So I have heard people say that this card is the rebirth of storm and I am just wondering why people are saying that.
1.) I currently play gifts storm and played the old ascension storm and in neither of those decks was casting spells "essentially for free" a problem, and it still isn't.
2.) This card only lets one free cast a turn, and if you want to play as foretold to play an ancestral vision you are essentially spending three mana and two cards for three cards which is not generally what you want for storm. I just do not see the benefit of constructing a storm deck to utilize this synergy when there are so many better options such as gifts ungiven for going off, especially because building around as foretold hurts storms consistency.
I do believe that this card is awesome just why are people comparing it to storm?
I'm trying to figure out how this fares with Wheel of Fate. Comparing it to Legacy hasn't brought me any insight since LED,Petals,etc aren't legal in this format, so you are not "drawing seven cards" strictly like older formats.
Still, i think As Foretold is a super interesting card and the biggest two components to work are Restore Balance and Ancestral Vision
I'm trying to figure out how this fares with Wheel of Fate. Comparing it to Legacy hasn't brought me any insight since LED,Petals,etc aren't legal in this format, so you are not "drawing seven cards" strictly like older formats.
Still, i think As Foretold is a super interesting card and the biggest two components to work are Restore Balance and Ancestral Vision
Suspend cards are amazing with As Foretold. Although you still have to pay into suspend costs for suspend cards, it's quite a bonus when cards coming out of suspend are timed with free spells. Not sure if Twincast is a thing anymore, but that could be potentially abusive. I'm glad that the enchantment is not legendary, having multiples out would be silly fun. I still would like to try utility cards from Timespiral block to get as many time counters on it as early in the game as possible.
Curious if this has what it takes in standard. The key is to make sure you have useful, interactive instants (or cards with Flash) at every step of your mana curve. What do we have? Well..
Some other Standard considerations:
- Everything with Surge is pretty powerful with this since you should always be able to cast it for Surge cost: Overwhelming Denial and Crush of Tentacles are of particular interest.
- Maulfist Revolutionary powers up the Enchantment faster, which is cool.
- You desperately want to recur stuff from yard or otherwise gain card advantage once you are unloading multiple spells per turn cycle. Glimmer of Genius is a natural fit especially if you are 3+ colors and utilizing Energy. Shreds of Sanity is not card advantage but might be interesting as well.
The card neatly solves a control deck's problems since it allows you to tap out to develop Planeswalkers while still having "mana" up for reactive cards, so I think it is worth testing for sure.
Private Mod Note
():
Rollback Post to RevisionRollBack
Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Unfortunately, this card doesn't really do anything interesting other than providing another way to freely cast suspend cards. If it didn't have the "Once per turn" clause, then it would be worth discussing. As it is, it's just a really slow Aether Vial
What this card provides is inevitability. Opponent will be overwhelmed by free card draw, free counters, free win conditions. However, protecting yourself for the first few turns is crucial (obviously).
For standard, split cards will provide great CA and versatility. In addition to 2 spells in 1 card, As Foretold lets you dodge colored mana requirements. So even if you're colored screwed, you can still cast spells with double non Blue mana. (eg wraths) Since you should focus on Blue for simplicity and consistency, while splashing other colors.
Sure there have been more cards that cast suspend cards for free or do are good in combo's like the expertise cycle but none of them have been close to this in efficiency really.
The fact that it sais x OR LESS and you can use it each turn really make this pay itself back fast and give huge advantages.
Take some U/W control list in modern, it already wants to play ancestral vision and a singleton restore balance and possibly some lotus blooms are great with it. The normal weakness of the suspend cards that they suck lategame is completely sidestepped by As foretold, if you have them in your opener just suspend, if you draw them later you get instant effect with as foretold.
This package will dominate UW control in modern:
3-4 As Foretold
4 Ancestral vision
1-2 Restore balance
3-4 Tolaria west
This card is much better than Vial in modern because of the suspend interaction. Vial takes much longer to pay off. As foretold into vision or restore balance is instant insane value and you still have the as foretold afterwards. Tolaria west is basically a free tutor to set this up and if you don't draw the as foretold your visions are still fine by themselves.
The value of as foretold afterwards is also pretty huge. Play enough 1 mana cards and you already get 2 mana the next turn out of it, 1 during your turn like a serum visions and 1 during their turn, ie some 1 mana removal. From 2 and onwards it really get's going, you can play anything with counter backup, start casting snapcasters for value etc. Aether vial get's even in mana 1 turn after cast and goes 2 up 2 turns after cast needing a 1 and 2-drop for that. As foretold with two 1 CC spells and two 2 CC spells (not hard in a control deck full of cantrips counters and removal) will be 1 mana down 1 turn after but will be 3 mana up 2 turns after. It overtakes aether vial really fast and if you have it with a suspend card it's bonkers immediately of course as a direct ancestral visions or restore balance is worth ~4 mana i'd say.
The deck doesn't need to be UW either, restore balance is never suspended for W anyway so the package is just blue. Playing 3 or 4 tolaria west makes three color harder to do but not impossible, grixis for example could be good too as it has a ton of 1 and 2 mana instants enabling the as foretold even more and the loop of snapcaster + kolaghan is really strong once you get as foretold with a few ticks up.
I suspect a ban really, this card is just too strong and slides so well into decks which are already fairly good.
Can I cast a creature spell in the opponent´s turn if this creature has less mana cost than the counter of the enchant?
If the creature can normally be cast this way, such that it has flash or you have leyline of anticipation out then yes. Otherwise, no. As foretold replaces the cost of the card when you cast it, but it doesn't let you cast cards you otherwise couldn't cast at that time.
EDIT: Note that it doesn't actually change the CMC of the card. It can still be countered with counterbalance or other effects that deal with CMC of cards.
Also see aetherworks marvel for comparison, which does work on your opponents turn for creatures even without flash. The marvel specifically tells you that you can cast it at the time the ability is resolving. As foretold does not. Also something to keep in mind, if it says you may cast it until end of turn other timing rules still apply. It does not give creatures flash.
I'm trying to figure out how this fares with Wheel of Fate. Comparing it to Legacy hasn't brought me any insight since LED,Petals,etc aren't legal in this format, so you are not "drawing seven cards" strictly like older formats.
Still, i think As Foretold is a super interesting card and the biggest two components to work are Restore Balance and Ancestral Vision
Suspend cards are amazing with As Foretold. Although you still have to pay into suspend costs for suspend cards, it's quite a bonus when cards coming out of suspend are timed with free spells. Not sure if Twincast is a thing anymore, but that could be potentially abusive. I'm glad that the enchantment is not legendary, having multiples out would be silly fun. I still would like to try utility cards from Timespiral block to get as many time counters on it as early in the game as possible.
1 Dispel
1 Select for Inspection
1 Turn Aside
1 Fatal Push
1 Galvanic Bombardment
1 Magma Spray
1 Lightning Axe
1 Natural State
1 Shock
2 Aether Meltdown
2 Anticipate
2 Censor
2 Essence Scatter
2 Failure // Compy
2 Horribly Awry
2 Negate
2 Shielded Aether-Thief
2 Spatial Contortion
2 Unsubstantiate
2 Warping Wail
2 Blessed Alliance
2 Chandra's Pyrohelix
2 Dissenter's Deliverance
2 Grasp of Darkness
2 Grapple with the Past
2 Harnessed Lightning
2 Heroic Intervention
2 Natural Obsolescence
3 Disallow
3 Grip of the Roil
3 Reduce // Rubble
3 Spell Queller
3 Spell Shrivel
3 Void Shatter
3 Anguished Unmaking
3 Geistblast
3 Murder
3 Prowling Serpopard
3 Pulse of Murasa
3 Succumb to Temptation
3 Unlicensed Disintegration
Some other Standard considerations:
- Everything with Surge is pretty powerful with this since you should always be able to cast it for Surge cost: Overwhelming Denial and Crush of Tentacles are of particular interest.
- Maulfist Revolutionary powers up the Enchantment faster, which is cool.
- You desperately want to recur stuff from yard or otherwise gain card advantage once you are unloading multiple spells per turn cycle. Glimmer of Genius is a natural fit especially if you are 3+ colors and utilizing Energy. Shreds of Sanity is not card advantage but might be interesting as well.
The card neatly solves a control deck's problems since it allows you to tap out to develop Planeswalkers while still having "mana" up for reactive cards, so I think it is worth testing for sure.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
For standard, split cards will provide great CA and versatility. In addition to 2 spells in 1 card, As Foretold lets you dodge colored mana requirements. So even if you're colored screwed, you can still cast spells with double non Blue mana. (eg wraths) Since you should focus on Blue for simplicity and consistency, while splashing other colors.
........................
Sure there have been more cards that cast suspend cards for free or do are good in combo's like the expertise cycle but none of them have been close to this in efficiency really.
The fact that it sais x OR LESS and you can use it each turn really make this pay itself back fast and give huge advantages.
Take some U/W control list in modern, it already wants to play ancestral vision and a singleton restore balance and possibly some lotus blooms are great with it. The normal weakness of the suspend cards that they suck lategame is completely sidestepped by As foretold, if you have them in your opener just suspend, if you draw them later you get instant effect with as foretold.
This package will dominate UW control in modern:
3-4 As Foretold
4 Ancestral vision
1-2 Restore balance
3-4 Tolaria west
This card is much better than Vial in modern because of the suspend interaction. Vial takes much longer to pay off. As foretold into vision or restore balance is instant insane value and you still have the as foretold afterwards. Tolaria west is basically a free tutor to set this up and if you don't draw the as foretold your visions are still fine by themselves.
The value of as foretold afterwards is also pretty huge. Play enough 1 mana cards and you already get 2 mana the next turn out of it, 1 during your turn like a serum visions and 1 during their turn, ie some 1 mana removal. From 2 and onwards it really get's going, you can play anything with counter backup, start casting snapcasters for value etc. Aether vial get's even in mana 1 turn after cast and goes 2 up 2 turns after cast needing a 1 and 2-drop for that. As foretold with two 1 CC spells and two 2 CC spells (not hard in a control deck full of cantrips counters and removal) will be 1 mana down 1 turn after but will be 3 mana up 2 turns after. It overtakes aether vial really fast and if you have it with a suspend card it's bonkers immediately of course as a direct ancestral visions or restore balance is worth ~4 mana i'd say.
The deck doesn't need to be UW either, restore balance is never suspended for W anyway so the package is just blue. Playing 3 or 4 tolaria west makes three color harder to do but not impossible, grixis for example could be good too as it has a ton of 1 and 2 mana instants enabling the as foretold even more and the loop of snapcaster + kolaghan is really strong once you get as foretold with a few ticks up.
I suspect a ban really, this card is just too strong and slides so well into decks which are already fairly good.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
If the creature can normally be cast this way, such that it has flash or you have leyline of anticipation out then yes. Otherwise, no. As foretold replaces the cost of the card when you cast it, but it doesn't let you cast cards you otherwise couldn't cast at that time.
EDIT: Note that it doesn't actually change the CMC of the card. It can still be countered with counterbalance or other effects that deal with CMC of cards.
Also see aetherworks marvel for comparison, which does work on your opponents turn for creatures even without flash. The marvel specifically tells you that you can cast it at the time the ability is resolving. As foretold does not. Also something to keep in mind, if it says you may cast it until end of turn other timing rules still apply. It does not give creatures flash.