On his tumblr MaRo just answered this question:
"Will we be seeing Scarecrows in Innistrad? They're pretty creepy, and already have precedent as a tribal creature type."
MaRo's response:
"I cannot give specifics yet but there are plenty of creepy things in Innistrad."
This could mean a few things. 1) He's mirroring the term "creepy" to indicate that there are indeed scarecrows. 2) He's suggesting it's something else creepy (maybe spiders, etc.). 3) He is just giving a stock response to an interesting question to keep people intrigued.
Maybe Knights will be W/G. They fit in with Humans, Hunters and there's been enough support in green for Knights in the past.
Just can't think of too much "Horror" related W/G stuff besides the people that fight the monsters but then again one could assume there being a showing of monster hunters in every color but mainly white.
I still think classic mythological Fay would fit into W/G pretty well. Something about magical little people and other supernatural forces (not necessarily evil) in the woods or in a village creeps me outsomething fierce. The Fay fall into many different mythos and "Fairys" are very modern compared to them.
I am fond of the Celtic myths of the little people forced into hiding by human advancements but these resemble "Elves" pretty closely and I really don't want to see "Elves" in this set at all.
Then again I guess that'd be moving towards what White Wolf did with Vampire, Werewolf, Changeling and others. And it is very similar to the Lorwyn/Shadowmoor stuff. (Elves, Kithkin, Faeries)
Just some ideas. I would enjoy a more creepy classic Fay approach but I would be very happy with W/G being more of the "Hunter" colors.
I agree with the fay stuff, some sort of woodland horror would be cool.
Still don't understand why people are so caught up by it being the good guys.
Wouldn't it make more sense if the locals in all 5 colours where against the 5 horror tribes (10 if they're all split by colour).
We already know of a red human shaman.
Also what's wrong with having elves in this set (its my favourite tribe and deck )
Hunters do make sense. Think Van Helsing, the guy from little red riding hood, vampire slayers.
W/G makes sense for that. Although, I would think it would be more W/B because of Big Game Hunter precedent.
Yeah they make sense, a story without the good guys wouldn't make sense.
But do they really make sense as one of the tribes, which so far are 80% horrors.
Yeah they make sense, a story without the good guys wouldn't make sense.
But do they really make sense as one of the tribes, which so far are 80% horrors.
True, it would be kind of lame to draft hunters when the guys around you are playing with all sorts of creepy monsters.
But do they really make sense as one of the tribes, which so far are 80% horrors.
Yes.
The victims/innocents are an important part of horror. Without them, there is no horror since there would be nothing for the audience to associate with. As such, they would need a large presence to be a noticeable part of the set.
Yes.
The victims/innocents are an important part of horror. Without them, there is no horror since there would be nothing for the audience to associate with. As such, they would need a large presence to be a noticeable part of the set.
The thing is, you don't need one of the 5 allied colored tribes to be victims/innocents to have them. Remember that this tribal stuff is only a subtheme to the block (ie a relatively small part of it). There would be plenty of space for humans to be printed as well in all 5 colors.
I agree that the 5th tribe with be humanoid and most likely be former humans just like the other 4 tribes. The thing is, I just can't figure out what it would be.
Yes.
The victims/innocents are an important part of horror. Without them, there is no horror since there would be nothing for the audience to associate with. As such, they would need a large presence to be a noticeable part of the set.
Yes they are an important part of horror, i never said they weren't, and i never said they wouldn't have a strong inclusion in the set. All i'm saying is it looks like the whole of the 5 tribes are going to be horrors/monsters, to me anyway. It's not like the whole set is going to be just the 5 tribes.
It would be better to have the five horror tribes and the good locals to be spread around all the colours.
And for all we know the locals could be a mix of races - humans, elves, goblins etc...
I'm now thinking that green/white is going to be Hags. In D&D hags are able to convert a young woman into being a hag by getting the woman to dring some sort of magical brew. Perhaps they could do something like that here as well (in addition to the possiblity of just giving birth to more hags).
G/W being hags would make all 5 allied colored tribes humanoids. Most if not all of them would be former humans. I can see the green hags being more feral and more willing to eat people while the white ones might look more human but they only use that to recruit more converts in a cult like manor.
That said, my current standard deck (g/w spiders) would really like them to print a couple more decent spiders for it. Hopefully they can be included as some of the random horrors. *keeps fingers crossed*
Yes.
The victims/innocents are an important part of horror. Without them, there is no horror since there would be nothing for the audience to associate with. As such, they would need a large presence to be a noticeable part of the set.
Yes, but who would want to play as victims? The whole point is the play as the more powerful beings. Maybe there'll be "townsfolkesc" cards to represent a large group of victims but to play individualized victims would be, well, really really really really really really really really really really lame.
The victim element is always implied. You can never have "monsters" without victims. There are always victims in every block but why would anyone want to play them?
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Something that hasn't quite been said yet is forest spirts/elementals/living trees. LIke in those old movies where tree would grab at people or gain a human face and speak. It might fall under the elemental tribe. Its green because it fits forests. White for spirits.
edit:
Also it could be just be nature spirits in general like from kamigawa.
The more I think about it the less "white" Hunters really are. Hunters are, essentially, preforming Genocide. That's not a very "white" thing to do most of the time. I dunno.
Whatever they do, whether it's making humans the w/g tribe or using another tropey monster, there's going to be a lot of head-slaps when they reveal it.
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"The imagination is not a State: it is the Human existence itself." - William Blake
The one that popped in my head right away that we hadn't seen yet was "Creature from the Black Lagoon", but that would for sure be U...maybe U/G? Also might be too similar to plain-ol' Merfolk (Rootwater or Shadowmoor)
If it has to be humanoid, wouldn't arachnes work? They could just make them Spiders, like what Kamigawa did with Rats and Snakes. But I wouldn't expect them to make white arachne...I mean, most people are already afraid of spiders, so wouldn't seeing a woman with a spider body instead of legs freak most people out? I guess that's not a very common "horror creature" though.
But going with the "used to be human" thing, isn't there some kind of horror creature that turns people into plants or wood or something? Like, some kind of Treefolk?
We've already got the classic four of zombies, ghosts, werewolves, and vampires. What we don't have are people to fight the monsters. So, it would be reasonable to assume that W/G will be said defenders of humanity. White would be the priestly side and green would be the hunter side.
I'm leaning toward "the monster" or mythical creatures of the forrest GW. A human element mixed with something carnal, primal. I like the Treefolk idea, but it seems too "Lorywn returns." The whole man v. nature theme from the Romantic period is well embodied, at least IMHO, in this color scheme. In folklore monsters and witches live in forests, but with civilization there is a crossover into the wild - bounty hunters, transcendentalists, and hermits enter forbidden haunts and dwellings and learn the ways of those who live secluded from humanity. Romantics have this yearning to connect to nature and often describe a disconnect with urban life.
Frankenstein's monster would fit well in GW and would be classic horror and Romance period subject matter. The card is B from The Dark, but it seems to me WotC attempting to revive what was never done very well from that set, Homelands, etc..
Can't the green/white tribe be angels? They fit the horror setting, as "lights of hope" or similar and they could provide the backbone of a resistance force against Liliana/the dark rulers of Innistrad/darkness in general? Since the tribal is a subtheme not many have to be printed I think, and a vampire fighting a werewolf with an angel interfering is, to me at least a very gothic situation. Or maybe angels might be spirit associated in a Luminous Angel like style.
I would like to see priests/clerics/hierarchs as the white/green tribe as well, however they are not green at all.
Most possible the G/W tribe will be witch hunters or witches/hags as most are guessing.
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We already know about Creepy Doll
Not really.
I agree with the fay stuff, some sort of woodland horror would be cool.
Still don't understand why people are so caught up by it being the good guys.
Wouldn't it make more sense if the locals in all 5 colours where against the 5 horror tribes (10 if they're all split by colour).
We already know of a red human shaman.
Also what's wrong with having elves in this set (its my favourite tribe and deck )
W/G makes sense for that. Although, I would think it would be more W/B because of Big Game Hunter precedent.
Yeah they make sense, a story without the good guys wouldn't make sense.
But do they really make sense as one of the tribes, which so far are 80% horrors.
True, it would be kind of lame to draft hunters when the guys around you are playing with all sorts of creepy monsters.
....unless they are all Halo Hunter knockoffs.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Yes.
The victims/innocents are an important part of horror. Without them, there is no horror since there would be nothing for the audience to associate with. As such, they would need a large presence to be a noticeable part of the set.
The thing is, you don't need one of the 5 allied colored tribes to be victims/innocents to have them. Remember that this tribal stuff is only a subtheme to the block (ie a relatively small part of it). There would be plenty of space for humans to be printed as well in all 5 colors.
I agree that the 5th tribe with be humanoid and most likely be former humans just like the other 4 tribes. The thing is, I just can't figure out what it would be.
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Yes they are an important part of horror, i never said they weren't, and i never said they wouldn't have a strong inclusion in the set.
All i'm saying is it looks like the whole of the 5 tribes are going to be horrors/monsters, to me anyway.
It's not like the whole set is going to be just the 5 tribes.
It would be better to have the five horror tribes and the good locals to be spread around all the colours.
And for all we know the locals could be a mix of races - humans, elves, goblins etc...
G/W being hags would make all 5 allied colored tribes humanoids. Most if not all of them would be former humans. I can see the green hags being more feral and more willing to eat people while the white ones might look more human but they only use that to recruit more converts in a cult like manor.
That said, my current standard deck (g/w spiders) would really like them to print a couple more decent spiders for it. Hopefully they can be included as some of the random horrors. *keeps fingers crossed*
Yes, but who would want to play as victims? The whole point is the play as the more powerful beings. Maybe there'll be "townsfolkesc" cards to represent a large group of victims but to play individualized victims would be, well, really really really really really really really really really really lame.
The victim element is always implied. You can never have "monsters" without victims. There are always victims in every block but why would anyone want to play them?
Think about the common generic halloween costumes: Vampires, Werewolves, Zombies, Ghosts, Mummies (also zombies in Magic), and Witches.
edit:
Also it could be just be nature spirits in general like from kamigawa.
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I think this is a good point. The plane really does seem Halloween flavored.
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Key words there being 'most of the time'. Wrath of God and Day of Judgment are white, after all.
Whatever they do, whether it's making humans the w/g tribe or using another tropey monster, there's going to be a lot of head-slaps when they reveal it.
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Gypsies would be pretty awesome for this Spiders are a good bet thanks to Arachnus Spinner and his web.
You cannot outrun the beast within.
But going with the "used to be human" thing, isn't there some kind of horror creature that turns people into plants or wood or something? Like, some kind of Treefolk?
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Frankenstein's monster would fit well in GW and would be classic horror and Romance period subject matter. The card is B from The Dark, but it seems to me WotC attempting to revive what was never done very well from that set, Homelands, etc..
Although, a hunter tribe would be very cool too.
Are you sure about that? I only saw zombies for UB. Check here http://forums.mtgsalvation.com/showthread.php?t=341640
I would like to see priests/clerics/hierarchs as the white/green tribe as well, however they are not green at all.
Most possible the G/W tribe will be witch hunters or witches/hags as most are guessing.