So Escape is very interesting to me but it seems like a mechanic that´s bad to make a whole deck around as for everytime you Escape you have to exile 2 to 8 cards ( Ox of Agonas requires 8 exiled cards for instance) from your graveyard depending on which card you´re escpaing.
In a 60 card deck this seems like you quickly will run out of things to exile while keep trying to keep up with having enough stuff to dump into your graveyard.
What do you think of Escape as a mechanic and how would you build a deck around it?
Underworld Breach seems about as easy to break as Kethis, the Hidden Hand, to the point that I basically took a Modern Kethis deck, turned it into Grixis colours by swapping out Kethis and swapping in the Breach, then changing some of the card choices to fit the new mana base and deck contents. I'm surprised how often it beats Modern Jund--a double Breach hand is pretty hard to beat in practice because it resists removal, and Jund is often too slow to take advantage of its disruption.
So yeah, a combo deck built around spamming Escape is shockingly viable.
A part of me thinks that Izzet or a RUX escape deck may be viable. Beacon Bolt, Crackling Drake, and Ral, Izzet Viceroy can make use of the burnt out fuel in exile and I think jumpstart and surveil can help with getting cards in the yard to escape.
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Embrace the dark you call a home,
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
From my initial testing, regular Escape cards like Uro, Titan of Nature's Wrath feel more like typical Delve cards, complete with the amount of support required to use them decently (although sheesh does Uro feel like 4-mana Wurmcoil Engine that draws cards and can do something at 3 mana, and that's in Modern). Escape cards do have the blanket benefit of being castable when self-milled, though, so Dredge decks just might want them.
Escape is simply too expensive of a mechanic.
you need 4, 5, 6 cards in your grave for every escape... you can't really have that many up to use Escape as a toolbox.
Escape is a great mechanic, but I guess you'll be running a couple escape cards and that's all really.
if you want to build your strat around escape, it will probably be to escape the same card over and over, not to escape a ton of different stuff.
Escape is simply too expensive of a mechanic.
you need 4, 5, 6 cards in your grave for every escape... you can't really have that many up to use Escape as a toolbox.
Escape is a great mechanic, but I guess you'll be running a couple escape cards and that's all really.
if you want to build your strat around escape, it will probably be to escape the same card over and over, not to escape a ton of different stuff.
After playing a bunch of Modern decks that aim to Escape cards at least twice per game, I have to agree with this...to a certain extent.
Pretty much my only Underworld Breach deck that doesn't involve preferentially Escaping one card over all others is my Jeskai Ascendancy deck. All the others eventually involve me spamming one particular free card (Mox Amber so I can feed it to Grinding Station, Ideas Unbound with Psychic Puppetry Spliced onto it so I can untap Lotus Field). Jeskai Ascendancy just turns all my cantrips into free cards with the help of mana dorks.
I'm also stuck figuring that I can't afford to toolbox my fairer Escape cards. My Bant Midrange-Control and Scapeshift decks can basically support only 1-2 Uro, Titan of Nature's Wrath. I'm not sure my Modern 5c Niv-Mizzet Reborn deck can support both Uro and Polukranos, Unchained. From testing with Uro, he (and other Escape cards) is quite resilient (Uro feels like cheaper Wurmcoil Engine that draws cards), but that resiliency depends on me being able to Escape them twice or more per grindy game.
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So Escape is very interesting to me but it seems like a mechanic that´s bad to make a whole deck around as for everytime you Escape you have to exile 2 to 8 cards ( Ox of Agonas requires 8 exiled cards for instance) from your graveyard depending on which card you´re escpaing.
In a 60 card deck this seems like you quickly will run out of things to exile while keep trying to keep up with having enough stuff to dump into your graveyard.
What do you think of Escape as a mechanic and how would you build a deck around it?
So yeah, a combo deck built around spamming Escape is shockingly viable.
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
Underworld Breach abuse decks play significantly closer in style to Hogaak, Arisen Necropolis-Altar of Dementia decks than typical Delve cards (e.g. Gurmag Angler, Logic Knot, even Treasure Cruise)--they aim to spam spells from the graveyard in one devastating turn, so they play cards that enable that plan instead of merely self-mill once or add themselves to the graveyard.
From my initial testing, regular Escape cards like Uro, Titan of Nature's Wrath feel more like typical Delve cards, complete with the amount of support required to use them decently (although sheesh does Uro feel like 4-mana Wurmcoil Engine that draws cards and can do something at 3 mana, and that's in Modern). Escape cards do have the blanket benefit of being castable when self-milled, though, so Dredge decks just might want them.
you need 4, 5, 6 cards in your grave for every escape... you can't really have that many up to use Escape as a toolbox.
Escape is a great mechanic, but I guess you'll be running a couple escape cards and that's all really.
if you want to build your strat around escape, it will probably be to escape the same card over and over, not to escape a ton of different stuff.
After playing a bunch of Modern decks that aim to Escape cards at least twice per game, I have to agree with this...to a certain extent.
Pretty much my only Underworld Breach deck that doesn't involve preferentially Escaping one card over all others is my Jeskai Ascendancy deck. All the others eventually involve me spamming one particular free card (Mox Amber so I can feed it to Grinding Station, Ideas Unbound with Psychic Puppetry Spliced onto it so I can untap Lotus Field). Jeskai Ascendancy just turns all my cantrips into free cards with the help of mana dorks.
I'm also stuck figuring that I can't afford to toolbox my fairer Escape cards. My Bant Midrange-Control and Scapeshift decks can basically support only 1-2 Uro, Titan of Nature's Wrath. I'm not sure my Modern 5c Niv-Mizzet Reborn deck can support both Uro and Polukranos, Unchained. From testing with Uro, he (and other Escape cards) is quite resilient (Uro feels like cheaper Wurmcoil Engine that draws cards), but that resiliency depends on me being able to Escape them twice or more per grindy game.