Lets assume it is my second main phase, my Bearer of the Heavens enchanted with my Gift of Immortality is sacrificed. Bearer returns to play. Am i correct in thinking that at End of Turn, since i control both triggers i can stack them as i choose? To clarify my own thought method:
1. Bearer dies, bearer and gift triggers go on the stack
2. Bearer comes back
3. EoT, choose to have gift trigger resolve first, returning to play enchanting Bearer
4. Bearer trigger resolves, destroying all permanents.
Here, do we use last known information to return Bearer to the battlefield from gift again?
If so, i would assume our turn ends there (since they both specify NEXT end step) and the process can be repeated on the next turn.
Lets assume it is my second main phase, my Bearer of the Heavens enchanted with my Gift of Immortality is sacrificed. Bearer returns to play. Am i correct in thinking that at End of Turn, since i control both triggers i can stack them as i choose? To clarify my own thought method:
1. Bearer dies, bearer and gift triggers go on the stack
2. Bearer comes back
3. EoT, choose to have gift trigger resolve first, returning to play enchanting Bearer
4. Bearer trigger resolves, destroying all permanents.
Here, do we use last known information to return Bearer to the battlefield from gift again?
If so, i would assume our turn ends there (since they both specify NEXT end step) and the process can be repeated on the next turn.
I'm not quite sure if Gift of Immortality returns if it's destroyed simultaneously with the creature it's enchanting.
603.6d Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to “look back in time” to determine if these abilities trigger.
Example: Two creatures are on the battlefield along with an artifact that has the ability “Whenever a creature dies, you gain 1 life.” Someone plays a spell that destroys all artifacts, creatures, and enchantments. The artifact’s ability triggers twice, even though the artifact goes to its owner’s graveyard at the same time as the creatures.
According to this, it will trigger, even though the aura is destroyed simultaneously. You will get back the Bearer right away. At the beginning of the next end step, you can stack the effects so the Gift is returned before the bearer is destroyed again. You will get back the bearer immediately after it's destroyed, and it will repeat the next turn.
1. Bearer dies, bearer and gift triggers go on the stack
2. Bearer comes back
3. EoT, choose to have gift trigger resolve first, returning to play enchanting Bearer
4. Bearer trigger resolves, destroying all permanents.
Here, do we use last known information to return Bearer to the battlefield from gift again?
If so, i would assume our turn ends there (since they both specify NEXT end step) and the process can be repeated on the next turn.
I'm not quite sure if Gift of Immortality returns if it's destroyed simultaneously with the creature it's enchanting.
According to this, it will trigger, even though the aura is destroyed simultaneously. You will get back the Bearer right away. At the beginning of the next end step, you can stack the effects so the Gift is returned before the bearer is destroyed again. You will get back the bearer immediately after it's destroyed, and it will repeat the next turn.
I think i see a funny deck in the making