While I am not at all familar with modern, though I am hoping to get into it. Does not the new gatecrash card illness in the ranks destroy bitterblossom?
While I am not at all familar with modern, though I am hoping to get into it. Does not the new gatecrash card illness in the ranks destroy bitterblossom?
That card singlehandedly kills token strategies. I have to assume Bitterblossom is going to be unbanned.
This is what I feel will happen when the bannings are announced:
Faith's Reward is banned in modern.
Second Sunrise is banned in modern.
Simply put, it has nothing to do with the power level of the "Eggs" deck, but the deck has to die. I've seen, as a judge, where the turn that the "Eggs" player is firing is taking 20 minutes, or more. In some instances, this has happened in extra turns. Those two cards facilitate the engine, and thus why they need to leave.
No offense, but this makes absolutely no sense and is borderline offensive to everyone's intelligence if you are serious. Sensei's Divining Top extends matches because it actually takes a lot of time to fully resolve, due to choosing the order of the cards, and a single top can be and almost always is activated over and over again, during a large number turns and thus "physically" spends time from matches while one player looks at 3 cards and interacts only with himself and the other just stares blankly. Restoration Angel takes 2 seconds to enter the battlefield, blink a tusk, write +5 life and put a 3/3 into play.
And Restoration Angel and Thragtusk don't even go hand in hand most of the time (URW and Jund coupled are more common than Naya, and Bant is less common than Naya). When they do, cards like Selesnya Charm, Tracker/Intrepid Hero with Rancor, Oblivion Ring, and a topdecked Bonfire from either side make sure Tusk + Angel doesn't lead to unsolvable stalemates. In fact, Bonfire alone makes any "Bonfire mirror" a quick match - whoever topdecks Bonfire with 5+ lands in play just wins. The only "problem" is the Bant Mirror, which isn't any different than every other control mirror we've ever had. UWx vs UWx is won by decking very commonly - in fact, most control decks side stuff like Jace, Memory Adept or have Nephalia Drownyard in just to win the control mirror. This has never been a problem.
And even when not dealt with, Resto + Tusk is less effective than 2x Angel of Serenity in creating an everlasting state during the lategame.
Restoration Angel is bonkers, but definitely not because it wastes everyone's time. It was pushed to the limit, true, but is on par with other Standard powerhouses like Tusk, Aristocrat, Hellkite, Snapcaster Mage, Revelations, etc, and it doesn't waste one second of time more than any of these. Comparing it to Sensei's Divining Top must be a joke, because it sure sounds like one.
now that nobody will ever play tokens anymore, bitterblossom and sword of the meek are probably going to get unbanned in modern.
I can agree with this the enchantment that givens tokens -1/-1 looks like the downfall for alot of token decks in general.
Still want to see deathrite shaman get banned in modern. And either thagtusk or restoration angel to get the axe in standard. Atleast for wizard to seem like they are saying " ok we going to stop making over powered cards purely to sell a set"
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but the fast decks probably aren't the ones using it. control decks are too slow because they lack stuff like chrome mox.
Yeah, sure... a mono red deck would hate to drop a drop two 2/2 drop 1 on on T1 and and then a hasty drop 2 on T2, swing for 6 and bolt the face for 9 damage on T2.
And consider the fact that the drop 1 wasn't a Goblin Guide, because it if it was, it would be more than 10 damage on T2.
On Magical Christmasland scenario, you can bring his life to 7 at turn 2 very easly.
Fast decks would become far more faster. droping two drop 1 or one drop 2 at T1.
But if they ban BBE. jund will junp to olivia and batterskull thats gonna be insane...for what i saw in bilbao both cards was a master piece.
If they were that strong in Jund, jund would already use them, but they're far from the huge advantage BBE gives. Not saying that both are weak cards, but they wouldn't strengthen jund to the point BBE does.
Yeah, sure... a mono red deck would hate to drop a drop two 2/2 drop 1 on on T1 and and then a hasty drop 2 on T2, swing for 6 and bolt the face for 9 damage on T2.
And consider the fact that the drop 1 wasn't a Goblin Guide, because it if it was, it would be more than 10 damage on T2.
On Magical Christmasland scenario, you can bring his life to 7 at turn 2 very easly.
Fast decks would become far more faster. droping two drop 1 or one drop 2 at T1.
They can't afford to lose more cards just to get more mana. Mana isn't their problem, it's making sure they can continue to stay relevant while in topdeck mode. No aggro deck is going to run chrome mox. They didn't do it in old extended and they're not going to do it now.
1. Bitterblossom supercharges Faeries, and they might want to keep that deck in check, so probably not.
What are you talking about? Faeries is nothing and BB probably shouldn't have been banned in the first place.
2. NO. Sword Of The Meek isn't banned because of token strategies, it's banned due to the stupid interaction it has with Thopter Foundry
I'm going to give you a chance to read what you said again and change your statement if you choose. UW(r) Thoptersword was my favorite extended deck before that format was eradicated so I definitely know what i'm talking about and I'm sure with a little review of the cards you listed you will also see how ridiculous what you said really is.
While I am not at all familar with modern, though I am hoping to get into it. Does not the new gatecrash card illness in the ranks destroy bitterblossom?
That card singlehandedly kills token strategies. I have to assume Bitterblossom is going to be unbanned.
As far as I've seen, Dread of Night only kills white creature decks in Legacy just well enough for their hate bears to get off Ad Nauseam Tendrils's back (although I've seen it in Team America and BUG Control sideboards, likely to also rein in Lingering Souls). Thalia, Guardian of Thraben and Mother of Runes only having 1 toughness would be why Dread of Night is so decent, although ANT needs multiples to kill Gaddock Teeg and Ethersworn Canonist.
Although I likewise think that Illness in the Ranks can only rein in Modern tokens so well--it won't completely invalidate them, although it'll be a decent hoser--it may be telling that Wizards unbanned Valakut, the Molten Pinnacle just before it released the uncounterable Memoricide effect and indestructible Nevermore effect named Slaughter Games. (It also accidentally gave what was then one of the most popular decks in the format, Jund, the ability to cast Slaughter Games on Turn 3 without hurting its other match-ups too much--thank you, Deathrite Shaman!) And yeah, it's hard for Scapeshift to beat a Slaughter Games naming Scapeshift post-board. (Then again, Valakut wasn't tearing up the post-unban, pre-RTR meta, so...)
Perhaps Illness in the Ranks is a sign that Wizards thinks Bitterblossom is unban-worthy.
They can't afford to lose more cards just to get more mana. Mana isn't their problem, it's making sure they can continue to stay relevant while in topdeck mode. No aggro deck is going to run chrome mox. They didn't do it in old extended and they're not going to do it now.
The old extended is far very different than the current modern.
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
The old extended is far very different than the current modern.
So why would they exile a card from their hand? Legacy aggro decks aren't running accel that removes their relevant beaters and spells. Why does an aggro deck want to remove a spell that they will desperately need later? Burn and RDW will be nailing their own coffins if they use this. They are already fast, they have no reliable way to get cards.
To have a absurdely fast start maybe? You think that playing start playing 1 turn sooner isn't worth a card? I think many would disagree.
Legacy aggro decks aren't running accel that removes their relevant beaters and spells. Why does an aggro deck want to remove a spell that they will desperately need later? Burn and RDW will be nailing their own coffins if they use this. They are already fast, they have no reliable way to get cards.
Legacy aggro have other tools available to be faster or more reliable.
Also modern aggros are already fast? I don't think they're fast enough, if they were, they would be Tier1 decks.
But keep hpoing that mox will be unbanned, it will never. Mox can make many decks start the game from the turn 2, wich is a huge advantage.
But you don't have to belive me.
Wizard already stated that mox speed up the game to a point they don't want for modern:
Chrome Mox is an extremely powerful fast-mana card. Some of the most powerful starts in the Extended format that began with Mirrodin involved a first-turn Chrome Mox into Dark Confidant or Bitterblossom, and these starts could be extremely difficult to come back from. Furthermore, Chrome Mox would likely be an important piece of acceleration for any degenerate combination decks. We felt that Chrome Mox would add too much speed to the format, as well as make opening hands matter too much.
Haha, Mystical Tutor. That's not even remotely good with Miracles!
Miracles isn't even a deck if that's unbanned. The only deck in the format will be ad nauseam tendrils which becomes a two card storm combo deck which can't be interacted with via discard.
But keep hpoing that mox will be unbanned, it will never. Mox can make many decks start the game from the turn 2, wich is a huge advantage.
Mox only slides into control decks that want to start with something like dark confidant on turn 2 that makes up for the card lost or if they run thirst for knowledge. It doesn't even work in combo decks since they need to cast their spells twice to reach lethal storm. mox slows down the format
To have a absurdely fast start maybe? You think that playing start playing 1 turn sooner isn't worth a card? I think many would disagree.
They aren't going to want to do it at the cost of a spell. These types of decks simply cannot afford to pitch relevant spells, they will run out of gas and be in topdeck mode while you're stabilizing.
Legacy aggro have other tools available to be faster or more reliable.
What are they running to make themselves faster? Go ahead and list all the ones you want. I don't even think they would run Mox Diamond because they don't have high enough land counts so there is no way they are going to run chrome mox.
Also modern aggros are already fast? I don't think they're fast enough, if they were, they would be Tier1 decks.
Modern aggro decks outside of goblins are more or less legacy aggro decks without nacatl available.
But keep hpoing that mox will be unbanned, it will never. Mox can make many decks start the game from the turn 2, wich is a huge advantage.
It does help decks start the game on turn 2... it helps the control decks that are too slow for the format do this!
But you don't have to belive me.
Wizard already stated that mox speed up the game to a point they don't want for modern:
Oh i'm well aware of what wizards said. That doesn't mean they're right. It does the opposite of what they thought it would do.
People saying illness in the ranks will stop tokens are kind of crazy. In the current modern format you have no decks that could really put this in their SB besides Jund. Jund might actually want it, but every other deck either doesn't want it, or can't pay its mana cost relaibly enough to want to run it. How many decks in Modern are running enough black sources to play Illness? Besides Jund I can only think of Tokens, who can't really play it as sb hate =p.
They aren't going to want to do it at the cost of a spell. These types of decks simply cannot afford to pitch relevant spells, they will run out of gas and be in topdeck mode while you're stabilizing.
They will be in that state sooner or later. Accelerating the clock might be very worth so your opponent will be at a worst situatin than if you actually keep that card and used it against them.
You might have a different opinion, but that what it is, a opinion. Not a fact.
How many decks in Modern are running enough black sources to play Illness?
Not that i agree Illness will kill token decks, but illness is only one mana so casting it is not a issue for any deck running black, even if it's a small splash.
But there is two things token decks runs: anthem effects and white (wich means plenty of enchanment hate)
If WotC already banned Nacatl, what's preventing them from banning BBE? They sure look trigger happy.
If their excuse is that Nacatl speeds up the format too much for other decks to deal with it, then unban JTMS. Jace sure doesn't look like he's going to end games in turn 4.
I might be wrong about this, but wouldn't unbanning Chrome Mox make Jund worse by making it far more likely the opponent will resolve a wrath effect on turn 3 & likely stabilize?
So you 2 for 1d yourself to kill my bob + random creature a little sooner?
I mean, making combo go off on turn 2-3 might help . . . but pretty sure Jund can be pretty maindecked to hold it's own against combo.
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I don't think Vision or Bitterblossom are likely to come off. That said, it's possible they'll consider Abrupt Decay a sufficient check on Blossom.
Standard: W/R Aggro
That card singlehandedly kills token strategies. I have to assume Bitterblossom is going to be unbanned.
Faith's Reward is banned in modern.
Second Sunrise is banned in modern.
Simply put, it has nothing to do with the power level of the "Eggs" deck, but the deck has to die. I've seen, as a judge, where the turn that the "Eggs" player is firing is taking 20 minutes, or more. In some instances, this has happened in extra turns. Those two cards facilitate the engine, and thus why they need to leave.
Standard: No Changes
Modern: Unban Bitterblossom
Legacy: Unban Earthcraft
Vintage: Unrestrict Regrowth
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
I think you are <retarded>
Infraction for inappropriate language. -TK
I can agree with this the enchantment that givens tokens -1/-1 looks like the downfall for alot of token decks in general.
Still want to see deathrite shaman get banned in modern. And either thagtusk or restoration angel to get the axe in standard. Atleast for wizard to seem like they are saying " ok we going to stop making over powered cards purely to sell a set"
Decks used- GGarruk vs LilianaB, WElsepth vs TezzeretU, WGKnights vs DragonsR
WGRAjani vs BolasRUB, WUVenser vs KothR, RUIzzet vs GolgariGB.
WBSorin vs TibaltBR, WRHeros vs Monsters RG
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Yeah, sure... a mono red deck would hate to drop a drop two 2/2 drop 1 on on T1 and and then a hasty drop 2 on T2, swing for 6 and bolt the face for 9 damage on T2.
And consider the fact that the drop 1 wasn't a Goblin Guide, because it if it was, it would be more than 10 damage on T2.
On Magical Christmasland scenario, you can bring his life to 7 at turn 2 very easly.
Fast decks would become far more faster. droping two drop 1 or one drop 2 at T1.
If they were that strong in Jund, jund would already use them, but they're far from the huge advantage BBE gives. Not saying that both are weak cards, but they wouldn't strengthen jund to the point BBE does.
They can't afford to lose more cards just to get more mana. Mana isn't their problem, it's making sure they can continue to stay relevant while in topdeck mode. No aggro deck is going to run chrome mox. They didn't do it in old extended and they're not going to do it now.
1. Bitterblossom supercharges Faeries, and they might want to keep that deck in check, so probably not.
2. NO. Sword Of The Meek isn't banned because of token strategies, it's banned due to the stupid interaction it has with Thopter Foundry
What are you talking about? Faeries is nothing and BB probably shouldn't have been banned in the first place.
I'm going to give you a chance to read what you said again and change your statement if you choose. UW(r) Thoptersword was my favorite extended deck before that format was eradicated so I definitely know what i'm talking about and I'm sure with a little review of the cards you listed you will also see how ridiculous what you said really is.
As far as I've seen, Dread of Night only kills white creature decks in Legacy just well enough for their hate bears to get off Ad Nauseam Tendrils's back (although I've seen it in Team America and BUG Control sideboards, likely to also rein in Lingering Souls). Thalia, Guardian of Thraben and Mother of Runes only having 1 toughness would be why Dread of Night is so decent, although ANT needs multiples to kill Gaddock Teeg and Ethersworn Canonist.
Although I likewise think that Illness in the Ranks can only rein in Modern tokens so well--it won't completely invalidate them, although it'll be a decent hoser--it may be telling that Wizards unbanned Valakut, the Molten Pinnacle just before it released the uncounterable Memoricide effect and indestructible Nevermore effect named Slaughter Games. (It also accidentally gave what was then one of the most popular decks in the format, Jund, the ability to cast Slaughter Games on Turn 3 without hurting its other match-ups too much--thank you, Deathrite Shaman!) And yeah, it's hard for Scapeshift to beat a Slaughter Games naming Scapeshift post-board. (Then again, Valakut wasn't tearing up the post-unban, pre-RTR meta, so...)
Perhaps Illness in the Ranks is a sign that Wizards thinks Bitterblossom is unban-worthy.
The old extended is far very different than the current modern.
I would join modern if he permanently returned
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So why would they exile a card from their hand? Legacy aggro decks aren't running accel that removes their relevant beaters and spells. Why does an aggro deck want to remove a spell that they will desperately need later? Burn and RDW will be nailing their own coffins if they use this. They are already fast, they have no reliable way to get cards.
Legacy aggro have other tools available to be faster or more reliable.
Also modern aggros are already fast? I don't think they're fast enough, if they were, they would be Tier1 decks.
But keep hpoing that mox will be unbanned, it will never. Mox can make many decks start the game from the turn 2, wich is a huge advantage.
But you don't have to belive me.
Wizard already stated that mox speed up the game to a point they don't want for modern:
Miracles isn't even a deck if that's unbanned. The only deck in the format will be ad nauseam tendrils which becomes a two card storm combo deck which can't be interacted with via discard.
Mox only slides into control decks that want to start with something like dark confidant on turn 2 that makes up for the card lost or if they run thirst for knowledge. It doesn't even work in combo decks since they need to cast their spells twice to reach lethal storm. mox slows down the format
Wizards in relation to modern.
"The bannings will continue until attendance improves."
Not sure if trolling or just very stupid.:fry:
They aren't going to want to do it at the cost of a spell. These types of decks simply cannot afford to pitch relevant spells, they will run out of gas and be in topdeck mode while you're stabilizing.
What are they running to make themselves faster? Go ahead and list all the ones you want. I don't even think they would run Mox Diamond because they don't have high enough land counts so there is no way they are going to run chrome mox.
Modern aggro decks outside of goblins are more or less legacy aggro decks without nacatl available.
It does help decks start the game on turn 2... it helps the control decks that are too slow for the format do this!
Oh i'm well aware of what wizards said. That doesn't mean they're right. It does the opposite of what they thought it would do.
You might have a different opinion, but that what it is, a opinion. Not a fact.
Not that i agree Illness will kill token decks, but illness is only one mana so casting it is not a issue for any deck running black, even if it's a small splash.
But there is two things token decks runs: anthem effects and white (wich means plenty of enchanment hate)
If their excuse is that Nacatl speeds up the format too much for other decks to deal with it, then unban JTMS. Jace sure doesn't look like he's going to end games in turn 4.
So you 2 for 1d yourself to kill my bob + random creature a little sooner?
I mean, making combo go off on turn 2-3 might help . . . but pretty sure Jund can be pretty maindecked to hold it's own against combo.