So far in this block we have three different plasms (Ætherplasm, Bioplasm, Necroplasm) each from a different color. Also at one point prior to Rav release, I remember someone writing to wizards (possibly Ask Wizards) asking if there would be ever be enough Oozes for a tribal deck, the answer seemed to imply that there would be several new oozes coming out soon (2 of the three plasms are ooze).
What do you think, will white and red see plasms in Dissension? Personally, I think red could, but plasms seem far too chaotic for white.
So far in this block we have three different plasms (Ætherplasm, Bioplasm, Necroplasm) each from a different color. Also at one point prior to Rav release, I remember someone writing to wizards (possibly Ask Wizards) asking if there would be ever be enough Oozes for a tribal deck, the answer seemed to imply that there would be several new oozes coming out soon (2 of the three plasms are ooze).
What do you think, will white and red see plasms in Dissension? Personally, I think red could, but plasms seem far too chaotic for white.
i think the red one will be something like lavaplasm and deal damage for counters and the white one will have something to do with life gain
It's a possibility. But, the thing about cycles nowadays is that they're usually pretty obvious. I think this might just be a case of WotC getting a bit lazy with the names of cards.
People please, if you want to reply to a topic/discussion or ask a question like this, please include some content theory or opinion behind it. One liners like this which do not add anything to the discussion will be deleted in future.
And to answer Kael's question, they don't all have to be the same creature type to justify the cycle, although it seems this is merely a cycle of named *plasms rather than ability related ones. Can't wait for [DIS] cards to start rolling in so we can put this theory to the test!
I totally agree that it is a cycle. Just because they are not related, does not mean they are not part of a group. One could argue that the bleed spells were unrelated in name and effect, they just share a mechanic (Bleed: The Almost Kicker). These share a name instead. So on to wild speculation, assuming the above is true.
It looks like they are trying do something unique with each of them. They appear related only in name. The black one is a control card, the green one gets huge, and the blue one sneaks other things into play.
I think the red one will have some method of gaining couners (upkeep? Whenever combat damage is done to an opponent?) and will be able to Fling them at people.
Agroplasm 3RR
Creature - Ooze
Agroplasm comes into play with 3 +1/+1 counters on it.
Whenever an opponent is dealt combat damage, but a +1/+1 counter on Agroplasm.
T, remove a +1/+1 counter: Deal damage to target creature or player equal to the number of +1/+1 counters on Agroplasm.
0/0
The white one is much harder to guess. Life gain would be obvious, but then so would have card drawing on the blue one. I think that it will probably be spirit linked, but whatever else it gets beyond that I cant guess. It may be able to do something to attacking or blocking creatures, because that is also white.
Serenoplasm 2WW
Creature - Ooze
Defender
Whenever serenoplasm blocks a creature, remove that creature from the game.
2/2
Agroplasm 3RR
Creature - Ooze
Agroplasm comes into play with 3 +1/+1 counters on it.
Whenever an opponent is dealt combat damage, but a +1/+1 counter on Agroplasm.
T, remove a +1/+1 counter: Deal damage to target creature or player equal to the number of +1/+1 counters on Agroplasm.
0/0
That's Super rare and Super Gruul...
I think Trample will make it a lot more broken. No seriously, I really like the *plasms and i want this to be a cycle!
Private Mod Note
():
Rollback Post to RevisionRollBack
"Será cuando, cuando sea Y mi cabeza caiga Cuando mi sangre corra
Cuando a tu memoria llegue Y domine en la penumbra O el caos termine..."
Serenoplasm :2mana::symw::symw:
Creature - Ooze
Defender
Whenever serenoplasm blocks a creature, remove that creature from the game.
2/2
perhaps little too good in limited. removing it from game is pretty harsh. maybe it would get +7/+7 whenever it blocks =) and when it would be put into a graveyard it would give you life egual to it's toughness :/
Private Mod Note
():
Rollback Post to RevisionRollBack
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Serenoplasm 2WW
Creature - Ooze
Defender
Whenever serenoplasm blocks a creature, remove that creature from the game.
2/2
Probably a little more reasonable for it to say remove that creature from the game at end of combat. As it stands, it's power is irrelevant to function of the card, so why not make it a 0/3 and up it's survivability a bit, too?
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
Probably a little more reasonable for it to say remove that creature from the game at end of combat. As it stands, it's power is irrelevant to function of the card, so why not make it a 0/3 and up it's survivability a bit, too?
and make it defender
but that would change it, now it could attack and also deal some damage too. it is pretty much different if it is made defender
Private Mod Note
():
Rollback Post to RevisionRollBack
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
all of the "plasms" have some strange way of altering its power/toughness (well, the technically the blue one doesnt, but switching itself with a creature in your hand produces a similar effect) which fits the idea of an ooze being amorphous and being able to grow or shrink....
The red one would almost certainly have to do with dealing damage somehow...
Pyroplasm - 2RR
Creature - Ooze
Whenever you play a red instant or sorcery spell, put a +1/+1 counter on Pyroplasm.
Sacrifice Pyroplasm: Pyroplasm deals damage equal to its power to each creature.
1/1
get it? pyroclasm pyroplasm? ha ha ha im so funny... :tongue3:
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
What do you think, will white and red see plasms in Dissension? Personally, I think red could, but plasms seem far too chaotic for white.
i think the red one will be something like lavaplasm and deal damage for counters and the white one will have something to do with life gain
People please, if you want to reply to a topic/discussion or ask a question like this, please include some content theory or opinion behind it. One liners like this which do not add anything to the discussion will be deleted in future.
And to answer Kael's question, they don't all have to be the same creature type to justify the cycle, although it seems this is merely a cycle of named *plasms rather than ability related ones. Can't wait for [DIS] cards to start rolling in so we can put this theory to the test!
It looks like they are trying do something unique with each of them. They appear related only in name. The black one is a control card, the green one gets huge, and the blue one sneaks other things into play.
I think the red one will have some method of gaining couners (upkeep? Whenever combat damage is done to an opponent?) and will be able to Fling them at people.
Agroplasm 3RR
Creature - Ooze
Agroplasm comes into play with 3 +1/+1 counters on it.
Whenever an opponent is dealt combat damage, but a +1/+1 counter on Agroplasm.
T, remove a +1/+1 counter: Deal damage to target creature or player equal to the number of +1/+1 counters on Agroplasm.
0/0
The white one is much harder to guess. Life gain would be obvious, but then so would have card drawing on the blue one. I think that it will probably be spirit linked, but whatever else it gets beyond that I cant guess. It may be able to do something to attacking or blocking creatures, because that is also white.
Serenoplasm 2WW
Creature - Ooze
Defender
Whenever serenoplasm blocks a creature, remove that creature from the game.
2/2
That's Super rare and Super Gruul...
I think Trample will make it a lot more broken. No seriously, I really like the *plasms and i want this to be a cycle!
Y mi cabeza caiga
Cuando mi sangre corra
Cuando a tu memoria llegue
Y domine en la penumbra
O el caos termine..."
—Sigma/Lambda
perhaps little too good in limited. removing it from game is pretty harsh. maybe it would get +7/+7 whenever it blocks =) and when it would be put into a graveyard it would give you life egual to it's toughness :/
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
"The means justify the ends."
- Vince McMahon
Probably a little more reasonable for it to say remove that creature from the game at end of combat. As it stands, it's power is irrelevant to function of the card, so why not make it a 0/3 and up it's survivability a bit, too?
Mafia MVP BM Mafia
Mafia MVP Matrix Mafia
and make it defender
but that would change it, now it could attack and also deal some damage too. it is pretty much different if it is made defender
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
The red one would almost certainly have to do with dealing damage somehow...
Pyroplasm - 2RR
Creature - Ooze
Whenever you play a red instant or sorcery spell, put a +1/+1 counter on Pyroplasm.
Sacrifice Pyroplasm: Pyroplasm deals damage equal to its power to each creature.
1/1
get it? pyroclasm pyroplasm? ha ha ha im so funny... :tongue3: