-9: Target Player Discards their hand, you draw any number of cards. ~ deals 7 damage to target player, that player sacrifices all creatures. You gain 7 life and put all creatures into play under your control.
(Is that a good example of an essential "win"?)
Wait, thats so broken man, put all creatures into play under your control, put from where?xD since you already made himsacrifice his.
How about something like, Your opponents play with their hands revealed. You may play spells from Your opponent's hand as though they were in Your hand.
How about something like, Your opponents play with their hands revealed. You may play spells from Your opponent's hand as though they were in Your hand.
thats terrible, i mean if theyre not on color you cant play them at all, and even if they are, they probably will play whatever they draw on their turn so you cant use them
Nicol Bolas's -9 ability is Ashnod's Coupon but he pays for the drink. It may not be game winning but a nice cold Mountain Dew in my hands sure would feel like it.
But seriously, Nicol Bolas's -9 is not "destroy all other permanents" because that doesn't win the game... it just makes it drag on longer until you, the controller of Bolas, can recover from an Aplocalypse - just so you can put down a 1/1 and proceed to ping the opponent to death.
How about "At the beginning of your next upkeep, if you control Nicol Bolas, Planeswalker, you win the game"? It's a bit blunt but straight forward.
thats terrible, i mean if theyre not on color you cant play them at all, and even if they are, they probably will play whatever they draw on their turn so you cant use them
But it could explain Exotic Orchard, giving You any color they'd have access to. And besides, I wouldn't put it past Wizards to print something terrible.
Okay, but really, looking at Nicol Bolas, we see that he likes the discard, so...
-9 For the rest of the game, opponents cannot draw cards.
blow up everything else is lame...
it doesnt really help too much
Yes, it does. Your opponent is now stuck with 0 lands, because you can destroy any lands he plays with the +3 abilities. You can then rebuild your side of the field, and your opponent can't play anything other than one drops, which you can take control of or destroy with your other creatures.
not in every way, because that other 1/2 that does have basic lands, will benefit extremely with the extra one in play
i agree, have you guys seen the spoiler yet?
domain is making a comeback, this could more dangerous than a few life points,
PtE has the potential to swing the game in the opponents favor, if they are playing domain.
i believe, in the current setting, its just as balanced as StP(well, if you could call StP balanced)
uncommon indeed.
Yeah.
"Awesome, my Nicol Bolas is now a creature, with loyalty counters on it... and I can play any number or its abilities any number of times because he's a creature, not a planeswalker!!!!1!!one!"
...fail
You don't have to be mean about it.
I think the creature thing might be a fun idea.
If it were balanced and it was a token that comes into play after the Planeswalker dies...idk.
-9 Search Your collection for a card named Tarmogoyf and put it into play.
....Attach all copies of Umezawa's Jitte within 100 miles to target creature. The "legend rule" doesn't apply.
Urinate on target opponent.
I think this is getting pretty hyped up...I guess I can't fathom what an 8cc -9 ability would do...because it doesn't sound too difficult to get to 9 loyalty counters...right? I thought I read that he starts with 5 (probably speculation), and then the +3 ability is pretty powerful in of itself, especially since it's in colors with plenty of removal to begin with.
If it is an "essentially win the game" effect, is it unreasonable that it says "destroy all permanents target opponent controls"? or maybe "destroy all creatures target opponent controls. That players then discards his hand". It needs to be this powerful considering its mana and activation cost.
Look at me! I can bold words and use CAPSLOCK to emphasize my point! Hopefully I can trick people into ignoring that I completely have no evidence in my post to back up my claims if I make it look fancy enough.
I think it could be: -9: "deal 7 damage to target opponent, he discards his hand and you draw (up to) 7 cards".
It would complement the other abilities well, as those can deal with permanents. It also pretty much wins you the game in a duel and cripples a player in multiplayer. Not to mention it is a great ultimate for a RUB planeswalker with doing 7 damage (R), discard hand (B), draw 7 (U), and is an improved version of what the legend version of it does if it connects.
This would be pretty cool because it would trigger a Spinerock Knoll, possibly hiding another Nicol Bolas.
I'd say it's possible that Nicol started with at least 9 loyalty. Here's why:
- For 8 mana, you deserve to almost win the game. A Cruel Ultimatum (or any of the other Ultimatums as well, I guess) already does that for 7 mana.
- Anything less than an almost-game-winning-on-the-spot Bolas would be nearly unplayable. If you had built up to 8 mana to get Nicol on the board, chances are your opponent also has something to deal with him either on the board or in hand. Even something as simple as a Shock would make your 8 mana investment just awful, and probably hand your opponent the game even if you did manage to Rootgrapple something from him.
Now, these have been mentioned before, but there's something that's been overlooked so far.
- Titanic Ultimatum and that new vampire guy who gets +1/+1 counters when a player loses the game. Notice how the Ultimatum gives your dudes lifelink? Why on earth would you need lifelink on your creatures, when they already get trample, first strike and freaking +5/+5 ? And where would your vampire use his counters if your opponent has already lost? Obviously... multiplayer.
In multiplayer, you could drop Nicol on the board and nuke one player. Ok, so you still have the rest of the table to deal with. Of course, it'd be all about which player you nuked, and what the other players would do for you if you didn't nuke them. Or... you could just innocently steal one creature from someone and hey look, you're not that big of a threat anymore, right? No need to gang up on you, you just used 8 mana to play a Control Magic. Your big bad planeswalker is no longer fully charged, so there's no need to concentrate the whole table's firepower on you. And even if you did charge him back up to full power during your next turn, the table would still have a whole turn to drop him back to something more manageble. Unless, of course, someone at the table wants you to get Nicol back to full power, so that you could nuke someone else. So part of the table might actually have a reason to be very nice to you and to protect your precious lizard walker. Just as long as you promise to not nuke them, right?
How's that for planeswalker dynamics?
10 loyalty would actually make him that much more interesting in multiplayer, because he'd stick around even if you did use the ultimate ability right away. It'd be a little boring if he just went away after nuking someone. With at least 1 loyalty left after the ultimate, you'd still have something to negotiate with the rest of the table.
Based on these points, I'll just go ahead and make a wager that Nicol Bolas has at least 10 starting loyalty. The big problem here is that anything less than 9 would make him nearly unplayable in two-player games, and in multiplayer he might as well be a gonk card. And that would just suck beyond belief.
Then again, I wouldn't be suprised if he did have something like 5 or 6 starting loyalty either. Blagh. :/
I'd say it's possible that Nicol started with at least 9 loyalty. Here's why:
- For 8 mana, you deserve to almost win the game. A Cruel Ultimatum (or any of the other Ultimatums as well, I guess) already does that for 7 mana.
- Anything less than an almost-game-winning-on-the-spot Bolas would be nearly unplayable. If you had built up to 8 mana to get Nicol on the board, chances are your opponent also has something to deal with him either on the board or in hand. Even something as simple as a Shock would make your 8 mana investment just awful, and probably hand your opponent the game even if you did manage to Rootgrapple something from him.
Now, these have been mentioned before, but there's something that's been overlooked so far.
- Titanic Ultimatum and that new vampire guy who gets +1/+1 counters when a player loses the game. Notice how the Ultimatum gives your dudes lifelink? Why on earth would you need lifelink on your creatures, when they already get trample, first strike and freaking +5/+5 ? And where would your vampire use his counters if your opponent has already lost? Obviously... multiplayer.
In multiplayer, you could drop Nicol on the board and nuke one player. Ok, so you still have the rest of the table to deal with. Of course, it'd be all about which player you nuked, and what the other players would do for you if you didn't nuke them. Or... you could just innocently steal one creature from someone and hey look, you're not that big of a threat anymore, right? No need to gang up on you, you just used 8 mana to play a Control Magic. Your big bad planeswalker is no longer fully charged, so there's no need to concentrate the whole table's firepower on you. And even if you did charge him back up to full power during your next turn, the table would still have a whole turn to drop him back to something more manageble. Unless, of course, someone at the table wants you to get Nicol back to full power, so that you could nuke someone else. So part of the table might actually have a reason to be very nice to you and to protect your precious lizard walker. Just as long as you promise to not nuke them, right?
How's that for planeswalker dynamics?
10 loyalty would actually make him that much more interesting in multiplayer, because he'd stick around even if you did use the ultimate ability right away. It'd be a little boring if he just went away after nuking someone. With at least 1 loyalty left after the ultimate, you'd still have something to negotiate with the rest of the table.
Based on these points, I'll just go ahead and make a wager that Nicol Bolas has at least 10 starting loyalty. The big problem here is that anything less than 9 would make him nearly unplayable in two-player games, and in multiplayer he might as well be a gonk card. And that would just suck beyond belief.
Then again, I wouldn't be suprised if he did have something like 5 or 6 starting loyalty either. Blagh. :/
Ten points for having the most well-thought out post on this topic.
I really like that point of view, and depending on the ultimate it could be very realistic.
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I'd say it's possible that Nicol started with at least 9 loyalty. Here's why:
- For 8 mana, you deserve to almost win the game. A Cruel Ultimatum (or any of the other Ultimatums as well, I guess) already does that for 7 mana.
- Anything less than an almost-game-winning-on-the-spot Bolas would be nearly unplayable. If you had built up to 8 mana to get Nicol on the board, chances are your opponent also has something to deal with him either on the board or in hand. Even something as simple as a Shock would make your 8 mana investment just awful, and probably hand your opponent the game even if you did manage to Rootgrapple something from him.
Now, these have been mentioned before, but there's something that's been overlooked so far.
- Titanic Ultimatum and that new vampire guy who gets +1/+1 counters when a player loses the game. Notice how the Ultimatum gives your dudes lifelink? Why on earth would you need lifelink on your creatures, when they already get trample, first strike and freaking +5/+5 ? And where would your vampire use his counters if your opponent has already lost? Obviously... multiplayer.
In multiplayer, you could drop Nicol on the board and nuke one player. Ok, so you still have the rest of the table to deal with. Of course, it'd be all about which player you nuked, and what the other players would do for you if you didn't nuke them. Or... you could just innocently steal one creature from someone and hey look, you're not that big of a threat anymore, right? No need to gang up on you, you just used 8 mana to play a Control Magic. Your big bad planeswalker is no longer fully charged, so there's no need to concentrate the whole table's firepower on you. And even if you did charge him back up to full power during your next turn, the table would still have a whole turn to drop him back to something more manageble. Unless, of course, someone at the table wants you to get Nicol back to full power, so that you could nuke someone else. So part of the table might actually have a reason to be very nice to you and to protect your precious lizard walker. Just as long as you promise to not nuke them, right?
How's that for planeswalker dynamics?
10 loyalty would actually make him that much more interesting in multiplayer, because he'd stick around even if you did use the ultimate ability right away. It'd be a little boring if he just went away after nuking someone. With at least 1 loyalty left after the ultimate, you'd still have something to negotiate with the rest of the table.
Based on these points, I'll just go ahead and make a wager that Nicol Bolas has at least 10 starting loyalty. The big problem here is that anything less than 9 would make him nearly unplayable in two-player games, and in multiplayer he might as well be a gonk card. And that would just suck beyond belief.
Then again, I wouldn't be suprised if he did have something like 5 or 6 starting loyalty either. Blagh. :/
If he has a relevant 3rd ability this isn't necessarily true. I believe someone mentioned he has four. We really need to see the card before people start analyzing the card in depth. Will Bolas be constructed viable? Probably not, but he's going to be one hell of a fun card either way it appears.
He's not going to have 9 or 10 loyalty though. This is pretty obvious.
i think this card is Freakin' awesome just imagine zoo with this even on the draw u flex "Nutz" any mana drawing the extra card u can pitch and turning up the gas on tempo and it still taps for mana easily a 3 of most likely a 4 of
I think it could be: -9: "deal 7 damage to target opponent, he discards his hand and you draw (up to) 7 cards".
It would complement the other abilities well, as those can deal with permanents. It also pretty much wins you the game in a duel and cripples a player in multiplayer. Not to mention it is a great ultimate for a RUB planeswalker with doing 7 damage (R), discard hand (B), draw 7 (U), and is an improved version of what the legend version of it does if it connects.
If anything, a "fixed" Memory Jar would scream "I WIN" more then just about anything. At 8 mana it may be possible...
Maybe...
-9: Chose one - Target opponent discards his or her hand; or draw 7 cards.
Either one of these would be crippling to the max. Mashed together they are just nuts.
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
I cannot help but feel as if some cards are partially spoiled here at mtg as if to test consumers reaction and perhaps based on those reactions further improve the other parts of a card.
Too late for that now, Conflux would be at the printers by now.
I've always expected some variant on "Target player discards their hand and loses 7 life" as a throwback to the old version of Nicol Bolas.
Wait, thats so broken man, put all creatures into play under your control, put from where?xD since you already made himsacrifice his.
Here
RGWUB
It would mean you'd really want to wait until he had 10 counters to play it.
thats terrible, i mean if theyre not on color you cant play them at all, and even if they are, they probably will play whatever they draw on their turn so you cant use them
But seriously, Nicol Bolas's -9 is not "destroy all other permanents" because that doesn't win the game... it just makes it drag on longer until you, the controller of Bolas, can recover from an Aplocalypse - just so you can put down a 1/1 and proceed to ping the opponent to death.
How about "At the beginning of your next upkeep, if you control Nicol Bolas, Planeswalker, you win the game"? It's a bit blunt but straight forward.
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But it could explain Exotic Orchard, giving You any color they'd have access to. And besides, I wouldn't put it past Wizards to print something terrible.
Okay, but really, looking at Nicol Bolas, we see that he likes the discard, so...
-9 For the rest of the game, opponents cannot draw cards.
Thats just terrible. I mean really. How many cards are they going to be holding once you play Bolas for 4UBBR and then get him up to 9 loyalty?
Yes, it does. Your opponent is now stuck with 0 lands, because you can destroy any lands he plays with the +3 abilities. You can then rebuild your side of the field, and your opponent can't play anything other than one drops, which you can take control of or destroy with your other creatures.
i agree, have you guys seen the spoiler yet?
domain is making a comeback, this could more dangerous than a few life points,
PtE has the potential to swing the game in the opponents favor, if they are playing domain.
i believe, in the current setting, its just as balanced as StP(well, if you could call StP balanced)
uncommon indeed.
BBB[Clan Mono Black]BBB
Props to Spiderboy and highlife on the sig and the avatar!
-9: Destroy all other permanents, Target opponent's life total becomes 1, End the Turn.
I like the destroy all permanents idea, but dont want the game to drag on....
Ending the turn gives the opponent at least a chance.
You don't have to be mean about it.
I think the creature thing might be a fun idea.
If it were balanced and it was a token that comes into play after the Planeswalker dies...idk.
....Attach all copies of Umezawa's Jitte within 100 miles to target creature. The "legend rule" doesn't apply.
Urinate on target opponent.
I think this is getting pretty hyped up...I guess I can't fathom what an 8cc -9 ability would do...because it doesn't sound too difficult to get to 9 loyalty counters...right? I thought I read that he starts with 5 (probably speculation), and then the +3 ability is pretty powerful in of itself, especially since it's in colors with plenty of removal to begin with.
-9: destroy all permanents target opponent controls. For each one destroyed this way, your opponent losses 1 life
This would be pretty cool because it would trigger a Spinerock Knoll, possibly hiding another Nicol Bolas.
- For 8 mana, you deserve to almost win the game. A Cruel Ultimatum (or any of the other Ultimatums as well, I guess) already does that for 7 mana.
- Anything less than an almost-game-winning-on-the-spot Bolas would be nearly unplayable. If you had built up to 8 mana to get Nicol on the board, chances are your opponent also has something to deal with him either on the board or in hand. Even something as simple as a Shock would make your 8 mana investment just awful, and probably hand your opponent the game even if you did manage to Rootgrapple something from him.
Now, these have been mentioned before, but there's something that's been overlooked so far.
- Titanic Ultimatum and that new vampire guy who gets +1/+1 counters when a player loses the game. Notice how the Ultimatum gives your dudes lifelink? Why on earth would you need lifelink on your creatures, when they already get trample, first strike and freaking +5/+5 ? And where would your vampire use his counters if your opponent has already lost? Obviously... multiplayer.
In multiplayer, you could drop Nicol on the board and nuke one player. Ok, so you still have the rest of the table to deal with. Of course, it'd be all about which player you nuked, and what the other players would do for you if you didn't nuke them. Or... you could just innocently steal one creature from someone and hey look, you're not that big of a threat anymore, right? No need to gang up on you, you just used 8 mana to play a Control Magic. Your big bad planeswalker is no longer fully charged, so there's no need to concentrate the whole table's firepower on you. And even if you did charge him back up to full power during your next turn, the table would still have a whole turn to drop him back to something more manageble. Unless, of course, someone at the table wants you to get Nicol back to full power, so that you could nuke someone else. So part of the table might actually have a reason to be very nice to you and to protect your precious lizard walker. Just as long as you promise to not nuke them, right?
How's that for planeswalker dynamics?
10 loyalty would actually make him that much more interesting in multiplayer, because he'd stick around even if you did use the ultimate ability right away. It'd be a little boring if he just went away after nuking someone. With at least 1 loyalty left after the ultimate, you'd still have something to negotiate with the rest of the table.
Based on these points, I'll just go ahead and make a wager that Nicol Bolas has at least 10 starting loyalty. The big problem here is that anything less than 9 would make him nearly unplayable in two-player games, and in multiplayer he might as well be a gonk card. And that would just suck beyond belief.
Then again, I wouldn't be suprised if he did have something like 5 or 6 starting loyalty either. Blagh. :/
Ten points for having the most well-thought out post on this topic.
I really like that point of view, and depending on the ultimate it could be very realistic.
If he has a relevant 3rd ability this isn't necessarily true. I believe someone mentioned he has four. We really need to see the card before people start analyzing the card in depth. Will Bolas be constructed viable? Probably not, but he's going to be one hell of a fun card either way it appears.
He's not going to have 9 or 10 loyalty though. This is pretty obvious.
If anything, a "fixed" Memory Jar would scream "I WIN" more then just about anything. At 8 mana it may be possible...
Maybe...
-9: Chose one - Target opponent discards his or her hand; or draw 7 cards.
Either one of these would be crippling to the max. Mashed together they are just nuts.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
Too late for that now, Conflux would be at the printers by now.
I've always expected some variant on "Target player discards their hand and loses 7 life" as a throwback to the old version of Nicol Bolas.