I honestly think this is excellent as a finisher for a block that has been a return to monocolor after several multicolor sets.
Think about it: Colorless and hybrid spells make it all that much easier to make a powerful monocolor deck, because each individual color has access to that many more cards.
Plus, both colorless and hybrid make multicolor easy as well, which is never a bad thing given the previous block.
Yes, a spell with red in its mana cost but with a cda stating that it is colourless would logically be put with all the colourless spells... as artifacts with colored mana symbols in their mana cost were put in their respective multicolour groups in Alara Reborn is logical.
Is that numbered with red cards or colorless cards?
The rules text/typeline does NOT trump the numbering of the card. It is based on casting cost. (Transguild Courier) The eldrazi are an exception, to make them distinct from artifacts.
I feel like I have posted this ten times already.
Look thing up, read posts, read threads, before trying to assert you are right when you are clearly wrong.
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Is that numbered with red cards or colorless cards?
The rules text/typeline does NOT trump the numbering of the card. It is based on casting cost. (Transguild Courier) The eldrazi are an exception, to make them distinct from artifacts.
I feel like I have posted this ten times already.
Look thing up, read posts, read threads, before trying to assert you are right when you are clearly wrong.
To be totally fair: The numbering policy can be subject to change as needed; ARB shows that.
Also your argumentation doesn't really work in all cases, so you might want to formulate it with a little more care or brainless nitpicking will ensue soon.
Yet it is sickening how often the same question is repeated without any original thought put into it. Could it be put somewhere in blinking bold letters?
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
For some reason, I don't think Time Spiral is the block to look at for card numbering reference, with all the experiments and wierd stuff going on there. I'm with Seds on this, but time will tell.
I'm not so sure I'm sold on this "all hybrid/all colourless" business if only for one reason.
ROE is meant to be a big set.
I mean, an all gold set works for things like ARB where the card pool is a lot less, but can we really be led to believe that all the cards in the set will either have no coloured mana in their CC or have the text "This card is colourless" in it? I suppose it's possible, but that seems really really REALLY ugly from a set's aesthetic perspective.
I hope that WOTC keeps pushing mono-coloured in this set, granting even greater bonuses for player's willing to forgo the other colours. I just don't quite understand this "colourless and hybrid make mono-coloured more powerful" sentiment I see throughout some of the responses here. Colourless and hybrid undermine mono-coloured deck strengths.
I hope that WOTC keeps pushing mono-coloured in this set, granting even greater bonuses for player's willing to forgo the other colours. I just don't quite understand this "colourless and hybrid make mono-coloured more powerful" sentiment I see throughout some of the responses here. Colourless and hybrid undermine mono-coloured deck strengths.
They grant any given monocolored deck more playable cards in the same subset of "cards in Rise of the Eldrazi". That is why they make any given monocolored deck (hopefully) more powerful - you can replace Marginal White Card with Pretty Good W/U Card or Awesome Eldrazi Duder.
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Quote from "Flamebuster" »
Tarmogoyf has no evasion, yet it sees tonnes of play. What makes this any different?
Is there really enough benefit to making cards colorless? I mean it isn't like protection of x or y is dominating any format. I guess I should wait until the set comes out to judge but still...
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"It was probably a lousy spell in the first place."
—Ertai, wizard adept
There's still some interesting design space to be explored with colorless and colorless hybrid, I think. There are of course the obvious "I cost less if you play the right color" implications:
Kabira Paladin :sym2w::sym2w:
Creature-Human Knight
First strike, protection from red and from black
2/2 "Give him enough gold, and he'll fight your battles. Give him a worthy cause, and he'll lead the charge."
But there's more too. For example something like this:
Eldritch Inspiration :sym2u::sym2u:
Sorcery
Draw 2 cards. If you paid only blue mana to cast this spell, draw 3 cards instead.
Number editing aside, this would be an interesting mechanic to explore. It also contrasts nicely with kicker and multikicker. This use of hybrid/colorless cost rewards paying less mana, but of the right color, whereas the two kicker mechanics reward paying extra mana.
There would also probably be things that reward you for paying the colorless cost, by giving you things that color doesn't normally get, reflecting the increasing instability of the Roil:
Strength of the Roil :sym2g::sym2g::sym2g:
Enchantment-Aura
Enchant creature
Enchanted creature gets +3/+3 and trample. If you paid at least 6 mana to cast Strength of the Roil, enchanted creature has flying.
You could have cards with different effects based on if you paid the colorless or noncolorless mana cost.
Occult Study :sym2b::sym2b::sym2b:
Sorcery
Search your library for a nonland card, reveal that card, then put it into your hand. Shuffle your library afterward.
If you paid only black mana to cast this spell, you may play that card without paying its mana cost and you lose life equal to (twice?) its converted mana cost.
If you paid at least 6 mana to cast this spell, draw a card.
Clunky wording and numbers aside, this creates an interesting situation, doesn't it? Pay 3 black mana and some life now, and get whatever you want, or pay more mana later and cantrip? OR...wait and play it for 6 black mana and get everything? Or just have it be a simple Diabolic Tutor?
There's lots of other interesting things that just come from the fluctuating costs of the spell:
Song of Valakut :sym2r::sym2r::sym2r:
Add :symr::symr::symr::symr::symr::symr: to your mana pool.
And let's not forget that many of these same effects could be applied to activated abilities as well. (no examples of this yet, but soon!)
Again, with only one card spoiled, it's impossible to declare whether there will be stuff as weird in RoE than in TSP block.
Oh come on... with over 600 posts you've been around long enough to know that even the hint of a card is enough for a lot of these people to throw around the most wild-ass speculations and call them fact!
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My personal feelings on this, based on my customer base - it's too soon for another weird set. Alara Reborn left a bad taste in most people's mouths, and even though interest started big for Shards, by the time Reborn was out they were just saying "get this block over with already!" I think it's too soon to do another "gimmick" set on the level of colorless / hybrid only cards. We know that Kozilek is #6 in the set. That means what... 10-20 more colorless cards after him at most, making the rest of the set hybrid? Even if they throw in 100 artifacts at the end of the set, 150 hybrids? I don't see it happening. Not to mention, where would hybrid fit in for the storyline? The Lorwyn / Shadowmoor block and Alara block used hybrid as part of the overall story to the sets, but I don't see how the Zendikar story leads up to hybrids.
Is there really enough benefit to making cards colorless? I mean it isn't like protection of x or y is dominating any format. I guess I should wait until the set comes out to judge but still...
Colorless but not artifact removes a lot of interaction. For example, you can't trick Kozilek out with a Tinker, nor can you destroy it with a Disenchant.
Flavor-wise, and I could be very wrong on this, but I think it's that the Eldrazi are colorless because they're so ancient that they pre-date the 5 colors of mana, sort of a "previous age." They aren't tied to a concept that wasn't around when they first existed, nor are they artifacts. Thus they're simply colorless.
Spectral Procession was in with the "White" Cards. Putting them in a seperate section just wouldn't make sense. I could very easily see this as being an all "Colorless" set.
Random Card :sym2w::sym2w::sym2w:
Sorcery
~ is colorless.
Does something.
This would have a flavorful way of making colorless cards. These would still be listed in the typical ordering that WOTC has...White, Blue, Black, Red, Green. The Spectral Procession cycle proves that.
Obviously to support this type of "Mechanic?" there would need to be some kind of Temple of the False God that only effects non-artifact colorless spells. This would allow for Standard to use them without breaking older formats.
The only problem that I could see with this would be Enchantment / Artifact destruction. This would mean that there would have to be W or G symbols somewhere in the set.
I don't really know exactly what is going to happen in this set, but I don't really think they will do purely colorless cards (Eldrazi or Ghostfire) only.
The reason, is because the "~ is colorless" only matters if there is something that cares about colors. If everything in a set is colorless, this mechanic has literally no meaning in limited (for which this set intends to be drafted on its own). Since Wizards tends to push limited, I can't imagine them wasting an entire line on most of the set that has no meaning whatsoever in limited. (The card still costs the same, and plays the same with minor interactions that can't exist in the set since none of the other cards can care about color since they also are colorless)
I'm alright with them doing SOME hybrid/colorless (2/W etc) but I don't really want to see an entire set like that.
I'm also alright with them pushing hybrid as the rest of the set (or a portion of the set). But really, I would like to see them have the "normal" magic fight back. I think if they do some colorless and make a good portion of the set about Eldrazi, and the rest about fighting back the Eldrazi. That way Ghostfire-esk cards make sense (since there could be cards which have pro-red, and Ghostfire hits them etc)
This speculation makes no sense. Hybrid spells have nothing to do with a colorless theme (even the :sym2w:-type hybrid costs aren't actually a great fit, because the cards with those costs aren't actually colorless.) And WotC have strenuously avoided doing "gimmick" themes like "all X" with large sets for good reason -- it's too many card slots used up on such a theme and too difficult to build the set around such a gimmick for limited when you're drafting three packs of the same set.
The speculation about Ghostfire-type cards has gotten kind of excessive too. Ghostfire is a hideously overcosted spell that's only colorless to serve a specific gameplay function (getting around protection.) 90+% of all Magic cards can't benefit in any way from having an overcosted variant of this type made of them; there's design space for maybe one whole cycle of such cards, at most.
This speculation makes no sense. Hybrid spells have nothing to do with a colorless theme (even the :sym2w:-type hybrid costs aren't actually a great fit, because the cards with those costs aren't actually colorless.) And WotC have strenuously avoided doing "gimmick" themes like "all X" with large sets for good reason -- it's too many card slots used up on such a theme and too difficult to build the set around such a gimmick for limited when you're drafting three packs of the same set.
The speculation about Ghostfire-type cards has gotten kind of excessive too. Ghostfire is a hideously overcosted spell that's only colorless to serve a specific gameplay function (getting around protection.) 90+% of all Magic cards can't benefit in any way from having an overcosted variant of this type made of them; there's design space for maybe one whole cycle of such cards, at most.
Exactly what I have been saying on this thread, with prettier words.
If you think there will be tons of ghostfire cards, people, explain the point of it all. There isn't much to be found.
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There's still some interesting design space to be explored with colorless and colorless hybrid, I think. There are of course the obvious "I cost less if you play the right color" implications:
Kabira Paladin :sym2w::sym2w:
Creature-Human Knight
First strike, protection from red and from black
2/2 "Give him enough gold, and he'll fight your battles. Give him a worthy cause, and he'll lead the charge."
But there's more too. For example something like this:
Eldritch Inspiration :sym2u::sym2u:
Sorcery
Draw 2 cards. If you paid only blue mana to cast this spell, draw 3 cards instead.
Number editing aside, this would be an interesting mechanic to explore. It also contrasts nicely with kicker and multikicker. This use of hybrid/colorless cost rewards paying less mana, but of the right color, whereas the two kicker mechanics reward paying extra mana.
There would also probably be things that reward you for paying the colorless cost, by giving you things that color doesn't normally get, reflecting the increasing instability of the Roil:
Strength of the Roil :sym2g::sym2g::sym2g:
Enchantment-Aura
Enchant creature
Enchanted creature gets +3/+3 and trample. If you paid at least 6 mana to cast Strength of the Roil, enchanted creature has flying.
You could have cards with different effects based on if you paid the colorless or noncolorless mana cost.
Occult Study :sym2b::sym2b::sym2b:
Sorcery
Search your library for a nonland card, reveal that card, then put it into your hand. Shuffle your library afterward.
If you paid only black mana to cast this spell, you may play that card without paying its mana cost and you lose life equal to (twice?) its converted mana cost.
If you paid at least 6 mana to cast this spell, draw a card.
Clunky wording and numbers aside, this creates an interesting situation, doesn't it? Pay 3 black mana and some life now, and get whatever you want, or pay more mana later and cantrip? OR...wait and play it for 6 black mana and get everything? Or just have it be a simple Diabolic Tutor?
There's lots of other interesting things that just come from the fluctuating costs of the spell:
Song of Valakut :sym2r::sym2r::sym2r:
Add :symr::symr::symr::symr::symr::symr: to your mana pool.
And let's not forget that many of these same effects could be applied to activated abilities as well. (no examples of this yet, but soon!)
Even if ROE doesn't turn out like this (which I personally think it will), these are some pretty great card designs. The blue one is a little over-powered but the flavor and design of all of them is great.
This shows just how much design space could be used in ROE if it was colorless/hybrid. Good stuff!
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My only thought about the hybrid is this... if you have a W/1 style casting cost, why bother having the white at all because the mono U or B deck could run very off-color things then. My guess is that it could be something like a W/2 or W/3, giving a better bonus to the "proper" color, and giving the off colors a bit more of an effort to mess with things that they aren't "used to." Theme wise, it really would make sense in a "everyone against a big threat" idea, and having the Eldrazi almost have thier own "mana" structure is pretty clever as well. Theme-wise, it's already a favorite block for me, but I'm not much of a Vorthos.
They can make keywords and gameplay elements that make color/colorless matter.
My guess is that there will be about 15 colorless cards and they will be only Eldrazi. (Ghostfire may or may not get reprinted...I dunno...good SB card/meta counter for Firewalker)
I'm pretty surprised this thread hasn't been locked yet. That makes me wonder...
I've got an idea for way to reconcile multicolored hybrid with the colorless theme. I'm surprised nobody has suggested this sort of thing yet (I'm sure people have but I don't see the idea broached on this thread).
So you can pay :4mana:, :2mana::symw:, :2mana::symg:, or :symw::symg:. Lots of flexibility for limited, but still strongly rewards you for playing certain color/s. This sort of thing could avoid the problems caused by all those artifacts that ruined mirrodin draft.
edit (more ideas):
There are many ways to mess around with it:
Gold Monocolor Dude :sym2b::symr:
Creature - Goblin Shade Warrior
Haste
:sym2b:: ~ gets +1/+1 until end of turn.
2/1
There's still some interesting design space to be explored with colorless and colorless hybrid, I think. There are of course the obvious "I cost less if you play the right color" implications:
Kabira Paladin :sym2w::sym2w:
Creature-Human Knight
First strike, protection from red and from black
2/2 "Give him enough gold, and he'll fight your battles. Give him a worthy cause, and he'll lead the charge."
But there's more too. For example something like this:
Eldritch Inspiration :sym2u::sym2u:
Sorcery
Draw 2 cards. If you paid only blue mana to cast this spell, draw 3 cards instead.
Number editing aside, this would be an interesting mechanic to explore. It also contrasts nicely with kicker and multikicker. This use of hybrid/colorless cost rewards paying less mana, but of the right color, whereas the two kicker mechanics reward paying extra mana.
There would also probably be things that reward you for paying the colorless cost, by giving you things that color doesn't normally get, reflecting the increasing instability of the Roil:
Strength of the Roil :sym2g::sym2g::sym2g:
Enchantment-Aura
Enchant creature
Enchanted creature gets +3/+3 and trample. If you paid at least 6 mana to cast Strength of the Roil, enchanted creature has flying.
You could have cards with different effects based on if you paid the colorless or noncolorless mana cost.
Occult Study :sym2b::sym2b::sym2b:
Sorcery
Search your library for a nonland card, reveal that card, then put it into your hand. Shuffle your library afterward.
If you paid only black mana to cast this spell, you may play that card without paying its mana cost and you lose life equal to (twice?) its converted mana cost.
If you paid at least 6 mana to cast this spell, draw a card.
Clunky wording and numbers aside, this creates an interesting situation, doesn't it? Pay 3 black mana and some life now, and get whatever you want, or pay more mana later and cantrip? OR...wait and play it for 6 black mana and get everything? Or just have it be a simple Diabolic Tutor?
There's lots of other interesting things that just come from the fluctuating costs of the spell:
Song of Valakut :sym2r::sym2r::sym2r:
Add :symr::symr::symr::symr::symr::symr: to your mana pool.
And let's not forget that many of these same effects could be applied to activated abilities as well. (no examples of this yet, but soon!)
I like these a lot. As a matter of fact, I would love to see cards like this printed. The U one would have to be this though:
ldritch Inspiration :sym2u::sym2u:
Sorcery
Draw 1 cards. If you paid only blue mana to cast this spell, draw 2 cards instead.
or if it were a Rare it could be like this
ldritch Inspiration :sym2u::sym2u:
Sorcery
Draw 1 cards. If you paid only blue mana to cast this spell, draw 2 cards instead. If you paid 4 or more mana to cast this spell, draw 4 cards instead.
Otherwise it would be awesome.
Think about it: Colorless and hybrid spells make it all that much easier to make a powerful monocolor deck, because each individual color has access to that many more cards.
Plus, both colorless and hybrid make multicolor easy as well, which is never a bad thing given the previous block.
Have you even red Reused's post?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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Ghostfire
Is that numbered with red cards or colorless cards?
The rules text/typeline does NOT trump the numbering of the card. It is based on casting cost. (Transguild Courier) The eldrazi are an exception, to make them distinct from artifacts.
I feel like I have posted this ten times already.
Look thing up, read posts, read threads, before trying to assert you are right when you are clearly wrong.
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To be totally fair: The numbering policy can be subject to change as needed; ARB shows that.
Also your argumentation doesn't really work in all cases, so you might want to formulate it with a little more care or brainless nitpicking will ensue soon.
Yet it is sickening how often the same question is repeated without any original thought put into it. Could it be put somewhere in blinking bold letters?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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ROE is meant to be a big set.
I mean, an all gold set works for things like ARB where the card pool is a lot less, but can we really be led to believe that all the cards in the set will either have no coloured mana in their CC or have the text "This card is colourless" in it? I suppose it's possible, but that seems really really REALLY ugly from a set's aesthetic perspective.
I hope that WOTC keeps pushing mono-coloured in this set, granting even greater bonuses for player's willing to forgo the other colours. I just don't quite understand this "colourless and hybrid make mono-coloured more powerful" sentiment I see throughout some of the responses here. Colourless and hybrid undermine mono-coloured deck strengths.
"It was probably a lousy spell in the first place."
—Ertai, wizard adept
Legacy: UW Miracle, U MUC, UW StoneBlade, U Merfolk, R Burn, & UB Reanimator
EDH: U Azami, Lady of Scrolls & URG Riku of Two Reflections
Casual: UR Dragonstorm, UB Dralnu-Teachings, U NinjaFae, & UR Izzet EDH
Kabira Paladin :sym2w::sym2w:
Creature-Human Knight
First strike, protection from red and from black
2/2
"Give him enough gold, and he'll fight your battles. Give him a worthy cause, and he'll lead the charge."
But there's more too. For example something like this:
Eldritch Inspiration :sym2u::sym2u:
Sorcery
Draw 2 cards. If you paid only blue mana to cast this spell, draw 3 cards instead.
Number editing aside, this would be an interesting mechanic to explore. It also contrasts nicely with kicker and multikicker. This use of hybrid/colorless cost rewards paying less mana, but of the right color, whereas the two kicker mechanics reward paying extra mana.
There would also probably be things that reward you for paying the colorless cost, by giving you things that color doesn't normally get, reflecting the increasing instability of the Roil:
Strength of the Roil :sym2g::sym2g::sym2g:
Enchantment-Aura
Enchant creature
Enchanted creature gets +3/+3 and trample. If you paid at least 6 mana to cast Strength of the Roil, enchanted creature has flying.
You could have cards with different effects based on if you paid the colorless or noncolorless mana cost.
Occult Study :sym2b::sym2b::sym2b:
Sorcery
Search your library for a nonland card, reveal that card, then put it into your hand. Shuffle your library afterward.
If you paid only black mana to cast this spell, you may play that card without paying its mana cost and you lose life equal to (twice?) its converted mana cost.
If you paid at least 6 mana to cast this spell, draw a card.
Clunky wording and numbers aside, this creates an interesting situation, doesn't it? Pay 3 black mana and some life now, and get whatever you want, or pay more mana later and cantrip? OR...wait and play it for 6 black mana and get everything? Or just have it be a simple Diabolic Tutor?
There's lots of other interesting things that just come from the fluctuating costs of the spell:
Song of Valakut :sym2r::sym2r::sym2r:
Add :symr::symr::symr::symr::symr::symr: to your mana pool.
And let's not forget that many of these same effects could be applied to activated abilities as well. (no examples of this yet, but soon!)
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Oh come on... with over 600 posts you've been around long enough to know that even the hint of a card is enough for a lot of these people to throw around the most wild-ass speculations and call them fact!
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My personal feelings on this, based on my customer base - it's too soon for another weird set. Alara Reborn left a bad taste in most people's mouths, and even though interest started big for Shards, by the time Reborn was out they were just saying "get this block over with already!" I think it's too soon to do another "gimmick" set on the level of colorless / hybrid only cards. We know that Kozilek is #6 in the set. That means what... 10-20 more colorless cards after him at most, making the rest of the set hybrid? Even if they throw in 100 artifacts at the end of the set, 150 hybrids? I don't see it happening. Not to mention, where would hybrid fit in for the storyline? The Lorwyn / Shadowmoor block and Alara block used hybrid as part of the overall story to the sets, but I don't see how the Zendikar story leads up to hybrids.
Colorless but not artifact removes a lot of interaction. For example, you can't trick Kozilek out with a Tinker, nor can you destroy it with a Disenchant.
Flavor-wise, and I could be very wrong on this, but I think it's that the Eldrazi are colorless because they're so ancient that they pre-date the 5 colors of mana, sort of a "previous age." They aren't tied to a concept that wasn't around when they first existed, nor are they artifacts. Thus they're simply colorless.
Random Card :sym2w::sym2w::sym2w:
Sorcery
~ is colorless.
Does something.
This would have a flavorful way of making colorless cards. These would still be listed in the typical ordering that WOTC has...White, Blue, Black, Red, Green. The Spectral Procession cycle proves that.
Obviously to support this type of "Mechanic?" there would need to be some kind of Temple of the False God that only effects non-artifact colorless spells. This would allow for Standard to use them without breaking older formats.
The only problem that I could see with this would be Enchantment / Artifact destruction. This would mean that there would have to be W or G symbols somewhere in the set.
[EDH] Ob Nixilis the Fallen
The reason, is because the "~ is colorless" only matters if there is something that cares about colors. If everything in a set is colorless, this mechanic has literally no meaning in limited (for which this set intends to be drafted on its own). Since Wizards tends to push limited, I can't imagine them wasting an entire line on most of the set that has no meaning whatsoever in limited. (The card still costs the same, and plays the same with minor interactions that can't exist in the set since none of the other cards can care about color since they also are colorless)
I'm alright with them doing SOME hybrid/colorless (2/W etc) but I don't really want to see an entire set like that.
I'm also alright with them pushing hybrid as the rest of the set (or a portion of the set). But really, I would like to see them have the "normal" magic fight back. I think if they do some colorless and make a good portion of the set about Eldrazi, and the rest about fighting back the Eldrazi. That way Ghostfire-esk cards make sense (since there could be cards which have pro-red, and Ghostfire hits them etc)
The speculation about Ghostfire-type cards has gotten kind of excessive too. Ghostfire is a hideously overcosted spell that's only colorless to serve a specific gameplay function (getting around protection.) 90+% of all Magic cards can't benefit in any way from having an overcosted variant of this type made of them; there's design space for maybe one whole cycle of such cards, at most.
WBR Kaalia EDH
RG Meet the Warriors Tribal
Developing
UB Szadek EDH
RW Tajic EDH
Exactly what I have been saying on this thread, with prettier words.
If you think there will be tons of ghostfire cards, people, explain the point of it all. There isn't much to be found.
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Even if ROE doesn't turn out like this (which I personally think it will), these are some pretty great card designs. The blue one is a little over-powered but the flavor and design of all of them is great.
This shows just how much design space could be used in ROE if it was colorless/hybrid. Good stuff!
quoted and repeated for emphasis
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I think it would be a cool twist!
That's logical.
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My guess is that there will be about 15 colorless cards and they will be only Eldrazi. (Ghostfire may or may not get reprinted...I dunno...good SB card/meta counter for Firewalker)
I'm pretty surprised this thread hasn't been locked yet. That makes me wonder...
Nothing to read into it, if you notice the mods are among those who believe this in the least...
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Gold Colorless Dude :sym2w::sym2g:
Creature - Elf Soldier Ghost
Vigilance
2/3
So you can pay :4mana:, :2mana::symw:, :2mana::symg:, or :symw::symg:. Lots of flexibility for limited, but still strongly rewards you for playing certain color/s. This sort of thing could avoid the problems caused by all those artifacts that ruined mirrodin draft.
edit (more ideas):
There are many ways to mess around with it:
Gold Monocolor Dude :sym2b::symr:
Creature - Goblin Shade Warrior
Haste
:sym2b:: ~ gets +1/+1 until end of turn.
2/1
I like these a lot. As a matter of fact, I would love to see cards like this printed. The U one would have to be this though:
ldritch Inspiration :sym2u::sym2u:
Sorcery
Draw 1 cards. If you paid only blue mana to cast this spell, draw 2 cards instead.
or if it were a Rare it could be like this
ldritch Inspiration :sym2u::sym2u:
Sorcery
Draw 1 cards. If you paid only blue mana to cast this spell, draw 2 cards instead. If you paid 4 or more mana to cast this spell, draw 4 cards instead.
Otherwise it would be awesome.
Currently playing:
Standard:
RWU Super Friends
R Devastaing Red
Extended:
RW Boros Deck Wins 0-0-0
Legacy:
Nothing
EDH:
UGR Intet, the Dreamer