First, There is a "Xenophobia" keyword (I don't know the final wording) that costs a creature to cost 1 colorless more for each creature of a different type than that creature that you control; mainly on spirits.
Second: There is almost no ninjitsu in the set. Blue gets a ninja that lets you ninjitsu him in exhcange for your opponent drawing cards until they have seven, and black gets a "pay 5 life" HUMAN ninja (Not a RAT!).
Third: Bushido is back in force, basically anything that's not a spirit in white or red has Bushido, as well as a single blue samurai legend who has "Bushido X" which is the difference in the cards in your hand and your opponens. It's also untargetable. Note: There IS a single Goblin with Bushido, a 2/1 legend for RR1 with Bushido 2 and Haste and Mountainwalk. The one legendary Ogre Samurai gains Bushido 1 whenever you sacrifice a land.
Fourth: There will be East and West trees. East will return from your graveyard to your hand whenever a player plays a forest, West has Spiritcraft that lets you search out a forest (or a land?).
Fifth: There is one 1-drop ogre, a 2/2 that causes you to lose 2 life whenever it attacks or blocks if you don't control a demon. There's also a cycle of Demonshift demon spirits. The rare one has Demonshift 5, the uncommon Demonshift 4, and while I guess not really a part of the cycle, the common has Soulshift 3. All have "sacrifice a spirit" abilities, the rare kills a legendary creature, the uncommon causes discard, and the common has "all non-ogre creatures get -1,-1 until end of turn." All three Demons have Swampwalk. There's also two other legendary ogres, one fetches a demon when it comes into play if you discard your hand. the other is red and lets you discard mountains and pay R1 to deal 3 damage to a target creature (or player?)
Sixth: The Dual lands intel I leaked earlier is 100% correct. As is the landwalk flip legends intel.
New Rules come out for 1999 6th Edition... "THEY'RE TURNING MAGIC INTO PORTAL! THE GAME IS RUINED! EVERYONE PETITION AND GET THEM TO CHANGE IT BACK!"
New Rules come out for 2010 Edition... "THEY'RE TURNING MAGIC INTO YU-GI-OH! THE GAME IS RUINED! EVERYONE PETITION AND GET THEM TO CHANGE IT BACK!"
New Rules come out for *Reserved for something in 2020* "THEY'RE TURNING MAGIC INTO *currently "simple" game by the more "skilled" players*! THE GAME IS..." etc.
I'm just spreading the word brotha. Some guys don't like to be told the truth, some still believe there are WMD in Iraq and that Saddam planned 9-11.
From what I can tell, Saviors is gonna appear to be broken on the onset, but between the high casting costs, the dual land-legendary problem, and the landwalkers; LD is gonna do the happy dance while little 1/1s and 2/1s poke away at players life totals through landwalk. Green looks the strongest of the set thus far, but all I've been privy to are a few spirit landwalkers and the kodamas; but to be fair that's probably enough for a mono green deck right there.
At least you stick to your story and don't dip out like everyone else does. I'll leave my vote as "possible, but hard to grasp". I, for one, will be happy for any info, real or false, to actually cause me to gain interest in the set (bad timing though... gf's graduation is the day of prerelease /cry)
Private Mod Note
():
Rollback Post to RevisionRollBack
New Rules come out for 1999 6th Edition... "THEY'RE TURNING MAGIC INTO PORTAL! THE GAME IS RUINED! EVERYONE PETITION AND GET THEM TO CHANGE IT BACK!"
New Rules come out for 2010 Edition... "THEY'RE TURNING MAGIC INTO YU-GI-OH! THE GAME IS RUINED! EVERYONE PETITION AND GET THEM TO CHANGE IT BACK!"
New Rules come out for *Reserved for something in 2020* "THEY'RE TURNING MAGIC INTO *currently "simple" game by the more "skilled" players*! THE GAME IS..." etc.
Since your other thread got a Fake-Tag, nobody is gonna believe you. Besides that, the keywords dont make much sense to me and a Akki-Samurai with Bushido is just bulls*** flavorwise.
Sorry, but I don't believe you as your other thread now has the word "[FAKE]" in it's title... that kinda casts a shadow of doubt in my mind
Well, not my fault that a mod decided to close the thread and call it fake.
I read the mod's reply and he said since i wasn't revealing my source, and that everyone was repeating themselves, he'd lock it. He didn't actually say my thread was FAKE, despite the rather confusing "Fake" tag he put in the title. No offense to him, I guess his job is to be suspicious, but I can't imagine anyone would actually purposely reveal their source. If my source wanted to, he could post all the info he has himself, and we'd probably have half the spoiler confirmed by the end of the week. But he doesn't, and I respect that. I could try and be more specific about what I've been told, but I'd rather wait until I know for sure what he's implying before I type out a card's wording. My wording may be off, and I don't want to alienate anyone because of it.
Just remember, even if it gets locked, they'll unlock it once the first scans start popping up to confirm what I've said. Till then, let the fakers talk about a "Geisha" keyword and how they're "sure" multicolor spirits will be in the set.
Besides that, the keywords dont make much sense to me and a Akki-Samurai with Bushido is just bulls*** flavorwise.
I can't explain it much clearer. The first is a reverse affinity based on extra keywords. Demonshift is just soulshift for demons. There's a lot of Bushido, a lot of landwalk, and very little ninjitsu. Indeed, blue seems to have gotten the short end of the stick.
Some interesting 'news' here, hows about any info on what Michiko's card does, I've heard that she can be compared to Toshi in terms of in-game strength, and, according to your source(s) will we see any of the other story based legends in this set? Just interested to know...
The idea's / things sound quite solid if you ask me.
Thought the landwalk flippers are a bit odd... but sure if this is real I'm really looking forward towards the set then
Any info is welcome till the first scans are popping up if ya ask me
// Nr|Five
Private Mod Note
():
Rollback Post to RevisionRollBack
"Omnes morimur et quasi aqua dilabimur in terram, qua non revertuntur..." - Nr|Five
Quote from WhammWhamme in reply to sneakyhomunculus »
I gotta say, your ability to judge how good a deck is at a glance is absolutely freakin' inspiring. I had no idea a player could be so good as to circumvent all need to test things out.
Hmm... dubious but I'm not going to scream FAKE just yet. I'ld find it very lame if WotC would push landwalk to such an extend, and I don't see how it fits with the flavor of the set. Xenophobia I can imagine, but if you're playing spirits, you're going to play mono-spirits anyway I guess, so where's the drawback?
though all the ideas are possible(if only barely) i'd have to say fake, it just looks like you've looked at the other sets in the block and made up some things which you think will sound plausible. i have to give you credit though unlike most fakers you've actually stayed around the forums instead of posting and vanishing.
as for the ideas themselves, a blue soratami samurai is plausible especially since the books have soratami samurai in them. the fact that there are going to be east and west trees is obvious and has already been mentioned several times. the idea of ninjas being in the new set in small numbers is possible, its like scourge had 1 sliver(sliver overlord) and 5th dawn had 1 arcbound creature(arcbound wanderer). the idea of demonshift is also possible, its like scourge altering the cycling ability to creature landcycling. the idea of xenophobia is interesting and would make it possible to have high powered cheap creatures. the idea of the legendary dual lands though is the main 1 that makes you seem like a faker all legendary lands are of specific places(like buildings etc.) just like all legendary creatures are of specific people, the concept of a place/building representing 2 different lands is unlikely if not impossible.
The idea of the legendary dual lands though is the main 1 that makes you seem like a faker all legendary lands are of specific places(like buildings etc.) just like all legendary creatures are of specific people, the concept of a place/building representing 2 different lands is unlikely if not impossible.
I don't know. The main problem is they already printed nine (!) legendary lands. How many more places are you going to come up with? As for duals, that isn't entirely unthinkable. A place where the ogres and demons gather is BR, where ninja's collide we'll get UB, where soratami and kitsune's come together there's WU. Green is a bit solitary though, I don't quite know how to piece them together... Snakes and what? Maybe monks and white samurais?
Green looks the strongest of the set thus far, but all I've been privy to are a few spirit landwalkers and the kodamas; but to be fair that's probably enough for a mono green deck right there.
How could "a few spirit landwalkers" be enough for a monogreen deck? It sounds like you're talking out of your you-know-where.
Also, how come sometimes you're saying you've only seen part of the set, and other times you're saying you've seen it all (ie: "there's only one such-n-such in the set")?
Also, how come sometimes you're saying you've only seen part of the set, and other times you're saying you've seen it all (ie: "there's only one such-n-such in the set")?
Well, I'm sure he has information about the whole set, yet has only seen half of it, which those two situations can be completely independent.
Well, I guess I'm going to give this guy a chance, as he is actually standing behind his claims and not just ditching us like most of the other creeps. However, I'm not conceding to believe it to be real quite yet. I would like to see this thread stay open until we have a confirmation that it's real, or a confirmation that it's fake. I'd hate to be Stifling someone who may have been telling the truth all along.
Private Mod Note
():
Rollback Post to RevisionRollBack
Waiting patiently for MTGO Leagues to become a priority again. It's been 4 years :sick:.
Drop by my Helpdesk if you have any questions/concerns on the Limited forum.
Excited for M13 Limited? What do you think the format will look like? Head over to the limited forum and let us know what you think.
First, There is a "Xenophobia" keyword (I don't know the final wording) that costs a creature to cost 1 colorless more for each creature of a different type than that creature that you control; mainly on spirits.
Xenophobia? Keyword? Man, I admit that the Wizards made some not-so-good sounding keywords. The ability could be called that as you put it, but the ability is horribly illogical in this block - not fitting at all - it lacks even the slightest reason to put it in Kamigawa block. Bushido? OK. Ninjutsu? OK. Offering - clearly OK. The Spirit/Arcane thing? Of course. THIS? Not even in the worst dreams.
Quote from Tightlinebob »
Second: There is almost no ninjitsu in the set. Blue gets a ninja that lets you ninjitsu him in exhcange for your opponent drawing cards until they have seven, and black gets a "pay 5 life" HUMAN ninja (Not a RAT!).
This could be believable. As many has pointed out, 5D has one Modular creature, Scourge has one Sliver. And the "pay 5 life" thing? We have already a crap card like this - Numai Outcast . I bet you were looking at it, when you thought these "info" up, aren't you?
Quote from Tightlinebob »
Third: Bushido is back in force, basically anything that's not a spirit in white or red has Bushido, as well as a single blue samurai legend who has "Bushido X" which is the difference in the cards in your hand and your opponens. It's also untargetable. Note: There IS a single Goblin with Bushido, a 2/1 legend for RR1 with Bushido 2 and Haste and Mountainwalk. The one legendary Ogre Samurai gains Bushido 1 whenever you sacrifice a land.
Akki and Ogre Samurais? This is not possible, man. This is going against all flavor-defined rules WotC have declared, and Wizards take these VERY MUCH into account in this block. Soratami Samurai? Quite believable, especially when looking at the precon deck pic. But I do not believe that he has the ability you stated. It would be not fitting into the card text box. Why do you think there are no soratami ninja? The all ninjutsu thing and the all soratami X, return Y lands into your hand: do something more or less cool thing is not fitting into one text box. And this is not my idea, this has been stated in the BOK Fat pack short book. So the legend has to have the soratami ability and probably bushido - but there are too many words in what you wrote.
Quote from Tightlinebob »
Fourth: There will be East and West trees. East will return from your graveyard to your hand whenever a player plays a forest, West has Spiritcraft that lets you search out a forest (or a land?).
You are speculating about the "news" that are a public secret for about 3 months. The West one's ability is not fitting with the flavor description provided by JMS. (although after reading it, the KotCT is also not very good flavor-tuned)
Quote from Tightlinebob »
Fifth: There is one 1-drop ogre, a 2/2 that causes you to lose 2 life whenever it attacks or blocks if you don't control a demon. There's also a cycle of Demonshift demon spirits. The rare one has Demonshift 5, the uncommon Demonshift 4, and while I guess not really a part of the cycle, the common has Soulshift 3. All have "sacrifice a spirit" abilities, the rare kills a legendary creature, the uncommon causes discard, and the common has "all non-ogre creatures get -1,-1 until end of turn." All three Demons have Swampwalk. There's also two other legendary ogres, one fetches a demon when it comes into play if you discard your hand. the other is red and lets you discard mountains and pay R1 to deal 3 damage to a target creature (or player?)
Demonshift? I highly doubt that the ability would be called like this. It is also VERY redundant in the presence of Soulshift, especially because of the oni being "Demon Spirit" type.
Quote from Tightlinebob »
Sixth: The Dual lands intel I leaked earlier is 100% correct. As is the landwalk flip legends intel.
The landwalk was not been emphasized so far ( I think there are only Sokenzan Bruiser and Jukai Messenger, and spiritcraft-made Orbweaver Kumo) I highly doubt that this would change in SOK. Again - not fitting in the block flavor.:biggrin3:
And as for the dual-legendary lands: There is clear distinction between the places and colours in the Kamigawa world. The CHK "duals" are quite acceptable, but there would not be found any "dual" legendary places at this world. Therefore, I think it is 0% real.
These threads remind me of the Michael Jackson trial(s). There are so many of them that, even though we always think they're fake(always think he's guilty), there's too much of a deluge of information for us to process it anymore. I don't see how anyone can randomly take this as real, when your other threads have been discredited. Plus, some of the ideas here are just..ridiculous, and enormously inconsistent.
What we're doing here is akin to taking the text of Moby Dick, locating specific words therein, rearranging them to create a passage from Fight Club, and concluding from this evidence that Tyler Durden is based on Ahab.
Didnt we agree when CHK first came out, that the reminder text for soulshift is "return a spirit", and since thats that, there cant be no goblinshift and all that?
i think its wacked to have soul _AND_ demon shifts in the same block, specially if those demons are spirits anyways.
To me, it sounds like someone who plays with a Ogre Oni deck with a lot of ideas :/
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Jedit, regarding Walls »
"OK, lads, here they come! Move that Wall of Stone ... a-one, a-two, and a-THREE!"
Quote from dragyn_mage »
I think assaulting another player should have a range of penalties. (A light slap is a game loss, a kick in the nuts is a DQ, ghetto-stomping someone is a Ban for Life.) There could be article all about it, like "when to mulligan"
Another question: why the heck are there people here, who are more than YEAR after the name was announced able to write Kamagawa instead of Kamigawa. Some of them are even able to put this horrible misspell into the name of the thread...:mad1::swear:, e.g. this one, or this one
Sometimes I am quite tired to look at this.
Private Mod Note
():
Rollback Post to RevisionRollBack
100% Vorthos Spike and Storyline Expert
Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
TightlineBob, the traditional way for people to reveal their source is to simply tell R_E about it and ask that it be held confidentially. R_E is pretty good at knowing what's real or not, and can confirm it most of the time.
If you're unwilling to do that or reveal your source, I can't imagine why you'd think anyone would believe you.
This kind of info sounds a lot like what one would get from inquest if it wasn't so incredibly lame.
How could "a few spirit landwalkers" be enough for a monogreen deck? It sounds like you're talking out of your you-know-where.
Also, how come sometimes you're saying you've only seen part of the set, and other times you're saying you've seen it all (ie: "there's only one such-n-such in the set")?
I've been told the spirits with landwalk are rather overpowered, as a precation against the dual lands. If your opponent is playing the five type land (and let's be fair, what enemy color deck wouldn't have at least 1?), then any landwalk creature is good. For example, think of River Boa. a 2/1 Regenerate's cool and all for 2, but add in islandwalk so that he's unblockable against enemy colored decks... priceless. Landwalkers are incentive NOT to play the dual lands. I don't know if the landwalkers will REALLY be good, but I've heard they're solid.
I have not seen the whole set, I've "seen" none of the set. I've been told info from a guy who I trust, who's in the position to know these things. So when I say "there's bunch of samurai", I'm just paraphrasing what he told me. Hope this clears things up.
Didnt we agree when CHK first came out, that the reminder text for soulshift is "return a spirit", and since thats that, there cant be no goblinshift and all that?
i think its wacked to have soul _AND_ demon shifts in the same block, specially if those demons are spirits anyways.
To me, it sounds like someone who plays with a Ogre Oni deck with a lot of ideas :/
I can't say I like the demonshift Idea either, but it's kind of a drawback. If you play with spirits, you can usually soulshift a spirit; even in limited, if you play a soulshifter. However, the demons are clearly better cards; using the "shift + 1" rule (which I don't know if it applies), we have a 6cc demon who can only demonshift. Which means he can't get back spirits, and you had better have lost a demon. In addition, with their ability to sacrifice spirits in general, a deck built on them is torn between sacrificing cheap spirits, playing cheap ogres, AND playing enough demons so that the additional cost of the creature that allows him to have demonshift isn't wasted.
Ultimately, in limited I pretty much never expect to be able to demonshift, which is something you can't say about soulshift. Just sayin'
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
First, There is a "Xenophobia" keyword (I don't know the final wording) that costs a creature to cost 1 colorless more for each creature of a different type than that creature that you control; mainly on spirits.
Second: There is almost no ninjitsu in the set. Blue gets a ninja that lets you ninjitsu him in exhcange for your opponent drawing cards until they have seven, and black gets a "pay 5 life" HUMAN ninja (Not a RAT!).
Third: Bushido is back in force, basically anything that's not a spirit in white or red has Bushido, as well as a single blue samurai legend who has "Bushido X" which is the difference in the cards in your hand and your opponens. It's also untargetable. Note: There IS a single Goblin with Bushido, a 2/1 legend for RR1 with Bushido 2 and Haste and Mountainwalk. The one legendary Ogre Samurai gains Bushido 1 whenever you sacrifice a land.
Fourth: There will be East and West trees. East will return from your graveyard to your hand whenever a player plays a forest, West has Spiritcraft that lets you search out a forest (or a land?).
Fifth: There is one 1-drop ogre, a 2/2 that causes you to lose 2 life whenever it attacks or blocks if you don't control a demon. There's also a cycle of Demonshift demon spirits. The rare one has Demonshift 5, the uncommon Demonshift 4, and while I guess not really a part of the cycle, the common has Soulshift 3. All have "sacrifice a spirit" abilities, the rare kills a legendary creature, the uncommon causes discard, and the common has "all non-ogre creatures get -1,-1 until end of turn." All three Demons have Swampwalk. There's also two other legendary ogres, one fetches a demon when it comes into play if you discard your hand. the other is red and lets you discard mountains and pay R1 to deal 3 damage to a target creature (or player?)
Sixth: The Dual lands intel I leaked earlier is 100% correct. As is the landwalk flip legends intel.
Once again, I do not really believe these, but they are pretty nice ideas. I like the ideas on the Kodama's. But I just can't believe much else.
Seems almost believable, but until I see something a little more concrete, I can't believe it.
From what I can tell, Saviors is gonna appear to be broken on the onset, but between the high casting costs, the dual land-legendary problem, and the landwalkers; LD is gonna do the happy dance while little 1/1s and 2/1s poke away at players life totals through landwalk. Green looks the strongest of the set thus far, but all I've been privy to are a few spirit landwalkers and the kodamas; but to be fair that's probably enough for a mono green deck right there.
Well, not my fault that a mod decided to close the thread and call it fake.
I read the mod's reply and he said since i wasn't revealing my source, and that everyone was repeating themselves, he'd lock it. He didn't actually say my thread was FAKE, despite the rather confusing "Fake" tag he put in the title. No offense to him, I guess his job is to be suspicious, but I can't imagine anyone would actually purposely reveal their source. If my source wanted to, he could post all the info he has himself, and we'd probably have half the spoiler confirmed by the end of the week. But he doesn't, and I respect that. I could try and be more specific about what I've been told, but I'd rather wait until I know for sure what he's implying before I type out a card's wording. My wording may be off, and I don't want to alienate anyone because of it.
Just remember, even if it gets locked, they'll unlock it once the first scans start popping up to confirm what I've said. Till then, let the fakers talk about a "Geisha" keyword and how they're "sure" multicolor spirits will be in the set.
I can't explain it much clearer. The first is a reverse affinity based on extra keywords. Demonshift is just soulshift for demons. There's a lot of Bushido, a lot of landwalk, and very little ninjitsu. Indeed, blue seems to have gotten the short end of the stick.
Some interesting 'news' here, hows about any info on what Michiko's card does, I've heard that she can be compared to Toshi in terms of in-game strength, and, according to your source(s) will we see any of the other story based legends in this set? Just interested to know...
Cheers
The idea's / things sound quite solid if you ask me.
Thought the landwalk flippers are a bit odd... but sure if this is real I'm really looking forward towards the set then
Any info is welcome till the first scans are popping up if ya ask me
// Nr|Five
Admin @ GameShrine
Admin @ NWN Team PvP - Battle of the Dragons
as for the ideas themselves, a blue soratami samurai is plausible especially since the books have soratami samurai in them. the fact that there are going to be east and west trees is obvious and has already been mentioned several times. the idea of ninjas being in the new set in small numbers is possible, its like scourge had 1 sliver(sliver overlord) and 5th dawn had 1 arcbound creature(arcbound wanderer). the idea of demonshift is also possible, its like scourge altering the cycling ability to creature landcycling. the idea of xenophobia is interesting and would make it possible to have high powered cheap creatures. the idea of the legendary dual lands though is the main 1 that makes you seem like a faker all legendary lands are of specific places(like buildings etc.) just like all legendary creatures are of specific people, the concept of a place/building representing 2 different lands is unlikely if not impossible.
Machius proudly supports R_E's right to Rumour!
I don't know. The main problem is they already printed nine (!) legendary lands. How many more places are you going to come up with? As for duals, that isn't entirely unthinkable. A place where the ogres and demons gather is BR, where ninja's collide we'll get UB, where soratami and kitsune's come together there's WU. Green is a bit solitary though, I don't quite know how to piece them together... Snakes and what? Maybe monks and white samurais?
How could "a few spirit landwalkers" be enough for a monogreen deck? It sounds like you're talking out of your you-know-where.
Also, how come sometimes you're saying you've only seen part of the set, and other times you're saying you've seen it all (ie: "there's only one such-n-such in the set")?
.
Well, I'm sure he has information about the whole set, yet has only seen half of it, which those two situations can be completely independent.
Well, I guess I'm going to give this guy a chance, as he is actually standing behind his claims and not just ditching us like most of the other creeps. However, I'm not conceding to believe it to be real quite yet. I would like to see this thread stay open until we have a confirmation that it's real, or a confirmation that it's fake. I'd hate to be Stifling someone who may have been telling the truth all along.
Drop by my Helpdesk if you have any questions/concerns on the Limited forum.
Excited for M13 Limited? What do you think the format will look like? Head over to the limited forum and let us know what you think.
Xenophobia? Keyword? Man, I admit that the Wizards made some not-so-good sounding keywords. The ability could be called that as you put it, but the ability is horribly illogical in this block - not fitting at all - it lacks even the slightest reason to put it in Kamigawa block. Bushido? OK. Ninjutsu? OK. Offering - clearly OK. The Spirit/Arcane thing? Of course. THIS? Not even in the worst dreams.
This could be believable. As many has pointed out, 5D has one Modular creature, Scourge has one Sliver. And the "pay 5 life" thing? We have already a crap card like this - Numai Outcast . I bet you were looking at it, when you thought these "info" up, aren't you?
Akki and Ogre Samurais? This is not possible, man. This is going against all flavor-defined rules WotC have declared, and Wizards take these VERY MUCH into account in this block. Soratami Samurai? Quite believable, especially when looking at the precon deck pic. But I do not believe that he has the ability you stated. It would be not fitting into the card text box. Why do you think there are no soratami ninja? The all ninjutsu thing and the all soratami X, return Y lands into your hand: do something more or less cool thing is not fitting into one text box. And this is not my idea, this has been stated in the BOK Fat pack short book. So the legend has to have the soratami ability and probably bushido - but there are too many words in what you wrote.
You are speculating about the "news" that are a public secret for about 3 months. The West one's ability is not fitting with the flavor description provided by JMS. (although after reading it, the KotCT is also not very good flavor-tuned)
Demonshift? I highly doubt that the ability would be called like this. It is also VERY redundant in the presence of Soulshift, especially because of the oni being "Demon Spirit" type.
The landwalk was not been emphasized so far ( I think there are only Sokenzan Bruiser and Jukai Messenger, and spiritcraft-made Orbweaver Kumo) I highly doubt that this would change in SOK. Again - not fitting in the block flavor.:biggrin3:
And as for the dual-legendary lands: There is clear distinction between the places and colours in the Kamigawa world. The CHK "duals" are quite acceptable, but there would not be found any "dual" legendary places at this world. Therefore, I think it is 0% real.
Let this great clan rest in peace (2001-2011)
Possibly the last remaining member of the Banana Clan (+1)
Banana of the Month Feb '05
Cool stuff here.
Guildmaster Jarad
i think its wacked to have soul _AND_ demon shifts in the same block, specially if those demons are spirits anyways.
To me, it sounds like someone who plays with a Ogre Oni deck with a lot of ideas :/
Sometimes I am quite tired to look at this.
Let this great clan rest in peace (2001-2011)
(Also known as Xenphire)
If you're unwilling to do that or reveal your source, I can't imagine why you'd think anyone would believe you.
This kind of info sounds a lot like what one would get from inquest if it wasn't so incredibly lame.
I've been told the spirits with landwalk are rather overpowered, as a precation against the dual lands. If your opponent is playing the five type land (and let's be fair, what enemy color deck wouldn't have at least 1?), then any landwalk creature is good. For example, think of River Boa. a 2/1 Regenerate's cool and all for 2, but add in islandwalk so that he's unblockable against enemy colored decks... priceless. Landwalkers are incentive NOT to play the dual lands. I don't know if the landwalkers will REALLY be good, but I've heard they're solid.
I have not seen the whole set, I've "seen" none of the set. I've been told info from a guy who I trust, who's in the position to know these things. So when I say "there's bunch of samurai", I'm just paraphrasing what he told me. Hope this clears things up.
I can't say I like the demonshift Idea either, but it's kind of a drawback. If you play with spirits, you can usually soulshift a spirit; even in limited, if you play a soulshifter. However, the demons are clearly better cards; using the "shift + 1" rule (which I don't know if it applies), we have a 6cc demon who can only demonshift. Which means he can't get back spirits, and you had better have lost a demon. In addition, with their ability to sacrifice spirits in general, a deck built on them is torn between sacrificing cheap spirits, playing cheap ogres, AND playing enough demons so that the additional cost of the creature that allows him to have demonshift isn't wasted.
Ultimately, in limited I pretty much never expect to be able to demonshift, which is something you can't say about soulshift. Just sayin'