It was a nostalgic nod to Interrupts, but all in all it was an "unfun" mechanic.
It was too fun getting your opponent to 2 with sudden shock in your hand, and just waiting for the rest of the game until you had lethal damage on the stack, then.... lol
[Basic Land Type]cycling! It's not something that defines an archetype, like bloodthirst, but I think it's simple enough to fit without being as strange looking as regular cycling would at first glance.
As long as they have it cost 1 on a cycle of cards...
Many of the suggestions here still don't have much of a resonant fantasy flavor. Seeing how that is now one of the primary concerns of the core set, I don't see something generic and flavorless, or a flavor that is too setting-specific, passing the bar.
Cascade, mind you, it didn't have much of an impact on standard when it was legal, maybe they can make it better someway.
Ya, it's too bad that the cascade mechanic never really got to see play in standard, it was such a fun idea, getting cards for free, but everything was just so overcosted it didn't make it worth it.
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"I'm fairly sure if they took porn off the Internet, there'd only be one website left, and it'd be called 'Bring Back the Porn!'"
—Dr. Cox, Scrubs
Roflmao, they also reprinting Force of Will. Yea this is reaaaaally early but I had heard a very rumory rumor that is I can only classify as speculation that it might be forecast like on Sky Hussar and Pride of the Clouds.
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They are adding YET ANOTHER RARITY to M13! And the first card they spoiled with it? DARK RITUAL! PROOF BELOW!!?!!
More like, don't suggest stupid things that wouldn't make any sense. Like buyback.
If someone's repeatedly suggesting something that doesn't come remotely close to a reasonable suggestion, that might be grounds for spam. But that wasn't a mod-text reminder, just asking people to please use your brains.
Buyback doesn't have a lot of resonant flavor, but there's other good reasons to bring it back in a core set. It is popular with a segment of the community. You don't want too many buyback cards, though, because they step on each others' toes. (and it can lead to repetitive game states) The core set, with its 50% reprints is actually smaller than a small set, and has lots of generic cards on top of that, so you don't need a lot of cards with [keyword of the core set]. It even has plenty of low hanging fruit, since it can do pretty much anything. It's also only drafted for 3 months, so the people that don't like it, don't have to deal with it all year. Honestly, resonant flavor is the only strike I see against buyback in the core set.
Besides, they printed Nantuku Shade in M11. It's not like we've seen them since Odyssey block. If resonant flavor were the only consideration, it would have been functionally reprinted, instead.
it's resonant to a fantasy marque and kind of "does what it says on the tin" as far as mechanics go.
also, mechanics with a descriptive name such as "flashback", "delve" and "unearth" are prime targets for a core set, as their names indicate the physicality of what they do.
Scry is always a good one.
but really, my money's on a new mechanic, called "Winning"
i heard they were going to introduce it back around Mercadian Masques, but the game didn't have enough other powerful effects to support it.
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Many of the suggestions here still don't have much of a resonant fantasy flavor. Seeing how that is now one of the primary concerns of the core set, I don't see something generic and flavorless, or a flavor that is too setting-specific, passing the bar.
Thinking back from Invasion, the only things I can come up with that even come close to passing these requirements are Prowl (which would likely require Tribal) and Evoke. But neither of those feel right for a core set.
I think Cycling (but most likely a variant) has a decent chance.
Bloodthrist has nothing to do with either of the blocks its been placed between so their is no reason to believe the returning mechanic in M13 would some how reflect its recent blocks.
Perhaps buyback although convoke does seem like a good choice as well as it would appear in white and probably green and blue the color that had no or little bloodthirst this time
Bloodthirst fits pretty well actually. It fits Barbarians, Savages, Vampires, Monsters, it makes sense. Or are blood-crazed warriors not "Resonant fantasy flavor?"
I want to see Phybrid incorporated into a Core, though I know it'll never happen.
I could see maybe Convoke, Buyback or Replicate going evergreen.
Here are the criteria for returning core set mechanics, explicitly laid out in this article:
#1 – The mechanic has to be returning. While the core set now has new cards, everyone feels strongly that it is not the place to introduce new mechanics. As such, this mechanic is always a returning one.
#2 – The mechanic cannot be too complex. The core set has a lower bar for complexity than an expert expansion. The reason for this is that the core set is designed as being the best entry point. (Yes, time has shown us that players enter the game through all the products, but we feel strongly that we want to have a product that retailers in the know can steer new players to.)
#3 – The mechanic has to have simple design space available. Not all mechanics are created equal. Some have the ability to be put on a lot of cards while some only have enough depth to go on a handful of cards. The returning mechanic has to be one that has plenty of simple, elegant design space left. In general, we aren't interested in evolving the mechanic, just finding straight-forward versions that haven't been made yet.
#4 – The mechanic has to be able to be done as it was the first time. Expert expansions tend to evolve mechanics when they reuse them. The core set does not have this luxury, meaning that however a mechanic was used the first time out, that is how the core set will reuse it.
#5 –The mechanic has to have some flavor to it. The core set is very much about finding resonant images and tropes to build cards around. This desire to make the set approachable and familiar drips down to the mechanic.
#6 – The mechanic has to have been popular. Whenever we do a new mechanic, we always gather data on it to see what the players think. We are willing to revisit unpopular mechanics if we feel there is some tweak we can do to correct whatever issues caused their unpopularity in the first place. That requires significantly changing the mechanic, however, which breaks rule #4.
There's no reason to arbitrarily assume that one of those rules will be broken in M13. We have standards for what does and does not constitute valid speculation and throwing out information that has been explicitly given to fit a pet theory does not meet those standards.
Many of the suggestions here still don't have much of a resonant fantasy flavor. Seeing how that is now one of the primary concerns of the core set, I don't see something generic and flavorless, or a flavor that is too setting-specific, passing the bar.
Exactly, and complex mechanics (Persist, Split Second, Haunt) aren't going to be likely in core sets. These aren't complex to seasoned players, but the idea of the stack confuses a lot of new players and mechanics with that many lines of text just get muddled.
Hmm, I wish Sunburst fit those criteria. It'd be a cool mechanic to have between ISD and Hook.
Landfall seems like a potential candidate although its recent. Devour was flavorful, mechanically simple, wasn't terribly popular but could definitely fit the bill.
I think exalted could work pretty well. It is simple enough for a core set and I've always found it flavorful in a kind of choose your champion kind of way.
I get the feeling the next keyword they bring back should be something that white can use since it didn't benefit from scry (minus Crystal Ball) or bloodthirst. Convoke seems quite possible and from a fantasy perspective it makes sense.
I wouldn't mind cycling coming back. I've always thought it was straightforward and easy enough to understand. Either that or transmute. I've always thought it was a pretty cool, useful, and an overall good mechanic.
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Ooo actually I agree with Roidh, exalted is a nice mechanic for the core set because it is a creature mechanic that promotes combat, and it has a strong resonant fantasy flavor. Also, it is super simple, just like Roidh said.
Unearth is flavorful and simple, although recent. Entwine might be an interesting one. Flanking is another simple one that has flavour, although perhaps too simple.
I really like the idea of Forecast. I also like Exalted, but I don't want to have to play with it so soon after Alara. Replicate is cool, and it can fit on a number of cards. Uh, Flanking and Provoke. I don't think Convoke would make it. I think all of the Future Sight keywords won't return in a coreset.
My pick is either:
Generic Combat ability (Provoke, Flanking, Exalted)
or
Forecast.
I like the idea of convoke coming back. It's flavorful (Group of creatures/allies lending their powers to the hero), easy to understand (You can tap your creatures to pay for it, pretty straightforward), and it gives players an incentive to hold back some creatures instead of swinging for the fences every turn.
I could see another combat-related mechanic coming back, but the Johnny in me wishes a LIB/GY manipulation mechanic.
On a side note (and re-quoting MaRo again):
Originally Posted by MaRo
The inclusion of Bloodthirst in the core set (and Scry before it and [unrevealed mechanic] after it) demonstrates an important step forward in Magic's design.
Judging from R&D's Gleemaxy minds, the possibility of a new mechanic coming out of a core set is...well, possible. But I would'nt hope on it.
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It was too fun getting your opponent to 2 with sudden shock in your hand, and just waiting for the rest of the game until you had lethal damage on the stack, then.... lol
Yea, 2 or more cards for the price of one is nice and balanced.
Wither seems like a poor choice given we already have Infect so it would be confusing to have them in the same standard together.
Persist might be interesting though.
As long as they have it cost 1 on a cycle of cards...
Older Magic as a Board Game: Panglacial Wurm , Mill
R Citizen Cane (Feldon of the Third Path)
Ya, it's too bad that the cascade mechanic never really got to see play in standard, it was such a fun idea, getting cards for free, but everything was just so overcosted it didn't make it worth it.
—Dr. Cox, Scrubs
Roflmao, they also reprinting Force of Will. Yea this is reaaaaally early but I had heard a very rumory rumor that is I can only classify as speculation that it might be forecast like on Sky Hussar and Pride of the Clouds.
Buyback doesn't have a lot of resonant flavor, but there's other good reasons to bring it back in a core set. It is popular with a segment of the community. You don't want too many buyback cards, though, because they step on each others' toes. (and it can lead to repetitive game states) The core set, with its 50% reprints is actually smaller than a small set, and has lots of generic cards on top of that, so you don't need a lot of cards with [keyword of the core set]. It even has plenty of low hanging fruit, since it can do pretty much anything. It's also only drafted for 3 months, so the people that don't like it, don't have to deal with it all year. Honestly, resonant flavor is the only strike I see against buyback in the core set.
Besides, they printed Nantuku Shade in M11. It's not like we've seen them since Odyssey block. If resonant flavor were the only consideration, it would have been functionally reprinted, instead.
it's resonant to a fantasy marque and kind of "does what it says on the tin" as far as mechanics go.
also, mechanics with a descriptive name such as "flashback", "delve" and "unearth" are prime targets for a core set, as their names indicate the physicality of what they do.
Scry is always a good one.
but really, my money's on a new mechanic, called "Winning"
i heard they were going to introduce it back around Mercadian Masques, but the game didn't have enough other powerful effects to support it.
I think Cycling (but most likely a variant) has a decent chance.
Older Magic as a Board Game: Panglacial Wurm , Mill
Standard | [under construction]
Bloodthirst fits pretty well actually. It fits Barbarians, Savages, Vampires, Monsters, it makes sense. Or are blood-crazed warriors not "Resonant fantasy flavor?"
I want to see Phybrid incorporated into a Core, though I know it'll never happen.
I could see maybe Convoke, Buyback or Replicate going evergreen.
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There's no reason to arbitrarily assume that one of those rules will be broken in M13. We have standards for what does and does not constitute valid speculation and throwing out information that has been explicitly given to fit a pet theory does not meet those standards.
R Citizen Cane (Feldon of the Third Path)
Exactly, and complex mechanics (Persist, Split Second, Haunt) aren't going to be likely in core sets. These aren't complex to seasoned players, but the idea of the stack confuses a lot of new players and mechanics with that many lines of text just get muddled.
EDIT....and I got nath'd a bit.
Except that once hexproof was revealed, it was announced that there would be no new shroud creatures
I agree that Forecast isn't unlikely.
Lands WUBG
EDH:
Doran WBG
Landfall seems like a potential candidate although its recent. Devour was flavorful, mechanically simple, wasn't terribly popular but could definitely fit the bill.
Re: People misusing the term Vanilla to describe a flying, unleash (sometimes trample) critter.
Bloodthirst was in red, black, and green.
I get the feeling the next keyword they bring back should be something that white can use since it didn't benefit from scry (minus Crystal Ball) or bloodthirst. Convoke seems quite possible and from a fantasy perspective it makes sense.
I suggested Provoke 1 page before him...>_>
WU Near-Death Experience (Casual multiplayer)
B Vintage Illegal Discard (When I want to be a jerk)
GW Allies (Casual)
URG Defenders (Crappy Standard)
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BG Vhati il-Dal
BR Bladewing the Risen
GU Edric, Spymaster of Trest
WU Bruna, Light of Alabaster
RWU Zedruu the Greathearted
Ooo actually I agree with Roidh, exalted is a nice mechanic for the core set because it is a creature mechanic that promotes combat, and it has a strong resonant fantasy flavor. Also, it is super simple, just like Roidh said.
My pick is either:
Generic Combat ability (Provoke, Flanking, Exalted)
or
Forecast.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
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Legacy
RUG Tempo (Foiled out :dance:)
EDH (I refuse to call it commander :/)
Iname Death Aspect
On a side note (and re-quoting MaRo again):
Judging from R&D's Gleemaxy minds, the possibility of a new mechanic coming out of a core set is...well, possible. But I would'nt hope on it.