So let's say I have Rider out....Chimera out...and another creature.
I'm trying to figure a way that I tap Rider, Chimera and other creature, opponent plays spell, hmmmm.....it's not working in my mind...is this possible?
So, this isn't so much for the ruling end of things, but I feel like sometimes the best answer includes the correct way to achieve the result the person wanted. you can use Flickerform and it would not only work, but work better. (1) Flickerform is modern legal. (2) When you exchange control of Chimera, you still control the Flickerform. (3) It's only 4 mana to activate and doesn't require other pieces. With the Tradewind Rider you would have had to re-cast the Chimera (which would have also left it open to counter magic again and Flickerform doesn't).
Dilithium was correct on the rules. I just felt like someone ought to point this part of it out.
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the card says "when a player casts a spell. that means that after you take control of their spell, you are not casting it, it is already on the stack. this means that flash also wont work because if you flash him in response to the spell being cast, it goes on the stack, so the player has already cast the spell
correct me if im wrong, but I though you decide which ability is selected after the spell resolves. which means as soon as you cast it, there is not a chosen "select one" ability yet, so I believe they could use the rakdor charms other ability against him
"Choose one - " and similar text means the spell is modal, and modes have to chosen during the casting process, not during resolution. You may be thinking of effects more like Hidden Strings, where the choice of what to do is made during resolution.
If you cast Voyage's End before you actually exchange Perplexing Chimera for the other spell then the Chimera won't trigger for Voyage's End (you still control Chimera and you're not an opponent). Voyage's End will resolve before the exchange trigger starts to resolve, and it will be long gone from the stack and in the graveyard by the time you exchange Chimera for the other spell.
I have a timingquestion to perplexing cimera: my opponent casts a spell, that i want to trade for chimera. If i cast voyages end first and activate afterwards my chimera, does that mean that my opponent cant use the chimera for voyages end, for it gets just resolved not casted, when he has control over the chimera?
You don't "activate" your Chimera because it's not an activated ability. Perplexing Chimera has a triggered ability that triggers immediately when an opponent casts any spell, and automatically goes to the stack right over the opponent's spell, before any player even get the chance to cast an instant in response to the opponent's spell.
You don't choose if you're going to exchange Chimera with the spell when the ability resolves, you do it during the ability's resolution.
If you cast Voyage's End before the Chimera ability resolves (in response), you haven't exchanged the Chimera with the spell yet, so returning the Chimera means the exchange can't be made.
If you cast Voyage's End after the Chimera's ability has resolved, your opponent already controls the Chimera, so the Chimera's ability will trigger for it, and your opponent may choose to exchange the Chimera for Voyage's End.
Homeward Path works(once, sort of) but you need to be careful with your timing. Opponent casts a spell; Chimera triggers. When trigger resolves, you exchange control. Before the original spell resolves(which you now control), activate Homeward Path. Resolve Homeward Path's ability, getting your Chimera back. Finally, let the original spell resolve.
You'll get to take control of as many non-creature spells as you want this way, but only 1 creature; when you attempt to do it to a second creature, the first creature will be returned when Homeward Path's ability resolves. Of course, they can cast multiple things in a turn as well. EDH seems a natural home for this card.
Perplexing Chimera also has a combo with Homeward path. With a spell unresolved you switch Perplexing Chimera for it. Then still before it resolves you activate Homeward path. You then get both the spell and your Chimera.
So does this mean for instance, say I have an elite arcanist and I exiled a consuming vortex on it for its ability. Then let's say I played perplexing chimaira and used its ability to exchange control of another spell, could they then use the chinaira on my copied consuming vortex if I go to bring the chimaira back into my hand?
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So, this isn't so much for the ruling end of things, but I feel like sometimes the best answer includes the correct way to achieve the result the person wanted. you can use Flickerform and it would not only work, but work better. (1) Flickerform is modern legal. (2) When you exchange control of Chimera, you still control the Flickerform. (3) It's only 4 mana to activate and doesn't require other pieces. With the Tradewind Rider you would have had to re-cast the Chimera (which would have also left it open to counter magic again and Flickerform doesn't).
Dilithium was correct on the rules. I just felt like someone ought to point this part of it out.
If you hate the deck, I'm probably playing it!
Edited: Also Flickerform would be cheaper to get too
I'm Mike, from The Mana Pool.
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I'm Mike, from The Mana Pool.
Check out my Tapped Out profile and comment on my decks!
You don't "activate" your Chimera because it's not an activated ability. Perplexing Chimera has a triggered ability that triggers immediately when an opponent casts any spell, and automatically goes to the stack right over the opponent's spell, before any player even get the chance to cast an instant in response to the opponent's spell.
You don't choose if you're going to exchange Chimera with the spell when the ability resolves, you do it during the ability's resolution.
If you cast Voyage's End before the Chimera ability resolves (in response), you haven't exchanged the Chimera with the spell yet, so returning the Chimera means the exchange can't be made.
If you cast Voyage's End after the Chimera's ability has resolved, your opponent already controls the Chimera, so the Chimera's ability will trigger for it, and your opponent may choose to exchange the Chimera for Voyage's End.
You'll get to take control of as many non-creature spells as you want this way, but only 1 creature; when you attempt to do it to a second creature, the first creature will be returned when Homeward Path's ability resolves. Of course, they can cast multiple things in a turn as well. EDH seems a natural home for this card.
17 days ago....
Keep walking