Fortunately it is an uncommon, not a rare.. (That's a good thing... right?)
a bad card is usally a bad card no matter the rarity. if it were rare, it'd up the price of every other rare in the set (to offset the cost of opening the packs) but at uncommon and common, there's just more and more copies of it out there in the known universe.
Faeries keep on proving that any hoser costing over 2 mana which isn't instant speed and/or uncounterable is unfortunately not good enough. Thoughtseize picks of alot and the counters pick of the rest, not to mention that any permanent can be neutralized for a turn with a Cryptic Command's bounce option.
This is a hoser for token decks and as some people have mentioned a limited hoser for the Naya 5 power theme. As such it does a nice job, but I wouldn't dream of sideboarding this against faeries.
The only faerie hoser so far thats any good is Volcanic Fallout, and thats in a color that already beat Faeries. Things that 1 for 1 Bitterblossom aren't good. Wispmare does that very cheaply, can be a 1/3 block and still kill it, and that isn't exactly destroying the deck. We already have pyroclasm to kill the tokens, and although it can be countered, it's not like it just destroys the deck.
This card isn't even that good of a Blossom hoser, as it still lets them chump block, get pumped by Scion so they don't suck at attacking, count as faeries for Spellstutter, and get championed by Mistbind.
Killing bitterblossom with whatever 1 for 1 card is like just oxidizing Ravager. You got rid of it. Now deal with the rest of the deck.
This won't kill bitterblossom... If Raking Canopy didn't kill faeries, this won't scratch it.
It IS, however, great tech for Faeries to use against BW Tokens. If anything, this made Faeries stronger, not that Faeries will run this.
And yes, this is made for anti-Naya tech in limited, not anti-fae tech in Standard.
Hairspray won't do it alone. But hairspray mixed with lipstick and perfume will be toxic...
Its not THIS that kills Fae, or Raking Canopy. But its the options of having this, canopy, volcanic fallout, Purge, Scattershot Archer, Firespout, Infest, Esper Charm and many more to fight them that will be the actual threat to Fae. It will survive, but it wont be the go-to deck for winning your local FNM anymore.
The card will have its uses. It is a powerful sideboard card against bitterblossom and tokens and it will be pretty big in limited as well. Boring, but useful.
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It's too expensive, engineer plague is three mana, so this could have been 2 or 3 easily. It's not that powerfull.
Anyway, which trains do you take? I wanna take the same.
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hey i have managed to evolve my axolotls by feeding them thyroid glands the thyroxine contained in these gland is enough to change these water dwelling creatures into land based creatures
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
As Ace said, you can't expect an individual card to completely neutralize the meta. If it was that way, MTG wouldn't be worth playing. this PLUS your deck should be able to get the job done. the Scattershot Archers arent even enough to kill Fae alone. (Okay, maybe they are-But still.)
Engineered Plague...Needs to return. i_i But I figure its because it's too simple and focused of a solution to relevant creature types.
It's understandable blue control players would be shocked and in denial at the notion of this card, since their decks have been dominating multiple formats for an eternity yet they've curiously never once had to deal with any counter-hosers that weren't ineffectual, narrow CRAP.
This won't kill bitterblossom... If Raking Canopy didn't kill faeries, this won't scratch it.
It IS, however, great tech for Faeries to use against BW Tokens. If anything, this made Faeries stronger, not that Faeries will run this.
And yes, this is made for anti-Naya tech in limited, not anti-fae tech in Standard.
I vote for you, sir!
I believe that Fae will only get stronger, they will just try UBw Fae, Runed Halo vs Banefire, and Esper Charm vs this. and that scattershot guy WILL get killed ASAP... terror and agony warp whatnot.
Yes, most of the "fae hosers" don't beat fae effectively, and on their own. They at least give other decks and strategies that are very weak against fae, a random fighting chance.
Think of it not as a neutering, but as an effort to make it "fair." LOL, "fair," what a dreaded word for all you win addicts.
Is anyone else seeing this as a house in limited? I know, everyone's looking at this as anti-fairy (and it is, somewhat), but this provides a rather significant limited numbers advantage.
Think about it this way - which will change the game more, Faerie Mechanist or this?
I'm not a fan, I actually like the ability and think it fits well in blue but I hate the cost, this could easily have costed only 2u or even 1u without being broken.
How about not. At 1U, it would have been BROKEN, and at 2U, it would be a chase rare methinks. Already Night of Soul's Betrayal, which can kill smaller creatures, is a great way to save yourself a ton of damage. At uncommon, this guy is pretty nice. Not very playable, but certainly balanced.
I just wish they could have printed a UB version, and given us a nonlegendary NoSB.
Think about it this way - which will change the game more, Faerie Mechanist or this?
I agree that it's good in limited (shhh ;)), but Faerie Mechanist is fantastic, and a much stronger pick. Remember, at worse, a Griffin is always gold in limited.
How about not. At 1U, it would have been BROKEN, and at 2U, it would be a chase rare methinks. Already Night of Soul's Betrayal, which can kill smaller creatures, is a great way to save yourself a ton of damage. At uncommon, this guy is pretty nice. Not very playable, but certainly balanced.
I just wish they could have printed a UB version, and given us a nonlegendary NoSB.
I agree that it's good in limited (shhh ;)), but Faerie Mechanist is fantastic, and a much stronger pick. Remember, at worse, a Griffin is always gold in limited.
Thunderstaff costs 3, which is less/easier than 2U, and saw zero play. That also had the option to pump your side. What makes you think that this card, which does effectively the same thing, would be a chase rare even at 1U?
I'm not sure I would even play this in limited. It doesn't kill your opponents creatures, just make them smaller. This comes into play at sorcery speed so it's not like you can get a blowout by them attacking/blocking wrong.
I vote for you, sir!
I believe that Fae will only get stronger, they will just try UBw Fae, Runed Halo vs Banefire, and Esper Charm vs this. and that scattershot guy WILL get killed ASAP... terror and agony warp whatnot.
And putting in all those answers will mean taking out cards causing fae to not be so streamlined. In addition, it will mean spending turns reacting instead of proacting, thus losing time and initiative. That alone will weaken fae.
Hmmm, I might be the only one that really likes this card. It + Godhead of Awe in a UW control seems pretty dang good to me.
The casting cost could have been 3 mana but the fact that it only affects your opponents creatures is what makes it nice.
I really don't like this card at all. It costs at least 1 mana too much for a minimal effect. I was really hoping for a lot of good blue cards but so far have found very few.
Screw that, I'll play this in my controlling esper draft decks all day long. Shuts down tokens, screws their bears, and makes double-blocking larger creatures a 1/1 in some situations.
Although 4 mana may be a bit high, it will be very annoying to play against this stupid thing in limited when you're racing fliers and such on the other side of the table.
It probably won't be playable in constructed since creatures are so beefy these days, maybe sb against some decks. This probably would have been good a couple years ago when creatures were more reasonable. It does seem like alot of esper cards just get 1 mana added to them as if they were colorless artifacts, as if being an artifact was an advantage and not a liability, or like its a given you start the game with a free etherium sculptor in play.
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Complaint box: Why was the mtg as an mmo(rpg) thread closed? I was having fun talking about it, hrmph-
As said Thunderstaff costs 1 less, is an artifact, and lets you have an other effect. This block is really full of nonsense.
Because it effects their creatures 24/7, which means you can win the battles, which in turn wins the war my friend. Thunderstaff was an Urza's Armor that only effected creatures. Big difference.
Thunderstaff costs 3, which is less/easier than 2U, and saw zero play. That also had the option to pump your side. What makes you think that this card, which does effectively the same thing, would be a chase rare even at 1U?
Well, for one, I think you are underestimating the effects -1/-0 have on your opponent's creatures. All 1/1s are now useless. All bears become Squires. (snip) Everyone takes a step down!
The point is, at 1U, control could go "Turn 2, drop this, negate your 1 and two drops". They draw any more of them, and suddenly your army is looking pretty pathetic. Well, they run 4, so have a good game. It would be bonkers powerful.
At 2U, it would be powerful, but fairly balanced. They could drop it less frequently, and it would clog up their hand more often. At 4cc, it becomes really hard to manage in such a fast format. Still, it's potentially really strong against decks that use quantity over quality.
Which is why I said it's a decent uncommon, and strong in limited. Not promising any play, ever, but it's still strong in certain situations. Night of Soul's Betrayal was ridiculously powerful in standard (ok, just really powerful- Cranial Extraction was the ridiculously powerful black Kamigawa card), because it slowed aggro down. In a game where a 3/3 for 2 is a bargain, and a 2/2 for 2 is just a bear, you can see how -1 power can really affect the game.
And the reason I think it MIGHT see play is because it's an artifact, which is easier to "abuse". I for one am going to try my hardest to abuse it in block, in some kind of control deck.
Not appropriate humour (if that's what it was supposed to be) for this website. Infraction.
Needed fodder, but obviously weak.
too high a cost. i dont get the power curve inconsistency. the archer is too powerful. this is too slow
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a bad card is usally a bad card no matter the rarity. if it were rare, it'd up the price of every other rare in the set (to offset the cost of opening the packs) but at uncommon and common, there's just more and more copies of it out there in the known universe.
This is a hoser for token decks and as some people have mentioned a limited hoser for the Naya 5 power theme. As such it does a nice job, but I wouldn't dream of sideboarding this against faeries.
Machius proudly supports R_E's right to Rumour!
This card isn't even that good of a Blossom hoser, as it still lets them chump block, get pumped by Scion so they don't suck at attacking, count as faeries for Spellstutter, and get championed by Mistbind.
Killing bitterblossom with whatever 1 for 1 card is like just oxidizing Ravager. You got rid of it. Now deal with the rest of the deck.
Current post- Grand Prix KC Modern Postmortem (7/7/13)
Hairspray won't do it alone. But hairspray mixed with lipstick and perfume will be toxic...
Its not THIS that kills Fae, or Raking Canopy. But its the options of having this, canopy, volcanic fallout, Purge, Scattershot Archer, Firespout, Infest, Esper Charm and many more to fight them that will be the actual threat to Fae. It will survive, but it wont be the go-to deck for winning your local FNM anymore.
Banner and avatar by the one and only Craven at Epic graphics. Check them out.
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Anyway, which trains do you take? I wanna take the same.
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
Engineered Plague...Needs to return. i_i But I figure its because it's too simple and focused of a solution to relevant creature types.
I vote for you, sir!
I believe that Fae will only get stronger, they will just try UBw Fae, Runed Halo vs Banefire, and Esper Charm vs this. and that scattershot guy WILL get killed ASAP... terror and agony warp whatnot.
Besides that though-this card is good. While I think it's just ok, it's worthy of being uncommon.
Whether or not this helps beat the fae deck, it's a card I can see using/being annoyed by sometime soon.
Think of it not as a neutering, but as an effort to make it "fair." LOL, "fair," what a dreaded word for all you win addicts.
Think about it this way - which will change the game more, Faerie Mechanist or this?
How about not. At 1U, it would have been BROKEN, and at 2U, it would be a chase rare methinks. Already Night of Soul's Betrayal, which can kill smaller creatures, is a great way to save yourself a ton of damage. At uncommon, this guy is pretty nice. Not very playable, but certainly balanced.
I just wish they could have printed a UB version, and given us a nonlegendary NoSB.
I agree that it's good in limited (shhh ;)), but Faerie Mechanist is fantastic, and a much stronger pick. Remember, at worse, a Griffin is always gold in limited.
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Thunderstaff costs 3, which is less/easier than 2U, and saw zero play. That also had the option to pump your side. What makes you think that this card, which does effectively the same thing, would be a chase rare even at 1U?
I'm not sure I would even play this in limited. It doesn't kill your opponents creatures, just make them smaller. This comes into play at sorcery speed so it's not like you can get a blowout by them attacking/blocking wrong.
And putting in all those answers will mean taking out cards causing fae to not be so streamlined. In addition, it will mean spending turns reacting instead of proacting, thus losing time and initiative. That alone will weaken fae.
The casting cost could have been 3 mana but the fact that it only affects your opponents creatures is what makes it nice.
Although 4 mana may be a bit high, it will be very annoying to play against this stupid thing in limited when you're racing fliers and such on the other side of the table.
Complaint box: Why was the mtg as an mmo(rpg) thread closed? I was having fun talking about it, hrmph-
Because it effects their creatures 24/7, which means you can win the battles, which in turn wins the war my friend. Thunderstaff was an Urza's Armor that only effected creatures. Big difference.
Well, for one, I think you are underestimating the effects -1/-0 have on your opponent's creatures. All 1/1s are now useless. All bears become Squires. (snip) Everyone takes a step down!
The point is, at 1U, control could go "Turn 2, drop this, negate your 1 and two drops". They draw any more of them, and suddenly your army is looking pretty pathetic. Well, they run 4, so have a good game. It would be bonkers powerful.
At 2U, it would be powerful, but fairly balanced. They could drop it less frequently, and it would clog up their hand more often. At 4cc, it becomes really hard to manage in such a fast format. Still, it's potentially really strong against decks that use quantity over quality.
Which is why I said it's a decent uncommon, and strong in limited. Not promising any play, ever, but it's still strong in certain situations. Night of Soul's Betrayal was ridiculously powerful in standard (ok, just really powerful- Cranial Extraction was the ridiculously powerful black Kamigawa card), because it slowed aggro down. In a game where a 3/3 for 2 is a bargain, and a 2/2 for 2 is just a bear, you can see how -1 power can really affect the game.
And the reason I think it MIGHT see play is because it's an artifact, which is easier to "abuse". I for one am going to try my hardest to abuse it in block, in some kind of control deck.
Not appropriate humour (if that's what it was supposed to be) for this website. Infraction.
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