We just got the full spoiler and something has be scratching my head... do we really have 3 non-basic lands?
The rare land is right on cue, but what has got me baffled is the 2 generic ETB tapped "dual lands" (used loosely). We have Tranquil Expanse & Submerged Boneyard... Why just these 2?
Has there been a mistake? Will we get the other three friendly-colored common dual land cycle?
There is a lot of solid fixing in Kaladesh, and we will still see 2 packs of that set in draft. Making a land that taps for every color in the rare slot also adds more, and we have a terramorphic expanse type card with the Renegade Map which fits the theme of the set much better.
I really don't think people will be struggling to make their 3 or maybe even 4 color deck work in draft due to a lack of fixing.
Yeah I feel spoiled after the Khans common dual lands; I feel lost without them! I wish we would've gotten something similar.. or even an evolving Wilds.
Either way: Since every set gets draft archetype cards I'm going to ignore those ten uncommons. After leaving them out you are talking only about rares and mythics here - and you don't need enhanced numbers of common mana fixing for rares and mythics.
Nothing out of the ordinary to see here.
Private Mod Note
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Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
The rare land is right on cue, but what has got me baffled is the 2 generic ETB tapped "dual lands" (used loosely). We have Tranquil Expanse & Submerged Boneyard... Why just these 2?
Has there been a mistake? Will we get the other three friendly-colored common dual land cycle?
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Odd, w/ 16 multi-colored spells (available in packs), they did not include any common dual lands or at least a Teramorphic Expanse-like land fetcher.
So far that is my big (actually small) issue w/ the set. Aside from that, looks like a lot of fun.
I really don't think people will be struggling to make their 3 or maybe even 4 color deck work in draft due to a lack of fixing.
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Dunes of Zairo
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Innistrad - The Darkest Night
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There are only 14 gold cards in the packs: 10 uncommons for the draft archetype, two planeswalkers, Ajani's Oath and Bolas's Foreshadowing. You probably got tricked by Ajani's Aid and Tezzeret's Murder.
Either way: Since every set gets draft archetype cards I'm going to ignore those ten uncommons. After leaving them out you are talking only about rares and mythics here - and you don't need enhanced numbers of common mana fixing for rares and mythics.
Nothing out of the ordinary to see here.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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