If you look at the spoiler for M11, and go to the bottom to check on the lands, you can see that there are 5 more slots for lands left. Do you think this mean that we might be getting enemy coloured dual lands in the same style as the M10 ones? SIIIICK!
Nice as it would be, it's not likely, since most of the time, Wizards likes to restrict cards used in Core Sets to (primarily) interacting positively with ally colors and negatively with enemy colors. Though I guess this could open up the possibility of painlands...
Enemy duals are suppose to be rarer than allied duals. The core set is about establishing the color pie for new players, and one of the core features about the color pie is that some colors like each other, and some don't.
The only reason they'd do this is to prepare for a multicolored block. But since core sets now come out every year, the only block that would force them to print enemy duals in M11 would be Scars, which i doubt will be mulicolored.
I expect these to be a handful of utility lands from Teramophic expanse's replacement, to something like Stalking stones.
Enemy duals are suppose to be rarer than allied duals. The core set is about establishing the color pie for new players, and one of the core features about the color pie is that some colors like each other, and some don't.
However they have had enemy colored duals in the core set before so I don't see a valid reason why they won't show up again. Fetch lands are nice, but it is not like in other formats where a fetchland can fetch up a dual land so there really is a need for this color fixing, at least early game.
If you look at the spoiler for M11, and go to the bottom to check on the lands, you can see that there are 5 more slots for lands left. Do you think this mean that we might be getting enemy coloured dual lands in the same style as the M10 ones? SIIIICK!
And yet if you go to the "Name and Number Crunch" thread seen here http://forums.mtgsalvation.com/showthread.php?t=248241
There are only 7 slots for non-basic land from 222 to 229.
We know that Dragon Skull Summit is #223 so any other non-basic lands would have to come before DRA when sorted. If we do take the three A/L slots for Land and not Artifacts that would mean that 4 of the five enemy duals would come before DRA and I find that Highly unlikely.
The (5/10) is just a guess as to the number of non-basics in M11, just like the 7-11 slots that are in the Name and number chrunch.
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Unfortunately, I don't think this is possible. There's no reason they CAN'T. Alpha, beta, unlimited, revised, 9th, and 10th all had 10 dual lands. Fourth and 8th had 0. So they can do whatever they want.
However: we have 7-10 non-basic slots. 5 are the M10 duals. Presumably, 2 will be Terramorphic Expanse and Mystical Maze or whatever it's called, so I would imagine it's probably only 7 non-basics.
#edit: My theory also fits with the number crunch.
And yet if you go to the "Name and Number Crunch" thread seen here http://forums.mtgsalvation.com/showthread.php?t=248241
There are only 7 slots for non-basic land from 222 to 229.
We know that Dragon Skull Summit is #223 so any other non-basic lands would have to come before DRA when sorted. If we do take the three A/L slots for Land and not Artifacts that would mean that 4 of the five enemy duals would come before DRA and I find that Highly unlikely.
The (5/10) is just a guess as to the number of non-basics in M11, just like the 7-11 slots that are in the Name and number chrunch.
Never mind then!
Although I really would have liked to see enemy coloured duals, as the fetches sometimes just don't cut it.
However they have had enemy colored duals in the core set before so I don't see a valid reason why they won't show up again. Fetch lands are nice, but it is not like in other formats where a fetchland can fetch up a dual land so there really is a need for this color fixing, at least early game.
Discounting the "True Duals" in ABUR, you only have 9E and 10E's enemy painlands. Nice as these would be, I doubt they'e appearing. (edit: Likewise to any other enemy color duals. Though if any of them, I'd actually pick the Tempest painlands, even if they ARE among the weakest...)
I'd just say "Hope so" but then I'd just see "*** *** *** SPAM INFRACTION!" so I am adding other words to my post. If not "design space" for R&D, they at least add "creativity space" for the players.
Those land slots will probably be for things like Terramorphic Expanse, some Gargoyle Gastle type land, and maybe some other utility land. There's probably one land that's going to be able to produce all 5 colors but with a drawback. Think City of Brass or Ancient Ziggurat.
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However they have had enemy colored duals in the core set before so I don't see a valid reason why they won't show up again. Fetch lands are nice, but it is not like in other formats where a fetchland can fetch up a dual land so there really is a need for this color fixing, at least early game.
We will see them again... when they are pushing enemy colors in an expert set. Ravnica saw the reprinting of enemy color painlands because Ravnica was a multicolored block.
* Just check out this article on Dual lands... Here
But these ten-dual-land sets or blocks are the exception rather than the rule. It's not often than we would want to do ten dual lands in the same set. Using ten rare or uncommon slots just on mana-fixing lands threatens to drown out the other rares or uncommons by sheer weight of numbers. For people who don't want Lantern-Lit Graveyards, extending that uncommon cycle to ten uncommons in Champions of Kamigawa would mean a huge proportion of the uncommons someone opens in that set would be Lantern-Lit Graveyard equivalents. (We do have to fit in a couple of spells, after all!)
* So there you go, besides being more flavorful to have allied colors more common than enemy colors, R&D doesn't want to devote alot of space to ten dual lands. (They will if they need to as in Ravnica).
Plus, with only 5 slots, that means that in order to do a cycle of enemy colored lands, they'd need to print no other lands.
Or.... They could do enemy color m10 duals. Would be nice.
So there'd be 10 rare dual lands in M11? A set with only ~50 rares total? For no logical reason?
This is a useless argument because no one wants to argue. I cited the source that says "We dont' like to print 10 dual lands in a set except on rare occasion where it makes sense". Scars isn't likely to be a multicolored block, so what's there to argue.
My guess is it'll be randoms like Terramorphic ExpanseQuicksand and Evolving Wilds . However I hope the enemy duel lands come to fruition. R/U , G/B , B/W , W/R and G/U would make some cool comes in tapped unless you control a Swamp or Plains and so forth.
I'd just say "Hope so" but then I'd just see "*** *** *** SPAM INFRACTION!" so I am adding other words to my post. If not "design space" for R&D, they at least add "creativity space" for the players.
haha this is the most awesome post ever! haha. love it.
i guess to follow suit so i don't get one myself. I wish they would, but doubt they will this time around. too many lands already spoiled...
hope though
Enemy duals are suppose to be rarer than allied duals. The core set is about establishing the color pie for new players, and one of the core features about the color pie is that some colors like each other, and some don't.
The only reason they'd do this is to prepare for a multicolored block. But since core sets now come out every year, the only block that would force them to print enemy duals in M11 would be Scars, which i doubt will be mulicolored.
I expect these to be a handful of utility lands from Teramophic expanse's replacement, to something like Stalking stones.
thats not true, considering Caves of Koilos, and LLanowar Waste, were once in core sets.
Enemy duals are suppose to be rarer than allied duals. The core set is about establishing the color pie for new players, and one of the core features about the color pie is that some colors like each other, and some don't.
The only reason they'd do this is to prepare for a multicolored block. But since core sets now come out every year, the only block that would force them to print enemy duals in M11 would be Scars, which i doubt will be mulicolored.
I expect these to be a handful of utility lands from Teramophic expanse's replacement, to something like Stalking stones.
We will see them again... when they are pushing enemy colors in an expert set. Ravnica saw the reprinting of enemy color painlands because Ravnica was a multicolored block.
* Just check out this article on Dual lands... Here
But these ten-dual-land sets or blocks are the exception rather than the rule. It's not often than we would want to do ten dual lands in the same set. Using ten rare or uncommon slots just on mana-fixing lands threatens to drown out the other rares or uncommons by sheer weight of numbers. For people who don't want Lantern-Lit Graveyards, extending that uncommon cycle to ten uncommons in Champions of Kamigawa would mean a huge proportion of the uncommons someone opens in that set would be Lantern-Lit Graveyard equivalents. (We do have to fit in a couple of spells, after all!)
* So there you go, besides being more flavorful to have allied colors more common than enemy colors, R&D doesn't want to devote alot of space to ten dual lands. (They will if they need to as in Ravnica).
Plus, with only 5 slots, that means that in order to do a cycle of enemy colored lands, they'd need to print no other lands.
thats not true, considering Caves of Koilos, and LLanowar Waste, were once in core sets.
I think you missed all of the parts where there was mention that Caves of Koilos and the others were in the Core Set to prepare for a block that needed enemy colored dual lands: Like in Ravnica. With Alara block rotating out, there doesn't seem to be a need at all for the Core Set to accommodate for enemy colored dual lands.
I think you missed all of the parts where there was mention that Caves of Koilos and the others were in the Core Set to prepare for a block that needed enemy colored dual lands: Like in Ravnica. With Alara block rotating out, there doesn't seem to be a need at all for the Core Set to accommodate for enemy colored dual lands.
darn... yea i missed all that...
though, enemy colored lands, would be great in the butchered extended format. though we already have enemy colored Hybrid Lands...
I don't think we'll be seeing enemy coloured duals for some time. The focus seems to be more directed towards light multicolour interactions and heavy mono-coloured mixes if the speculation on Scars of Mirrodin holds true.
With Shards rotating, and the fact that M10 duals are being reprinted, it says to me that they're trying to put more emphasis on allied-colour pairings than that on enemy-coloured ones, and Shards at the present moment plays a big role in supporting enemy-coloured decks.
The only saving grace might be that Zendikar will be around until Shake rolls in on October '11...
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Did ANYONE in here look at the name/number crunch or read any of the comments in this thread? There will NOT be enemy duals in M11. If you disagree with this in any way, YOU ARE WRONG. This is fact, not opinion. End of ☺☺☺☺ing discussion.
Quicksand would be really nice, considering how good creatures are right now. Though, I suppose it depends what the Zen-M11-SoM Standard format shapes up to be.
Quicksand is in Worldwake, so we don't need it in M11 to see how it would play out in the Zen-M11-SoM format.
Did ANYONE in here look at the name/number crunch or read any of the comments in this thread? There will NOT be enemy duals in M11. If you disagree with this in any way, YOU ARE WRONG. This is fact, not opinion. End of ☺☺☺☺ing discussion.
#edit:
Quicksand is in Worldwake, so we don't need it in M11 to see how it would play out in the Zen-M11-SoM format.
Enemy duals are suppose to be rarer than allied duals. The core set is about establishing the color pie for new players, and one of the core features about the color pie is that some colors like each other, and some don't.
The only reason they'd do this is to prepare for a multicolored block. But since core sets now come out every year, the only block that would force them to print enemy duals in M11 would be Scars, which i doubt will be mulicolored.
I expect these to be a handful of utility lands from Teramophic expanse's replacement, to something like Stalking stones.
However they have had enemy colored duals in the core set before so I don't see a valid reason why they won't show up again. Fetch lands are nice, but it is not like in other formats where a fetchland can fetch up a dual land so there really is a need for this color fixing, at least early game.
And yet if you go to the "Name and Number Crunch" thread seen here
http://forums.mtgsalvation.com/showthread.php?t=248241
There are only 7 slots for non-basic land from 222 to 229.
We know that Dragon Skull Summit is #223 so any other non-basic lands would have to come before DRA when sorted. If we do take the three A/L slots for Land and not Artifacts that would mean that 4 of the five enemy duals would come before DRA and I find that Highly unlikely.
The (5/10) is just a guess as to the number of non-basics in M11, just like the 7-11 slots that are in the Name and number chrunch.
There's no proof she's being chased
by ninja squirrels either. - Dr. Wilson
However: we have 7-10 non-basic slots. 5 are the M10 duals. Presumably, 2 will be Terramorphic Expanse and Mystical Maze or whatever it's called, so I would imagine it's probably only 7 non-basics.
#edit: My theory also fits with the number crunch.
Never mind then!
Although I really would have liked to see enemy coloured duals, as the fetches sometimes just don't cut it.
Discounting the "True Duals" in ABUR, you only have 9E and 10E's enemy painlands. Nice as these would be, I doubt they'e appearing. (edit: Likewise to any other enemy color duals. Though if any of them, I'd actually pick the Tempest painlands, even if they ARE among the weakest...)
We will see them again... when they are pushing enemy colors in an expert set. Ravnica saw the reprinting of enemy color painlands because Ravnica was a multicolored block.
* Just check out this article on Dual lands... Here
* So there you go, besides being more flavorful to have allied colors more common than enemy colors, R&D doesn't want to devote alot of space to ten dual lands. (They will if they need to as in Ravnica).
Plus, with only 5 slots, that means that in order to do a cycle of enemy colored lands, they'd need to print no other lands.
So there'd be 10 rare dual lands in M11? A set with only ~50 rares total? For no logical reason?
This is a useless argument because no one wants to argue. I cited the source that says "We dont' like to print 10 dual lands in a set except on rare occasion where it makes sense". Scars isn't likely to be a multicolored block, so what's there to argue.
Cite any evidence that supports the idea that they'd forgo Terramorphic Expanse, and Gargoyle Castle like cards.
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haha this is the most awesome post ever! haha. love it.
i guess to follow suit so i don't get one myself. I wish they would, but doubt they will this time around. too many lands already spoiled...
hope though
thats not true, considering Caves of Koilos, and LLanowar Waste, were once in core sets.
I think you missed all of the parts where there was mention that Caves of Koilos and the others were in the Core Set to prepare for a block that needed enemy colored dual lands: Like in Ravnica. With Alara block rotating out, there doesn't seem to be a need at all for the Core Set to accommodate for enemy colored dual lands.
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darn... yea i missed all that...
though, enemy colored lands, would be great in the butchered extended format. though we already have enemy colored Hybrid Lands...
With Shards rotating, and the fact that M10 duals are being reprinted, it says to me that they're trying to put more emphasis on allied-colour pairings than that on enemy-coloured ones, and Shards at the present moment plays a big role in supporting enemy-coloured decks.
The only saving grace might be that Zendikar will be around until Shake rolls in on October '11...
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Elspeth and Jhoira rock my world.
#edit:
Quicksand is in Worldwake, so we don't need it in M11 to see how it would play out in the Zen-M11-SoM format.
Like I said, things like Gargoyle Castle and Terramorphic Expanse. Seriously, the enemy duals aren't coming.
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Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH