Wizards will kick out something that costs alot and will not have a significant affect on modern or standard. Example is the commander's box thing that cost more than $100. Card shops will price gouge it.
There will be a free game day event of some kind.
Big Wup.
Avacyn can't be a walker. That's been covered multiple times. Her artificial nature means there's no chance of her having a spark.
Karn is artificial and he's a planeswalker. All Avacyn needs is a spark shoved into her. Though I think Karn is only a planeswalker because Urza's spark is inside an object, somewhat like a lich's phylactery, and if the powerstone were ever broken or removed Karn would lose the ability to planeswalk.
Wizards will kick out something that costs alot and will not have a significant affect on modern or standard. Example is the commander's box thing that cost more than $100. Card shops will price gouge it.
There will be a free game day event of some kind.
Big Wup.
Why are you being so pessimistic? Surely, WotC will have some form of momentous celebration for such a major milestone as the twentieth anniversary of this glorious game?
Private Mod Note
():
Rollback Post to RevisionRollBack
“Those who would trade their freedoms for security will have neither.”-Benjamin Franklin
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
Karn is artificial and he's a planeswalker. All Avacyn needs is a spark shoved into her. Though I think Karn is only a planeswalker because Urza's spark is inside an object, somewhat like a lich's phylactery, and if the powerstone were ever broken or removed Karn would lose the ability to planeswalk.
Actually Karn just had a Spark. Considering Avacyn is a being who is on the same powerlevel as Karn Pre-Planeswalker, I could see them making her a planeswalker in the future. I mean, come on she's a freaking archangel!
I really hope that Wizards ties up the whole Serra thing. She's the last Old Walker that we don't really know where she is. In the books in such it pretty much comes down to, "She may or may not be dead."
i don't think that we will see super-power-reprints-from-vintage or others formats cause this could broke modern(i think). Would rather like to see reprints of powerfull-but-not-often-used cards from the format functionaly-but-not-potetionaly-brokens-reprints and new walkers( like kiora) cards-of-popular-but-never-printed-characters.
and actualy i think that in core sets we only see cards of things that are or can be around the multiverse at the time of the story lines
Actually Karn just had a Spark. Considering Avacyn is a being who is on the same powerlevel as Karn Pre-Planeswalker, I could see them making her a planeswalker in the future. I mean, come on she's a freaking archangel!
I really hope that Wizards ties up the whole Serra thing. She's the last Old Walker that we don't really know where she is. In the books in such it pretty much comes down to, "She may or may not be dead."
no karn don't actualy had a spark. actualy urza don't had a active spark of his own
The stone, along with the other half, the Mightstone, was then covertly placed inside Glacian by Yawgmoth to poison him. The stones absorbed Glacian's essence, granting them his mastery of artifacts, with the Mightstone being able to empower artifacts and the Weakstone to deactivate them. After Yawgmoth's treachery was discovered, the two stones were used by Glacian's widow Rebbec to seal the portal they had been used to open.
5000 years later, the stones were rediscovered when the brothers Urza and Mishra accompanied Tocasia to the ruins of Halcyon to excavate the Caves of Koilos. The two apprentices discovered the pedestal on which the two stones were placed and removed them: Urza took the Mightstone, Mishra the Weakstone.
Finally, as all hope of victory seemed lost, Karn united with Urza and Gerrard. When Gerrard placed Urza's powerstone eyes, the Mightstone and Weakstone, into Karn, the Legacy released a wave of white mana, destroying the Phyrexians and slaying Yawgmoth. While the two humans were killed, the powerstones turned Karn into the first -- and, so far as is known, only -- artificial planeswalker.
It was with him when the two brothers faced each other for the final time in Argoth, where Urza used the Golgothian Sylex to eradicate Mishra and his legions. However, while Mishra seemed to die, Urza instead ascended to planeswalkerhood. As this happened, the Mightstone and the Weakstone fused with him, becoming his eyes.
The two stones remained inside Urza for the rest of his life, aiding in his preparations for the coming Phyrexian Invasion. Prior to his death, the only time they were removed was in Serra's Realm, where its mad guardian Radiant tore the stones from Urza's eyes. This would have killed Urza, but Radiant then tried to combine the stones, which only resulted in causing a massive explosion that destroyed the angel and restored Urza.
The two stones were removed one last time following Yawgmoth's invasion of Dominaria. In order to defeat him, the Legacy had to be completed through Gerrard Capashen combining the stones inside Karn. Gerrard plucked out the stones, killing Urza, then pushed them together inside Karn's chest, triggering a massive burst of mana that drove Yawgmoth from Dominaria. This also caused Karn to transform into planeswalker, in whom the stones merged, granting Karn the accumulated knowledge of both Glacian and Urza.
who's the spark after all?
Glacian
Glacian was an ancient Thran artificer who designed many of the Empire's most powerful artifacts, including the powerstones on which Thran technology was based.
Life
After being stabbed with a powerstone by Gix, Glacian caught the disease phthisis, which was caused by long exposure to powerstone radiation. When Thran healing magic only made the disease worse, his wife, Rebbec, used her influence in the council to recall the healer Yawgmoth from his exile.
Yawgmoth discovered the cause of phthisis and even created a serum that stopped the disease; but, for some reason, it had no effect on Glacian. His disease only progressed, with him developing multiple personality disorder. Glacian became increasingly paranoid and began to think of others as traitors, as Yawgmoth had become one of the most powerful people in the empire.
Yawgmoth had fallen in love with Rebbec and was trying to marginalize Glacian, banishing him to the Caves of the Damned. Trying to look good for Rebbec, Yawgmoth did remove the sliver of the powerstone that had been keeping Glacian ill from his old wound, but replaced it with the two halves of the powerstone Dyfed had used to create a permanent portal between Dominaria and Phyrexia when Rebbec wasn’t looking. The radiation of these stones killed him, but his essence was trapped inside them. Finally being able to think clearly again, he convinced Rebbec to unify the halves and use them to close the portal to Phyrexia forever.
Glacian possessed the planeswalker's spark, but it was never triggered.
DemonDragonJ, Yes I am pessimistic cause Wizards is in the business of making money not us happy. They can't spend too much on free stuff for us cause the economy is in the tank still and will be for a while. They may not want to infuse standard with new cards that will be game changers. Thus maybe some special free FNM type game with winning cards that are new art? I would like them to make a specially designed deck box from Pelicon cases.
Imagine if WOTC makes a very special Magic core set for the 20th anniversary by reprinting some of the most sought-after cards that are not on the reserved list or just emblematic cards for their respective colors: Force of Will (isn't broken in T2, might be in Modern), Lightning Bolt, Hymn to Tourach, Path to Exile (STP is too good) and Llanowar Elves are examples.
Dream (of reprints of insanely good cards) in one hand and crap in the other. Which on will fill up faster? Probably be some kind of game day event of a couple of (maybe moder masters) booster packs to build hype and modern interest.
i would be happy if they tossed in some throwbacks from the old days.
use the rectangle pattern from the ABUR duals on M14 duals
make some kind of 'magnus' deal with old classics like juzam, library of alexandria, ect.(but not as lame as the magnus cards)
i dont expect anything big so those small ideas would make me nod my head in appreciation
Private Mod Note
():
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MTG is a hobby, cant afford it? GTFO! Don't complain about prices.
Remember that Wizards still has an agenda and new marketing to push. It seems lately that they are
more focused on creatures and planeswalkers. So I wouldn't suspect good cards such as Counterspell, Lightning Bolt, Path to Exile and Brainstorm.
I don't really care what they add to M14. Since I'm sure one or two cards will be playable, like in M13. Just at least do full art lands, Wizards! So many times I look at newer basic lands and say "man, I wish this was full art like my Zendikar lands."
This is pretty off the wall, but I had an interesting idea. It's based off of three related premises.
- Eventually nearly all magic will likely be played digitally.
- MODO will in turn eventually be a better product and playable on tablets.
- Many shy away from MODO because they don't want to buy into paper and online.
Basically, my idea is a 'reverse redemption.' For some amount of time wizards could set up booths at particular venues (mostly GPs, but also other large events). At these booths you could 'register' your physical cards on MODO.
The logisitcs would be somewhat of an issue, but I could see a small, clear decal used on the card with a barcode/serial number. Removing the barcode would cause damage to the card. Wizards could charge .10-1.00 per card to pay for the manpower required to do this. It would also prevent people from showing up with an infinite amount of cards.
I'm not a MODO guy, and I'm sure this would seriously disrupt the online economy. It would also seriously increase the value of people's physical cards (particularly non-redeemed cards). There will definitely be issues with implementing this, and the predictable losers would be people who have high equity in MODO cards. On the other hand, this would also decrease the value of expensive cards, so they might also have a method of gaining overall. The effect on wizards profit models would be hard to predict.
Also, there could be new rules for the current online redemption. Make it similar to the offline system where the digital cards are clearly 'flagged' as having already been redeemed.
This would cause a significant disruption in the online and offline magic economies, but it might be like pulling off a band-aid. It would forever link the online and offline games. Wizards could even schedule these events at recurring times. This would just become the new reality. Essentially, both systems would have some overlap.
Right now I'd venture to guess that MODO has a significantly lower player population than paper. This would create an incentive for people to start playing online, which is likely where wizards will eventually want to go. Wizards can also make 'infinite' money online compared to paper product, so getting a large injection of players couldn't hurt too badly. Eventually, it might even be the only way anyone plays.
In my estimation magic will eventually be a mostly, if not completely, online game. Better start preparing for the day...
It's a pretty audacious idea, but I present the themes as food for thought.
Remember that Wizards still has an agenda and new marketing to push. It seems lately that they are
more focused on creatures and planeswalkers. So I wouldn't suspect good cards such as Counterspell, Lightning Bolt, Path to Exile and Brainstorm.
I don't really care what they add to M14. Since I'm sure one or two cards will be playable, like in M13. Just at least do full art lands, Wizards! So many times I look at newer basic lands and say "man, I wish this was full art like my Zendikar lands."
I think I am the only person not a fan of the full art lands to tell you the truth.
Though I think it would be cool to get something like the apac or euro lands (I have a few, and I prefer to use them, I actually announce using them saying stuff like I play france ect ect ect). Washington is a beautiful area, it would be cool to see lands based off of that area (a Mt. Rainier Mountain would be great!)
Remember that Wizards still has an agenda and new marketing to push. It seems lately that they are
more focused on creatures and planeswalkers. So I wouldn't suspect good cards such as Counterspell, Lightning Bolt, Path to Exile and Brainstorm.
I don't really care what they add to M14. Since I'm sure one or two cards will be playable, like in M13. Just at least do full art lands, Wizards! So many times I look at newer basic lands and say "man, I wish this was full art like my Zendikar lands."
I'd be down for this. Especially if they were the Mirrodin Besieged/New Phyrexia basics, which are what I use exclusively these days.
Those or lands with the Guru land arts. But that'll never happen.
Remember that Wizards still has an agenda and new marketing to push. It seems lately that they are
more focused on creatures and planeswalkers. So I wouldn't suspect good cards such as Counterspell, Lightning Bolt, Path to Exile and Brainstorm.
First, what evidence is there of that trend? Second, why is WotC focusing so heavily on planeswalkers and creatures recently? That seems to be unfair to all other card types, in my mind, as sorceries, instants, artifacts, and enchantments help to add additional depth and variety to this game and distinguish it from other card games, such as the Pokemon card game, which, by its very nature, focuses on the fantastic creatures of its world.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Those who would trade their freedoms for security will have neither.”-Benjamin Franklin
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
Perhaps a card from each of the past 20 yrs, that was format defining. I know it can't be anything broken, but easily doable. Especially fun to speculate which 20 they would be...
I also like the basic land ideas that some of you have mentioned.
This is pretty off the wall, but I had an interesting idea. It's based off of three related premises.
- Eventually nearly all magic will likely be played digitally.
- MODO will in turn eventually be a better product and playable on tablets.
- Many shy away from MODO because they don't want to buy into paper and online.
Basically, my idea is a 'reverse redemption.' For some amount of time wizards could set up booths at particular venues (mostly GPs, but also other large events). At these booths you could 'register' your physical cards on MODO.
The logisitcs would be somewhat of an issue, but I could see a small, clear decal used on the card with a barcode/serial number. Removing the barcode would cause damage to the card. Wizards could charge .10-1.00 per card to pay for the manpower required to do this. It would also prevent people from showing up with an infinite amount of cards.
I'm not a MODO guy, and I'm sure this would seriously disrupt the online economy. It would also seriously increase the value of people's physical cards (particularly non-redeemed cards). There will definitely be issues with implementing this, and the predictable losers would be people who have high equity in MODO cards. On the other hand, this would also decrease the value of expensive cards, so they might also have a method of gaining overall. The effect on wizards profit models would be hard to predict.
Also, there could be new rules for the current online redemption. Make it similar to the offline system where the digital cards are clearly 'flagged' as having already been redeemed.
This would cause a significant disruption in the online and offline magic economies, but it might be like pulling off a band-aid. It would forever link the online and offline games. Wizards could even schedule these events at recurring times. This would just become the new reality. Essentially, both systems would have some overlap.
Right now I'd venture to guess that MODO has a significantly lower player population than paper. This would create an incentive for people to start playing online, which is likely where wizards will eventually want to go. Wizards can also make 'infinite' money online compared to paper product, so getting a large injection of players couldn't hurt too badly. Eventually, it might even be the only way anyone plays.
In my estimation magic will eventually be a mostly, if not completely, online game. Better start preparing for the day...
It's a pretty audacious idea, but I present the themes as food for thought.
Some problems with MODO you don`t account for.
1. The new client sucks.
2. MODO is a lot less fun than playing paper MTG.
3. MODO would be very, very expensive if not for set redemptions. If eveyone played online and almost nothing was redeemed they would have to lower pack prices or do something else to support card prices. Prices on non-Mythics already are a fraction of paper 95% of the time.
How about "You may discard your hand, pay 5 life, rip this card, remove 3 digits from any number of target fingers you control, and concede at the end of the next end step rather than pay It Will Go Through!!'s mana cost.
I'm hoping for the reinstatement of Player Rewards.
Yes, I would very much like to see that, as I greatly enjoyed the textless full-art promo cards that were offered through that program, and I still am displeased about replacing my full-art blightning with a non-full-art skull rend in a black/red deck of mine, since the former card had far superior artwork, in my mind, but the latter was the superior card for games with many players. That choice was regrettable, but functionality was more important than form in that case.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Those who would trade their freedoms for security will have neither.”-Benjamin Franklin
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
1. The new client sucks.
2. MODO is a lot less fun than playing paper MTG.
3. MODO would be very, very expensive if not for set redemptions. If eveyone played online and almost nothing was redeemed they would have to lower pack prices or do something else to support card prices. Prices on non-Mythics already are a fraction of paper 95% of the time.
I agree with 1 & 2. Number 3 I have some difficulty understanding as I am not a modo guy, and am not caught up on its economics. I personally think that the experience of live magic is by far superior. I just think that, unfortunately, modo will eventually overtake it. The fact that you can play whenever you want is a huge selling point. I was playing since 94, but attrition will remove us old timers. There are already people today who started with dotp and migrated directly to modo. People just expect to be entertained on screens these days. I know I sound like a curmudgeon, but I am just calling it the way I see it. One day modo's popularity will overtake paper. If I were wizards I'd want to take as many people (customers) as long as possible.
Then again I could also envision a scenario where the online economy crashes when paper loses its popularity. The physical cards are like the precious metal backing a currency. Who knows. I just think wizards should hedge by incentizing people who already bought into paper to try modo.
Black Lotus would have to go though some changes but what's wrong with another lotus.
It just seems like something fun that could work for both new and old players and would give the game somewhat of a chance to restart by showing people - "This is how we do things now"
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There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
Black Lotus would have to go though some changes but what's wrong with another lotus.
It just seems like something fun that could work for both new and old players and would give the game somewhat of a chance to restart by showing people - "This is how we do things now"
That would be very awesome. Those cards would not exactly be legal for any format though, IMO. Even then it'd be nice to have Ancestral Recall on the new card template.
There will be a free game day event of some kind.
Big Wup.
Multiplayer Decks- Memnarch - Animar, Soul of Elements - Zur, the Enchanter - Atraxa, Praetors' Voice - Food Chain Tazri - Teysa Karlov
Modern BUMill and Bant Spirits.
Thank you Xenphire for the signature!
Karn is artificial and he's a planeswalker. All Avacyn needs is a spark shoved into her. Though I think Karn is only a planeswalker because Urza's spark is inside an object, somewhat like a lich's phylactery, and if the powerstone were ever broken or removed Karn would lose the ability to planeswalk.
Signature courtesy of Rivenor and Miraculous Recovery
EDH Altered Cards by Galspanic (Seriously, this guy's awesome.)
My Pauper Cube
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Commander:
GWR Rith, the Awakener RWG
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BW Teysa, Orzhov Scion WB
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WUBRGX Pauper XGRBUW
Why are you being so pessimistic? Surely, WotC will have some form of momentous celebration for such a major milestone as the twentieth anniversary of this glorious game?
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
The return of Magic tournaments to television on such channels as Spike or ESPN2.
Actually Karn just had a Spark. Considering Avacyn is a being who is on the same powerlevel as Karn Pre-Planeswalker, I could see them making her a planeswalker in the future. I mean, come on she's a freaking archangel!
I really hope that Wizards ties up the whole Serra thing. She's the last Old Walker that we don't really know where she is. In the books in such it pretty much comes down to, "She may or may not be dead."
Many thanks to DNC at Heroes of the Plane Studios
and actualy i think that in core sets we only see cards of things that are or can be around the multiverse at the time of the story lines
no karn don't actualy had a spark. actualy urza don't had a active spark of his own
The stone, along with the other half, the Mightstone, was then covertly placed inside Glacian by Yawgmoth to poison him. The stones absorbed Glacian's essence, granting them his mastery of artifacts, with the Mightstone being able to empower artifacts and the Weakstone to deactivate them. After Yawgmoth's treachery was discovered, the two stones were used by Glacian's widow Rebbec to seal the portal they had been used to open.
5000 years later, the stones were rediscovered when the brothers Urza and Mishra accompanied Tocasia to the ruins of Halcyon to excavate the Caves of Koilos. The two apprentices discovered the pedestal on which the two stones were placed and removed them: Urza took the Mightstone, Mishra the Weakstone.
The two stones remained inside Urza for the rest of his life, aiding in his preparations for the coming Phyrexian Invasion. Prior to his death, the only time they were removed was in Serra's Realm, where its mad guardian Radiant tore the stones from Urza's eyes. This would have killed Urza, but Radiant then tried to combine the stones, which only resulted in causing a massive explosion that destroyed the angel and restored Urza.
The two stones were removed one last time following Yawgmoth's invasion of Dominaria. In order to defeat him, the Legacy had to be completed through Gerrard Capashen combining the stones inside Karn. Gerrard plucked out the stones, killing Urza, then pushed them together inside Karn's chest, triggering a massive burst of mana that drove Yawgmoth from Dominaria. This also caused Karn to transform into planeswalker, in whom the stones merged, granting Karn the accumulated knowledge of both Glacian and Urza.
Life
After being stabbed with a powerstone by Gix, Glacian caught the disease phthisis, which was caused by long exposure to powerstone radiation. When Thran healing magic only made the disease worse, his wife, Rebbec, used her influence in the council to recall the healer Yawgmoth from his exile.
Yawgmoth discovered the cause of phthisis and even created a serum that stopped the disease; but, for some reason, it had no effect on Glacian. His disease only progressed, with him developing multiple personality disorder. Glacian became increasingly paranoid and began to think of others as traitors, as Yawgmoth had become one of the most powerful people in the empire.
Yawgmoth had fallen in love with Rebbec and was trying to marginalize Glacian, banishing him to the Caves of the Damned. Trying to look good for Rebbec, Yawgmoth did remove the sliver of the powerstone that had been keeping Glacian ill from his old wound, but replaced it with the two halves of the powerstone Dyfed had used to create a permanent portal between Dominaria and Phyrexia when Rebbec wasn’t looking. The radiation of these stones killed him, but his essence was trapped inside them. Finally being able to think clearly again, he convinced Rebbec to unify the halves and use them to close the portal to Phyrexia forever.
Glacian possessed the planeswalker's spark, but it was never triggered.
http://wiki.mtgsalvation.com/article/Serra
http://wiki.mtgsalvation.com/article/Karn
http://wiki.mtgsalvation.com/article/Glacian
Multiplayer Decks- Memnarch - Animar, Soul of Elements - Zur, the Enchanter - Atraxa, Praetors' Voice - Food Chain Tazri - Teysa Karlov
Modern BUMill and Bant Spirits.
Thank you Xenphire for the signature!
Or just go with hidden treasures again
Multiplayer Decks- Memnarch - Animar, Soul of Elements - Zur, the Enchanter - Atraxa, Praetors' Voice - Food Chain Tazri - Teysa Karlov
Modern BUMill and Bant Spirits.
Thank you Xenphire for the signature!
use the rectangle pattern from the ABUR duals on M14 duals
make some kind of 'magnus' deal with old classics like juzam, library of alexandria, ect.(but not as lame as the magnus cards)
i dont expect anything big so those small ideas would make me nod my head in appreciation
more focused on creatures and planeswalkers. So I wouldn't suspect good cards such as Counterspell, Lightning Bolt, Path to Exile and Brainstorm.
I don't really care what they add to M14. Since I'm sure one or two cards will be playable, like in M13. Just at least do full art lands, Wizards! So many times I look at newer basic lands and say "man, I wish this was full art like my Zendikar lands."
- Eventually nearly all magic will likely be played digitally.
- MODO will in turn eventually be a better product and playable on tablets.
- Many shy away from MODO because they don't want to buy into paper and online.
Basically, my idea is a 'reverse redemption.' For some amount of time wizards could set up booths at particular venues (mostly GPs, but also other large events). At these booths you could 'register' your physical cards on MODO.
The logisitcs would be somewhat of an issue, but I could see a small, clear decal used on the card with a barcode/serial number. Removing the barcode would cause damage to the card. Wizards could charge .10-1.00 per card to pay for the manpower required to do this. It would also prevent people from showing up with an infinite amount of cards.
I'm not a MODO guy, and I'm sure this would seriously disrupt the online economy. It would also seriously increase the value of people's physical cards (particularly non-redeemed cards). There will definitely be issues with implementing this, and the predictable losers would be people who have high equity in MODO cards. On the other hand, this would also decrease the value of expensive cards, so they might also have a method of gaining overall. The effect on wizards profit models would be hard to predict.
Also, there could be new rules for the current online redemption. Make it similar to the offline system where the digital cards are clearly 'flagged' as having already been redeemed.
This would cause a significant disruption in the online and offline magic economies, but it might be like pulling off a band-aid. It would forever link the online and offline games. Wizards could even schedule these events at recurring times. This would just become the new reality. Essentially, both systems would have some overlap.
Right now I'd venture to guess that MODO has a significantly lower player population than paper. This would create an incentive for people to start playing online, which is likely where wizards will eventually want to go. Wizards can also make 'infinite' money online compared to paper product, so getting a large injection of players couldn't hurt too badly. Eventually, it might even be the only way anyone plays.
In my estimation magic will eventually be a mostly, if not completely, online game. Better start preparing for the day...
It's a pretty audacious idea, but I present the themes as food for thought.
I think I am the only person not a fan of the full art lands to tell you the truth.
Though I think it would be cool to get something like the apac or euro lands (I have a few, and I prefer to use them, I actually announce using them saying stuff like I play france ect ect ect). Washington is a beautiful area, it would be cool to see lands based off of that area (a Mt. Rainier Mountain would be great!)
I'd be down for this. Especially if they were the Mirrodin Besieged/New Phyrexia basics, which are what I use exclusively these days.
Those or lands with the Guru land arts. But that'll never happen.
First, what evidence is there of that trend? Second, why is WotC focusing so heavily on planeswalkers and creatures recently? That seems to be unfair to all other card types, in my mind, as sorceries, instants, artifacts, and enchantments help to add additional depth and variety to this game and distinguish it from other card games, such as the Pokemon card game, which, by its very nature, focuses on the fantastic creatures of its world.
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
I also like the basic land ideas that some of you have mentioned.
Oblation ( or variation making draw 3 or greater CMC) Mobilization Sigil of the New Dawn( putting down the CMC) Weathered Wayfarer
Blatant Thievery Future Sight( less CMC or making it a artifact or creature) Read the Runes Riptide Entrancer( without morph) Death Match (maybe on 1BB) Doomed Necromancer Entrails Feaster
Oversold Cemetery( maybe on 3CMC) Undead Gladiator( without morph) Butcher Orgg(maybe a smaler version) Goblin Sharpshooter's variation Grand Melee
Mana Echoes(but could break on modern) Tephraderm Animal Magnetism Hystrodon(without morph) Stag Beetle Tempting Wurm Weird Harvest Riptide Replicator
Grand Coliseum or just City of Brass Equal Treatment Reborn Hero(* under its threshold and at 5CMC)
Transcendence Cephalid Illusionist Cephalid Vandal (variation but playable) Coral Net (with a cicle of hate on color
Liquify Retraced Image Stupefying Touch Carrion Rats
Dawn of the Dead Faceless Butcher Grotesque Hybrid variant Hypnox
Mesmeric Fiend( at 3CMC) Rancid Earth ( without the threshold) Shade's Form Crazed Firecat
Flash of Defiance Overmaster Pardic Arsonist Petradon
Petravark Radiate Skullscorch Sonic Seizure
Gurzigost Insist Nantuko Cultivator Parallel Evolution( under 6CMC and without flashback)
Nomad Mythmaker Spirit Cairn Test of Endurance Unquestioned Authority
Cephalid Constable Envelop Flash of Insight (without flashback) Lost in Thought
Mental Note Mist of Stagnation( at 6 cMc Web of Inertia( 5CMC) Wormfang Crab
Wormfang Newt(making it a 3/4 under or U) Earsplitting Rats Grave Consequences
Morality Shift Firecat Blitz (without flashback) Goretusk Firebeast Infectious Rage
Planar Chaos Centaur Rootcaster Elephant Guide Epic Struggle
Krosan Wayfarer Nantuko Tracer Phantom Nantuko Sudden Strength
Venomous Vines Riftstone Portal Honorable Scout Lashknife Barrier
March of Souls Samite Elder Surprise Deployment Voice of All
Dark Suspicions Sinister Strength Warped Devotion Implode
Insolence Nemata, Grove Guardian's variant ( or equivalent) Phyrexian Tyranny ( on mono 3B ) Meteor Crater
Some problems with MODO you don`t account for.
1. The new client sucks.
2. MODO is a lot less fun than playing paper MTG.
3. MODO would be very, very expensive if not for set redemptions. If eveyone played online and almost nothing was redeemed they would have to lower pack prices or do something else to support card prices. Prices on non-Mythics already are a fraction of paper 95% of the time.
Yes, I would very much like to see that, as I greatly enjoyed the textless full-art promo cards that were offered through that program, and I still am displeased about replacing my full-art blightning with a non-full-art skull rend in a black/red deck of mine, since the former card had far superior artwork, in my mind, but the latter was the superior card for games with many players. That choice was regrettable, but functionality was more important than form in that case.
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
I agree with 1 & 2. Number 3 I have some difficulty understanding as I am not a modo guy, and am not caught up on its economics. I personally think that the experience of live magic is by far superior. I just think that, unfortunately, modo will eventually overtake it. The fact that you can play whenever you want is a huge selling point. I was playing since 94, but attrition will remove us old timers. There are already people today who started with dotp and migrated directly to modo. People just expect to be entertained on screens these days. I know I sound like a curmudgeon, but I am just calling it the way I see it. One day modo's popularity will overtake paper. If I were wizards I'd want to take as many people (customers) as long as possible.
Then again I could also envision a scenario where the online economy crashes when paper loses its popularity. The physical cards are like the precious metal backing a currency. Who knows. I just think wizards should hedge by incentizing people who already bought into paper to try modo.
What about if the whole set was just Alpha printed under the design and template that we use today.
A card like Armageddon would now be a red card.
Birds of Paradise could just be printed.
Black Lotus would have to go though some changes but what's wrong with another lotus.
It just seems like something fun that could work for both new and old players and would give the game somewhat of a chance to restart by showing people - "This is how we do things now"
There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
That would be very awesome. Those cards would not exactly be legal for any format though, IMO. Even then it'd be nice to have Ancestral Recall on the new card template.
Have all of them.
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