{T}: Add 1 to your mana pool.
1, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Luckily, the linked article alleviates my initial concern that the absence of "additional" would somehow replace altogether any counters a commander would come into play with (Any hydra-type effect, Skullbriar). I'm still not sure how the rules support the apparent fact that they do.
Anyone got anything concrete? The Replacement Effect section of the comp rules didn't really help when I investigated.
It's widely known that [EDH] is very broken. Building a superdeck is quite easy. So what defines you as a player is [...] how you show restraint and creativity while still remaining a competitive player and a good sport.
the only problem with urza is that he is an oldwalker, so its abilities would be like:
+3: remove up to ten target permanents from the play
-2: win the game
-8: kick your opponents in the face, then win the game
starting loyalty: 100
The presence or absence of the word "additional" doesn't actually make a functional difference. It's included in some rules texts to reduce confusion and excluded from others to save space/words in the text box.
An effect like this replaces the event "enters the battlefield" with "enters the battlefield with counters". If there's another counter-adding replacement effect being applied, then the end result is "enters the battlefield with counters and with counters", regardless of whether or not the rules text says "additional".
Thanks. Seems like they should go ahead and use "additional" more often since it removes pretty much all confusion with nine characters. I doubt that it's hard to stick that word into 99% of text boxes.
It's widely known that [EDH] is very broken. Building a superdeck is quite easy. So what defines you as a player is [...] how you show restraint and creativity while still remaining a competitive player and a good sport.
the only problem with urza is that he is an oldwalker, so its abilities would be like:
+3: remove up to ten target permanents from the play
-2: win the game
-8: kick your opponents in the face, then win the game
starting loyalty: 100
Thanks. Seems like they should go ahead and use "additional" more often since it removes pretty much all confusion with nine characters. I doubt that it's hard to stick that word into 99% of text boxes.
Well additional is 10 characters but yes.
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I had a wordy signature here once.
URGRiku, Sorcerer SupremeGRU Who needs permanents anyways? WUBRGDeckbuilder's ToolboxGRBUW Warning:Contents include 34 decks and growing
It's widely known that [EDH] is very broken. Building a superdeck is quite easy. So what defines you as a player is [...] how you show restraint and creativity while still remaining a competitive player and a good sport.
the only problem with urza is that he is an oldwalker, so its abilities would be like:
+3: remove up to ten target permanents from the play
-2: win the game
-8: kick your opponents in the face, then win the game
starting loyalty: 100
so let's say i used Opal Palace to cast Marath the first time. He'd come in with 4 +1/+1 counters then, right? and then the 2nd time i cast him using Opal Palace, he'd come in with 7 +1/+1 counters.
On a slightly related note, will this effect stack with itself? Let's say you have a Mana Reflection. If you spend both mana produced this way to cast your commander, will it enter with twice the number of counters?
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A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Yes, it will get yet more counters. The end result is functionally equivalent to using mana from two different Palaces (like if you made a copy or stole one from someone else).
1, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Why does Master Biomancer use the word "additional" but Opal Palace does not? (http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/ct/269)
Luckily, the linked article alleviates my initial concern that the absence of "additional" would somehow replace altogether any counters a commander would come into play with (Any hydra-type effect, Skullbriar). I'm still not sure how the rules support the apparent fact that they do.
Anyone got anything concrete? The Replacement Effect section of the comp rules didn't really help when I investigated.
An effect like this replaces the event "enters the battlefield" with "enters the battlefield with counters". If there's another counter-adding replacement effect being applied, then the end result is "enters the battlefield with counters and with counters", regardless of whether or not the rules text says "additional".
I'm Mike, from The Mana Pool.
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Well additional is 10 characters but yes.
URGRiku, Sorcerer SupremeGRU
Who needs permanents anyways?
WUBRGDeckbuilder's ToolboxGRBUW
Warning:Contents include 34 decks and growing
I totally miscounted, but I think it's absolutely reasonable to consider two lowercase Is (factoring in kerning) as one character
11 if you count the extra space as well.
I'm going to up the ante and say 12, because you would have to say 'an additional'
Emille, Seven-Sting Dancer Shalin Nariya
I'm Mike, from The Mana Pool.
Check out my Tapped Out profile and comment on my decks!