With Dragon Tempest in play, suppose Descent of the Dragons is played targeting 3 of your creatures. I would guess that you get to deal 6 damage, one for the first dragon into play, two for the second dragon into play, and three for the third dragon into play. The couple of times I have seen this combo mentioned in these forums, the implication has been thst there would be 9 damage dealt, three for each dragon. This is not the case, is it?
All the triggers see all the dragons, you get 3 x 3 damage. You don't resolve the triggers one by one as each dragon comes into play or anything like that. You get all three dragons, Tempest triggers 3 times, then each trigger deals X damage as it resolves (players get a chance to act between each trigger resolution). Assuming you only have those 3 dragons and none are killed, you do deal 9 damage.
With Dragon Tempest in play, suppose Descent of the Dragons is played target 3 of your creatures. I would guess that you get to deal 6 damage, one for the first dragon into play, two for the second dragon into play, and three for the third dragon into play. The couple of times I have seen this combo mentioned in these forums, the implication has been thst there would be 9 damage dealt, three for each dragon. This is not the case, is it?
It is the case.
When Descent of the Dragons starts resolving, you destroy the three targeted creatures and then you put three dragon tokens on the battlefield. Descent of the Dragons has resolved and goes to the graveyard, and only then you can put Dragon Tempest's three triggers on the stack. When each trigger resolves, it deals 3 damage.
Notice two things:
* All the dragon tokens enter the battlefield at the same time.
* Dragon Tempest's trigger counts the number of dragons you control when it resolves.
Last year, this situation came up in play: Trostani, Selesnya's Voice, Archangel of Thune, and Elspeth, Sun's Champion all in play, activate Elspeth's +1, putting three soldier tokens into play. How many counters should be on each of the three soldiers that come into play?
I think it is analogous to the question I posed in the opening post, but it was ruled (by multiple judges) last year that the soldier tokens should have 3, 2, and 1 counter on them. Judge error last year? Or is there something that I am missing that makes the two situations different?
Last year, this situation came up in play: Trostani, Selesnya's Voice, Archangel of Thune, and Elspeth, Sun's Champion all in play, activate Elspeth's +1, putting three soldier tokens into play. How many counters should be on each of the three soldiers that come into play?
I think it is analogous to the question I posed in the opening post, but it was ruled (by multiple judges) last year that the soldier tokens should have 3, 2, and 1 counter on them. Judge error last year? Or is there something that I am missing that makes the two situations different?
Those judges are wrong.
Firs you put the three tokens on the battlefield as Elspeth's ability resolves. This triggers Trostani's ability three times, so you put the three on the stack. (Like before, you must notice all three tokens are created at the same time, and they all exist on the battlefield before any trigger can even be put on the stack.)
When the first instance of Trostani's ability resolves, you gain 1 life (as the token is still 1/1) and Archangel's ability triggers. This ability goes to the stack above the other two Trostani's triggers, so it will resolve before them. Archangel's ability puts a +1/+1 counter on all of your creatures, including each of the three tokens.
Then, when the second instance of Trostani's ability resolves, you gain 2 life (as the respective token is, at this point, a 2/2). Again, the Archangel's ability triggers, resolves, and your creatures gain another +1/+1 counter, including the three soldiers.
Finally, the third instance of Trostani's ability resolves, you gain 3 life, and Archangel's ability triggers again, putting a third +1/+1 counter on all your creatures.
In the end, you've gained 6 life, and each token has three counters.
Ah, maybe I am confusing the 1, 2, 3 lifegain with the counters on each soldier token. I was not the one playing this deck, but I do remember the soldiers not all being treated equally, maybe it was just, as you say, a different amount of lifegain for each. Since it seemed to be ruled consistently, they were probably all getting it right and I am a bit confused in how I remember it.
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It is the case.
When Descent of the Dragons starts resolving, you destroy the three targeted creatures and then you put three dragon tokens on the battlefield. Descent of the Dragons has resolved and goes to the graveyard, and only then you can put Dragon Tempest's three triggers on the stack. When each trigger resolves, it deals 3 damage.
Notice two things:
* All the dragon tokens enter the battlefield at the same time.
* Dragon Tempest's trigger counts the number of dragons you control when it resolves.
I think it is analogous to the question I posed in the opening post, but it was ruled (by multiple judges) last year that the soldier tokens should have 3, 2, and 1 counter on them. Judge error last year? Or is there something that I am missing that makes the two situations different?
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Those judges are wrong.
Firs you put the three tokens on the battlefield as Elspeth's ability resolves. This triggers Trostani's ability three times, so you put the three on the stack. (Like before, you must notice all three tokens are created at the same time, and they all exist on the battlefield before any trigger can even be put on the stack.)
When the first instance of Trostani's ability resolves, you gain 1 life (as the token is still 1/1) and Archangel's ability triggers. This ability goes to the stack above the other two Trostani's triggers, so it will resolve before them. Archangel's ability puts a +1/+1 counter on all of your creatures, including each of the three tokens.
Then, when the second instance of Trostani's ability resolves, you gain 2 life (as the respective token is, at this point, a 2/2). Again, the Archangel's ability triggers, resolves, and your creatures gain another +1/+1 counter, including the three soldiers.
Finally, the third instance of Trostani's ability resolves, you gain 3 life, and Archangel's ability triggers again, putting a third +1/+1 counter on all your creatures.
In the end, you've gained 6 life, and each token has three counters.