I think the cycle will include X in the costs, both CMC and Flashback.
Flashback direct damage has been done with X in Red this block already... I'm expecting an XR mana ritual that makes 2x X when flashed back. It'd be useless for anything other than fixing, until you flashed it back and then hard-cast Blasphemous Act with no creatures on board.
Green will likely get lifegain or pump... and Black will get discard because black always gets shafted.
Private Mod Note
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Official DCI Rules Advisor
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[box][box][size=3][b]CARDNAME[/b][/size] [float=right][mana]MANACOST[/mana][/float][/box]
[box][b]TYPE — SUBTYPE [float=right][color="RARITYCOLOUR"]{RARITY}[/color][/b][/float][/box][box]RULES TEXT
[i]FLAVOUR TEXT[/i][/box][float=right][box=50][b][SIZE="3"]P/T[/SIZE][/b][/box][/float][/box]
I'm hoping, for black, we see a Buried Alive effect, but I'm not holding my breath. As mentioned, it'll probably just be bad, vanilla discard.
With green, lifegain or pump seems likely. Maybe even +1/+1 counter distribution.
A red ritual effect would be interesting, but has the potential to bust some things open in Modern. If it is the red effect, though, something like that might explain the overkill that is Grafdigger's Cage
The number crunch doesn't allow for a Red "Increasing" card. Decreasing? Or many only W and it's allies get it this set, so we could expect to see a G "Increasing", which does fit the crunch.
The number crunch doesn't allow for a Red "Increasing" card. Decreasing? Or many only W and it's allies get it this set, so we could expect to see a G "Increasing", which does fit the crunch.
The number crunch doesn't allow for a Red "Increasing" card. Decreasing? Or many only W and it's allies get it this set, so we could expect to see a G "Increasing", which does fit the crunch.
Maybe I'm looking at it wrong but I see 4 slots between Hellrider and Mondronen Shaman in Red.
I doubt red's will be burn spell with x in its cost because it would be too similiar to Devils Play. Id rampage in a good way if it was an earthquake variant. Itll prolly be something boring like a Lava Axe thats doubled when flashbacked.
Maybe I'm looking at it wrong but I see 4 slots between Hellrider and Mondronen Shaman in Red.
Hellrider is #95. Mondronen is #98. In between, we know there is:
Markov Blademaster (#97) and Hinterland Hermit (#96) even though the numbers haven't been spoiled. Alphabetically it's not happening. I think Increasing is a Human mechanic.
Hellrider is #95. Mondronen is #98. In between, we know there is:
Markov Blademaster (#97) and Hinterland Hermit (#96) even though the numbers haven't been spoiled. Alphabetically it's not happening. I think Increasing is a Human mechanic.
Ah I see. I think there was some confusion about Hellrider being #93. Also, seems they've dropped the ball on the name/number crunch. Ah well.
I repeat, there is no Red Increasing. It's a Human mechanic. (Meaning in Human Primary colors GWU)
If it is a Human mechanic, it's the lamest one ever. The green one depicts a giant monster stalking outside a house and the blue one depicts the classic "Ghost cause books and other objects to fly off the shelves" thing from horror movies, neither of which really screams human to me.
If it is a Human mechanic, it's the lamest one ever. The green one depicts a giant monster stalking outside a house and the blue one depicts the classic "Ghost cause books and other objects to fly off the shelves" thing from horror movies, neither of which really screams human to me.
Also, according to the crunch thread:
There is an Increasing shaped hole right there.
The name and number crunch is actually off. Hellrider is #95 not 93. I made the same mistake earlier.
How is Hellrider #95? That would put it after Hinterland Hermit, messing up alphabetical order. Yes, the number is small and blurry in the card's image, but it could easily be #93, opening up a nice slot for an Increasing card at #95. And MaRo said that Increasing is a cycle, which implies that there's one for each color. He didn't even use any tricky language. Of course, I could be wrong; this is in the speculation page, after all. If you can find where it says that Increasing is a GWU cycle, I'd be happy to cede the point.
Increasing Ambition 4B
Sorcery
Search your library for a card and put that card in your hand. If Increasing Ambition was cast from your graveyard, instead search your library for 2 cards and put them into your hand. Then shuffle your library.
Will we see a Red, Green, and Black version???
I think it would be really cool if the green version was a sort of Overrun, that when it is flashed back, it gave +6/+6 instead
WG My Little Ponies
--------------------Modern----------------
Built: nothing
Working On: testing
Black: Crappy discard.
Flashback direct damage has been done with X in Red this block already... I'm expecting an XR mana ritual that makes 2x X when flashed back. It'd be useless for anything other than fixing, until you flashed it back and then hard-cast Blasphemous Act with no creatures on board.
Green will likely get lifegain or pump... and Black will get discard because black always gets shafted.
Level 1 Judge
With green, lifegain or pump seems likely. Maybe even +1/+1 counter distribution.
A red ritual effect would be interesting, but has the potential to bust some things open in Modern. If it is the red effect, though, something like that might explain the overkill that is Grafdigger's Cage
How? "I" comes after "H".
Maybe I'm looking at it wrong but I see 4 slots between Hellrider and Mondronen Shaman in Red.
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Kiki-Jiki does the sloppy swish.
Hellrider is #95. Mondronen is #98. In between, we know there is:
Markov Blademaster (#97) and Hinterland Hermit (#96) even though the numbers haven't been spoiled. Alphabetically it's not happening. I think Increasing is a Human mechanic.
Ah I see. I think there was some confusion about Hellrider being #93. Also, seems they've dropped the ball on the name/number crunch. Ah well.
As for something that would have flashback in black/red... hmmmm.
Maybe red will be Lava Axe + flashback Urza's Rage? But there's already Devil's Play. Maybe it'll be similar to Elemental Appeal.
Black... Discard would just be lame. There's already Sever so it's probably not creature kill. Maybe a super Sign in Blood?
It's hard to guess what they would be because of the different mana costs.
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!
XRRR: Destroy X target lands. or XRR: Each player sacrifices X lands.
Increasing Savagery means it doesn't have to be an X spell.
Threaten / flashback: Insurrection would be pretty cool
Are you trolling me?
If it is a Human mechanic, it's the lamest one ever. The green one depicts a giant monster stalking outside a house and the blue one depicts the classic "Ghost cause books and other objects to fly off the shelves" thing from horror movies, neither of which really screams human to me.
Also, according to the crunch thread:
There is an Increasing shaped hole right there.
The name and number crunch is actually off. Hellrider is #95 not 93. I made the same mistake earlier.
http://forums.mtgsalvation.com/showthread.php?t=386075
Increasing Ambition 4B
Sorcery
Search your library for a card and put that card in your hand. If Increasing Ambition was cast from your graveyard, instead search your library for 2 cards and put them into your hand. Then shuffle your library.
Flashback 7B
With the black one showing up, the number on Hellrider has to be 53 not 55.