What are your opinions on my ideas for the Simic mechanic?
1) Prudence X (You may play this card for its prudence cost at the time you draw it)
Prudence - Reverse madness. Blue draws cards one way. Green draws cards another.
Cunning Wurm 4GG
Creature- wurm
Prudence 2G
3/5
2) Trial (As you play this spell, you may reveal a card with the same name in your hand. If you do, this card gains its trial effects) "silly wording, my brain is on half power right now"
The green guild are said to be about growth. Selesny grow in number, Gruul in size, and Gogari in consistency. Simic card s are said to to grow in ability. With splicing already used in Kamigawa, how about threshold and splicing, backwards cousin?
Farsight Eagle 2U
Creature- bird
Flying
Trial-When Farsight eagle comes into play, draw two cards
1/1
If you play a Farsight Eagle and reveal a Farsight Eagle in your hand, you get a flier and two cards.
3) Dissect X (You may play this card any time you could play an instant by sacrificing a permenent of the same type in play with a converted mana cost of X or less)
You can do a lot with this. Pull out the big creature that Blue and Green love. Perform a couple of nice combat tricks. Load creatures with additional abilities.
"Why should I boast? The bards will do it for me-and with music"-Ertai, wizard adept
I like big creatures and I cannot lie
You other players can't deny
That when a beast walks in with an itty bitty cost
And your blockers are all lost
You get removal!
I like Prudence best. Trial is a bit unimaginative. I mean all it does is encourage people to put x4's. And Dissect is just a form of "offer" isn't it?
The name dissect is fine, but the actual function of the mechanic doesn't seem to fit with the Simic's philisophies.
Trial doesn't seem to fit either.
I like prudence the best. Something nice and original, and fits the Simic guild.
"Hello! I've come to serenade you. I can't play guitar. I can't play this accordion either, but I thought it'd be less obvious."
Dylan Moran, Black Books
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
prudence sounds wrong, it would be a nightmare. I draw a card with prudence and try play it, opponent may think I have had it in my hand the whole time.
It wouldn't be simple to use.
Gene-sharing(or another less SciFi word) X(X, : this creature lose its abilities and another your creature gains the same abilities except gene-sharing.).
I think this ability is suits Simic well 'cause green and blue creatures have a lot of interesting abilities and hey, it's also work with blue bounce well!
I was kinda expecting some sort of cross between imprint and splice. Sorta like this:
Fusion: as this spell is being cast you may remove one card of the same type in your graveyard from the game. This card gains the removed cards rules text (not until EoT)
Admittedly this just screams break me but I think it would be really in flavor with the guild and it owuld be nice to see a high power level in cards. If ti is too strong reverse it so that only cards with the ability can get their text added on to another card
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From MaRo
Every rarity gets good cards. That means that some mythic rares will be tournament quality as will some commons, some uncommons and some rares. My promise wasn't that mythic rares wouldn't get good cards but that we wouldn't limit the good cards to only being mythic rare.
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
i would of thought the :symg::symu: guild be tempo oreinted
so a mechanic like this
<tempo> - # (whenever this spell resolves, any player may return # cards he/she controlls to his/her hand and draw up to # cards)
like this
Simic Biomanacer :1mana::symg::symu:
Creature - wizard
<tempo> - 2 (whenever this spell resolves, any player may return 2 cards he/she controlls to his/her hand and draw up to 2 cards) Discard 2 cards: return Simic Biomanacer to your hand and put a 2/2 bear token into play
2/2
prudence sounds wrong, it would be a nightmare. I draw a card with prudence and try play it, opponent might think I have had it in my hand the whole time.
It wouldn't be simple to use.
how about.
Imba worm 2GGUU
prudence 1GU. whenever you draw this card you may reveal this card before putting this to your hand and pay this's prudence cost. if you do, you may play this spell without paying this's mana cost
trample
6/5
would also hurt instant discard.. :/
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Yeah, a simple "you may reveal it" addition would fix Prudence for the possible cheaters. Flavorwise the Simic are constantly observing nature and can act on their findings quickly to strengthen nature.
Dissect was my attempt to make a morph like, fusion mechanic. Dissect a Grizzly Bear and mutate it into a Flying Bear. I forgot to add subtypes. it's supposed to read:
Dissect X (You may play this card any time you could play an instant by sacrificing a permenent of the same color, type, subtype in play with a converted mana cost of X or less)
"Why should I boast? The bards will do it for me-and with music"-Ertai, wizard adept
I like big creatures and I cannot lie
You other players can't deny
That when a beast walks in with an itty bitty cost
And your blockers are all lost
You get removal!
Speaking of reveal, that could be a mechanic itself. Reveal cards were used a while ago in prophecy (going off of memory) as a way to boost effects, reveal X green cards and get a bonus. It was also used in Urza's on Metalworker that made you reveal artifact cards for colorless mana.
Flavorwise it would be in direct opposition to Dimir, but I'm not sure it fits any of the guilds we have left.
I think the ability may involve fusing creatures together.
Gigantoplasm 3UU
Creature - Ooze
3/4
Fleshform 2UU (2UU: Remove Gigantoplasm and another creature you control from the game. Put a Fusion creature token into play with power equal to the combined power of the removed creatures and toughness equal to the combined toughness of the removed creatures. That creature token gains this ability.)
A bit long, but the idea is there nonetheless. This is actually a mechanic I designed a long time ago. :wink2:
Dissect X (You may play this card any time you could play an instant by sacrificing a permenent of the same type in play with a converted mana cost of X or less)
Does anyone else notice how broken this is? For G, I can sacrifice a Rancor to put this into play, returning the Rancor to my hand, and putting Rancor back into play, giving a creature +5/+3, Forestwalk, and Trample. All for G. And people say Rancor is broken...
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Quote from Scott Adams »
Nothing defines humans better than their willingness to do irrational things in the pursuit of phenomenally unlikely payoffs.
This is the principle behind lotteries, dating, and religion
Quote from *sigh...* *dreamy smile* »
She's a two-faced ****rag ***** bucket with NO grasp on reality or objectivity let alone sincerity or humanity!!! She FEEDS on drama, all day every day, like a ****ing prostitute feeds on STDs--- in much the same way, mind you...
"Random Simic Beast" - 3G/U
Decoy
{For each creature that blocks "Random Simic Beast", you may draw a card}
2/2
So what, the Simic Guildmage would be an Elf (guessing, hey well their guildleader, Mimor Vig, is an Elf) Wizard with some ability that makes creatures block?
Simic Guildmage
:symgu::symgu:
Creature - Elf Wizard
(:symgu: can be paid with either G or U.) ?G: All creatures able to block target creature this turn do so. ?U: Target creature gains flying until end of turn. ?U: Target creature is unblockable until end of turn.
2/2
So what, the Simic Guildmage would be an Elf (guessing, hey well their guildleader, Mimor Vig, is an Elf) Wizard with some ability that makes creatures block?
Simic Guildmage
:symgu::symgu:
Creature - Elf Wizard
(:symgu: can be paid with either G or U.) ?G: All creatures able to block target creature this turn do so. ?U: Target creature gains flying until end of turn. ?U: Target creature is unblockable until end of turn.
2/2
guildmages only have 2 abilities, not 3 and this thread is about guild mechanic discussion.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Mutation would easily be broken or extremely overcosted
Decoy is just boring. Who blocks with more than one creature anymore? Who blocks blue creatures? The creature would need a mass taunt ability or it would never trigger.
Weave X(X,Discard this card: Target creature gets _____. This effect does not end at end of turn)
Simic Drake 2U
Creature-drake
Flying
Weave 2U(2U,Discard this card: Target creature gets +2/+1 and flying. This effect does not end at end of turn)
2/1
Hold (Auras and Equipment attached to this permenent are indestructible)
Mutant Turtle 2UG
Creature- Turtle Mutant
Hold
Proctection from instants and sorceries.
Mutant Turtle gets +2/+2 for each Aura attached to it Cowabunga! 1/2
"Why should I boast? The bards will do it for me-and with music"-Ertai, wizard adept
I like big creatures and I cannot lie
You other players can't deny
That when a beast walks in with an itty bitty cost
And your blockers are all lost
You get removal!
Hold (Auras and Equipment attached to this permenent are indestructible)
Mutant Turtle :2mana::symu::symg:
Creature- Turtle Mutant
Hold
Proctection from instants and sorceries.
Mutant Turtle gets +2/+2 for each Aura attached to it Cowabunga! 1/2
that is.. HORRIBLE, no one would destroy auras neverthless, it is easier and more effective to kill the creature underneath.
Quote from eyeclops »
Weave X(X,Discard this card: Target creature gets _____. This effect does not end at end of turn)
Simic Drake :2mana::symu:
Creature-drake
Flying
Weave :2mana::symu:(:2mana::symu:,Discard this card: Target creature gets +2/+1 and flying. This effect does not end at end of turn)
2/1
jeah, that seems more like it but i for one would hope to see it costing less than the creature and ending at the end of turn that would make it fine i quess.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Its splice but for creature, plus you discard the card.
Fusion has more future since you get to sacrifice it in response to combat damage or other such stuff, but it does have the same feel as modular tough.
I already thought of Weave in "The next 3 mechanics" post but called it Fusion. I also gave some possible variations.
For those of you who don't notice, it turns any spell into an instant speed aura.
I've thought of two possible variations to deal with possible card disadvantage.
- The mechanic may have you reveal the card while you play a creature spell but that would be exactly the same as "Splice onto Creatures"
- The mechanic may be temporary, "until end of turn" and only require you to reveal the card rather than discard it. This would probably be the better and more powerful one.
Example:
Simic Curiosity 1U
Enchantment - Aura
Enchant creature
Whenever enchanted or fused creature deals damage to an opponent, you may draw a card.
Fusion/Weave 1U (1U, reveal this card from your hand: Target creature gains this card's effects until end of turn.)
Edit: Changed Fusion to Fusion/Weave to avoid confusion between proposed mechanics. Also the Simic mechanic most likely isn't going to have anything to do with sacrificing. Killing a creature and mixing their parts sounds more black than green or blue.
My guess is that the simic will have something to do with sneaking creatures into play. Reweave, Gamekeeper, etc. So something like:
Changoplasm 2GU
Creature - Shapechanger
Shift (You may play a creature at instant speed. If you do, return Changoplasm to owners hand. The casting cost of that creature is reduced by2GU) When you shift a creature into play with Changoplasm, put a +1/+1 counter on it.
2/2
Although this wont be keyworded, I am hoping for a mystic snake variant.
Spell Eater 4UUG
Creature - Elemental Shapechanger
You may play spell Eater any time you could play an instant.
When Spell Eater comes into play, counter target spell. If you do, put a number of +1/+1 counters on Spell Eater equal to the countered spell's converted mana cost.
2/2
that is.. HORRIBLE, no one would destroy auras neverthless, it is easier and more effective to kill the creature underneath.
Yeah I know it's pretty bad alone. The idea was the make the creature near unkillable/broken when enchanted/equiped so it smash faces unopposed like U/G control wants it to.
Reflector beast 4UG
Creature- Beast
Hold
Whenever Reflector beast is enchanted by 3 or more Auras, it gains protection from creatures, artifacts, sorceries, and instants.
3/2
jeah, that seems more like it but i for one would hope to see it costing less than the creature and ending at the end of turn that would make it fine i quess.
I used discard over reveal because Blue/Green has heavy draw and unlike splice, weave can target any permenent with any subtype.
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"Why should I boast? The bards will do it for me-and with music"-Ertai, wizard adept
I like big creatures and I cannot lie
You other players can't deny
That when a beast walks in with an itty bitty cost
And your blockers are all lost
You get removal!
Alek: 7 mana looks expensive at first, but consider the lategame. Your opponent plays a 4 mana spell. You counter it, and get a 6/6 at instant speed. That is pretty awesome, ignoring the benefits of more expensive spells.
Also, wizards hates making things efficient to avoid power creep. Dromad purebred, I am looking at you.
i figured that it shoulda been easy to come to a concensus on a simic mechanic that has a high probability of being right, but i guess i may have been wrong. i belive that the simic mechanic will be limited to creatures only, and similar to kicker, but no CIP effects tied to it. something like:
(mutate, or something, or:)Transfigure Cost: Comes into play with some static ability.
1) Prudence X (You may play this card for its prudence cost at the time you draw it)
Prudence - Reverse madness. Blue draws cards one way. Green draws cards another.
Cunning Wurm 4GG
Creature- wurm
Prudence 2G
3/5
2) Trial (As you play this spell, you may reveal a card with the same name in your hand. If you do, this card gains its trial effects) "silly wording, my brain is on half power right now"
The green guild are said to be about growth. Selesny grow in number, Gruul in size, and Gogari in consistency. Simic card s are said to to grow in ability. With splicing already used in Kamigawa, how about threshold and splicing, backwards cousin?
Farsight Eagle 2U
Creature- bird
Flying
Trial-When Farsight eagle comes into play, draw two cards
1/1
If you play a Farsight Eagle and reveal a Farsight Eagle in your hand, you get a flier and two cards.
3) Dissect X (You may play this card any time you could play an instant by sacrificing a permenent of the same type in play with a converted mana cost of X or less)
You can do a lot with this. Pull out the big creature that Blue and Green love. Perform a couple of nice combat tricks. Load creatures with additional abilities.
Treebark Skin
4G (3), Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, forestwalk, and trample.
Dissect 3
I like big creatures and I cannot lie
You other players can't deny
That when a beast walks in with an itty bitty cost
And your blockers are all lost
You get removal!
Trial doesn't seem to fit either.
I like prudence the best. Something nice and original, and fits the Simic guild.
spanglegluppet dot com
"Hello! I've come to serenade you. I can't play guitar. I can't play this accordion either, but I thought it'd be less obvious."
Dylan Moran, Black Books
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
It wouldn't be simple to use.
Gene-sharing(or another less SciFi word) X(X, : this creature lose its abilities and another your creature gains the same abilities except gene-sharing.).
Example:
Simic Drake 3U
creature - drake 2/2
Flying. Gene-sharing 1U.
I think this ability is suits Simic well 'cause green and blue creatures have a lot of interesting abilities and hey, it's also work with blue bounce well!
Fusion: as this spell is being cast you may remove one card of the same type in your graveyard from the game. This card gains the removed cards rules text (not until EoT)
Admittedly this just screams break me but I think it would be really in flavor with the guild and it owuld be nice to see a high power level in cards. If ti is too strong reverse it so that only cards with the ability can get their text added on to another card
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
so a mechanic like this
<tempo> - # (whenever this spell resolves, any player may return # cards he/she controlls to his/her hand and draw up to # cards)
like this
Simic Biomanacer :1mana::symg::symu:
Creature - wizard
<tempo> - 2 (whenever this spell resolves, any player may return 2 cards he/she controlls to his/her hand and draw up to 2 cards)
Discard 2 cards: return Simic Biomanacer to your hand and put a 2/2 bear token into play
2/2
how about.
Imba worm 2GGUU
prudence 1GU. whenever you draw this card you may reveal this card before putting this to your hand and pay this's prudence cost. if you do, you may play this spell without paying this's mana cost
trample
6/5
would also hurt instant discard.. :/
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Dissect was my attempt to make a morph like, fusion mechanic. Dissect a Grizzly Bear and mutate it into a Flying Bear. I forgot to add subtypes. it's supposed to read:
Dissect X (You may play this card any time you could play an instant by sacrificing a permenent of the same color, type, subtype in play with a converted mana cost of X or less)
a mechanic named mutate or evolve is silly.
I like big creatures and I cannot lie
You other players can't deny
That when a beast walks in with an itty bitty cost
And your blockers are all lost
You get removal!
Flavorwise it would be in direct opposition to Dimir, but I'm not sure it fits any of the guilds we have left.
Gigantoplasm
3UU
Creature - Ooze
3/4
Fleshform 2UU (2UU: Remove Gigantoplasm and another creature you control from the game. Put a Fusion creature token into play with power equal to the combined power of the removed creatures and toughness equal to the combined toughness of the removed creatures. That creature token gains this ability.)
A bit long, but the idea is there nonetheless. This is actually a mechanic I designed a long time ago. :wink2:
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Does anyone else notice how broken this is? For G, I can sacrifice a Rancor to put this into play, returning the Rancor to my hand, and putting Rancor back into play, giving a creature +5/+3, Forestwalk, and Trample. All for G. And people say Rancor is broken...
Avatar courtesy of the wondermous Lord Tirian.
Mutation - When ~ comes into play, for each creature you control with a mutation ability, put a copy of that ability on the stack
i.e.
:symg::symg:
Creature - Hound Warrior
Mutation - put a +1/+1 token on target creature
1/1
or
1:symu::symu:
Creature - Bird Wizard
Mutation - Draw a card
1/3
So what, the Simic Guildmage would be an Elf (guessing, hey well their guildleader, Mimor Vig, is an Elf) Wizard with some ability that makes creatures block?
Simic Guildmage
:symgu::symgu:
Creature - Elf Wizard
(:symgu: can be paid with either G or U.)
?G: All creatures able to block target creature this turn do so.
?U: Target creature gains flying until end of turn.
?U: Target creature is unblockable until end of turn.
2/2
guildmages only have 2 abilities, not 3 and this thread is about guild mechanic discussion.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Decoy is just boring. Who blocks with more than one creature anymore? Who blocks blue creatures? The creature would need a mass taunt ability or it would never trigger.
Deathblade, Rancor is broken by Magic's math.
Here's another guesses
Weave X(X,Discard this card: Target creature gets _____. This effect does not end at end of turn)
Simic Drake 2U
Creature-drake
Flying
Weave 2U(2U,Discard this card: Target creature gets +2/+1 and flying. This effect does not end at end of turn)
2/1
Hold (Auras and Equipment attached to this permenent are indestructible)
Mutant Turtle 2UG
Creature- Turtle Mutant
Hold
Proctection from instants and sorceries.
Mutant Turtle gets +2/+2 for each Aura attached to it
Cowabunga!
1/2
I like big creatures and I cannot lie
You other players can't deny
That when a beast walks in with an itty bitty cost
And your blockers are all lost
You get removal!
that is.. HORRIBLE, no one would destroy auras neverthless, it is easier and more effective to kill the creature underneath.
jeah, that seems more like it but i for one would hope to see it costing less than the creature and ending at the end of turn that would make it fine i quess.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
But it looks like a Channel, don't you think so?
Its splice but for creature, plus you discard the card.
Fusion has more future since you get to sacrifice it in response to combat damage or other such stuff, but it does have the same feel as modular tough.
For those of you who don't notice, it turns any spell into an instant speed aura.
I've thought of two possible variations to deal with possible card disadvantage.
- The mechanic may have you reveal the card while you play a creature spell but that would be exactly the same as "Splice onto Creatures"
- The mechanic may be temporary, "until end of turn" and only require you to reveal the card rather than discard it. This would probably be the better and more powerful one.
Example:
Simic Curiosity
1U
Enchantment - Aura
Enchant creature
Whenever enchanted or fused creature deals damage to an opponent, you may draw a card.
Fusion/Weave 1U (1U, reveal this card from your hand: Target creature gains this card's effects until end of turn.)
Edit: Changed Fusion to Fusion/Weave to avoid confusion between proposed mechanics. Also the Simic mechanic most likely isn't going to have anything to do with sacrificing. Killing a creature and mixing their parts sounds more black than green or blue.
Changoplasm 2GU
Creature - Shapechanger
Shift (You may play a creature at instant speed. If you do, return Changoplasm to owners hand. The casting cost of that creature is reduced by2GU)
When you shift a creature into play with Changoplasm, put a +1/+1 counter on it.
2/2
Although this wont be keyworded, I am hoping for a mystic snake variant.
Spell Eater 4UUG
Creature - Elemental Shapechanger
You may play spell Eater any time you could play an instant.
When Spell Eater comes into play, counter target spell. If you do, put a number of +1/+1 counters on Spell Eater equal to the countered spell's converted mana cost.
2/2
Yeah I know it's pretty bad alone. The idea was the make the creature near unkillable/broken when enchanted/equiped so it smash faces unopposed like U/G control wants it to.
Reflector beast 4UG
Creature- Beast
Hold
Whenever Reflector beast is enchanted by 3 or more Auras, it gains protection from creatures, artifacts, sorceries, and instants.
3/2
I used discard over reveal because Blue/Green has heavy draw and unlike splice, weave can target any permenent with any subtype.
I like big creatures and I cannot lie
You other players can't deny
That when a beast walks in with an itty bitty cost
And your blockers are all lost
You get removal!
Also, wizards hates making things efficient to avoid power creep. Dromad purebred, I am looking at you.
(mutate, or something, or:)Transfigure Cost: Comes into play with some static ability.
for example:
Owl Boar 1G
Transfigure U: Owl bear gains flying
2/2
or
Iron-fused Stag 2GG
Trample
Transfigure GG: Iron-fused Stag gets +1/+2.
2/1
or even:
Toothshot Gharil 2U
Islandwalk
Transfigure 1G: TAP: Toothshot Gharil deals 2 damage to target creature with flying.
2/1
they are biomancers you know, you would think that they would have a creature limited ability that would enhance the creature.