So, As Foretold was spoiled yesterday. Did anyone else besides me go ?
My first thought was, "did they really just come out with something that is strikingly similar to Aether Vial?" Then I had to reassure myself that it's not nearly as insane. But it has one major advantage over Vial in that it doesn't limit you to getting critters out for free. It's ANY SPELL, provided you have enough time counters on it. The drawback is you only get to do it once per turn (once a turn is enough, don't you think?), and the spell must be cast, vs. putting a creature directly onto the battlefield. The only disadvantage Vial has is that the creature getting put into play has to equal the number of charge counters on Aether Vial, whereas this one says you can cast a spell with converted mana cost or less. That opens up more options.
Not sure how it will do in Standard, but I'm already thinking of other things that could make it fun in casual format, maybe Clockspinning, Gilder Bairn, Timebender.
Oh wow! Suspend cards - that definitely has great potential
I think you're right, we're probably going to see this card making cameos in Modern decks for sure!
On the casual side of things Paradox Haze is also to consider.
In edh probably a lot of Ux decks will want this. To use it at its full potential though,
you'll need a lot of instants and/or flash creatures. Creature Teferi seems especially fitting as general.
Together with cards like Leyline of Anticipation, Shimmer Myr, Vedalken Orrery and Winding Canyons. Durdle mode activated.
I wonder if you can cast the aftermath part of the new split cards with it?
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It should work as aftermath cards have not an alternative cost but a mana cost in the top right corner.
How many counters will you need, though? CMC of the whole split card or only the aftermath part?
Slow in the last case, incredible slow in the first case.
I wonder if you can cast the aftermath part of the new split cards with it?
I don't see why not. A card with aftermath states you're casting it from another zone other than your hand (in this case, the graveyard). As Foretold has no restrictions that force you to cast a spell from a specific zone.
It should work as aftermath cards have not an alternative cost but a mana cost in the top right corner.
How many counters will you need, though? CMC of the whole split card or only the aftermath part?
Slow in the last case, incredible slow in the first case.
It would require the full combined cost. Anywhere but the stack, the mana cost of split cards is now the combined cost of all of it's versions. In other words, probably not going to happen.
So... I'm trying to get why As Foretold seems to be called a worse Aether Vial. It seems like they function rather similarly except As Foretold covers a lot more. Is it the extra mana?
So don't know if I sound dumb but would this allow you to circumvent the timing restricts on cards?
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Because the ability specifies a duration ("until end of turn") rather than specifically telling you to play it right then and there as it's resolving, you need to abide by timing restrictions when playing the card that Temporal Aperture's ability will reveal.
The rules don't specify a duration. Its ability say "you may play ()." So, as the ability is resolving, you either play () or don't. Timing restrictions don't matter because you're simply following the steps of resolving the ability.
As Foretold does say "Once each turn" , otherwise if it did not include this, my guess would be timing restrictions would be ignored. But what do I know...
1 Aether Vial can be dropped on turn 1 rather than turn 3, which is a huge difference.
2 The reason Aether Vial is so good is because it can stop at 2 counters and pay free uncounterable creatures. As Foretold is forced to grow.
3 In regards to deck building, As Foretold should be compared more to Brain in a Jar. But again it falls flat due to adding counters not being under your control, so you don't necessarily control whether you have the right cards with the right mana cost in your hand as it has the right counter count. This is a huge problem.
4 Therefore it could be thought of as a suspend enabler. However in decks like Living End it's probably worse than cascaders due to cascaders basically searching through your deck for the suspend cards, removing the problem that you need the cards in hand. However it may be useful in suspend builds that want to be able to play cards with CMC 1-2 such as removal and counterspells. Meaning that you can now play Restore Balance immediately in a control deck.
It isn't strictly worse than any of the above enablers. It's more of its own thing, and may end up having a home somewhere, somehow. It's just important to stress that even though it looks more flexible (due to being able to cast anything rather than a subset of card types) it isn't in most situations (due to you having no say in whether As Foretold gains time counters and due to you needing the card-to-cast in your hand in order to play it for free). As Foretold does not slot into any of the established modern decks easily. It will need its own deck, and I'm not sure it's good enough to work there.
The most obvious thing is to try and build a more controlley Living End or Restore Balance build. Is paying 3 mana and requiring two specific cards (As Foretold + specific suspend card) in your hand good enough to break it into modern decks? What about three mana and two cards for a Greater Gargadon? I don't think so. But I do suggest you try to make it work - I would but I don't have the money, nor do I have the software.
1 Aether Vial can be dropped on turn 1 rather than turn 3, which is a huge difference.
2 The reason Aether Vial is so good is because it can stop at 2 counters and pay free uncounterable creatures. As Foretold is forced to grow.
3 In regards to deck building, As Foretold should be compared more to Brain in a Jar. But again it falls flat due to adding counters not being under your control, so you don't necessarily control whether you have the right cards with the right mana cost in your hand as it has the right counter count. This is a huge problem.
4 Therefore it could be thought of as a suspend enabler. However in decks like Living End it's probably worse than cascaders due to cascaders basically searching through your deck for the suspend cards, removing the problem that you need the cards in hand. However it may be useful in suspend builds that want to be able to play cards with CMC 1-2 such as removal and counterspells. Meaning that you can now play Restore Balance immediately in a control deck.
It isn't strictly worse than any of the above enablers. It's more of its own thing, and may end up having a home somewhere, somehow. It's just important to stress that even though it looks more flexible (due to being able to cast anything rather than a subset of card types) it isn't in most situations (due to you having no say in whether As Foretold gains time counters and due to you needing the card-to-cast in your hand in order to play it for free). As Foretold does not slot into any of the established modern decks easily. It will need its own deck, and I'm not sure it's good enough to work there.
The most obvious thing is to try and build a more controlley Living End or Restore Balance build. Is paying 3 mana and requiring two specific cards (As Foretold + specific suspend card) in your hand good enough to break it into modern decks? What about three mana and two cards for a Greater Gargadon? I don't think so. But I do suggest you try to make it work - I would but I don't have the money, nor do I have the software.
I guess I must have missed something because I didn't think people were going to be so bold as to compare it to Vial. That card was basically the lightning bolt of free cast cards that literally every player on earth will want a playset of. This guy is a slow pandering mess that works well with a set from the days of yore in modern. Anyone who wanted to see more playable suspend reprints in casual products just had their hopes and dreams crucified on a wall thanks to this card and wizards being complete idiots with the reprint vs secondary market value debacle.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
1 Aether Vial can be dropped on turn 1 rather than turn 3, which is a huge difference.
2 The reason Aether Vial is so good is because it can stop at 2 counters and pay free uncounterable creatures. As Foretold is forced to grow.
3 In regards to deck building, As Foretold should be compared more to Brain in a Jar. But again it falls flat due to adding counters not being under your control, so you don't necessarily control whether you have the right cards with the right mana cost in your hand as it has the right counter count. This is a huge problem.
4 Therefore it could be thought of as a suspend enabler. However in decks like Living End it's probably worse than cascaders due to cascaders basically searching through your deck for the suspend cards, removing the problem that you need the cards in hand. However it may be useful in suspend builds that want to be able to play cards with CMC 1-2 such as removal and counterspells. Meaning that you can now play Restore Balance immediately in a control deck.
It isn't strictly worse than any of the above enablers. It's more of its own thing, and may end up having a home somewhere, somehow. It's just important to stress that even though it looks more flexible (due to being able to cast anything rather than a subset of card types) it isn't in most situations (due to you having no say in whether As Foretold gains time counters and due to you needing the card-to-cast in your hand in order to play it for free). As Foretold does not slot into any of the established modern decks easily. It will need its own deck, and I'm not sure it's good enough to work there.
The most obvious thing is to try and build a more controlley Living End or Restore Balance build. Is paying 3 mana and requiring two specific cards (As Foretold + specific suspend card) in your hand good enough to break it into modern decks? What about three mana and two cards for a Greater Gargadon? I don't think so. But I do suggest you try to make it work - I would but I don't have the money, nor do I have the software.
I guess I must have missed something because I didn't think people were going to be so bold as to compare it to Vial. That card was basically the lightning bolt of free cast cards that literally every player on earth will want a playset of. This guy is a slow pandering mess that works well with a set from the days of yore in modern. Anyone who wanted to see more playable suspend reprints in casual products just had their hopes and dreams crucified on a wall thanks to this card and wizards being complete idiots with the reprint vs secondary market value debacle.
My reply mostly had to do with the OP (which admitted it wasn't as powerful, but then kinda went back in comparing the two).
I guess I must have missed something because I didn't think people were going to be so bold as to compare it to Vial. That card was basically the lightning bolt of free cast cards that literally every player on earth will want a playset of. This guy is a slow pandering mess that works well with a set from the days of yore in modern. Anyone who wanted to see more playable suspend reprints in casual products just had their hopes and dreams crucified on a wall thanks to this card and wizards being complete idiots with the reprint vs secondary market value debacle.
Well, for standard suspend's biggest obstacle is the Storm Scale, but I can't see As Foretold being the primary obstacle to costless suspend cards appearing in the likes of Commander decks. The reprint policy in regards to secondary market values has little to do with this particular card.
1 Aether Vial can be dropped on turn 1 rather than turn 3, which is a huge difference.
2 The reason Aether Vial is so good is because it can stop at 2 counters and pay free uncounterable creatures. As Foretold is forced to grow.
3 In regards to deck building, As Foretold should be compared more to Brain in a Jar. But again it falls flat due to adding counters not being under your control, so you don't necessarily control whether you have the right cards with the right mana cost in your hand as it has the right counter count. This is a huge problem.
4 Therefore it could be thought of as a suspend enabler. However in decks like Living End it's probably worse than cascaders due to cascaders basically searching through your deck for the suspend cards, removing the problem that you need the cards in hand. However it may be useful in suspend builds that want to be able to play cards with CMC 1-2 such as removal and counterspells. Meaning that you can now play Restore Balance immediately in a control deck.
It isn't strictly worse than any of the above enablers. It's more of its own thing, and may end up having a home somewhere, somehow. It's just important to stress that even though it looks more flexible (due to being able to cast anything rather than a subset of card types) it isn't in most situations (due to you having no say in whether As Foretold gains time counters and due to you needing the card-to-cast in your hand in order to play it for free). As Foretold does not slot into any of the established modern decks easily. It will need its own deck, and I'm not sure it's good enough to work there.
The most obvious thing is to try and build a more controlley Living End or Restore Balance build. Is paying 3 mana and requiring two specific cards (As Foretold + specific suspend card) in your hand good enough to break it into modern decks? What about three mana and two cards for a Greater Gargadon? I don't think so. But I do suggest you try to make it work - I would but I don't have the money, nor do I have the software.
As Foretold can cast any spell with the number of counters on it, OR LESS. It seems that one of your biggest arguments against the card (#2 and #3) revolves around this concept, and it doesn't matter. That said, the fact that it doesn't drop until turn 3 probably makes it too bad for Standard. Suspend cards might make it playable in Modern.
2 The reason Aether Vial is so good is because it can stop at 2 counters and pay free uncounterable creatures. As Foretold is forced to grow.
Going to assume you didn't fully understand As Foretold when you read it. It lets you cast anything with CMC equal to or less than the number of time counters on it. Meaning you still have mana up for counterspells of your own, or you cast a free counterspell on your opponents turn since you can free cast on your opponents turn as well.
Lets also not forget that all but black can deal with artifacts easily, while black might be able to knock it out with discard it and red can't do anything about it once it hits the field.
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1 Aether Vial can be dropped on turn 1 rather than turn 3, which is a huge difference.
2 The reason Aether Vial is so good is because it can stop at 2 counters and pay free uncounterable creatures. As Foretold is forced to grow.
3 In regards to deck building, As Foretold should be compared more to Brain in a Jar. But again it falls flat due to adding counters not being under your control, so you don't necessarily control whether you have the right cards with the right mana cost in your hand as it has the right counter count. This is a huge problem.
4 Therefore it could be thought of as a suspend enabler. However in decks like Living End it's probably worse than cascaders due to cascaders basically searching through your deck for the suspend cards, removing the problem that you need the cards in hand. However it may be useful in suspend builds that want to be able to play cards with CMC 1-2 such as removal and counterspells. Meaning that you can now play Restore Balance immediately in a control deck.
It isn't strictly worse than any of the above enablers. It's more of its own thing, and may end up having a home somewhere, somehow. It's just important to stress that even though it looks more flexible (due to being able to cast anything rather than a subset of card types) it isn't in most situations (due to you having no say in whether As Foretold gains time counters and due to you needing the card-to-cast in your hand in order to play it for free). As Foretold does not slot into any of the established modern decks easily. It will need its own deck, and I'm not sure it's good enough to work there.
The most obvious thing is to try and build a more controlley Living End or Restore Balance build. Is paying 3 mana and requiring two specific cards (As Foretold + specific suspend card) in your hand good enough to break it into modern decks? What about three mana and two cards for a Greater Gargadon? I don't think so. But I do suggest you try to make it work - I would but I don't have the money, nor do I have the software.
As Foretold can cast any spell with the number of counters on it, OR LESS. It seems that one of your biggest arguments against the card (#2 and #3) revolves around this concept, and it doesn't matter. That said, the fact that it doesn't drop until turn 3 probably makes it too bad for Standard. Suspend cards might make it playable in Modern.
2 The reason Aether Vial is so good is because it can stop at 2 counters and pay free uncounterable creatures. As Foretold is forced to grow.
Going to assume you didn't fully understand As Foretold when you read it. It lets you cast anything with CMC equal to or less than the number of time counters on it. Meaning you still have mana up for counterspells of your own, or you cast a free counterspell on your opponents turn since you can free cast on your opponents turn as well.
Lets also not forget that all but black can deal with artifacts easily, while black might be able to knock it out with discard it and red can't do anything about it once it hits the field.
Honest question: doesn't this kind of break storm decks? I mean a lot of storm is based on cards that cost 1-2 mana. Now this will make cards costing 1-2 mana free pretty early in the game. I mean did WotC just re-break storm, just moving it back a turn or 2?
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Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
It would require the full combined cost. Anywhere but the stack, the mana cost of split cards is now the combined cost of all of it's versions. In other words, probably not going to happen.
Amazing. They tried to simplify the rules, but you people still get it wrong. See, the rules are not the problem; people are the problem.
Anyway, As Foretold counters only needs to be as many as the part of the split card you cast.
It would require the full combined cost. Anywhere but the stack, the mana cost of split cards is now the combined cost of all of it's versions. In other words, probably not going to happen.
Amazing. They tried to simplify the rules, but you people still get it wrong. See, the rules are not the problem; people are the problem.
Anyway, As Foretold counters only needs to be as many as the part of the split card you cast.
The new rules pretty explicitly state that "Anywhere but the stack, the mana cost of a split card is the sum of all of it's parts". Quoting from the article, relevantly,
So, casting a spell for CMC 2 or less no longer applies to those cards. The purpose of this rule is that it is 'all or nothing'. There are no in betweens. You can't cast the half you want, you can't pick and choose the CMC. The CMC is what it is, and you are stuck with it. At least, that was my understanding. There isn't actually any language to refute your assertion in the article. Only the final rules will tell which is true.
The new rules pretty explicitly state that "Anywhere but the stack, the mana cost of a split card is the sum of all of it's parts". Quoting from the article, relevantly,
So, casting a spell for CMC 2 or less no longer applies to those cards. The purpose of this rule is that it is 'all or nothing'. There are no in betweens. You can't cast the half you want, you can't pick and choose the CMC. The CMC is what it is, and you are stuck with it. At least, that was my understanding. There isn't actually any language to refute your assertion in the article. Only the final rules will tell which is true.
But the order of action to cast a spell is: place it on the stack, determine its cost, pay the cost
So the moment you decide to cast the aftermath spell in your gy you move it to the stack and its CMC is equal to only the half you are casting, so you determine how to pay that cost and As Foretold sees the CMC of the aftermath half to check if you can cast it for free.
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"The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again"
So I have heard people say that this card is the rebirth of storm and I am just wondering why people are saying that.
1.) I currently play gifts storm and played the old ascension storm and in neither of those decks was casting spells "essentially for free" a problem, and it still isn't.
2.) This card only lets one free cast a turn, and if you want to play as foretold to play an ancestral vision you are essentially spending three mana and two cards for three cards which is not generally what you want for storm. I just do not see the benefit of constructing a storm deck to utilize this synergy when there are so many better options such as gifts ungiven for going off, especially because building around as foretold hurts storms consistency.
I do believe that this card is awesome just why are people comparing it to storm?
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UUUUU
Modern Decks: URGifts StormRU UBRGrixis ShadowRBU
Well, i don't think the lack of control over time counters is a problem as the spell can be cast if it's mana cost is LESS THAN or equal to the number of time counters...
but yes, it will not impact modern and legacy as much as aether vial. that being said, i do think there will be cool new brews around as foretold. plus i'd love to play it in just about every deck in EDH.
sadly, i'm pretty sure this doesn't let you cast non-instants without flash on your opponent's turn
My first thought was, "did they really just come out with something that is strikingly similar to Aether Vial?" Then I had to reassure myself that it's not nearly as insane. But it has one major advantage over Vial in that it doesn't limit you to getting critters out for free. It's ANY SPELL, provided you have enough time counters on it. The drawback is you only get to do it once per turn (once a turn is enough, don't you think?), and the spell must be cast, vs. putting a creature directly onto the battlefield. The only disadvantage Vial has is that the creature getting put into play has to equal the number of charge counters on Aether Vial, whereas this one says you can cast a spell with converted mana cost or less. That opens up more options.
Not sure how it will do in Standard, but I'm already thinking of other things that could make it fun in casual format, maybe Clockspinning, Gilder Bairn, Timebender.
After thinking about it a little more the wish for my first ever modern deck grew and grew.
Cards to keep in mind for that purpose: Ancestral Vision, Restore Balance, Lotus Bloom,
Wheel of Fate, Living End, Simian Spirit Guide, Greater Gargadon + good instants and cards with flash
Oh wow! Suspend cards - that definitely has great potential
I think you're right, we're probably going to see this card making cameos in Modern decks for sure!
In edh probably a lot of Ux decks will want this. To use it at its full potential though,
you'll need a lot of instants and/or flash creatures. Creature Teferi seems especially fitting as general.
Together with cards like Leyline of Anticipation, Shimmer Myr, Vedalken Orrery and Winding Canyons.
Durdle mode activated.
When I get all steamed up here me shout Bite your head off suck your soul out
How many counters will you need, though? CMC of the whole split card or only the aftermath part?
Slow in the last case, incredible slow in the first case.
I don't see why not. A card with aftermath states you're casting it from another zone other than your hand (in this case, the graveyard). As Foretold has no restrictions that force you to cast a spell from a specific zone.
It would require the full combined cost. Anywhere but the stack, the mana cost of split cards is now the combined cost of all of it's versions. In other words, probably not going to happen.
When I get all steamed up here me shout Bite your head off suck your soul out
I'm not sure of this one either. I hope this isn't comparing apples and oranges, but here's 2 examples that help differentiate timing rules:
When timing restrictions apply --
Temporal Aperture
Because the ability specifies a duration ("until end of turn") rather than specifically telling you to play it right then and there as it's resolving, you need to abide by timing restrictions when playing the card that Temporal Aperture's ability will reveal.
When timing restrictions do not apply --
Djinn of Wishes
The rules don't specify a duration. Its ability say "you may play ()." So, as the ability is resolving, you either play () or don't. Timing restrictions don't matter because you're simply following the steps of resolving the ability.
As Foretold does say "Once each turn" , otherwise if it did not include this, my guess would be timing restrictions would be ignored. But what do I know...
1 Aether Vial can be dropped on turn 1 rather than turn 3, which is a huge difference.
2 The reason Aether Vial is so good is because it can stop at 2 counters and pay free uncounterable creatures. As Foretold is forced to grow.
3 In regards to deck building, As Foretold should be compared more to Brain in a Jar. But again it falls flat due to adding counters not being under your control, so you don't necessarily control whether you have the right cards with the right mana cost in your hand as it has the right counter count. This is a huge problem.
4 Therefore it could be thought of as a suspend enabler. However in decks like Living End it's probably worse than cascaders due to cascaders basically searching through your deck for the suspend cards, removing the problem that you need the cards in hand. However it may be useful in suspend builds that want to be able to play cards with CMC 1-2 such as removal and counterspells. Meaning that you can now play Restore Balance immediately in a control deck.
It isn't strictly worse than any of the above enablers. It's more of its own thing, and may end up having a home somewhere, somehow. It's just important to stress that even though it looks more flexible (due to being able to cast anything rather than a subset of card types) it isn't in most situations (due to you having no say in whether As Foretold gains time counters and due to you needing the card-to-cast in your hand in order to play it for free). As Foretold does not slot into any of the established modern decks easily. It will need its own deck, and I'm not sure it's good enough to work there.
The most obvious thing is to try and build a more controlley Living End or Restore Balance build. Is paying 3 mana and requiring two specific cards (As Foretold + specific suspend card) in your hand good enough to break it into modern decks? What about three mana and two cards for a Greater Gargadon? I don't think so. But I do suggest you try to make it work - I would but I don't have the money, nor do I have the software.
I guess I must have missed something because I didn't think people were going to be so bold as to compare it to Vial. That card was basically the lightning bolt of free cast cards that literally every player on earth will want a playset of. This guy is a slow pandering mess that works well with a set from the days of yore in modern. Anyone who wanted to see more playable suspend reprints in casual products just had their hopes and dreams crucified on a wall thanks to this card and wizards being complete idiots with the reprint vs secondary market value debacle.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
My reply mostly had to do with the OP (which admitted it wasn't as powerful, but then kinda went back in comparing the two).
Well, for standard suspend's biggest obstacle is the Storm Scale, but I can't see As Foretold being the primary obstacle to costless suspend cards appearing in the likes of Commander decks. The reprint policy in regards to secondary market values has little to do with this particular card.
As Foretold can cast any spell with the number of counters on it, OR LESS. It seems that one of your biggest arguments against the card (#2 and #3) revolves around this concept, and it doesn't matter. That said, the fact that it doesn't drop until turn 3 probably makes it too bad for Standard. Suspend cards might make it playable in Modern.
Going to assume you didn't fully understand As Foretold when you read it. It lets you cast anything with CMC equal to or less than the number of time counters on it. Meaning you still have mana up for counterspells of your own, or you cast a free counterspell on your opponents turn since you can free cast on your opponents turn as well.
Lets also not forget that all but black can deal with artifacts easily, while black might be able to knock it out with discard it and red can't do anything about it once it hits the field.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
Jesus I completely missed that. I'm so sorry.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Amazing. They tried to simplify the rules, but you people still get it wrong. See, the rules are not the problem; people are the problem.
Anyway, As Foretold counters only needs to be as many as the part of the split card you cast.
........................
The new rules pretty explicitly state that "Anywhere but the stack, the mana cost of a split card is the sum of all of it's parts". Quoting from the article, relevantly,
Kari Zev's Expertise won't let you cast Breaking & Entering or Beck & Call.
So, casting a spell for CMC 2 or less no longer applies to those cards. The purpose of this rule is that it is 'all or nothing'. There are no in betweens. You can't cast the half you want, you can't pick and choose the CMC. The CMC is what it is, and you are stuck with it. At least, that was my understanding. There isn't actually any language to refute your assertion in the article. Only the final rules will tell which is true.
But the order of action to cast a spell is: place it on the stack, determine its cost, pay the cost
So the moment you decide to cast the aftermath spell in your gy you move it to the stack and its CMC is equal to only the half you are casting, so you determine how to pay that cost and As Foretold sees the CMC of the aftermath half to check if you can cast it for free.
1.) I currently play gifts storm and played the old ascension storm and in neither of those decks was casting spells "essentially for free" a problem, and it still isn't.
2.) This card only lets one free cast a turn, and if you want to play as foretold to play an ancestral vision you are essentially spending three mana and two cards for three cards which is not generally what you want for storm. I just do not see the benefit of constructing a storm deck to utilize this synergy when there are so many better options such as gifts ungiven for going off, especially because building around as foretold hurts storms consistency.
I do believe that this card is awesome just why are people comparing it to storm?
Modern Decks:
URGifts StormRU
UBRGrixis ShadowRBU
but yes, it will not impact modern and legacy as much as aether vial. that being said, i do think there will be cool new brews around as foretold. plus i'd love to play it in just about every deck in EDH.
sadly, i'm pretty sure this doesn't let you cast non-instants without flash on your opponent's turn