Rember, looking at the "power uncommons" of ravnica, we had a vanilla creature, a creature with a basic ability and a drawback, a spell that did two things, and a spell that let you chose from two things. Odds are since we already have a choice of two spell, there will not be other choice of two spells in this set. Maybe something like this:
Radkos Chant BR
Sorcery
Deal 6 damage to target player
or maybe
Radkos Elite BR
Creature- Demon
6/1
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who says the rakdons get a kill spell? dimir boros and selesnya dont have one..they just have really awesome uncommons, i am yet to think of something that they might have...black and red are about destruction...and fast mana...maybe they will get a rit or something...
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if you are ever being chased by a police dog, try not to run through a tunnel, then over a little see-saw, then jump through a ring of fire. theyre trained for that
No such thing. You're just jealous I thought of it first
Quote from Wildfire393 »
Radkos Chant BR
Sorcery
Deal 6 damage to target player
or maybe
Radkos Elite BR
Creature- Demon
6/1
1) Those cards too powerful. 2) "Odds are since we already have a choice of two spell, there will not be other choice of two spells in this set." Hello? Wreak Havok *IS* another choice of two spell!?
Quote from Marce »
who says the rakdons get a kill spell?
Oh, right, sorry, did I say black and red would get a kill spell? *Gasp* I must've been kidding.
What we're doing here is akin to taking the text of Moby Dick, locating specific words therein, rearranging them to create a passage from Fight Club, and concluding from this evidence that Tyler Durden is based on Ahab.
What your forgetting is the land and creatures are generaly harder and more expensive to kill because they matter more. I could see that spell but only if there was a drawback to it.
What your forgetting is the land and creatures are generaly harder and more expensive to kill because they matter more. I could see that spell but only if there was a drawback to it.
What drawback does it need? Befoul only costs 1 more to do the same thing, but it's not multicoloured.
What we're doing here is akin to taking the text of Moby Dick, locating specific words therein, rearranging them to create a passage from Fight Club, and concluding from this evidence that Tyler Durden is based on Ahab.
I thought this thread was about the new uncommon RED GREEN spell and not about speculation about Rakdos cards... but correct me if I'm wrong.
And what about your post? I don't think they have a forum for that. Seriously, though, if the mods want to move the speculation stuff to a thread in speculation I'd be glad to discuss it there. So far I think they've seen fit to leave it here; let them do their jobs.
What we're doing here is akin to taking the text of Moby Dick, locating specific words therein, rearranging them to create a passage from Fight Club, and concluding from this evidence that Tyler Durden is based on Ahab.
Destroy target land or nonblack creature. It can't be regenerated.
that is the problem with befoul....i might see a one that doesnt have the nonblack clause for 2BR
i would think that black and red would get some sort of kill spell...but they could get a combo card of some sort...perhaps
Duress Blast BR
sorcerey
Duress Blast does 2 damage to target player and they discard a card
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if you are ever being chased by a police dog, try not to run through a tunnel, then over a little see-saw, then jump through a ring of fire. theyre trained for that
I'm not a huge tournament player, but in the current environment (at least T2) I don't see how uncounterability is worse than can't regen. Anyway, this card is great news as far as I'm concerned. I love the flavor of the Gruul, and this confirms for me that my faith has not been misplaced. Now to get myself one of those cool sig pics Topher makes, if he's not too busy.
Speaking of can't regen, how come they got rid of bury? Given that they like to keep the wording on cards as concise as possible, why throw out a perfectly good, descriptive word?
How is a new player supposed to know what Bury means? Its not really something you can make into a keyword. Anyway, I don't think this card is the "power uncommon" of the Gruul guild. It doesn't seem like it's on the same level as Lightning Helix, Watchwolf, Putrefy, and Moroii. I have a feeling we might see a stronger G/R uncommon.
Wreak Havoc is certainly a strong card, but uncounterability is a pretty narrow ability. In games where it's not relevant, Wreak Havoc is just a weaker version of Pillage. Lightning Helix and Putrefy are already staple cards in Extended, which just shows how powerful they really are. Wreak Havoc will almost definitely be used in Standard, but I don't think it will have an impact beyond that format. I'm just saying I personally will be dissapointed if it ends up being the Gruul guild's power uncommon.
Just wanted to say "yay!", Pillage is one of my favorite cards ever, and I played it in R/G anyway back in the day...loving it. Because of the two color costs, I think it will stay at CMC 3.
In the time period you are talking about, Winter's Grasp and Creeping Mold were both available; While Befoul and Rain of Tears were available. They were pretty even pretty much always - though behind red. Starting with Sinkhole and Ice Storm, they've kept pretty even in LD throughout magic history.
Black also has 2 more cards big for LD Demonic Hordes and Helldozer. Now I do agree that green does get land destruction I think that with black and green sharing red as an allied color that they will always get LD so I would expect a BR LD spell that would be no less than equal in power than Wreak Havoc
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first turn
Nick: I lay a swamp, tap, dark ritual...
Me: If you cast a hypnotic specter I'll punch you in the face
Nick:...ahh I take 3 points of mana burn
The reason I play black according to CrovaxtheCursed:
I don't see how pillage is so much better than 'Wreak Havoc,' besides the fact that it's more playable in a monocolored deck(which shouldn't make it that much better). It should be easier for a player to get 2 different colors(in a 2 or 3-colored deck) than it would be to get 2 of the same colored mana... For example, a first turn BOP can accel out a turn 2 'wreak havoc' a lot more often than a turn-2 pillage. And it'd be really nice to only have to get 2 colors of mana with your fetchlands, instead of having to worry about RR and W/, etc. If you're already playing RG(which is the only reason you'd run this), 'wreak havoc' is infinitely better because of the fact that it's uncounterable AND it only costs 1 of each color... now, as for pillage just being an outright better card, I don't know... there have been a lot of times in testing when destroying a 'Tog player's land would have helped a LOT...
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I agree very much with Raging Ascetic - Wreck Havoc could even hated Landstill out of the Legacy Metagame together wit Wasteland very easily - if it wasnt hated out by Goblins already
I agree with this but its not about the one card but the total amount of cards. Havoc with Wasteland, Pillage and others make it easier to make new decks that could not have been made before.
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first turn
Nick: I lay a swamp, tap, dark ritual...
Me: If you cast a hypnotic specter I'll punch you in the face
Nick:...ahh I take 3 points of mana burn
The reason I play black according to CrovaxtheCursed:
The curret T2 is stragled by MUC's power. Literally only one deck beats it, and thats with 4 Distressand 4 Nightmare Void. Second turn Stone Rain off of Birds or Elves followed by Havoc and you win the match vs MUC. Angry Hermit? I think so. I also beleive in a 3 mana Befoul from Rakdos.
This card could see the return of rg land D decks because the ability to play BOP or llanowar elf on the first turn and follow it up with a 2nd turn stone rain or wreak havoc is generally a pretty good play. wreak havocs ability to kill artifacts is yet another great way to kill the jitte and its uncounterability is actually pretty useful allowing you to destoy a control players 2nd land without worrying about mana leak(thus stopping them reaching hinder mana for a couple of turns).
anyone else find it amusing that almost all instances of this card being used involves mana accel?
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if you are ever being chased by a police dog, try not to run through a tunnel, then over a little see-saw, then jump through a ring of fire. theyre trained for that
The curret T2 is stragled by MUC's power. Literally only one deck beats it, and thats with 4 Distressand 4 Nightmare Void. Second turn Stone Rain off of Birds or Elves followed by Havoc and you win the match vs MUC. Angry Hermit? I think so. I also beleive in a 3 mana Befoul from Rakdos.
Wrong. People who think MUC is the best deck in standard really don't know what is going on. Many decks, including BDW and Dredge, beat MUC; Dredge in particular absolutely rips it to shreds. Flores thinks it is the best deck, but Flores is vain, biased, and never had to face the type of deck that would beat him (because not all BDW is created equal, and he didn't face the other aggro decks that beat it, nor did he face dredge).
Wreck Havoc is broken because it is a 3cc LD spell that doesn't have a double red mana cost; the only reason they get away with Stone Rain is because it is the only such spell. The following deck will make all decks that are not Dredge, BDW, or a bizzare Selesnya variant unplayable:
Gruul LD
4 Stone Rain
4 Wreck Havoc
4 Creeping Mold
4 Seismic Spike
4 Sowing Salt
4 Llanowar Elves
4 Elves of Deep Shadow
4 Birds of Paradise
6 Big RG beaters
9 Forest
9 Mountain
4 Gruul Shocklands
Sideboard
4 Kird Ape
4 Gruul Guildmage
4 Raging Goblin
3 Char, Shock, or Umezawa's Jitte
Of course, Wreck Havoc doesn't follow the uncommon cycle of card's pattern:
1UUB (Boomerang + unknown black spell that deals 3 damage to a player)
1GB (Terror + Green Oxidize/Improved Crumble)
WG (Wojek Siren + Giant Growth (sort of))
WR (Lightning Bolt + Healing Salve)
For its effect, wreck havoc should be
2RG (Ice Storm + Oxidize)
And that doesn't take into account that it is uncounterable.
This card flavor wise is pretty nice. Green has uncounterablity and Red is known for it's ld.........come on would you rather have a pump spell or only dmgs flying creatures
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Radkos Chant BR
Sorcery
Deal 6 damage to target player
or maybe
Radkos Elite BR
Creature- Demon
6/1
Currently Playing:
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1) Those cards too powerful. 2) "Odds are since we already have a choice of two spell, there will not be other choice of two spells in this set." Hello? Wreak Havok *IS* another choice of two spell!?
Oh, right, sorry, did I say black and red would get a kill spell? *Gasp* I must've been kidding.
Guildmaster Jarad
Guildmaster Jarad
Guildmaster Jarad
that is the problem with befoul....i might see a one that doesnt have the nonblack clause for 2BR
i would think that black and red would get some sort of kill spell...but they could get a combo card of some sort...perhaps
Duress Blast BR
sorcerey
Duress Blast does 2 damage to target player and they discard a card
Duress Blast is plain bad...it's a weaker Blackmail plus a weaker Shock.
He makes a good point.
Stay on topic please. This thread is not for Radkos speculation.
It is for discussion of the card included in the first post.
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Speaking of can't regen, how come they got rid of bury? Given that they like to keep the wording on cards as concise as possible, why throw out a perfectly good, descriptive word?
First LD-spell countered: MUC is winning.
Second LD-spell countered: MUC has winned.
3CC LD is good. Uncountable LD at 3CC is great. Destroying artifact is just a bonus IMO.
I do not sign 5yr+ old cards. Please do not pm me for this.
Nick: I lay a swamp, tap, dark ritual...
Me: If you cast a hypnotic specter I'll punch you in the face
Nick:...ahh I take 3 points of mana burn
The reason I play black according to CrovaxtheCursed:
Nick: I lay a swamp, tap, dark ritual...
Me: If you cast a hypnotic specter I'll punch you in the face
Nick:...ahh I take 3 points of mana burn
The reason I play black according to CrovaxtheCursed:
... Cool, and you know im for anything that irks the blue mage ;p
This card could see the return of rg land D decks because the ability to play BOP or llanowar elf on the first turn and follow it up with a 2nd turn stone rain or wreak havoc is generally a pretty good play. wreak havocs ability to kill artifacts is yet another great way to kill the jitte and its uncounterability is actually pretty useful allowing you to destoy a control players 2nd land without worrying about mana leak(thus stopping them reaching hinder mana for a couple of turns).
Machius proudly supports R_E's right to Rumour!
Land destruction decks generally do run mana accel to make land destruction that much more unfair.
Wrong. People who think MUC is the best deck in standard really don't know what is going on. Many decks, including BDW and Dredge, beat MUC; Dredge in particular absolutely rips it to shreds. Flores thinks it is the best deck, but Flores is vain, biased, and never had to face the type of deck that would beat him (because not all BDW is created equal, and he didn't face the other aggro decks that beat it, nor did he face dredge).
Wreck Havoc is broken because it is a 3cc LD spell that doesn't have a double red mana cost; the only reason they get away with Stone Rain is because it is the only such spell. The following deck will make all decks that are not Dredge, BDW, or a bizzare Selesnya variant unplayable:
Gruul LD
4 Stone Rain
4 Wreck Havoc
4 Creeping Mold
4 Seismic Spike
4 Sowing Salt
4 Llanowar Elves
4 Elves of Deep Shadow
4 Birds of Paradise
6 Big RG beaters
9 Forest
9 Mountain
4 Gruul Shocklands
Sideboard
4 Kird Ape
4 Gruul Guildmage
4 Raging Goblin
3 Char, Shock, or Umezawa's Jitte
Of course, Wreck Havoc doesn't follow the uncommon cycle of card's pattern:
1UUB (Boomerang + unknown black spell that deals 3 damage to a player)
1GB (Terror + Green Oxidize/Improved Crumble)
WG (Wojek Siren + Giant Growth (sort of))
WR (Lightning Bolt + Healing Salve)
For its effect, wreck havoc should be
2RG (Ice Storm + Oxidize)
And that doesn't take into account that it is uncounterable.