In a core set with 121 rares.
Not a core set with 53 rares, about half being brand new.
Look in speculation for how much of 10th will reasonably be cut.
Muses won't survive the cuts.
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In a core set with 121 rares.
Not a core set with 53 rares, about half being brand new.
Look in speculation for how much of 10th will reasonably be cut.
Muses won't survive the cuts.
Which leaves 26 or 27 slots for returning rares, one of which is BoP. If 1/5th of the returning rares are the muses, I'll be FAR beyond disappointed.
I have a feeling they might reprint the 5 Commands from Lorwyn as these cards really represent what each color does rather nicely.
Also, they've been looking for a replacement for Counterspell for a long time and I think Cryptic Command fills that void really well, without being overpowered.
Any thoughts...?
*prays and hopes this isn't true* haha!
You may have a point, but I'd find it unfair for other colors to have sub-par cards printed for them while U gets their super counterspell.
Why not about the commands, but again it would take 5 slots from the rares. I doubt we'll see any cycle in the reprinted rares. Plus cryptic cannot replace counterspell. Counterspell is a common, and and we already know its replacement is cancel. And cryptic had its glorious days as rare counter and that's good, but I feel another counter should take its place come this summer.
(about reprinting the Command cycle)
You may have a point, but I'd find it unfair for other colors to have sub-par cards printed for them while U gets their super counterspell.
Cryptic Command gets a lot less powerful when UUU gets harder to find.
The only reason Cryptic is so strong in Standard / Extended right now is you can hit 1UUU pretty reliably turn four (...or earlier).
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Cryptic Command gets a lot less powerful when UUU gets harder to find.
The only reason Cryptic is so strong in Standard / Extended right now is you can hit 1UUU pretty reliably turn four (...or earlier).
I absolutely cannot think of a format that has ever existed in which 1UUU cannot be produced on turn 4 or earlier by any deck that has a desire/need to hit 1UUU by turn 4 or earlier. What does your comment even mean? Have you played Magic before? Of course Blue decks can make 1UUU!
I absolutely cannot think of a format that has ever existed in which 1UUU cannot be produced on turn 4 or earlier by any deck that has a desire/need to hit 1UUU by turn 4 or earlier. What does your comment even mean? Have you played Magic before? Of course Blue decks can make 1UUU!
Blue decks? Yes. Five-color decks like the one that runs Cryptic Command succesful right now? Hardly.
What he meant was, Cryptic Command would see a lot less play if it weren't for the anomaly that allows the same deck to run side-by-side cards costing 1UUU, 2GGGG, and UUBBBRR right now.
I absolutely cannot think of a format that has ever existed in which 1UUU cannot be produced on turn 4 or earlier by any deck that has a desire/need to hit 1UUU by turn 4 or earlier. What does your comment even mean? Have you played Magic before? Of course Blue decks can make 1UUU!
I think he meant hitting that mana on turn four in a two-or-more coloured deck. Mana bases in the current format are making that 'easy'.
Mono-U would feature less diversity when compared with 5-colour control.
WOTC has, on many occations said that Counterspell was too cheap. they printed Cancel to be its replacement. they are NOT going to reprint counterspell in any set that is standard legal for quite some time
I don't see a reason why Counterspell CAN'T be reprinted.
sure, it's better than most counters out there, but it's not like it's on the reserved list.
Do you ever read anything on the WoTC site?
They have repeatedly mentioned how they are 'fixing' staple cards, and sometimes it works, and sometimes it doesn't.
Counterspell, Dark Ritual, Lightning Bolt, etc all are too powerful for standard.
Counterspell is never coming back, because it is too good to be printed in standard. Seriously.
There is reasonable core set speculation, and then there is unreasonable core set speculation.
They are more likely to make new staples than reprint an old one repeatedly deemed too good.
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Is *** played heavily anywhere else than Extended and Standard?
And even then, I think you'll note that Wrath of God is hardly the end-all answer against creature decks it used to be. Back in Onslaught era, Wrath was an automatic 4-of in any control deck running white - and those would still run 2-3 Akroma's Vengeance. The advent of good constant token makers (Bitterblossom, Elspeth), mechanics like Persist, and good man-lands, among others, has helped push Wrath back to where it should be: a very good card that is by no means overpowered, and can feasibly be played around. For that reason, I'd be really surprised if they didn't bring it back.
I am listening to the MTGcast interview from months ago, and AaFo is mentioning cards that might be in, seems that people missed him mentioning Royal Assassin. He also name drops Blaze, and Gravedigger. Unsummon with CON art is confirmed as well.
He also mentioned that the development of M10 does not have block design and the themes and mechanics of other standard sets in mind, because the development was done in a short amount of time, and was basically in a vacuum.
He said they are going to make a 'big deal about showing them off' in regards to the new duals...which means they will certainly be used to help sell the set.
He also hints that this is only the beginning of a series of exciting changes for Magic...
Just needed a little reboot to this topic...
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Cancel has been designed specifically FOR core sets and TO replace counterspell, which is too powerful. The other concern being that counterspell closes too much design space.
It's not that it closes design space.
It's that it shuts down whole dimensions of a format's meta game. I.e., "No" starts working on turn 2, and comes cheap after six mana. Equivalently, the only turn permission has to exert any effort is t1.
For formats that revolve around turn 1 and/or don't use mana, this may be fine. But Standard is not such a format.
This may have consequences for design space, but that's a rather more distal cause effect.
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so if you say they cant be reprinted in standart cause its to powerful you should think twice, anyway t2 cards are also extended cards many of you just think about t2 and forget that some cards are printed thinking ahead
Be careful what format you're talking about here. Duress>Counterspell in Vintage for instance. However if we're talking about them being reprinted in Standard then I'd side with the counterspell.
I think the reason which has been cited above; "It closes off design space" is a very valid point.
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Saemar is not a wizard, is not fighting on a battlefield and is not casting spells.
I think that something which should not be overlooked is that Duress and Thoughtseize are proactive sorceries. They can mess up your hand but don't do a thing when you actually play something. You are safe from them on your own turn.
Also, Duress is often used to remove counterspells from a control player's hand...
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The only people that miss the days of 2 islands = game over are the control players. The truth is that strategy (or dare I say even those players?) aren't good for the game of Magic.
Every color can play artifacts, creatures and enchantments. Having spells that kill those cards is expected. ONE color has counterspells. That causes design issues right there.
The aim of design nowadays is fun. Of all the old broken cards mentioned, IMO the most fun one is Dark Ritual. Seriously, even if you aren't the one playing it, its kinda fun to watch some big nasty materialize ahead of the curve.
Thoughtsieze/duress are around, but discard decks aren't. It's not so much about comparing individual cards, as what kind of archetypes the card pool is enabling. A little discard/LD/counter in decks is fine, but it seems the old-school decks dedicated to said strategies are out.
The aim of design nowadays is fun. Of all the old broken cards mentioned, IMO the most fun one is Dark Ritual. Seriously, even if you aren't the one playing it, its kinda fun to watch some big nasty materialize ahead of the curve.
I agree. I would love to see Dark Rit come back, if no other reason to see people bring out some cool looking versions to the table. Also, it would force people to rethink how they play the format, which I think is integral to keeping it healthy.
I agree. I would love to see Dark Rit come back, if no other reason to see people bring out some cool looking versions to the table. Also, it would force people to rethink how they play the format, which I think is integral to keeping it healthy.
The problem with Dark Ritual is that every black card had to be judged (and designed) on the back of it.
And I don't think there is anything healthy about what ritual did to constrict black cards.
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Oh yeah, you're absolutely right and I wouldn't want to see it come back in its current form.
Now if they tacked on some clause about how mana produced by it could only be used to cast creature spells, that would be cool. But that still might raise the same issue.
Oh yeah, you're absolutely right and I wouldn't want to see it come back in its current form.
Now if they tacked on some clause about how mana produced by it could only be used to cast creature spells, that would be cool. But that still might raise the same issue.
Yeah, the difference between Hypnotic Specter being the total bomb it used to be, and the junk rare it is today, all came down to Dark Ritual.
Dark Ritual aside, I do miss the old "Suicide Black" archetype... or black aggro of any kind. It'd be nice to see the reprint of a card like Sarcomancy to complement Black Knight.
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Love. Forgive. Trust. Be willing to be broken that you may be remade.
Now if they tacked on some clause about how mana produced by it could only be used to cast creature spells, that would be cool.
You, Sir, have not faced a First-Turn-Hypnotic Specter in too long.
In High School (a Revised / Ice Ages budget environment for my friends and I), an unaswered first-turn Hypnotic Specter was called a "first turn win". People concede to plays like that.
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The earth-creature shows intelligence, turning our box over to expose the soft, fleshy underbelly.
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Dark Ritual did come back, but it moved to red where it should be and was called Desperate Ritual and Rite of Flame. In fact, I have feeling that such a card will come back again, probably soon as all of the fast red mana has dried up recently and its due for another card.
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In a core set with 121 rares.
Not a core set with 53 rares, about half being brand new.
Look in speculation for how much of 10th will reasonably be cut.
Muses won't survive the cuts.
Twitter
Which leaves 26 or 27 slots for returning rares, one of which is BoP. If 1/5th of the returning rares are the muses, I'll be FAR beyond disappointed.
*prays and hopes this isn't true* haha!
You may have a point, but I'd find it unfair for other colors to have sub-par cards printed for them while U gets their super counterspell.
mana leak?
remand?
spell snare?
rewind?
Arcane Denial?
dissipate?
memory lapse ?
pick your poison....
I like Turtles
Cryptic Command gets a lot less powerful when UUU gets harder to find.
The only reason Cryptic is so strong in Standard / Extended right now is you can hit 1UUU pretty reliably turn four (...or earlier).
Azerbaijan is strong in the Google-Fu. He is my hero!
I absolutely cannot think of a format that has ever existed in which 1UUU cannot be produced on turn 4 or earlier by any deck that has a desire/need to hit 1UUU by turn 4 or earlier. What does your comment even mean? Have you played Magic before? Of course Blue decks can make 1UUU!
What he meant was, Cryptic Command would see a lot less play if it weren't for the anomaly that allows the same deck to run side-by-side cards costing 1UUU, 2GGGG, and UUBBBRR right now.
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I think he meant hitting that mana on turn four in a two-or-more coloured deck. Mana bases in the current format are making that 'easy'.
Mono-U would feature less diversity when compared with 5-colour control.
Edit: Sarnth'd
sure, it's better than most counters out there, but it's not like it's on the reserved list.
Do you ever read anything on the WoTC site?
They have repeatedly mentioned how they are 'fixing' staple cards, and sometimes it works, and sometimes it doesn't.
Counterspell, Dark Ritual, Lightning Bolt, etc all are too powerful for standard.
Counterspell is never coming back, because it is too good to be printed in standard. Seriously.
There is reasonable core set speculation, and then there is unreasonable core set speculation.
They are more likely to make new staples than reprint an old one repeatedly deemed too good.
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Visit my gaming blog: http://www.gamingsweetgaming.blogspot.com
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He also mentioned that the development of M10 does not have block design and the themes and mechanics of other standard sets in mind, because the development was done in a short amount of time, and was basically in a vacuum.
He said they are going to make a 'big deal about showing them off' in regards to the new duals...which means they will certainly be used to help sell the set.
He also hints that this is only the beginning of a series of exciting changes for Magic...
Just needed a little reboot to this topic...
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It's not that it closes design space.
It's that it shuts down whole dimensions of a format's meta game. I.e., "No" starts working on turn 2, and comes cheap after six mana. Equivalently, the only turn permission has to exert any effort is t1.
For formats that revolve around turn 1 and/or don't use mana, this may be fine. But Standard is not such a format.
This may have consequences for design space, but that's a rather more distal
causeeffect.Awesome avatar provided by Krashbot @ [Epic Graphics].
Be careful what format you're talking about here. Duress>Counterspell in Vintage for instance. However if we're talking about them being reprinted in Standard then I'd side with the counterspell.
I think the reason which has been cited above; "It closes off design space" is a very valid point.
Also, Duress is often used to remove counterspells from a control player's hand...
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Every color can play artifacts, creatures and enchantments. Having spells that kill those cards is expected. ONE color has counterspells. That causes design issues right there.
The aim of design nowadays is fun. Of all the old broken cards mentioned, IMO the most fun one is Dark Ritual. Seriously, even if you aren't the one playing it, its kinda fun to watch some big nasty materialize ahead of the curve.
I agree. I would love to see Dark Rit come back, if no other reason to see people bring out some cool looking versions to the table. Also, it would force people to rethink how they play the format, which I think is integral to keeping it healthy.
The problem with Dark Ritual is that every black card had to be judged (and designed) on the back of it.
And I don't think there is anything healthy about what ritual did to constrict black cards.
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Now if they tacked on some clause about how mana produced by it could only be used to cast creature spells, that would be cool. But that still might raise the same issue.
Yeah, the difference between Hypnotic Specter being the total bomb it used to be, and the junk rare it is today, all came down to Dark Ritual.
Dark Ritual aside, I do miss the old "Suicide Black" archetype... or black aggro of any kind. It'd be nice to see the reprint of a card like Sarcomancy to complement Black Knight.
You, Sir, have not faced a First-Turn-Hypnotic Specter in too long.
In High School (a Revised / Ice Ages budget environment for my friends and I), an unaswered first-turn Hypnotic Specter was called a "first turn win". People concede to plays like that.
Azerbaijan is strong in the Google-Fu. He is my hero!
Dark Ritual did come back, but it moved to red where it should be and was called Desperate Ritual and Rite of Flame. In fact, I have feeling that such a card will come back again, probably soon as all of the fast red mana has dried up recently and its due for another card.