I have had a vertical cycle of creatures like this in my my homemade life set for years! Creatures that when you gain life you could pay N:symw: for an effect that depend on the amount
Common dealt damage to creatures that attacked or blocked that turn.
Uncommon reanimated creatures with a mana cost equal to or less than the amount gained
Rare gave creatures +X/+X where X was the amount gained
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Sure, it's overkill, but Beacon of Immortality + this makes some absurd power boosters My white lifegain deck would love to try this :rolleyes:. Just for the fun of it. Not tournament worthy ofcourse.
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The knights see a mighty quarry. The dragon sees breakfast, lunch, and dinner.
cool, now this and the dragon-pumping enchantment can compete for the title of "rare you least want to open in a pack". i wonder if wizards made a cycle of bad rares that have the same mana cost on purpose.
Lol, i dunno if this is really good with ajani goldmane, or if ajani goldmane is still bad and this replaces his one useful function. Either way finx somehow just got better.
Ajani is not bad and life gain is not his one useful function.
Cradle of Vitality 3W
Enchantment Rare
Whenever you gain life, you may pay 1W. If you do, put a +1/+1 counter on target creature for each 1 life you gain.
Oh, wow, that's bad. They put lifegain, which is a casual effect, onto an expensive enchantment that requires you to build your deck around it, requires for it to be in play, requires for you to satisfy a requirement to activate it, requires you to keep mana open to pay for it, and requires you to have a creature in play. If you get all those things satisfied, your creature gets bigger. Please, just reprint Elven Rite or something.
Wizards, go ahead and make a crappy set, if you think it's in your best interests. I don't think the players are amused, though.
i see potential i mean against something like mono red you will gain alot of life with your finks and if u can put the counters on a knight of meadowgrain before they burn it then thats pretty much game if they dont have everlasting torment
I love my Doubling Season deck and I think this fits right in that niche. While it's not uber powerful, I think it's fun. And from what I've seen of this set, having more than 40% of the cards being tournament worthy will just give us Affinity again. Besides, we still have 100 cards to go.
What's the difference? One is two mana, seven life. One is three mana (for Martyr frontside), nine to fifteen life and more in rare circumstances.
Point is obvious and I won't insult you by making it.
Someone said life gain is bad in tournament play. I was arguing to the contrary. Are saying I'm wrong? I was not saying this card will, or will not see play. So, what is your point?
Now, if they had made it cost W only to play and for effect, I could see it be useful, but 3W and 1W are just ripping the player off of their mana and their rare. If I open this I will cry. It will just as bad as one of my Shadowmoor sealed pools where I got 2 Deep-Slumber Titan.
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Now, if they had made it cost W only to play and for effect, I could see it be useful, but 3W and 1W are just ripping the player off of their mana and their rare. If I open this I will cry. It will just as bad as one of my Shadowmoor sealed pools where I got 2 Deep-Slumber Titan.
This card is powerful, because you only pay the two mana activation once and then get all the counters. So you'd pay one white mana to cast Healing Salve, and then pay one colorless and one white mana to put three +1/+1 counters on a creature, as opposed to one white mana for Healing Salve, then three colorless and three white mana for the three counters. Seems pretty good!
Oh, wow, that's bad.
Wizards, go ahead and make a crappy set, if you think it's in your best interests. I don't think the players are amused, though.
QFT. This set is disjointed, full of overcosted niche effects, and looks so far to offer maybe 1 new deck archetype (Artifact) to the tournament scene. The rest of the spoiler better improve or this set won't be a valuable addition to collections. It will be an afterthought, and not a pleasant one.
SO as for this lifegain related card. Really an innovative effect, but it is too bad the cost is so prohibitive that it kills the chance for it to be useful. Why not give it some limitation, like having a white creature in play and make it cost 2 or 3 instead? As is, at 4 mana it just might be the worst card in the set, and that's saying something.
While I don't think this card is tournament-quality, I think the drastic reactions are a bit premature. It seems clear that this card is based off of Well of Lost Dreams from Mirrodin block. That card was not really worth it except in very tuned decks, but it's possible that there will be more support for this card. Well shows that this card could probably have costed less.
Re: the Dragon enchantment, it's cute that it pumps all Changelings.
Lol!! Wow that's awesome! Now I want to play with that horrible card! I block, gain 4 life, before damage activate.....Now I'm blocking with a 4/5? awesome! That could be the makings of a very annoying casual deck.
Angelic Chorus and this gives your creatures a 1W kicker that pumps for the size of their butt.
Since we're on life gain, abit of a side track... Mycoloth and Angelic Chorus. Combo or Bombo? Does the AC citp trigger count how much big mycoloth is after devour?
Situation:
Mycoloth devours 1 creature, AC gains you 4 or 6 life? So when I kick it can i have it gain 4 or 6 counters?
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......WTF????....... I don't even know what kind of warning you deserve for this....
Heh I have a serra bomber deck (Casual) thats uses Serra Avatars and Angelic Chorus. I think this card will fit in fine with it
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Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
Devour is a replacement effect that means the creature comes into play with however many +1/+1 counters on it already. Regardless, Angelic Chorus's triggered ability only counts the creature's toughness on resolution.
Devour is a replacement effect that means the creature comes into play with however many +1/+1 counters on it already. Regardless, Angelic Chorus's triggered ability only counts the creature's toughness on resolution.
That counted as 'putting' for Graft and Doubling Season - why not this?
I was discounting devour. I guess I didn't consider linking Jund with a White card. Silly me and my compartmentalizing, in a gold block.
Goldenglow Moth, lol. So bad on its own. Seriously. It's a delayed Nectar that you might not even get. What is even the temptation of good supposed to be there?
But noice. It would fit in the same kind of deck anyway - your defensive with lifegain, while making creatures stronger than they were designed to be. Moth gets some boosts, goes to down. But Devour doesn't seem to fit that deck, and I think Devour is gonna make this work, not. . . moths.
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That counted as 'putting' for Graft and Doubling Season - why not this?
I was discounting devour. I guess I didn't consider linking Jund with a White card. Silly me and my compartmentalizing, in a gold block.
Goldenglow Moth, lol. So bad on its own. Seriously. It's a delayed Nectar that you might not even get. What is even the temptation of good supposed to be there?
But noice. It would fit in the same kind of deck anyway - your defensive with lifegain, while making creatures stronger than they were designed to be. Moth gets some boosts, goes to down. But Devour doesn't seem to fit that deck, and I think Devour is gonna make this work, not. . . moths.
How is Devour going to make this work? I can't really think of a competative way to combine this card and devour. Maybe it's because I'm so tired. Stupid FNMs keeping me up to all ours of the night! And now I'm up late again. Oh well.
Hey! Maybe devour can put a lot of creature cards in your graveyard, then you play Ancestor's Chosen! That could be some synergy.
I have had a vertical cycle of creatures like this in my my homemade life set for years! Creatures that when you gain life you could pay N:symw: for an effect that depend on the amount
Common dealt damage to creatures that attacked or blocked that turn.
Uncommon reanimated creatures with a mana cost equal to or less than the amount gained
Rare gave creatures +X/+X where X was the amount gained
Oh well, at least I know I like the idea.
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Ajani is not bad and life gain is not his one useful function.
Oh, wow, that's bad. They put lifegain, which is a casual effect, onto an expensive enchantment that requires you to build your deck around it, requires for it to be in play, requires for you to satisfy a requirement to activate it, requires you to keep mana open to pay for it, and requires you to have a creature in play. If you get all those things satisfied, your creature gets bigger. Please, just reprint Elven Rite or something.
Wizards, go ahead and make a crappy set, if you think it's in your best interests. I don't think the players are amused, though.
.
In there defense every card can't be Lightning Helix, Tarmogoyf, or Chameleon Colossus.
I love my Doubling Season deck and I think this fits right in that niche. While it's not uber powerful, I think it's fun. And from what I've seen of this set, having more than 40% of the cards being tournament worthy will just give us Affinity again. Besides, we still have 100 cards to go.
Someone said life gain is bad in tournament play. I was arguing to the contrary. Are saying I'm wrong? I was not saying this card will, or will not see play. So, what is your point?
Credit for the banner and avatar goes to the people at High~Light Studios.
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And you pulled 3 Firespouts and bunch of Cerulean Wisps, right? I would totally play 2 Deep-Slumber Titan then!!!
QFT. This set is disjointed, full of overcosted niche effects, and looks so far to offer maybe 1 new deck archetype (Artifact) to the tournament scene. The rest of the spoiler better improve or this set won't be a valuable addition to collections. It will be an afterthought, and not a pleasant one.
SO as for this lifegain related card. Really an innovative effect, but it is too bad the cost is so prohibitive that it kills the chance for it to be useful. Why not give it some limitation, like having a white creature in play and make it cost 2 or 3 instead? As is, at 4 mana it just might be the worst card in the set, and that's saying something.
Re: the Dragon enchantment, it's cute that it pumps all Changelings.
This + Children of Korlis = Blazing Archon.
Wajani puts 2 +1/+1 counters on creatures each turn.
Lifelink creatures double in size each turn.
Goldenglow Moth, lol.
That GW Spring of Life might be neat.
Gimmicky deck ideas.
Lol!! Wow that's awesome! Now I want to play with that horrible card! I block, gain 4 life, before damage activate.....Now I'm blocking with a 4/5? awesome! That could be the makings of a very annoying casual deck.
Since we're on life gain, abit of a side track...
Mycoloth and Angelic Chorus. Combo or Bombo? Does the AC citp trigger count how much big mycoloth is after devour?
Situation:
Mycoloth devours 1 creature, AC gains you 4 or 6 life? So when I kick it can i have it gain 4 or 6 counters?
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Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
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That counted as 'putting' for Graft and Doubling Season - why not this?
I was discounting devour. I guess I didn't consider linking Jund with a White card. Silly me and my compartmentalizing, in a gold block.
Goldenglow Moth, lol. So bad on its own. Seriously. It's a delayed Nectar that you might not even get. What is even the temptation of good supposed to be there?
But noice. It would fit in the same kind of deck anyway - your defensive with lifegain, while making creatures stronger than they were designed to be. Moth gets some boosts, goes to down. But Devour doesn't seem to fit that deck, and I think Devour is gonna make this work, not. . . moths.
Awesome avatar provided by Krashbot @ [Epic Graphics].
How is Devour going to make this work? I can't really think of a competative way to combine this card and devour. Maybe it's because I'm so tired. Stupid FNMs keeping me up to all ours of the night! And now I'm up late again. Oh well.
Hey! Maybe devour can put a lot of creature cards in your graveyard, then you play Ancestor's Chosen! That could be some synergy.
this would make finks rather hard to kill.
And make it cost 5 to 7, yes.;)
It costs way too much to activate.
Draft it on Cubetutor!