When I first saw this spell i thought of going in a different direction then everyone else's "destroy any number of games objects" that seems to be popular. when I think red I think direct damage, burn; when I think Green, I think of Life Gain or rebirth, bad direct damage, Unyaro Bee Sting. Finally when I think of Black I think some partial life gain with opponents losing life, and destruction of creatures and using one's self as a resource in time of need. Thus that brings me to my card speculation
Jund Reborn-BBRRRGG Sorcery As an additional cost to play this spell, sacrifice 3 permanents you control
~ Deals 5 damage to each creature target player controls. For each creature that opponent controls, put a 2/2 Wolf creature into play. For each Creature that opponent controls, they lose 1 life and you gain 1 life.
Seems to hit on all of the greatest hits from red, green and black, but seems a little busted. I dont know, jsut thought of taking it in a different direction then others.
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Market Sealed Pool III,
"You painted a racing stripe on our baby?!?!"
My favorite A-Team member? VAN.
Whilst we're coming up with all these cool ideas, its worth noting Maro's article as far as Shard design is concerned. This is a Jund spell, therefore it knows nothing of Blue or White. I guess what I'm trying to say is that Green or Black abilities that overlap with U or W probably wouldn't be allowed on this spell. Red is the primary, so the most likely overlaps they'll use will be BR and GR. Regardless, you guys have come up with a lot of fun stuff.
I like your artifact Soron, but if I understand correctly, we don't have enough Orb hits to justify 2 instances of each of those difficult color combinations. It would be nice to have Signet-style acceleration for the Shards tho.
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"Dark Ritual, Hypnotic Specter, Hymn to Tourach. If there is an unholy trio in Magic, this is it. These three cards have been wreaking havoc and crushing dreams for over a decade. They're like the New York Yankees, except powered by black magic. Oh, wait... never mind." Chris Millar House of Cards
Uberboom BBRRRGG
Destroy alllands you don't control, then each opponent loseslife equal to the number of lands destroyed that way, then put a 1/1 green Saproling ct for each life point lost this way.
Yeah, that's what I said too, but not one believed me.
RagnarokBBRRRGG
Instant
Destroy all artifacts, creatures, lands, and enchantments. They can't be regenerated.
Ragnarokv2 BBRRRGG
Sorcery
~ can't be the target of spells or abilities.
Each player sacrifices all artifacts, creatures, lands, and enchantments they control.
I like your artifact Soron, but if I understand correctly, we don't have enough Orb hits to justify 2 instances of each of those difficult color combinations. It would be nice to have Signet-style acceleration for the Shards tho.
Yeah, I was wrong about that. I DO hope they have BOTH colorlesscommon and uncommon mana fix, however, or else limited in this formate will be crappy.
Yeah sure, I forgot Garruk didn't have have a third ability... If you keep Garruk so late in the game, I'm quite sure it is to play his last ability. Either you'll end up killing the creatures you have pumped, or you'll be pumping nothing. If you waited to make tokens, then you should have done it before, cause you certainly are already dead.
So people never draw and cast a Garuk 5th or 6th turn after the one they already had in play has used all its Loyalty or been slain through combat or removal? Wow, that is the most flawed logic ever.
Needless to say, if you had dropped Garuk or Vol or Chandra on the table the turn before you cast a spell that kills everything besides your Planeswalker, you are probably going to win the game. Unless you think using Garuk's ultimate when you have no creatures is a winning strategem.
You have to remember that this has 7 colored mana symbols in its cost. That makes it one of the most "expensive" spells ever by R&D standards.
One colored symbol is roughly equal to 2 colorless symbols. So comparing to Plague Wind, this "costs" 10BB. For three additional mana and for including Red and Green, you could certainly arrive at:
Destroy all permanents you don't control.
These spells have to either have an alternate cost or basically win the game to justify ever playing them. It's a way to give Timmy something to shoot for.
From a design standpoint, there's nothing a black and green spell can't deal with. Token or non, yours or another player's, any kind of permanent, cards in library, cards in hand... it's all fair game.
If I were to design a spell with that cost, it might be something like "bury any number of target permanents".
From a design standpoint, there's nothing a black and green spell can't deal with. Token or non, yours or another player's, any kind of permanent, cards in library, cards in hand... it's all fair game.
If I were to design a spell with that cost, it might be something like "bury any number of target permanents".
...Well that encompasses my: "Choose a permanent. Bury all other permanents."
I just wanted the dood in the middle to live.
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Spoon 1 t: Destroy target breakfast.
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darn darn darn! there goes my giant dragon!
I need a second one for my deck.
looks like this kills dragons even.
Jund Reborn-BBRRRGG
Sorcery
As an additional cost to play this spell, sacrifice 3 permanents you control
~ Deals 5 damage to each creature target player controls. For each creature that opponent controls, put a 2/2 Wolf creature into play. For each Creature that opponent controls, they lose 1 life and you gain 1 life.
Seems to hit on all of the greatest hits from red, green and black, but seems a little busted. I dont know, jsut thought of taking it in a different direction then others.
"You painted a racing stripe on our baby?!?!"
My favorite A-Team member? VAN.
Destroy all non-planeswalker permanents
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
This card will destroy either all lands or all opponents' lands, at the very least. Will likely kill most creatures too.
I like your artifact Soron, but if I understand correctly, we don't have enough Orb hits to justify 2 instances of each of those difficult color combinations. It would be nice to have Signet-style acceleration for the Shards tho.
"Dark Ritual, Hypnotic Specter, Hymn to Tourach. If there is an unholy trio in Magic, this is it. These three cards have been wreaking havoc and crushing dreams for over a decade. They're like the New York Yankees, except powered by black magic. Oh, wait... never mind."
Chris Millar
House of Cards
Destroy alllands you don't control, then each opponent loseslife equal to the number of lands destroyed that way, then put a 1/1 green Saproling ct for each life point lost this way.
1. Baneslayer Angel 2. Birds of Paradise 3. Lightning Bolt 4. Honor of the Pure 5. Goblin Chieftain
My top 5 Zendikar cards:
1. Eternity Vessel 2. Chandra Ablaze 3. Beastmaster Ascension 4. Ob Nixilis, the Fallen 5. Rampaging Baloths
Ragnarok BBRRRGG
Instant
Destroy all artifacts, creatures, lands, and enchantments. They can't be regenerated.
Ragnarokv2 BBRRRGG
Sorcery
~ can't be the target of spells or abilities.
Each player sacrifices all artifacts, creatures, lands, and enchantments they control.
Something like that. Yeah, I was wrong about that. I DO hope they have BOTH colorless common and uncommon mana fix, however, or else limited in this formate will be crappy.
So people never draw and cast a Garuk 5th or 6th turn after the one they already had in play has used all its Loyalty or been slain through combat or removal? Wow, that is the most flawed logic ever.
Needless to say, if you had dropped Garuk or Vol or Chandra on the table the turn before you cast a spell that kills everything besides your Planeswalker, you are probably going to win the game. Unless you think using Garuk's ultimate when you have no creatures is a winning strategem.
One colored symbol is roughly equal to 2 colorless symbols. So comparing to Plague Wind, this "costs" 10BB. For three additional mana and for including Red and Green, you could certainly arrive at:
Destroy all permanents you don't control.
These spells have to either have an alternate cost or basically win the game to justify ever playing them. It's a way to give Timmy something to shoot for.
In one of the articles we could see this image:
When you move your mouse over it it says:
"This spell costs BBRRRGG"
Looking in the Orb the "BBRRRGG" shows up once.
Im curious what kind of spell this will be
Sorcery
Remove all other players from the game.
"You go boom boom"
If I were to design a spell with that cost, it might be something like "bury any number of target permanents".
.
...Well that encompasses my: "Choose a permanent. Bury all other permanents."
I just wanted the dood in the middle to live.
t: Destroy target breakfast.