I have found the Demon could be fun.
If I lifelink the demon, the 9 damage means nothing right? Right.
Plus if I have say Disciple of Griselbrand I can decide whether to sac and smack or sac for 9 life right?
Could be fun indeed.
But what happens if I dont draw any of the 6+ mediocre things I've clogged my deck with just to play a horrible card? I get to stare at some cool art work while thinking of how terrible I am at deck building?
Card could be fun :|
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The EDH stax primer When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
But what happens if I dont draw any of the 6+ mediocre things I've clogged my deck with just to play a horrible card? I get to stare at some cool art work while thinking of how terrible I am at deck building?
Yes, because it isn't life loss, it deals 9 damage to you, which it would lifelink right back.
Terrible card is still terrible. Hey guys, it has life link... Now it's just a 9/9 that's always tapped. If it had flying on the first form it would be ok in limited.
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The EDH stax primer When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
I'm really disapointed with the demon. I was hoping for something playable. I do however like the zombie that can be replayed. Zombie tribal may end up working in standard and maybe modern.
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Standard
none
Modern UBG B/U/G control BBB MBC WUR Control WWW Prison RRR Goblins
Legacy BBB Pox UBG B/U/G Control UWU StoneBlade UW Miracle Control
A 4/4 for 5 that can occasionally transform into a win condition if your board is gummed up is actually fairly good for limited. You don't take him above good removal or the bomb uncommons, but he's more than 'not even ok.' If he had flying in his original state he'd be a huge bomb.
The problem for constructed is that you need to find a deck that's heavy on humans, but isn't aggressive enough to mind having a 5-CMC do-nothing that doesn't have an ETB trigger-- so he needs to be better than Geist-Honored Monk. It's kind of like Demon at Death's Gate, but worse. Demon saw a bit of play, but wasn't that awesome because the aggressive decks that are able to utilize him don't necessarily want him. He doesn't fit Plan A, and putting in a Plan B is a shaky proposition since it weakens Plan A too much. In short, yeah he's not going to see a ton of play.
Gravecrawlers sold out for 3$, now selling at 5$ on SCG. This card gets my vote for most overpriced card of the set so far. Meanwhile, thraben doomsayer sitting on 3$, waiting for some clueless buyer to pay for him.
a 4/4 for 5 is not something that usually makes my deck in limited. I would take him if I can get other playable humans, probably a good number since he needs at least 2 for an attack. if i have any token machine for humans, then I'd feel more safe about it. if only that white guy wasn't rare.
Yes, because it isn't life loss, it deals 9 damage to you, which it would lifelink right back.
oooh so the idea is get 2 cards totally useless on the board???
ok i understood wrong, i thought that the idea was attack, and get life in exchange and stuff, in fact, it was a lot more reasonable than the actual idea
Gravecrawlers sold out for 3$, now selling at 5$ on SCG. This card gets my vote for most overpriced card of the set so far. Meanwhile, thraben doomsayer sitting on 3$, waiting for some clueless buyer to pay for him.
I've been speculating about some of the names of the DFC's mentioned on the Checklist card for Dark Ascension.
Loyal Cathar - Hopefully an awesome transforming white card again, however I believe he will actually transform to be evil, only because of the irony in his loyalty.
Wolfbitten Captive - A werewolf for G? Hopefully he will be cool.
Huntmaster of The Fells - Our GR werewolf, just like predicted. Hopefully it'll have some cool ability. Maybe, "Other Werewolf creatures you control can't transform as long as -Werewolf name- is on the battlefield."
Elbrus, the Binding Blade - A pretty expensive equipment, and a legendary one at that. I can't imagine what this card would transform into... but I bet it's nuts.
Terrible card is still terrible. Hey guys, it has life link... Now it's just a 9/9 that's always tapped. If it had flying on the first form it would be ok in limited.
Hey its getting you 9 life each turn. It's not a complete loss. -shrugs-
They're going to go on different cards. Double Strike isn't OP because it goes on bad creatures generally. Persist cards generally had a CiP ability that triggered, and were useful creatures the first time around that got weaker. Undying creatures look like they are going to be largely uninteresting and weak the first time around but stronger the second time.
It creates a completely different dynamic and should be interesting to see how they build the Undying cards.
You're missing the bigger picture here. Persist was pretty strong in midrange/control. Undying can be bonkers in aggro if more cards like Geist are printed.
Control doesn't do much but hold the board down until turn 6+ usually. The fact that it has haste, and requires two removal spells to die makes the control player take Extreme Card and Tempo Disadvantage to remove it. Control is already disadvantaged in this meta.
Also, a 2/1 for 2 with haste isn't exactly unplayable alone, either. (As in, it's not a bad card to begin with)
The only thing keeping it from being stupid IMO is that it's green. Could you imagine if it was red or white?
Anyway, I'm mostly worried about more aggressively costed undying creature like this being printed. I'll be interested to see how they balance this out.
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Winner of the MTGSalvation Standard Championships III & IV.
Black seems to be becoming the colour of damaging players, instead of causing lifeloss.
Fateful Hour is a very weird name for an ability, and doesn't need to exist, kinda like Radiance and dozens of others.
Undying has been done to death in the card creation forums ever since Persist came out (and probably before), but nice to see Wizards put it on cards.
Strangleroot Geist really seems black and red to me, with the haste, coming back from the dead, and of course being a ghost. Nothing except the "root" in the name is green to me.
There's nothing here that interests me as a designer (seen all this stuff before) but Zombie Apocalypse is just awesome of course.
Black seems to be becoming the colour of damaging players, instead of causing lifeloss.
Fateful Hour is a very weird name for an ability, and doesn't need to exist, kinda like Radiance and dozens of others.
Undying has been done to death in the card creation forums ever since Persist came out (and probably before), but nice to see Wizards put it on cards.
Strangleroot Geist really seems black and red to me, with the haste, coming back from the dead, and of course being a ghost. Nothing except the "root" in the name is green to me.
There's nothing here that interests me as a designer (seen all this stuff before) but Zombie Apocalypse is just awesome of course.
Damage tends to be easier to prevent, and therefore more interactive.
a 4/4 for 5 is not something that usually makes my deck in limited. I would take him if I can get other playable humans, probably a good number since he needs at least 2 for an attack. if i have any token machine for humans, then I'd feel more safe about it. if only that white guy wasn't rare.
He doesn't need 2 for an attack. I'm not trying to say that the card is good, but people saying "lifelink doesn't work" or "you need 2 creatures for an attack", not sure how well you can judge a card when you don't understand how it works.
Fateful Hour is a very weird name for an ability, and doesn't need to exist, kinda like Radiance and dozens of others.
It's an ability word, with no effect on its own. It just exists to tie together all the cards in the set/block with certain abilities that require a common condition.
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Lapsed DCI Rules Advisor - Retired from playing but still hanging around
He doesn't need 2 for an attack. I'm not trying to say that the card is good, but people saying "lifelink doesn't work" or "you need 2 creatures for an attack", not sure how well you can judge a card when you don't understand how it works.
You only need one, but you better win on that swing or you're going to take 9. A 4/4 for 5 that may turn into a win con is OK in limited. I would pick It maybe (definetly not 1st, 2nd, or 3rd) and make sure it stays a 4/4 until I could definetly win that turn.
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The EDH stax primer When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
I think I'll be testing this card in my Spring`Tide deck very soon, I can easily generate 30-40 "U" mana on turns 3-5 with PoN back-up for control...this might just be the best mill spell since Brain Freeze.
I wanna see what the hoo-man tokens look like! I'm hoping we get three different pics like we did with Eldrazi spawn and zombies from INN. I want to see some B.A. human with tons of weapons and blood and gore all over him (or her!), an anxious human with one eyebrow raised and ready for danger, and then a completely freaked out human token. That would be fun.
Also: Wizards, please start printing FOIL token cards. It's about time, isn't it? We all know it's inevitable.
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But what happens if I dont draw any of the 6+ mediocre things I've clogged my deck with just to play a horrible card? I get to stare at some cool art work while thinking of how terrible I am at deck building?
Card could be fun :|
The EDH stax primer
When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
Could still be playable in block.
NOPE, because you tap it and lose 9 lifes
Yes, because it isn't life loss, it deals 9 damage to you, which it would lifelink right back.
Nin's theft
Mill all decks
bruna blink
Terrible card is still terrible. Hey guys, it has life link... Now it's just a 9/9 that's always tapped. If it had flying on the first form it would be ok in limited.
The EDH stax primer
When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
The problem for constructed is that you need to find a deck that's heavy on humans, but isn't aggressive enough to mind having a 5-CMC do-nothing that doesn't have an ETB trigger-- so he needs to be better than Geist-Honored Monk. It's kind of like Demon at Death's Gate, but worse. Demon saw a bit of play, but wasn't that awesome because the aggressive decks that are able to utilize him don't necessarily want him. He doesn't fit Plan A, and putting in a Plan B is a shaky proposition since it weakens Plan A too much. In short, yeah he's not going to see a ton of play.
I'll buy 4, since he WILL see play.
Check out my expected lands table at:
https://spreadsheets.google.com/spreadsheet/ccc?key=0Airj6A6lYAz_dG05T2JETnVTak1xQ0tqOHNSdEJLWVE&hl=en_US#gid=0
oooh so the idea is get 2 cards totally useless on the board???
ok i understood wrong, i thought that the idea was attack, and get life in exchange and stuff, in fact, it was a lot more reasonable than the actual idea
how about skaab ruinator?
Loyal Cathar - Hopefully an awesome transforming white card again, however I believe he will actually transform to be evil, only because of the irony in his loyalty.
Wolfbitten Captive - A werewolf for G? Hopefully he will be cool.
Huntmaster of The Fells - Our GR werewolf, just like predicted. Hopefully it'll have some cool ability. Maybe, "Other Werewolf creatures you control can't transform as long as -Werewolf name- is on the battlefield."
Elbrus, the Binding Blade - A pretty expensive equipment, and a legendary one at that. I can't imagine what this card would transform into... but I bet it's nuts.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Hey its getting you 9 life each turn. It's not a complete loss. -shrugs-
That's MaRo's social media preview for tomorrow.
You're missing the bigger picture here. Persist was pretty strong in midrange/control. Undying can be bonkers in aggro if more cards like Geist are printed.
Control doesn't do much but hold the board down until turn 6+ usually. The fact that it has haste, and requires two removal spells to die makes the control player take Extreme Card and Tempo Disadvantage to remove it. Control is already disadvantaged in this meta.
Also, a 2/1 for 2 with haste isn't exactly unplayable alone, either. (As in, it's not a bad card to begin with)
The only thing keeping it from being stupid IMO is that it's green. Could you imagine if it was red or white?
Anyway, I'm mostly worried about more aggressively costed undying creature like this being printed. I'll be interested to see how they balance this out.
My DCI ELO Ratings - May they rest in peace :'(
Am I the only one that realizes Gravecrawler and Skullclamp with a Zombie on the board = 1B : Draw 2 cards with literally no drawback?
How is THAT possible? Disappointed, MTGS forums.
Its tomorrow.
WBG Karador GBW
R Daretti R
RG Omnath GR
WRG Modern Burn GRW
WB Modern Tokens BW
DCI Rules Advisor as of 5/18/2015
Fateful Hour is a very weird name for an ability, and doesn't need to exist, kinda like Radiance and dozens of others.
Undying has been done to death in the card creation forums ever since Persist came out (and probably before), but nice to see Wizards put it on cards.
Strangleroot Geist really seems black and red to me, with the haste, coming back from the dead, and of course being a ghost. Nothing except the "root" in the name is green to me.
There's nothing here that interests me as a designer (seen all this stuff before) but Zombie Apocalypse is just awesome of course.
.
Damage tends to be easier to prevent, and therefore more interactive.
It's quite hard to stop something like, say, Tendrils of Agony, as opposed to Grapeshot.
He doesn't need 2 for an attack. I'm not trying to say that the card is good, but people saying "lifelink doesn't work" or "you need 2 creatures for an attack", not sure how well you can judge a card when you don't understand how it works.
Yeah, I know the difference between the two.
Interesting that Bump in the Night now lets red get in on the lifeloss, while black is mainly moving away from it.
.
It's an ability word, with no effect on its own. It just exists to tie together all the cards in the set/block with certain abilities that require a common condition.
You only need one, but you better win on that swing or you're going to take 9. A 4/4 for 5 that may turn into a win con is OK in limited. I would pick It maybe (definetly not 1st, 2nd, or 3rd) and make sure it stays a 4/4 until I could definetly win that turn.
The EDH stax primer
When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
Well done WoTc,
S.M.
Also: Wizards, please start printing FOIL token cards. It's about time, isn't it? We all know it's inevitable.