So far, I am loving this set. Granted, they tend to give us all of the good stuff first, so the rest of the set may be awful, but this looks like a fun limited environment if nothing else.
Also, NARSET! Loving the new walker, and I have to give props to the artwork. Her style of clothing and her pose remind me a lot of Chun-Li from Street Fighter, so that's awesome purely from an aesthetic viewpoint. I'm not a very good constructed player, but I would love to put Narset in EDH if only to rebound awesome spells.
So far, I am loving this set. Granted, they tend to give us all of the good stuff first, so the rest of the set may be awful, but this looks like a fun limited environment if nothing else.
Also, NARSET! Loving the new walker, and I have to give props to the artwork. Her style of clothing and her pose remind me a lot of Chun-Li from Street Fighter, so that's awesome purely from an aesthetic viewpoint. I'm not a very good constructed player, but I would love to put Narset in EDH if only to rebound awesome spells.
i doubt that the rest sucks, since we need some good stuff for pax
2. it is very hard to kill, so you will often be able to play it into an empty board then wrath
3. it has cool art
It is very, very strong. C
How exactly does it combo with lands?
You activate her +1 and if your top card is a land or a creature you don't want (say, a finisher you don't want to draw yet) then you can crack a fetch to shuffle it away
Pseudo-scry, I like this
It's a far less powerful version of the Brainstorm + fetchland combo, but it's still quite good. During the mid to late game being able to shuffle away a land can count for a lot a significant % of the time.
I'm really interested to read more of the story now that Narset became a PW when we had last seen her, she was not. I'd love to see how a person responds to becoming one, especially her.
You know, someone said scroll rack. As someone who now wants to play UW control just thanks to Narset and Command, I would love to see it, but wouldn't it be broken with fetches?
You activate her +1 and if your top card is a land or a creature you don't want (say, a finisher you don't want to draw yet) then you can crack a fetch to shuffle it away
So, you just paid 4 mana a 1 life to shuffle away a card you don't want to draw a random card the next time you draw. Maybe it's just because I haven't played standard in years, but is Standard really that inefficient now? The card advantage will, in all likelihood, take 3-4 turns to hit +1.... for FOUR mana. That's brutal.
No, I paid 4 mana for a Planeswalker that does a lot of different things. The fetchland interaction is just one of the things that combine to make Narset powerful
In the midst of all this Narset talk... is anyone else bothered that the uncommon megamorph cycle has two obviously Sultai cards and no Mardu card? I get that the Salamander and the Elemental aren't actually watermarked, but Gudul is at least part of the Sultai territory and elementals are historically affiliated with Temur.
No, I paid 4 mana for a Planeswalker that does a lot of different things. The fetchland interaction is just one of the things that combine to make Narset powerful
Except that isn't powerful at all. It ~might~ get you a card - first card it actually hits means you broke even on cards. I need to go up on cards for me to think it's playable.
Another thought: Narset makes manifest cards slightly better since it reveals when the top card of your library is a creature (so you can manifest) and lets you draw the manifest spells with her +1. I doubt that will come up, but I'm just throwing out bad ideas here.
Narset + temporal trespass in standard U/W control seems pretty busted if you ask me.
Rebound says if a spell with rebound would be put into the graveyard exile it instead and cast it on your next upkeep. The Self-exile prevents trespass from going to the graveyard so that you can't rebound it. I suppose the Future Future League found the ineraction too powerful
No, I paid 4 mana for a Planeswalker that does a lot of different things. The fetchland interaction is just one of the things that combine to make Narset powerful
Except that isn't powerful at all. It ~might~ get you a card - first card it actually hits means you broke even on cards. I need to go up on cards for me to think it's playable.
Alone? You're right, it's not powerful. The power comes from being part of the overall package.
Narset is pretty nice. I can see UW Control, and possibly Esper Control, being a thing, especially when there is an expected Silumgar's Command coming at some point.
I can also see potential for Scaleguard Sentinels (conditional 3/4 for GG is not something to be ignored).
Alone? You're right, it's not powerful. The power comes from being part of the overall package.
Normally I would agree, but the -2 ability requires a spell in hand, that's an instant or sorcery, that's relevant, that you can afford at the time you want to -2. Is that really that common or worth dedicating 4 mana and a card (opportunity cost factors in)?
Correct: She maybe draws you a card. Noncreature, nonland.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Alone? You're right, it's not powerful. The power comes from being part of the overall package.
Normally I would agree, but the -2 ability requires a spell in hand, that's an instant or sorcery, that's relevant, that you can afford at the time you want to -2. Is that really that common or worth dedicating 4 mana and a card (opportunity cost factors in)?
So, you just paid 4 mana a 1 life to shuffle away a card you don't want to draw a random card the next time you draw. Maybe it's just because I haven't played standard in years, but is Standard really that inefficient now? The card advantage will, in all likelihood, take 3-4 turns to hit +1.... for FOUR mana. That's brutal.
In a control shell, Narset will hit a card 50-60% of the time. Domni Rade was played in almost all RGx decks with half the loyalty and less chance of drawing a card. With any topdeck manipulation at all (Courser, scry) that percentage goes way up. And while Narset doesn't protect herself, her high loyalty and card advantage makes up for that a little. Compare her to Ashiok, which was recently played in a modern SCG championship BUG control deck. Ashiok takes two turns to generate any card advantage, and is very much a one-trick pony. Narset starts with more loyalty, can generate card advantage the turn she is played, has a more relevant ultimate and has a lot more versatility.
In a control deck, this Narset could generate game-winning amounts of card advantage. Rebounding a board wipe is a very strong way to stabilize, and rebounding a draw spell is insane (particularly the delve spells). And Narset will almost certainly get to rebound at least one spell in the right shell. There will also be GW and UB commands in addition to the UW command we know, so she should have plenty of other relevant spells to rebound.
No, I paid 4 mana for a Planeswalker that does a lot of different things. The fetchland interaction is just one of the things that combine to make Narset powerful
Except that isn't powerful at all. It ~might~ get you a card - first card it actually hits means you broke even on cards. I need to go up on cards for me to think it's playable.
Alone? You're right, it's not powerful. The power comes from being part of the overall package.
Exactly, on it's own, splinter Twin can't do anything. On it's own a lot of combo pieces do nothing. However as part of a control deck, this game runs away. both her +1 and -2 = card advantage and her survivability comes from 6 loyalty
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Also, NARSET! Loving the new walker, and I have to give props to the artwork. Her style of clothing and her pose remind me a lot of Chun-Li from Street Fighter, so that's awesome purely from an aesthetic viewpoint. I'm not a very good constructed player, but I would love to put Narset in EDH if only to rebound awesome spells.
I thought you can still pay the X?
Legacy Burn
NO Combo Elves
Reanimator
Trades
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:symg:Free Gaea's Cradle:symg:
Modern:
UU TronU
URUR StormUR
RBWBurnRBW
EDH:
RBGProssh,skyraider of kherGBR
RKrenko,Mob BossR
URMelek,Izzet ParagonRU
RDaretti, Scrap savantR
WBTriad of fatesBW
i doubt that the rest sucks, since we need some good stuff for pax
It's a far less powerful version of the Brainstorm + fetchland combo, but it's still quite good. During the mid to late game being able to shuffle away a land can count for a lot a significant % of the time.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
No, I paid 4 mana for a Planeswalker that does a lot of different things. The fetchland interaction is just one of the things that combine to make Narset powerful
Because the spell is cast without paying its mana cost, you are unable to put any mana into X.
Hate to break it to you but the rebounded copy of sphinx's would have x = 0 so it's basically a non-bo sorry
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Wizards knows what they're doing. They get full hype but then no problems at all for constructed.
Clever WoTC!
Rebound says if a spell with rebound would be put into the graveyard exile it instead and cast it on your next upkeep. The Self-exile prevents trespass from going to the graveyard so that you can't rebound it. I suppose the Future Future League found the ineraction too powerful
Alone? You're right, it's not powerful. The power comes from being part of the overall package.
Too bad Trespass exiles itself before you can do any shenanigans.
I can also see potential for Scaleguard Sentinels (conditional 3/4 for GG is not something to be ignored).
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Waiting for you, Sarkhan.
RKrenko, Mob BossR
WBAthreos, God of Passage~Non-ApostleWB
URWNarset, Enlightened MasterURW
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Considering standard control decks run Dig Through Time and possibly Ojutai's Command, yes.
In a control shell, Narset will hit a card 50-60% of the time. Domni Rade was played in almost all RGx decks with half the loyalty and less chance of drawing a card. With any topdeck manipulation at all (Courser, scry) that percentage goes way up. And while Narset doesn't protect herself, her high loyalty and card advantage makes up for that a little. Compare her to Ashiok, which was recently played in a modern SCG championship BUG control deck. Ashiok takes two turns to generate any card advantage, and is very much a one-trick pony. Narset starts with more loyalty, can generate card advantage the turn she is played, has a more relevant ultimate and has a lot more versatility.
In a control deck, this Narset could generate game-winning amounts of card advantage. Rebounding a board wipe is a very strong way to stabilize, and rebounding a draw spell is insane (particularly the delve spells). And Narset will almost certainly get to rebound at least one spell in the right shell. There will also be GW and UB commands in addition to the UW command we know, so she should have plenty of other relevant spells to rebound.
Exactly, on it's own, splinter Twin can't do anything. On it's own a lot of combo pieces do nothing. However as part of a control deck, this game runs away. both her +1 and -2 = card advantage and her survivability comes from 6 loyalty