So, I've seen and copied the full set list for DGM. Not going to say exactly how this happened, but it involved a visit to WotC, a camera phone, and some papers that *someone* clearly shouldn't have left out. WotC didn't know I'm a player and enthusiast as well as a business contact (and have posted here before, but this username is new... I do want to hide my tracks a bit). I don't think there's much chance I could get in trouble for this, since I don't work directly for WotC.
It is humanly possible that this could change before release, or that the set list I've seen is an early draft.
The set has 156 cards, including 10 mythic rares, 36 rares, 55 uncommons, and 55 commons. It does not have new basic lands. One of the mythics is a very weird and fun planeswalker, Ral Zarek, who is UR, and it has one completely new keyword, although all ten previous guild keywords return.
In case you were wondering what else returns, or what Niv-Mizzet has been hiding, it's the new and upgraded Nephilim. And now there are five, they're legendary, and they use hybrid mana. For your perusal, five of the ten mythics, in a cycle:
Acushla, Terror of the Clans (M)
Legendary Creature – Nephilim
G/W W/U U/B B/R
5/5
Flying
Whenever an opponent explores, you may look at the top three cards of that players library and put any of those cards on the bottom of his or her deck.
2W: CARDNAME gains lifelink until EoT.
2B, T: Destroy target tapped creature.
Azurelshi, Bane of the Cultists (M)
Legendary Creature – Nephilim
R/G G/W W/U U/B
5/5
Lifelink
Whenever a creatue enters the battlefield under an opponent’s control with any +1/+1 counters on it, exile that creature.
2G: CARDNAME gains deathtouch and trample until EoT.
2U, T: Attacking creatures get -1/-0 until EoT.
Davriki, Breaker of the Senate (M)
Legendary Creature – Nephilim
U/B B/R R/G G/W
First Strike
Whenever a spell or ability detains a permanent you control, exile that permanent and then return it to the battlefield. It deals damage equal to its CMC to target creature or player.
2B: Regenerate CARDNAME.
2G, T: All creatures lose flying until EoT.
Dvermi, Scourge of the Conclave (M)
W/U U/B B/R R/G
Legendary Creature – Nephilim
5/5
Deathtouch
Whenever an opponent proliferates, destroy all creature tokens.
2U: Return CARDNAME and another target creature to their owners’ hands.
2R, T: CARDNAME deals 2 damage to target creature or player and 2 damage to you.
Gavrill, Light Against the Dark (M)
Legendary Creature – Nephilim
B/R R/G G/W W/U
5/5
Trample
Whenever a spell or ability controlled by your opponent puts a card from your library into your graveyard, you may put that card into your hand.
2R: CARDNAME gains haste and first strike until EoT.
2W, T: You gain 1 life for each card in your graveyard, then shuffle your graveyard into your library.
You'll notice that (like much of the RTR set) this set of mythics has a lot of cyclical elements: each has a static ability, a triggered ability, and two activated abilities, one of which involves tapping. The Nephilim seem generally opposed to one of the five friendly-colored guilds;there is indeed a cycle of multicolor cards (at rare, not mythic, also not legendary, also not all creatures) that is directly opposed to each of the opposite-color guilds.
Here are a few points that make me wonder whether the set list I grabbed (and yes, copied in entirety with my cameraphone) is real, or at least current:
*The Nephilim are effectively tricolor, not four colors, since the hybrid mana means they can be cast with only three colors each. Why not just print them as tricolor cards?
*Some seem wonkily overpowered for 4CC creatures, even with the stringent color requirements.
*The cycle is a tad TOO regular for my taste (I see this in other cycles in DGM on the set list, too): the activation costs, stats, and abilities all line up so evenly. The Nephilim from Guildpact had more variance.
Well, let me know what you think, and I'll start posting more of the set list after the holidays.
Fake. Story is questionable, one of them completely blanks an entire mechanic.
The second to last one was clearly supposed to say 'Whenever an opponent populates'. There is no logical way to believe that you wrote this correctly, and somehow typed it in wrong.
I'm sure that there are other inconsistencies, but I don't think it's necessary to look them up. Not a believable story overall.
Fake. Story is questionable, one of them completely blanks an entire mechanic.
The second to last one was clearly supposed to say 'Whenever an opponent populates'. There is no logical way to believe that you wrote this correctly, and somehow typed it in wrong.
I'm sure that there are other inconsistencies, but I don't think it's necessary to look them up. Not a believable story overall.
A lot of people accidentally say proliferate when they meant populate. It's a normal thing to do.
Anyways, Dragon's Maze is way too far off for these to be proven real or fake.
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Also known as Blitzer or Romanoff Blitzer. WIXOSS wiki admin.
Wizards print good rares, players complain about cash grab. They print underwhelming rares, players complain that the cards suck. They spoil the best cards first, players complain about the insane prices of preorders. They spoil the meh cards first, players complain that this is the worst set ever.
So. I think I understand now.
As far as these forums are concerned, WotC can never do anything good because:
Card that is new and probably good = "pushed"
Card that is new and probably bad = "EDH/casual fodder"
Card that is a reprint = "lazy"
Card that is a better version of an older card = "power creep"
Card that is a weaker version of an older card = "worthless"
Simple test come gatecrash spoilers. If there's a mechanic named explore and another involving putting cards from the library into the graveyard, these are plausible.
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Quotes from gaming:
From a discussion about skipping town and fleeing from the law:
"Quick, torch the legal system and run!" said no one, ever.
While trying to ambush a creature who favored grabbing and strangling PCs:
"Ok, so Tieflings are resistant to fire, right?" "Right" "Alright, so I light myself on fire so he can't grab me."
For creatures that are supposed to be 4 colours (the draw of the original Nephilem), they seem to have too many colours in their mana cost.
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"To think is easy. To act is hard. But the hardest thing in the world is to act in accordance with your thinking." —Johann Wolfgang von Goethe
Banner and Avatar made by me: a rookie photoshopper
I have NO idea why, maybe it's the quality of writing or the plausible story but im actually inclined to believe this is real. Regardless, the pics must be posted as proof if these threads hope to remain on the Rumour Mill.
Anyways, Dragon's Maze is way too far off for these to be proven real or fake.
we don't need wait that long
Acushla, Terror of the Clans (M)
Legendary Creature – Nephilim
G/W W/U U/B B/R
5/5
Flying
Whenever an opponent explores, you may look at the top three cards of that players library and put any of those cards on the bottom of his or her deck.
2W: CARDNAME gains lifelink until EoT.
2B, T: Destroy target tapped creature.
if mechanics for gruul is indeed explore, then this could be true
Sam: a demon summoning spell ? why?
Lucifer: to summon a demon (auto censorship here)
====
The Wizard of Oz: A juvenile delinquent runs away from home, kills the first person she meets in a foreign land, robs her corpse, then promptly forms a gang with three complete strangers in order to kill again.
====
If this is real then I'm a bit disappointed. I was really, really hoping for 4 coloured legendary nephilims for EDH, but all those have 5 colours in their colour identity...
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Quote from Prophylaxis »
Also modgaming Bur setups is kind of treading down a dark path
The first fakeness that pops out of the cards themselves are that this use of hybrid will NOT create 4-color generals for Commander, which would be the only point in printing new Nephilim.
Secondarily, it creates an allied-color quality that isn't supposed to exist on Ravnica which would require significantly more than 5 Nephilim to fix AND the Hybrid costs are ugly and difficult to grok even when you abandon the established mana symbol order.
If people want to post convincing cards, post the 5 red commons that are least expected. Then it will be crystal clear as to whether the cards in question are, in fact, legitimate.
How about a hybrid card with a casting cost containing three colors, like "(w/u) (u/b)"?
We’ve played around with it. Playtesting has shown it is more confusing to some players than you would think.
This alone should indicate they wouldn't make cards like those. Fake.
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Acushla, Terror of the Clans (M)
Legendary Creature – Nephilim
G/W W/U U/B B/R
5/5
Flying
Whenever an opponent explores, you may look at the top three cards of that players library and put any of those cards on the bottom of his or her deck.
2W: CARDNAME gains lifelink until EoT.
2B, T: Destroy target tapped creature.
Azurelshi, Bane of the Cultists (M)
Legendary Creature – Nephilim
R/G G/W W/U U/B
5/5
Lifelink
Whenever a creatue enters the battlefield under an opponent’s control with any +1/+1 counters on it, exile that creature.
2G: CARDNAME gains deathtouch and trample until EoT.
2U, T: Attacking creatures get -1/-0 until EoT.
Davriki, Breaker of the Senate (M)
Legendary Creature – Nephilim
U/B B/R R/G G/W
First Strike
Whenever a spell or ability detains a permanent you control, exile that permanent and then return it to the battlefield. It deals damage equal to its CMC to target creature or player.
2B: Regenerate CARDNAME.
2G, T: All creatures lose flying until EoT.
Dvermi, Scourge of the Conclave (M)
W/U U/B B/R R/G
Legendary Creature – Nephilim
5/5
Deathtouch
Whenever an opponent populate, destroy all creature tokens.
2U: Return CARDNAME and another target creature to their owners’ hands.
2R, T: CARDNAME deals 2 damage to target creature or player and 2 damage to you.
Gavrill, Light Against the Dark (M)
Legendary Creature – Nephilim
B/R R/G G/W W/U
5/5
Trample
Whenever a spell or ability controlled by your opponent puts a card from your library into your graveyard, you may put that card into your hand.
2R: CARDNAME gains haste and first strike until EoT.
2W, T: You gain 1 life for each card in your graveyard, then shuffle your graveyard into your library.
To counter Dimir ? (since it's counter milling)
So that's is 5 guild:
Grull, Rakdos, Selesnya, Azorius, and Dimir
so Izzet will be making alliance with the 4 of other guild? (Boros, Orzhov, Golgari, and Simic)
is that's mean there will be 2 guild alliances who will fight ???
and isn't that mean the nephilim will be only use in RTR block ? except the Gavrill, Light Against the Dark (M)
Legendary Creature – Nephilim
B/R R/G G/W W/U
5/5
Trample
Whenever a spell or ability controlled by your opponent puts a card from your library into your graveyard, you may put that card into your hand.
since it's ability is counter to any milling strategy.
Wizards print good rares, players complain about cash grab. They print underwhelming rares, players complain that the cards suck. They spoil the best cards first, players complain about the insane prices of preorders. They spoil the meh cards first, players complain that this is the worst set ever.
So. I think I understand now.
As far as these forums are concerned, WotC can never do anything good because:
Card that is new and probably good = "pushed"
Card that is new and probably bad = "EDH/casual fodder"
Card that is a reprint = "lazy"
Card that is a better version of an older card = "power creep"
Card that is a weaker version of an older card = "worthless"
Someone needed to say it, Pic or it didn't happen.
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From Supernatural:
Sam: a demon summoning spell ? why?
Lucifer: to summon a demon (auto censorship here)
====
The Wizard of Oz: A juvenile delinquent runs away from home, kills the first person she meets in a foreign land, robs her corpse, then promptly forms a gang with three complete strangers in order to kill again.
====
The worst thing about these being true would mean that Dimir has a mill theme again. Surely they won't hose my favourite guild 2 blocks in a row? I mean, Rakdos got a (teeny tiny minor) upgrade this time, surely Dimir can do something better too? The cards themselves are superhosers but somewhat believable.
The Nephilim sound like they were made to destroy the guild. Is Niv becoming like Nicol and wants to destroy everything? Kinda of an evil twist but lets look at each one because some seem rather sketchy in that they would only really work in block so their abilities seem to be parasitic much like Infect and Allies.
Acushla, Terror of the Clans (M)
Legendary Creature – Nephilim
G/W W/U U/B B/R
5/5
Flying
Whenever an opponent explores, you may look at the top three cards of that players library and put any of those cards on the bottom of his or her deck.
2W: CARDNAME gains lifelink until EoT.
2B, T: Destroy target tapped creature.
This one is probably the easiest way to find out if it is fake. We don't really know what "Explore" is but it does sound like it would be a Gruul mechanic since they are mostly nomads and tend to "explore" their surroundings the most. Judging by how the "anti" explore is, it seems like explore has something to do with searching for a creature or land to either put it into play tapped. Also "Terror of the Clans" gives it away since Gruul is mostly clan-based in terms of organization. It is also the worst one IMO as its static ability hoses just the keyword. At least with Melira, Sylvok Outcast she had an additional ability so she is not only just an infect hoser.
Azurelshi, Bane of the Cultists (M)
Legendary Creature – Nephilim
R/G G/W W/U U/B
5/5
Lifelink
Whenever a creatue enters the battlefield under an opponent’s control with any +1/+1 counters on it, exile that creature.
2G: CARDNAME gains deathtouch and trample until EoT.
2U, T: Attacking creatures get -1/-0 until EoT.
This one seems to be the anti-Rakdos one. But this one is technically the most useful as it hoses both Unleash and Undying. Perhaps the most useful one so far as it will make Unleashed creatures be overcosted weenies and make removal against creatures with Undying not so much of a pain. Also very strong with the anti-aggro ability in its tapping ability.
Davriki, Breaker of the Senate (M)
Legendary Creature – Nephilim
U/B B/R R/G G/W
First Strike
Whenever a spell or ability detains a permanent you control, exile that permanent and then return it to the battlefield. It deals damage equal to its CMC to target creature or player.
2B: Regenerate CARDNAME.
2G, T: All creatures lose flying until EoT.
Obviously anti-Azorius. Unless we get some really broken cards with Detain I don't see this one being too useful. Also it doesn't protect tokens from being detained as they will just poof away. Kinda mechanically flawed and a bit too wordy.
Dvermi, Scourge of the Conclave (M)
W/U U/B B/R R/G
Legendary Creature – Nephilim
5/5
Deathtouch
Whenever an opponent proliferates, destroy all creature tokens.
2U: Return CARDNAME and another target creature to their owners’ hands.
2R, T: CARDNAME deals 2 damage to target creature or player and 2 damage to you.
Pretty sure this was meant to be anti-Selensya and the word is populate not proliferate. I guess it would be a decent hoser? Sorta interesting to see the Psionic Blast mechanic come back though. The ping ability is kinda weak though.
Gavrill, Light Against the Dark (M)
Legendary Creature – Nephilim
B/R R/G G/W W/U
5/5
Trample
Whenever a spell or ability controlled by your opponent puts a card from your library into your graveyard, you may put that card into your hand.
2R: CARDNAME gains haste and first strike until EoT.
2W, T: You gain 1 life for each card in your graveyard, then shuffle your graveyard into your library.
This one is a bit harder to explain but I believe this is the anti-Dimir one. Dimir tends to hide in the shadows to do their sketchy work moreso than Orzhov. Also the colors UB have been mostly about milling a person to death while WB doesn't have strong milling strategies.
We are missing the anti-Izzet, anti-Simic, anti-Boros, anti-Golgari and anti-Orzhov. So that would mean that the other 5 would be Nehpilim meaning there are no mythics that are non-Nephilim. Hopefully the word explore is in Gatecrash so we can debunk these as the Explore Nephilim seems to be the worse ones and sorta useless outside of Block.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
Is anyone else set at unease by the abundance of hybrid mana in all of these? It's not...too crazy, but it seems like the kind of thing that WotC would avoid.
Just interesting to note, not claiming it as evidence in either direction, but in order of posting, these Nephilim can be cast as:
WWBB
GGUU
BBGG
UURR
RRWW
Of course I could go on with the possible three color combinations for casting. But it seems like these are the only ways to cast these in two-colors alone, which is...interesting at least that it can be done.
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It is humanly possible that this could change before release, or that the set list I've seen is an early draft.
The set has 156 cards, including 10 mythic rares, 36 rares, 55 uncommons, and 55 commons. It does not have new basic lands. One of the mythics is a very weird and fun planeswalker, Ral Zarek, who is UR, and it has one completely new keyword, although all ten previous guild keywords return.
In case you were wondering what else returns, or what Niv-Mizzet has been hiding, it's the new and upgraded Nephilim. And now there are five, they're legendary, and they use hybrid mana. For your perusal, five of the ten mythics, in a cycle:
Acushla, Terror of the Clans (M)
Legendary Creature – Nephilim
G/W W/U U/B B/R
5/5
Flying
Whenever an opponent explores, you may look at the top three cards of that players library and put any of those cards on the bottom of his or her deck.
2W: CARDNAME gains lifelink until EoT.
2B, T: Destroy target tapped creature.
Azurelshi, Bane of the Cultists (M)
Legendary Creature – Nephilim
R/G G/W W/U U/B
5/5
Lifelink
Whenever a creatue enters the battlefield under an opponent’s control with any +1/+1 counters on it, exile that creature.
2G: CARDNAME gains deathtouch and trample until EoT.
2U, T: Attacking creatures get -1/-0 until EoT.
Davriki, Breaker of the Senate (M)
Legendary Creature – Nephilim
U/B B/R R/G G/W
First Strike
Whenever a spell or ability detains a permanent you control, exile that permanent and then return it to the battlefield. It deals damage equal to its CMC to target creature or player.
2B: Regenerate CARDNAME.
2G, T: All creatures lose flying until EoT.
Dvermi, Scourge of the Conclave (M)
W/U U/B B/R R/G
Legendary Creature – Nephilim
5/5
Deathtouch
Whenever an opponent proliferates, destroy all creature tokens.
2U: Return CARDNAME and another target creature to their owners’ hands.
2R, T: CARDNAME deals 2 damage to target creature or player and 2 damage to you.
Gavrill, Light Against the Dark (M)
Legendary Creature – Nephilim
B/R R/G G/W W/U
5/5
Trample
Whenever a spell or ability controlled by your opponent puts a card from your library into your graveyard, you may put that card into your hand.
2R: CARDNAME gains haste and first strike until EoT.
2W, T: You gain 1 life for each card in your graveyard, then shuffle your graveyard into your library.
You'll notice that (like much of the RTR set) this set of mythics has a lot of cyclical elements: each has a static ability, a triggered ability, and two activated abilities, one of which involves tapping. The Nephilim seem generally opposed to one of the five friendly-colored guilds;there is indeed a cycle of multicolor cards (at rare, not mythic, also not legendary, also not all creatures) that is directly opposed to each of the opposite-color guilds.
Here are a few points that make me wonder whether the set list I grabbed (and yes, copied in entirety with my cameraphone) is real, or at least current:
*The Nephilim are effectively tricolor, not four colors, since the hybrid mana means they can be cast with only three colors each. Why not just print them as tricolor cards?
*Some seem wonkily overpowered for 4CC creatures, even with the stringent color requirements.
*The cycle is a tad TOO regular for my taste (I see this in other cycles in DGM on the set list, too): the activation costs, stats, and abilities all line up so evenly. The Nephilim from Guildpact had more variance.
Well, let me know what you think, and I'll start posting more of the set list after the holidays.
The second to last one was clearly supposed to say 'Whenever an opponent populates'. There is no logical way to believe that you wrote this correctly, and somehow typed it in wrong.
I'm sure that there are other inconsistencies, but I don't think it's necessary to look them up. Not a believable story overall.
A lot of people accidentally say proliferate when they meant populate. It's a normal thing to do.
Anyways, Dragon's Maze is way too far off for these to be proven real or fake.
Cōnservātum album delenda est.
niceee so the nephilim is back, and this time it created by niv mizzet ???
From a discussion about skipping town and fleeing from the law:
While trying to ambush a creature who favored grabbing and strangling PCs:
Banner and Avatar made by me: a rookie photoshopper
Big thanks to Rivenor for the sig!!
If this was real it seems like the Gruul clan has an "explore" mechanic.
I have NO idea why, maybe it's the quality of writing or the plausible story but im actually inclined to believe this is real. Regardless, the pics must be posted as proof if these threads hope to remain on the Rumour Mill.
we don't need wait that long
Acushla, Terror of the Clans (M)
Legendary Creature – Nephilim
G/W W/U U/B B/R
5/5
Flying
Whenever an opponent explores, you may look at the top three cards of that players library and put any of those cards on the bottom of his or her deck.
2W: CARDNAME gains lifelink until EoT.
2B, T: Destroy target tapped creature.
if mechanics for gruul is indeed explore, then this could be true
Also the fact that he's a user with only 1 message makes my dubious of the story.
I f he has the rest of the card list , he should post it so we could see if amongst them its present the mechanic explore.
Sam: a demon summoning spell ? why?
Lucifer: to summon a demon (auto censorship here)
====
The Wizard of Oz: A juvenile delinquent runs away from home, kills the first person she meets in a foreign land, robs her corpse, then promptly forms a gang with three complete strangers in order to kill again.
====
with R i'll burn you and with B youll'be maimed
Secondarily, it creates an allied-color quality that isn't supposed to exist on Ravnica which would require significantly more than 5 Nephilim to fix AND the Hybrid costs are ugly and difficult to grok even when you abandon the established mana symbol order.
If people want to post convincing cards, post the 5 red commons that are least expected. Then it will be crystal clear as to whether the cards in question are, in fact, legitimate.
Older Magic as a Board Game: Panglacial Wurm , Mill
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
Wizards would not make those.
This alone should indicate they wouldn't make cards like those. Fake.
to counter Grull
to counter Rakdos
to counter Azorius
to counter Selesnya
To counter Dimir ? (since it's counter milling)
So that's is 5 guild:
Grull, Rakdos, Selesnya, Azorius, and Dimir
so Izzet will be making alliance with the 4 of other guild? (Boros, Orzhov, Golgari, and Simic)
is that's mean there will be 2 guild alliances who will fight ???
and isn't that mean the nephilim will be only use in RTR block ? except the
Gavrill, Light Against the Dark (M)
Legendary Creature – Nephilim
B/R R/G G/W W/U
5/5
Trample
Whenever a spell or ability controlled by your opponent puts a card from your library into your graveyard, you may put that card into your hand.
since it's ability is counter to any milling strategy.
Sam: a demon summoning spell ? why?
Lucifer: to summon a demon (auto censorship here)
====
The Wizard of Oz: A juvenile delinquent runs away from home, kills the first person she meets in a foreign land, robs her corpse, then promptly forms a gang with three complete strangers in order to kill again.
====
with R i'll burn you and with B youll'be maimed
Acushla, Terror of the Clans (M)
Legendary Creature – Nephilim
G/W W/U U/B B/R
5/5
Flying
Whenever an opponent explores, you may look at the top three cards of that players library and put any of those cards on the bottom of his or her deck.
2W: CARDNAME gains lifelink until EoT.
2B, T: Destroy target tapped creature.
This one is probably the easiest way to find out if it is fake. We don't really know what "Explore" is but it does sound like it would be a Gruul mechanic since they are mostly nomads and tend to "explore" their surroundings the most. Judging by how the "anti" explore is, it seems like explore has something to do with searching for a creature or land to either put it into play tapped. Also "Terror of the Clans" gives it away since Gruul is mostly clan-based in terms of organization. It is also the worst one IMO as its static ability hoses just the keyword. At least with Melira, Sylvok Outcast she had an additional ability so she is not only just an infect hoser.
Azurelshi, Bane of the Cultists (M)
Legendary Creature – Nephilim
R/G G/W W/U U/B
5/5
Lifelink
Whenever a creatue enters the battlefield under an opponent’s control with any +1/+1 counters on it, exile that creature.
2G: CARDNAME gains deathtouch and trample until EoT.
2U, T: Attacking creatures get -1/-0 until EoT.
This one seems to be the anti-Rakdos one. But this one is technically the most useful as it hoses both Unleash and Undying. Perhaps the most useful one so far as it will make Unleashed creatures be overcosted weenies and make removal against creatures with Undying not so much of a pain. Also very strong with the anti-aggro ability in its tapping ability.
Davriki, Breaker of the Senate (M)
Legendary Creature – Nephilim
U/B B/R R/G G/W
First Strike
Whenever a spell or ability detains a permanent you control, exile that permanent and then return it to the battlefield. It deals damage equal to its CMC to target creature or player.
2B: Regenerate CARDNAME.
2G, T: All creatures lose flying until EoT.
Obviously anti-Azorius. Unless we get some really broken cards with Detain I don't see this one being too useful. Also it doesn't protect tokens from being detained as they will just poof away. Kinda mechanically flawed and a bit too wordy.
Dvermi, Scourge of the Conclave (M)
W/U U/B B/R R/G
Legendary Creature – Nephilim
5/5
Deathtouch
Whenever an opponent proliferates, destroy all creature tokens.
2U: Return CARDNAME and another target creature to their owners’ hands.
2R, T: CARDNAME deals 2 damage to target creature or player and 2 damage to you.
Pretty sure this was meant to be anti-Selensya and the word is populate not proliferate. I guess it would be a decent hoser? Sorta interesting to see the Psionic Blast mechanic come back though. The ping ability is kinda weak though.
Gavrill, Light Against the Dark (M)
Legendary Creature – Nephilim
B/R R/G G/W W/U
5/5
Trample
Whenever a spell or ability controlled by your opponent puts a card from your library into your graveyard, you may put that card into your hand.
2R: CARDNAME gains haste and first strike until EoT.
2W, T: You gain 1 life for each card in your graveyard, then shuffle your graveyard into your library.
This one is a bit harder to explain but I believe this is the anti-Dimir one. Dimir tends to hide in the shadows to do their sketchy work moreso than Orzhov. Also the colors UB have been mostly about milling a person to death while WB doesn't have strong milling strategies.
We are missing the anti-Izzet, anti-Simic, anti-Boros, anti-Golgari and anti-Orzhov. So that would mean that the other 5 would be Nehpilim meaning there are no mythics that are non-Nephilim. Hopefully the word explore is in Gatecrash so we can debunk these as the Explore Nephilim seems to be the worse ones and sorta useless outside of Block.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Just interesting to note, not claiming it as evidence in either direction, but in order of posting, these Nephilim can be cast as:
WWBB
GGUU
BBGG
UURR
RRWW
Of course I could go on with the possible three color combinations for casting. But it seems like these are the only ways to cast these in two-colors alone, which is...interesting at least that it can be done.