I'll note, right now, that the most ubiquitous removal in Standard (and most likely Block), Nameless Inversion, would kill it dead.
Basically, argue that Black can get a 1/1 regenerator for 2. White can get a 2/2 regenerate-unless-opponent-pays-mana creature for 2 (and it has other abilities). If Cho-Manno is a core-set rare without Indestructibility, then perhaps 2/2 Indestructible for 3 is a bit much, even in a -1/-1 heavy environment. Surely a 1/1 would not be nearly so much trouble?
I could see a low cost white indestructible creature, my argument was with 3 cost and 2/2. I think a 3 cost 0/1 indestructible would be useful. If we see something like this, let me call now that it's a scarecrow. I base this on nothing but the voices in my head. Now, a 0/1 would not likely revive white, but nonetheless it would be a useful card in it's own right.
I hope we either get a cheap 0/1 indestructible dude or a higher cost fattie. Since fatties are seldom common (then again, indestructible creatures are seldom common as well) I doubt we'd see some 8 cost 5/5 or something scary like that. What I hope we don't see is something like a 5 cost 2/2. The two basic functions of being indestructible is to protect a badass or to have a perpetual wimp, and something in between the two doesn't impress either way.
I"m reminded of Darksteel Gargoyle. It was nice in concept, but for 7 you could get so much more. It was never big enough to swing for scarry damage and it wasn't fast enough to block anything that mattered. Good indestructibles are Darksteel Brute or Darksteel Colossus, anything in between is lackluster.
Well, Kenaron, why don't we use the Gargoyle as the base of what is, rather than say it's too little. Another way of looking at the gargoyle is:
Any color (even green!) can get a 3/3 Flying Indestructible creature for 7 mana. If that's true, how much can White get it for? Certainly cheaper. But, at common, you have to say it must be more expensive than Plover Knights, since Indestructible is most likely more costly than First Strike. So, perhaps 2WWW or 4WW.
Now, that's 6 mana. We know that Dawn Elemental is some expression of indestructibility at 4 mana, albeit all white. Honestly, I fail to see what a 0/1 Indestructible creature would do. Stuffy shows what any color can do with a 0/1 Indestructible for 5. Against many decks, Order of the Stars was more or less a 0/1 Indestructible creature for 1.
Without any power whatsoever, an indestructible creature can only serve as a wall, really. This does not seem to be the case here.
To be completely honest, though, I fully expect the 'indestructible' card to have 'indestructible' in its title, and not in its game text.
To be completely honest, though, I fully expect the 'indestructible' card to have 'indestructible' in its title, and not in its game text.
Nothing in that says it has to be the keyword. ;p
Oh my God, Indestructible Aura reprint? I hope not, but that would be pretty funny. I think it would get MaRo lynched, but that would only make it funnier. Indestructible Aura was a common, so I guess it deserves some consideration.
I don't think Wizards like to use words with game meaning in the card title, unless the card actually works with them. Indestructible Aura is from the time before either of those words had game meaning. They might pseudo-reprint it, but they probably wouldn't do a straight reprint.
you forget, indestructible isn't a keyword so he couldn't say keyword. Indestructible is simply a statement of what the card is. They couldn't phrase it as a keyword without breaking the english language in half, they said that back in Darksteel (for similar reasons as "this creature has poisonous 1" doesn't make grammatic sense)
EDIT: and my bet on the 4-word spell could be "destroy all nonland permanents" it'd be fun, at least...
? Death Ward will save the creature for 1 instead of 3 so how is it better?
Because any card that costs 1 instead of 3 is better to have. I would rather have to leave W untapped to save my creature from Eye-Blight's Ending and Shriekmaw instead of 2W. Its the same reason why Counterspell is better (and not reprinted anymore) than Cancel.
Although, when it comes to Death Ward i would just play Dawn Charm because its a lot better due to the pure amount of options.
you forget, indestructible isn't a keyword so he couldn't say keyword. Indestructible is simply a statement of what the card is. They couldn't phrase it as a keyword without breaking the english language in half, they said that back in Darksteel (for similar reasons as "this creature has poisonous 1" doesn't make grammatic sense)
EDIT: and my bet on the 4-word spell could be "destroy all nonland permanents" it'd be fun, at least...
Q = Can be paid with only colorless mana. Would be kinda the 6th color of magic. Ironically it would be colorless. I think they will sometimes print that together with the 6th basic land (which produces colorless). "The so called Barry land"
Maybe scarecrows want only colorless or sth...
Problem: Wouldn't that mean that it should read 3Q or 4Q to determine the real mana value? Also, they would have advertised it probably some more as the "sixth color is coming - but not really" (cause its colorless).
I could totally see this. Especially with plausible scarecrow connection, as they didn't really have a non-thematic purpose in my mind until I read this post.
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You might also want to check out its oracle wording. Unenchanted is as much a rules word as "prequel" is a real word. Also there is no way that effect can be condensed into 4 words.
I like this idea, as you'd have to find someway to tap your own creatures, or swing with all your guys, and have most creatures die before you could cast it.
Makes it less powerful, yet far better flavourwise.
It would be an awesome candidate for the White Hideaway land.
I wonder how many cards WotC will reveal tonight, and whether or not they will update us with the Japanese cards like they did with Morningtide.
First preview day always has two cards: one in the Feature Article and one in MaRo's article.
whether or not they will update us with the Japanese cards like they did with Morningtide.
They've got a "collected previews" page up like they did for Morningtide. I'm sure they'll update it once the official street date for the magazine with said previews hits.
I'll note, right now, that the most ubiquitous removal in Standard (and most likely Block), Nameless Inversion, would kill it dead.
Basically, argue that Black can get a 1/1 regenerator for 2. White can get a 2/2 regenerate-unless-opponent-pays-mana creature for 2 (and it has other abilities). If Cho-Manno is a core-set rare without Indestructibility, then perhaps 2/2 Indestructible for 3 is a bit much, even in a -1/-1 heavy environment. Surely a 1/1 would not be nearly so much trouble?
I hope we either get a cheap 0/1 indestructible dude or a higher cost fattie. Since fatties are seldom common (then again, indestructible creatures are seldom common as well) I doubt we'd see some 8 cost 5/5 or something scary like that. What I hope we don't see is something like a 5 cost 2/2. The two basic functions of being indestructible is to protect a badass or to have a perpetual wimp, and something in between the two doesn't impress either way.
I"m reminded of Darksteel Gargoyle. It was nice in concept, but for 7 you could get so much more. It was never big enough to swing for scarry damage and it wasn't fast enough to block anything that mattered. Good indestructibles are Darksteel Brute or Darksteel Colossus, anything in between is lackluster.
Any color (even green!) can get a 3/3 Flying Indestructible creature for 7 mana. If that's true, how much can White get it for? Certainly cheaper. But, at common, you have to say it must be more expensive than Plover Knights, since Indestructible is most likely more costly than First Strike. So, perhaps 2WWW or 4WW.
Now, that's 6 mana. We know that Dawn Elemental is some expression of indestructibility at 4 mana, albeit all white. Honestly, I fail to see what a 0/1 Indestructible creature would do. Stuffy shows what any color can do with a 0/1 Indestructible for 5. Against many decks, Order of the Stars was more or less a 0/1 Indestructible creature for 1.
Without any power whatsoever, an indestructible creature can only serve as a wall, really. This does not seem to be the case here.
To be completely honest, though, I fully expect the 'indestructible' card to have 'indestructible' in its title, and not in its game text.
Nothing in that says it has to be the keyword. ;p
Oh my God, Indestructible Aura reprint? I hope not, but that would be pretty funny. I think it would get MaRo lynched, but that would only make it funnier. Indestructible Aura was a common, so I guess it deserves some consideration.
is only 4 words. doubtfull, but possible.
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EDIT: and my bet on the 4-word spell could be "destroy all nonland permanents" it'd be fun, at least...
Because any card that costs 1 instead of 3 is better to have. I would rather have to leave W untapped to save my creature from Eye-Blight's Ending and Shriekmaw instead of 2W. Its the same reason why Counterspell is better (and not reprinted anymore) than Cancel.
Although, when it comes to Death Ward i would just play Dawn Charm because its a lot better due to the pure amount of options.
maybe something like:
destroy all non-land permanents
but then... does non-land count as 1 or 2 words?
i need to pay more attention to what i read:
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I could totally see this. Especially with plausible scarecrow connection, as they didn't really have a non-thematic purpose in my mind until I read this post.
Also, untap plus tap equals infinite combo.
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Destroy all unenchanted creatures
"You gain 4 life."
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'Destroy all enchanted/un-enchanted creatures' sounds much better. Take your pick as to which it will be.
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BRGWUScion of the Ur-Dragon ~ BSiezan, The Perverter of Truth ~ W 8.5 Tails (needs work)
All my Decks.
The card already exists - Winds of Rath.
You might also want to check out its oracle wording. Unenchanted is as much a rules word as "prequel" is a real word. Also there is no way that effect can be condensed into 4 words.
Come on now if it's a rare it should be like 15 life, not 4.
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UBRGWURWBGU
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Destroy all nonland permanents.
~~~~~~~~~~~~~~~~~~
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It would be an awesome candidate for the White Hideaway land.
I wonder how many cards WotC will reveal tonight, and whether or not they will update us with the Japanese cards like they did with Morningtide.
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First preview day always has two cards: one in the Feature Article and one in MaRo's article.
They've got a "collected previews" page up like they did for Morningtide. I'm sure they'll update it once the official street date for the magazine with said previews hits.
Nuh-uh. Remember: we get two cards in the articles - and one on the site itself. We got Oona's Blackguard that way.
That's a more recent innovation though so there is no guaretee that they'll keep doing it.