MaRo said that it had the text: Draw 3 cards. He did not say that was the only text the card had, nor did he say it was definitely not an activated or triggered ability. As such, I fail to see what kind of point you're trying to make. Are you saying that you think the card will only have this text on it? If so, sir, you are being silly. Please explain to me why it is not possible for this sentence to appear on permanents.
You wouldn't be up 3 cards when the spell resolved, though. "Draw three cards" certainly can't be a triggered ability because the "d" wouldn't be capitolized. I guess you could do something crazy, like:
Ancestral Sage U
Creature - Human Wizard 4U: Draw 3 cards. Play this ability only once and only while Ancestral Sage is on the stack.
1/1
didn't go through the nearly 40 pages to see if this has been mentioned, but he never said it was a non-creature spell and all he said was its casting cost is u (which by the way he did so i dont get all the affinityish ideas the casting cost is u so im guessing it has got to be a level up creature
didn't go through the nearly 40 pages to see if this has been mentioned, but he never said it was a non-creature spell and all he said was its casting cost is u (which by the way he did so i dont get all the affinityish ideas the casting cost is u so im guessing it has got to be a level up creature
MaRo mentioned that you are up three cards when the spell resolves, so it can't be a level up creature.
4 MaRo hints for reference again:
Rise of Eldrazi has a blue spell that cost U and has the text: "Draw three cards." It's not a reprint.
The cost as printed on the card is U. The sentence "Draw three cards." is a sentence in the rules text. Is there more text? Maybe.
No, you don't have to discard any cards. When the spell resolves you are up three cards.
"You're up three cards" means the card draws three cards not four. It didn't mean to imply that it undoes the card being spent.
The defender idea sounds good, that or like the "free" 8/8 you need creatures with defender or instants in your yard or something like that. Definitely a cost-reduced spell.
The defender idea sounds good, that or like the "free" 8/8 you need creatures with defender or instants in your yard or something like that. Definitely a cost-reduced spell.
One of the hints is that the printed cost is U, not that the effective cost is U.
U
Socery
You may only cast this spell if you have no cards in hand. Draw three cards.
I proposed this version a bit earlier on. The only thing about it is that you will rarely be able to cast it if you have no cards in hand--it would have to say "if ~ is the only card in your hand."
Tap target untapped Eldrazi permanent you don't control. If a permanent is tapped in this way, draw three cards.
Another possibility? I worded is specifically so that you couldn't just target an eldrazi permanent already tapped, and I put target in there, so that it would require a legal target to get the three cards.
Return three Islands you control to their owners hand.
Draw three cards
Edit: Spaltenhauer, I swear I didn't see your post lol. What a coincidence.
Oh let it have a gush effect of, I really want phycotog and U/G/X maddness to be good in legacy!
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Originally Posted by badjuju As the Last of the Control Players, we are all part of a sacred brotherhood; a band of brothers who would rather die on their knees tapping islands and giving permission than live on our feet cascading into Blightning.
-???-U
Sorcery (R)
As an additional cost to cast -???-, return two islands you control to their owner's hand.
Draw 3 cards.
It is similar to Gush, but the difference clearly is the fact that you cannot choose to return the islands to your hand. You have to do it, in order to be able to cast the spell. And it's a sorcery. Oh and you have pay the mana...
Personally I think such a card would be powerful but nowhere near "overpowered".
Here's the thing.
Gush is very rarely hardcasted. I think I have seen it done maybe only a few times at most. The majority of the time, it is played for free. So even though you're forced to bounce Islands, it's not like people didn't do that anyway when playing Gush.
The second problem is that bouncing lands to your hand isn't exactly a "drawback" for the most part. True, you have to pay one blue, but the Island you tap to cast the spell is going to get bounced anyway. Then you just replay that bounced Island and all of a sudden, you've broken even on the mana you spent to play that card. This is one of the reasons why Gush is a broken card. Instead of costing mana or being free, it can leave you a net gain in mana upon casting it.
Gush is very rarely hardcasted. I think I have seen it done maybe only a few times at most. The majority of the time, it is played for free. So even though you're forced to bounce Islands, it's not like people didn't do that anyway when playing Gush.
The second problem is that bouncing lands to your hand isn't exactly a "drawback" for the most part. True, you have to pay one blue, but the Island you tap to cast the spell is going to get bounced anyway. Then you just replay that bounced Island and all of a sudden, you've broken even on the mana you spent to play that card. This is one of the reasons why Gush is a broken card. Instead of costing mana or being free, it can leave you a net gain in mana upon casting it.
I actually hardcast Gush plenty in Jace vs Chandra. It's not like Guile casts itself, you know. It was good for digging out that last island. Now, if you mean outside of duel decks, sure. I still wouldn't say it's completely broken, though. It only gets stupid around spells like Fastbond, Exploration, free spells, even more free spells like Lotus Petal and Mox Diamond, and OMGWTF lands like Tolarian Academy. Seriously, someone was on crack, printing free spells, followed up by a block of pitch spells. As long as you released those cards slowly, over the years, they wouldn't have broken standard in half. I don't think there's a single card, from combo winter, including Gush and Academy, that was dangerous to print in standard by itself. It was just all of that at once.
I'd actually like to see Gush return to standard some day. Yes, it's good, but on its own, it's not super insane. Maybe in land block 2.0, it might be a cool reprint. Honestly, if it were truly broken, it should have helped blue tear Mercadian Masques apart instead of Lin Sivvi, Defiant Hero managing to get banned. I'd actually like to see a few other cards get reprinted for nostalgia, too. Lotus Petal would be neat for Mirrodin 2 and probably nothing but a fun, casual card as long as we don't have affinity for artifacts again.
I actually hardcast Gush plenty in Jace vs Chandra. It's not like Guile casts itself, you know. It was good for digging out that last island. Now, if you mean outside of duel decks, sure. I still wouldn't say it's completely broken, though. It only gets stupid around spells like Fastbond, Exploration, free spells, even more free spells like Lotus Petal and Mox Diamond, and OMGWTF lands like Tolarian Academy. Seriously, someone was on crack, printing free spells, followed up by a block of pitch spells. As long as you released those cards slowly, over the years, they wouldn't have broken standard in half.
While I completely agree that Gush is at its most disgusting as a combo facilitator, that's not all it does. For example:
That is just stupid. Gush lets blue players avoid land destruction by drawing cards at instant speed. Blue is already amazing at counterspelling cards for free (Force, Daze, Counterbalance). I would not want to imagine a Thresh-based deck that would also be able to draw cards while tapped out at instant speed.
Spaltenhauer's card is sorcery speed, so it does help to avert some of this craziness (I will give him credit for this), but the fact remains that you are drawing an extra card more than Gush and for basically no net loss in mana if you replay a bounced Island.
I don't think there's a single card, from combo winter, including Gush and Academy, that was dangerous to print in standard by itself. It was just all of that at once.
Of course, cards like Academy and Gush aren't broken when evaluated in a vacuum. It just becomes far too easy to find degenerate synergies when you actually pair them with other cards, which is what you do when making a deck obviously.
I'd actually like to see Gush return to standard some day. Yes, it's good, but on its own, it's not super insane. Maybe in land block 2.0, it might be a cool reprint. Honestly, if it were truly broken, it should have helped blue tear Mercadian Masques apart instead of Lin Sivvi, Defiant Hero managing to get banned. I'd actually like to see a few other cards get reprinted for nostalgia, too. Lotus Petal would be neat for Mirrodin 2 and probably nothing but a fun, casual card as long as we don't have affinity for artifacts again.
Gush was actually a key card in the Rising Waters control deck during Masques Block Constructed. This was yet another way of abusing Gush's "drawback" -- bouncing your tapped lands so you always stayed ahead of your opponent when Rising Waters was active.
That is just stupid. Gush lets blue players avoid land destruction by drawing cards at instant speed. Blue is already amazing at counterspelling cards for free (Force, Daze, Counterbalance). I would not want to imagine a Thresh-based deck that would also be able to draw cards while tapped out at instant speed.
Spaltenhauer's card is sorcery speed, so it does help to avert some of this craziness (I will give him credit for this), but the fact remains that you are drawing an extra card more than Gush and for basically no net loss in mana if you replay a bounced Island.
Of course, cards like Academy and Gush aren't broken when evaluated in a vacuum. It just becomes far too easy to find degenerate synergies when you actually pair them with other cards, which is what you do when making a deck obviously.
Gush was actually a key card in the Rising Waters control deck during Masques Block Constructed. This was yet another way of abusing Gush's "drawback" -- bouncing your tapped lands so you always stayed ahead of your opponent when Rising Waters was active.
^ Scroll down to find the Rising Waters deck, which won PT New York in 2000, which was Masques Block.
I'll admit that Rising Waters deck is really neat. The fact that Gush (and Thwart) were played to advantage in a deck isn't bad, though. That just makes drawbacks more fun. Besides, the deck is pretty easily hated on by fast decks, so it's nowhere near degenerate. I'm sure Leveler and Skyswallower will be $20+ each if this gets printed some day:
Goblin Gift 3
Artifact T: Put a creature card from your hand into play under target opponent's control.
Now, as for the Wasteland thing, it's irrelevant to standard anyway, since we'll probably never see land destruction like that again. It's not like I'm talking about Legacy, anyway, where stupid ☺☺☺☺ like Wasteland exists to begin with and Gush is already banned. (I actually enjoy Legacy, but that doesn't make some of the cards any less rediculous)
As for the new Gush idea, 3 islands should be fine to keep the card under control in standard. I don't care about extended and legacy because if it gets out of control somehow, Wizards will just ban it like that huge legacy list we already have.
But hey, anything is possible I guess...
You wouldn't be up 3 cards when the spell resolved, though. "Draw three cards" certainly can't be a triggered ability because the "d" wouldn't be capitolized. I guess you could do something crazy, like:
Ancestral Sage U
Creature - Human Wizard
4U: Draw 3 cards. Play this ability only once and only while Ancestral Sage is on the stack.
1/1
Draw three cards.
Tap 4 permanents you control. They don't untap during your next untap step.
The [Pack]
Single Thought U
Sorcery
Draw 3 cards.
Play this spell only if
you control 3 or more
creatures with defender.
Impossible Draw U
~ costs 1 more to cast for each land you control.
Draw 3 cards.
Go-Go chalice!
U
Draw 3 cards. Sacrafice all permanents you control.
or
U
Draw 3 cards. Exile target Eldrazi that you control.
bahahahaha oh man i need to sleep >.<
http://www.youtube.com/watch?v=NpgjnU7C3Aw
http://www.youtube.com/watch?v=Xe7kkZixasc
MaRo mentioned that you are up three cards when the spell resolves, so it can't be a level up creature.
4 MaRo hints for reference again:
MTG Rules Advisor
Standard
UW UW Control
B MBC (developing)
Legacy
WUG Bant
U
Instant
Draw three cards. Skip your next three draw steps.
Edit: Except I just realised this card is broken, so more than likely not.
One of the hints is that the printed cost is U, not that the effective cost is U.
U
Socery
You may only cast this spell if you have no cards in hand. Draw three cards.
I proposed this version a bit earlier on. The only thing about it is that you will rarely be able to cast it if you have no cards in hand--it would have to say "if ~ is the only card in your hand."
Learn to read please.
I hate when people change their avatar's. That's how I identify most people, not by names.
Could we see something just this evil from wizards?
WBG Karador GBW
R Daretti R
RG Omnath GR
WRG Modern Burn GRW
WB Modern Tokens BW
DCI Rules Advisor as of 5/18/2015
Another possibility? I worded is specifically so that you couldn't just target an eldrazi permanent already tapped, and I put target in there, so that it would require a legal target to get the three cards.
WBG Karador GBW
R Daretti R
RG Omnath GR
WRG Modern Burn GRW
WB Modern Tokens BW
DCI Rules Advisor as of 5/18/2015
Sorcery
Return three Islands you control to their owners hand.
Draw three cards
Edit: Spaltenhauer, I swear I didn't see your post lol. What a coincidence.
Casual-
WG G/W Aggro GW
BRG Jund GRB
UW UW Merfolk WU
GGG Elves GGG
WWW Kithkin WWW
BUWR 4 Color Control RWUB
Magic is ridiculously expensive
Oh let it have a gush effect of, I really want phycotog and U/G/X maddness to be good in legacy!
Here's the thing.
Gush is very rarely hardcasted. I think I have seen it done maybe only a few times at most. The majority of the time, it is played for free. So even though you're forced to bounce Islands, it's not like people didn't do that anyway when playing Gush.
The second problem is that bouncing lands to your hand isn't exactly a "drawback" for the most part. True, you have to pay one blue, but the Island you tap to cast the spell is going to get bounced anyway. Then you just replay that bounced Island and all of a sudden, you've broken even on the mana you spent to play that card. This is one of the reasons why Gush is a broken card. Instead of costing mana or being free, it can leave you a net gain in mana upon casting it.
I actually hardcast Gush plenty in Jace vs Chandra. It's not like Guile casts itself, you know. It was good for digging out that last island. Now, if you mean outside of duel decks, sure. I still wouldn't say it's completely broken, though. It only gets stupid around spells like Fastbond, Exploration, free spells, even more free spells like Lotus Petal and Mox Diamond, and OMGWTF lands like Tolarian Academy. Seriously, someone was on crack, printing free spells, followed up by a block of pitch spells. As long as you released those cards slowly, over the years, they wouldn't have broken standard in half. I don't think there's a single card, from combo winter, including Gush and Academy, that was dangerous to print in standard by itself. It was just all of that at once.
I'd actually like to see Gush return to standard some day. Yes, it's good, but on its own, it's not super insane. Maybe in land block 2.0, it might be a cool reprint. Honestly, if it were truly broken, it should have helped blue tear Mercadian Masques apart instead of Lin Sivvi, Defiant Hero managing to get banned. I'd actually like to see a few other cards get reprinted for nostalgia, too. Lotus Petal would be neat for Mirrodin 2 and probably nothing but a fun, casual card as long as we don't have affinity for artifacts again.
While I completely agree that Gush is at its most disgusting as a combo facilitator, that's not all it does. For example:
"Wasteland your Tropical Island."
"In response, GUSH!!!"
That is just stupid. Gush lets blue players avoid land destruction by drawing cards at instant speed. Blue is already amazing at counterspelling cards for free (Force, Daze, Counterbalance). I would not want to imagine a Thresh-based deck that would also be able to draw cards while tapped out at instant speed.
Spaltenhauer's card is sorcery speed, so it does help to avert some of this craziness (I will give him credit for this), but the fact remains that you are drawing an extra card more than Gush and for basically no net loss in mana if you replay a bounced Island.
Of course, cards like Academy and Gush aren't broken when evaluated in a vacuum. It just becomes far too easy to find degenerate synergies when you actually pair them with other cards, which is what you do when making a deck obviously.
Gush was actually a key card in the Rising Waters control deck during Masques Block Constructed. This was yet another way of abusing Gush's "drawback" -- bouncing your tapped lands so you always stayed ahead of your opponent when Rising Waters was active.
http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/bb31
^ Scroll down to find the Rising Waters deck, which won PT New York in 2000, which was Masques Block.
I'll admit that Rising Waters deck is really neat. The fact that Gush (and Thwart) were played to advantage in a deck isn't bad, though. That just makes drawbacks more fun. Besides, the deck is pretty easily hated on by fast decks, so it's nowhere near degenerate. I'm sure Leveler and Skyswallower will be $20+ each if this gets printed some day:
Goblin Gift 3
Artifact
T: Put a creature card from your hand into play under target opponent's control.
Now, as for the Wasteland thing, it's irrelevant to standard anyway, since we'll probably never see land destruction like that again. It's not like I'm talking about Legacy, anyway, where stupid ☺☺☺☺ like Wasteland exists to begin with and Gush is already banned. (I actually enjoy Legacy, but that doesn't make some of the cards any less rediculous)
As for the new Gush idea, 3 islands should be fine to keep the card under control in standard. I don't care about extended and legacy because if it gets out of control somehow, Wizards will just ban it like that huge legacy list we already have.
Understand U
Instant
As an additional cost to play ~, return two target untapped lands you control to their owners hands.
Draw three cards.
Is the "untapped" part of that too restrictive to be any good?
About Mindslaver rulings: