No, with the current Legendary rule, you will choose to keep one copy and you will sacrifice the rest, which will cause the others to be exiled and you get one extra turn.
Except, of course, that the Nexus still in play will cause you to skip that extra turn that you have gotten.
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Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Under the new rules system, you won't have any turn.
Because, when you control 2 or more legendary with the same name, you must sacrifice all but one of them (under old rule, it was all of them, even if the opponent controlled them). Because one of them remain under your control, you won't have the additional turn of the sacrificed one.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
I'm actually quite curious as to how the trigger ability will work.
"If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one."
If my understanding of the ruling is correct, that's a trigger ability, which means it goes on the stack and doesn't get exiled until everything's resolved. But where would the card be at that point? It can't be in the graveyard since the card says it wouldn't go into the graveyard, and it shouldn't be exiled at that point, because the trigger is still on the stack and hasn't resolved yet, right? So would it still be on the battlefield? If so, can you boomerang it or something along those liens and have it return to your hand before the trigger resolves? If so, would it be exiled? And would you still get the extra turn? Does the card need to be exiled to get that extra turn? It's all too confusing to me. Please correct me if my understanding of the rules is wrong in regards to this.
Either way, I think people will find a way to exploit it for infinite turns.
Either way, I think people will find a way to exploit it for infinite turns.
Exploit it? Sure. Having infinite turn? Doubtful. The way it is worded (as a replacement effect instead of a trigger) and the fact that it can't be recurred by normal means means that it's probably easier to use something like a magistrate's scepter, time sieve, time walk (or any extra turn sorcery with an infinite call to mind engine), time vault, panoptic mirror to get infinite turns. I mean, it would require pull from eternity, and then the call to mind engine. Not very efficient. And in standard? No way there's a combo that allows you to have infinite turns.
Except, of course, that the Nexus still in play will cause you to skip that extra turn that you have gotten.
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
No because the legend rule have changed...
With the new rule , you choose one and sacrifices all the others...
And with Ugin's Nexus first ability , you will not be able to take an extra turn...
Because, when you control 2 or more legendary with the same name, you must sacrifice all but one of them (under old rule, it was all of them, even if the opponent controlled them). Because one of them remain under your control, you won't have the additional turn of the sacrificed one.
I think if you copy it an sac one, then sac the other, you still get 2 turns though.
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
"If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one."
If my understanding of the ruling is correct, that's a trigger ability, which means it goes on the stack and doesn't get exiled until everything's resolved. But where would the card be at that point? It can't be in the graveyard since the card says it wouldn't go into the graveyard, and it shouldn't be exiled at that point, because the trigger is still on the stack and hasn't resolved yet, right? So would it still be on the battlefield? If so, can you boomerang it or something along those liens and have it return to your hand before the trigger resolves? If so, would it be exiled? And would you still get the extra turn? Does the card need to be exiled to get that extra turn? It's all too confusing to me. Please correct me if my understanding of the rules is wrong in regards to this.
Either way, I think people will find a way to exploit it for infinite turns.
Exploit it? Sure. Having infinite turn? Doubtful. The way it is worded (as a replacement effect instead of a trigger) and the fact that it can't be recurred by normal means means that it's probably easier to use something like a magistrate's scepter, time sieve, time walk (or any extra turn sorcery with an infinite call to mind engine), time vault, panoptic mirror to get infinite turns. I mean, it would require pull from eternity, and then the call to mind engine. Not very efficient. And in standard? No way there's a combo that allows you to have infinite turns.