always of the opposite set, sharing a color with your chosen guild. This further indicates a possible "two-guild alliance" theme.
3. It makes sense for draft. RTR allows you to draft one of five guilds. GTC is the same way. When drafting DGM-GTC-RTR, it only makes sense that you're now drafting a three-color combination, preferably consisting of a two-guild pairing. You'd choose one of the five possible "pairings" in DGM, and then draft the corresponding guilds in GTC and RTR.
To be honest, theres no reason but flavor to think Beck//Call allies Azorius+Simic but not Selesnya+Simic or Azorius+Selesnya. Even mechanically, that card is better in Selesnya+Simic then Azorius because the bird tokens works better with Populate and some other selesnya stuff such as Collective Blessing then anything Azorius have.
My only 'correction' is that DMG split cards will create 5 alliances of 3 guilds (the 3 color shards). I still think this won't be so common as the only tri color card in the whole set is this one rare in DMG, so other kind of alliances (wedge colors) will still show up. for exemple, WUR seens to be pretty sweet with Boros winnies, Azorius tempo and Izzet support via some power cards (charm, teleportal).
To be honest, theres no reason but flavor to think Beck//Call allies Azorius+Simic but not Selesnya+Simic or Azorius+Selesnya. Even mechanically, that card is better in Selesnya+Simic then Azorius because the bird tokens works better with Populate and some other selesnya stuff such as Collective Blessing then anything Azorius have.
My only 'correction' is that DMG split cards will create 5 alliances of 3 guilds (the 3 color shards). I still think this won't be so common as the only tri color card in the whole set is this one rare in DMG, so other kind of alliances (wedge colors) will still show up. for exemple, WUR seens to be pretty sweet with Boros winnies, Azorius tempo and Izzet support via some power cards (charm, teleportal).
We shall see. I think there will be distinct two-guild pairings, rather than simply sets three colors.
After all, if there were five 3-guild triads, each guild would have to be allied twice. That makes zero sense storywise.
BTW: The most recent article has Teysa(Orzhov) offering an alliance with Tajic (Boros).
Prediction: They cannot be allies. Boros and Orzhov are both in Gatecrash. The allied pairings will be one Gatecrash guild and one Return to Ravnica guild.
You might notice that each pairing is a RTR Guild & GTC guild.
It makes the most sense because the booster draft order is DGM, GTC, RTR. The format encourages you to choose one of the five "alliances". You draft that "alliance" in DGM, then one of the guilds in GTC and then the other guild in RTR.
I fully expect to see some future spoilers further solidifying this two-guild pairing.
You might notice that each pairing is a RTR Guild & GTC guild.
It makes the most sense because the booster draft order is DGM, GTC, RTR. The format encourages you to choose one of the five "alliances". You draft that "alliance" in DGM, then one of the guilds in GTC and then the other guild in RTR.
I fully expect to see some future spoilers further solidifying this two-guild pairing.
Hate to break it to you but look at your colors again. GWU Arc GBR Arc RBU Arc WBG Wedge URW Wedge
While it makes some sense mechanically I really have a hard time believing that the Rakdos and Dimir would be able to work together for very long and Selesnya and Orzhov hits me wrong as well ( I think there was some mention of controlling the world spirit or something but I still have issue with it.).
It's also kind of a random way to pair the colors and not really fair to either Arcs or Wedges. While I'm sure we will see colors overlap on a few cards I don't think we will see any kind of major theme.
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Yeah, I don't see this being a major flavor or mechanical theme; TBQH it'll probably just be the split cards that do this for the simple reason that there's no room for anything else in a small set.
Hate to break it to you but look at your colors again. GWU Arc GBR Arc RBU Arc WBG Wedge URW Wedge
While it makes some sense mechanically I really have a hard time believing that the Rakdos and Dimir would be able to work together for very long and Selesnya and Orzhov hits me wrong as well ( I think there was some mention of controlling the world spirit or something but I still have issue with it.).
It's also kind of a random way to pair the colors and not really fair to either Arcs or Wedges. While I'm sure we will see colors overlap on a few cards I don't think we will see any kind of major theme.
The only cards that are going to bleed guilds will be the five rare split cards. There's simply not enough room in the set to believe otherwise.
Each guild is getting two gold rares, which already takes up twenty of thirty-five slots. Add in the five gold split cards and two rares of each color, and the rares are filled.
At uncommon, each guild is getting two gold cards and one split card, taking up thirty of forty slots. It has also been hinted that there will be a mana-fixing cycle at uncommon, finishing up those forty slots.
At common, each guild will be receiving at least one gold card, and we've already seen an unguilded cycle. This takes up fifteen of sixty slots. However, we also know that each color has ten mono-colored cards, and we've only used up three--which means another thirty-five slots will be mono-color. That fills up fifty slots, leaving ten for another gold card per guild.
I'm not sure where the guild pairings are supposed to fit.
I completely agree with the OP for several reasons, I'll just copy/paste from the other guild pairings thread. Of course, my friends/playgroup think I'm dead wrong too. There was a thread earlier about this same topic but the OP is going for a more accurate prediction instead of a just "guilds will be allied" tangent.
From the other thread:
With regards to this being Speculation, I'd be fully willing to be "looking too much into it" and the guild "pairings". For one specific reason: competitive play. I'm not talking about cramming a bunch of guildmages in a deck and/or jank common/uncommon guild cards just to make it more "guild-themed", either. If we were to consider the possibility that maybe certain guilds can actually play as they're structured to, with the best support they have, and in the same deck, is it out of the question that they can actively contribute significantly to each other's game plans? I've discussed this to death with friends/fellow players who think it's a pipe dream or not worth trying, or some guild decks are better off sticking to two-color. That's fine. I'm not of the opinion that guilds "have" to or "should" team up either.
I'll try to take a stab at some examples here:
Izzet+Boros: UWR Flash. Boros Reckoner has proven himself obvious as a key roleplayer here. Some versions recently are dropping Reckoner, and having Aurelia, the Warleader as the finisher. The payoff: Izzet spell spamming control/1-for-1/card advantage strategy benefitting from Boros giving it a strong creature backbone or win-cons/stabilizers.
Dimir+Rakdos: Might be totally off here, but ever since Duskmantle Seer was spoiled, many have seen him as a very aggressive 4 drop curve topper, but in the wrong colors. Or who knows, we could see Grixis Midrange come back.
Selesnya+Orzhov: Match made in heaven. Orzhov excels at and wants to slow the game down, Selesnya by it's very nature with Populate cards are investments. Populate/Trostani, Selesnya's Voice/Advent of the Wurm/Armada Wurm and all the obvious cards, they're all investments, and they need time to generate card advantage. Oftentimes the life-gain in Selesnya isn't enough, and it just badly needs some targetted kill spells/more interaction, there's Orzhov for it. Green also gives Orzhov some actual meat to it's endgame and help in efficiently finishing games.
Gruul/Golgari - I think this is looking to be another match made in heaven, the minute I saw Varolz, the Scar-Striped spoiled. There's so many ways this can be iterated, but, rough example: Is it really a stretch to take a Gruul based aggro-midrange deck starting with Arbor Elf + Gyre Sage, adding a good dose of black for Lotleth Troll, Varolz, some Corpsejack Menace/Dreg Mangler, and you can have Ruric Thar, the Unbowed as the late game bomb and will very easily curve out there? Domri Rade still fits in as a 3-4 of, and it can remain a 30+ creature deck, easily. More good bloodrush creatures+everything in your graveyard having scavenge+Domri's drawing more creatures+bloodrush and scavenge do not count as spells against Ruric Thar = seems like a new breed of Jund beatdown to me perhaps. Two extremely playable champions in the same deck to boot, making their guild's mechanics work in tandem together - this is perhaps the cleanest guild pair I can find cohesively together, without everything spoiled yet even.
Then, that brings us to Azorius+Simic, which I can't for the life of me begin to put together a shell for a cohesive strategy for really. Gaining life, Verdicting, durdling and drawing cards doesn't seem to tie in at all with playing little evolving dudes and heavily committing to the board to me, but that's just one possible way to do it. Anyone else have input on how these two might play really well together, actually putting their guild strength's/strongest cards together? Not a generic Bant midrange-goodstuff.deck either.
This is only my speculations mostly because I see Selesnya/Orzhov and Gruul/Golgari pairing so well together, that it's only logically fair to try and see the possible pairings in the other "assigned" pairs.
Yo dawg Frites Player, we herd you liked getting 1 for 3'd by Angel of Serenity, so we put some Angels in your Angel (Avacyn) so you can get chained while you get exiled. ANGELCEPTION.
You might notice that each pairing is a RTR Guild & GTC guild.
Not just that, but all the triads these combinations form (Bant, Jund, Grixis, Junk/Necra and URW/Raka) are the ones we could already play with two RTR guilds when the set came out.
Personally, I think it's pretty miserable that 5 triads get a rare split and fuse card while the remaining 5 don't. Why do players that pair Boros, Azorius and Izzet together get more cards than players who pair Dimir, Simic and Golgari? To me it makes no sense and creates a very relevant imbalance. Finding 5 more slots for 5 extra split/fuse rares must not have been *that* hard.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
The pairings are actually pretty easy to figure out. If you look the color combinations are the gold split cards, each one is split with two different guilds, one from RTR and the other from GC. Like Catch//Release is Izzet and Boros, and Flesh//Blood is Golgari and Gruul.
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Flavorwise and cardwise, DGM will ally guilds into pairings that share a common color. There will be five distinct pairs of two guilds each.
1. Beck//Call sees Simic and Azorius share a card. For the sake of symmetry, this will be a five-card cycle of guild pairings. This supports the possibility of guilds teaming up two-by-two.
2. The pre-release format allows you to choose a guild, and then you'll be assigned one of four possible guilds as an ally. It is chosen at random, but it's always of the opposite set, sharing a color with your chosen guild. This further indicates a possible "two-guild alliance" theme.
3. It makes sense for draft. RTR allows you to draft one of five guilds. GTC is the same way. When drafting DGM-GTC-RTR, it only makes sense that you're now drafting a three-color combination, preferably consisting of a two-guild pairing. You'd choose one of the five possible "pairings" in DGM, and then draft the corresponding guilds in GTC and RTR.
It's a stretch, but not a baseless prediction.
My only 'correction' is that DMG split cards will create 5 alliances of 3 guilds (the 3 color shards). I still think this won't be so common as the only tri color card in the whole set is this one rare in DMG, so other kind of alliances (wedge colors) will still show up. for exemple, WUR seens to be pretty sweet with Boros winnies, Azorius tempo and Izzet support via some power cards (charm, teleportal).
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We shall see. I think there will be distinct two-guild pairings, rather than simply sets three colors.
After all, if there were five 3-guild triads, each guild would have to be allied twice. That makes zero sense storywise.
BTW: The most recent article has Teysa(Orzhov) offering an alliance with Tajic (Boros).
Prediction: They cannot be allies. Boros and Orzhov are both in Gatecrash. The allied pairings will be one Gatecrash guild and one Return to Ravnica guild.
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I had originally hoped for enemy slices.
Azorious/Boros (uphold the law and justice)
Orzhov/Rakdos (Vast riches and power leads to decadence and carnal desires).
Selsyna/Gruul (The only allied pair. The call of the wild tempered by the will of nature)
Golgari/Dimir (The guilds of the undercity. Adept at moving unseen and unoticed, these guilds could make a powerful, if untrusting alliance.)
Izzet/Simic (Both sides of progress, these two represent progress.)
Standard-
WRG-Naya Humans
EDH-
RUG- Animar
RW- Brion Stoutarm
Azorius/Simic
Golgari/Gruul
Rakdos/Dimir
Selesnya/Orzhov
Izzet/Boros
You might notice that each pairing is a RTR Guild & GTC guild.
It makes the most sense because the booster draft order is DGM, GTC, RTR. The format encourages you to choose one of the five "alliances". You draft that "alliance" in DGM, then one of the guilds in GTC and then the other guild in RTR.
I fully expect to see some future spoilers further solidifying this two-guild pairing.
Hate to break it to you but look at your colors again.
GWU Arc
GBR Arc
RBU Arc
WBG Wedge
URW Wedge
While it makes some sense mechanically I really have a hard time believing that the Rakdos and Dimir would be able to work together for very long and Selesnya and Orzhov hits me wrong as well ( I think there was some mention of controlling the world spirit or something but I still have issue with it.).
It's also kind of a random way to pair the colors and not really fair to either Arcs or Wedges. While I'm sure we will see colors overlap on a few cards I don't think we will see any kind of major theme.
There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Pauper: UR some horrible homebrew izzet deck
I didn't pair the colors this way. Wizards did.
Each guild is getting two gold rares, which already takes up twenty of thirty-five slots. Add in the five gold split cards and two rares of each color, and the rares are filled.
At uncommon, each guild is getting two gold cards and one split card, taking up thirty of forty slots. It has also been hinted that there will be a mana-fixing cycle at uncommon, finishing up those forty slots.
At common, each guild will be receiving at least one gold card, and we've already seen an unguilded cycle. This takes up fifteen of sixty slots. However, we also know that each color has ten mono-colored cards, and we've only used up three--which means another thirty-five slots will be mono-color. That fills up fifty slots, leaving ten for another gold card per guild.
I'm not sure where the guild pairings are supposed to fit.
From the other thread:
http://forums.mtgsalvation.com/showpost.php?p=9157664&postcount=1
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Yo dawg Frites Player, we herd you liked getting 1 for 3'd by Angel of Serenity, so we put some Angels in your Angel (Avacyn) so you can get chained while you get exiled. ANGELCEPTION.
Not just that, but all the triads these combinations form (Bant, Jund, Grixis, Junk/Necra and URW/Raka) are the ones we could already play with two RTR guilds when the set came out.
Personally, I think it's pretty miserable that 5 triads get a rare split and fuse card while the remaining 5 don't. Why do players that pair Boros, Azorius and Izzet together get more cards than players who pair Dimir, Simic and Golgari? To me it makes no sense and creates a very relevant imbalance. Finding 5 more slots for 5 extra split/fuse rares must not have been *that* hard.
This.
And This
All prerelease packs have a RANDOM secret ally. They've said this multiple times.
This has made a lot of people very angry and been widely regarded as a bad move."
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